int main(int argc, char *argv[]) { printf("\n\n\n ONE \n\n"); unittest1(); printf("\n\n\n TWO \n\n"); unittest2(); printf("\n\n\n THREE \n\n"); unittest3(); printf("\n\n\n FOUR \n\n"); unittest4(); printf("\n\n\n FIVE \n\n"); cardtest1(); printf("\n\n\n SIX \n\n"); cardtest2(); printf("\n\n\n SEVEN \n\n"); cardtest3(); printf("\n\n\n EIGHT \n\n"); cardtest4(); return 0; }
int main() { // run tests unittest1(); unittest2(); unittest3(); unittest4(); cardtest1(); cardtest2(); cardtest3(); cardtest4(); return 0; }
int main() { int num_players = 2; int random_seed = 1000; struct gameState state; struct gameState pre; int max_hand = 5; int k[10] = {adventurer, gardens, embargo, village, minion, mine, cutpurse, sea_hag, tribute, smithy}; int pre_hand[MAX_HAND_TEST]; int g = initializeGame(num_players, k, random_seed, &state); memcpy(&pre, &state, sizeof(struct gameState)); printf("---------------- Testing %s Function ----------------\n", TEST_FUNC); // For each trash flag int trash; for (trash = 0; trash <= 1; trash++) { if (trash) { printf("Discard to trash, "); } else { printf("Discard to discard pile, "); } // For each player int player; for (player = 0; player <=1; player++) { printf("for player %d, ", player); // For each possible hand size int hand_size; for (hand_size = 1; hand_size <= MAX_HAND_TEST; hand_size++) { printf("for hand size %d, ", hand_size); state.handCount[player] = hand_size; pre.handCount[player] = hand_size; // For each possible hand position int hand_pos; for (hand_pos = 0; hand_pos < hand_size; hand_pos++) { printf("from hand position %d\n", hand_pos); discardCard(hand_pos, player, &state, trash); if (trash == 0) { // Check the playedCardCount assert(state.playedCardCount == pre.playedCardCount + 1); } else { // Check the playedCardCount assert(state.playedCardCount == pre.playedCardCount); } // If it is the last hand position if (hand_pos == hand_size - 1) { printf("Discarding card from last hand position\n"); // Did the order of the cards not change? assert(strncmp(state.hand[player], pre.hand[player], hand_size - 1) == 0); // Else if it is the last card } else if (hand_size == 1) { printf("Discarding final card in hand\n"); // Is there no hand? assert(state.handCount[player] == 0); } else { printf("Filling discarded card's hole in hand\n"); // Else did we correctly replace the discarded card? assert(state.hand[player][hand_pos] == pre.hand[player][hand_size - 1]); } // Did handCount decrease by 1 relative to hand size? assert(state.handCount[player] == pre.handCount[player] - 1); // Copy our current gamestate to negate discard memcpy(&state, &pre, sizeof(struct gameState)); printf("Passed\n"); } } } } printf("\nUNIT TEST 1 PASSED.\n\n"); int res2 = test2(); int res3 = test3(); int res4 = test4(); int cres1 = cardtest1(); int cres2 = cardtest2(); int cres3 = cardtest3(); int cres4 = cardtest4(); return 0; }