Ejemplo n.º 1
0
void CG_RestartLevel( void ) {
	int		snapshotNum;
	int		r;

	snapshotNum = cg.processedSnapshotNum;

/*
Ghoul2 Insert Start
*/

//	memset( cg_entities, 0, sizeof( cg_entities ) );
	CG_Init_CGents();
// this is a No-No now we have stl vector classes in here.
//	memset( &cg, 0, sizeof( cg ) );
	CG_Init_CG();
/*
Ghoul2 Insert End
*/


	CG_LinkCentsToGents();
	CG_InitLocalEntities();
	CG_InitMarkPolys();

	// regrab the first snapshot of the restart

	cg.processedSnapshotNum = snapshotNum;
	r = cgi_GetSnapshot( cg.processedSnapshotNum, &cg.activeSnapshots[0] );
	if ( !r ) {
		CG_Error( "cgi_GetSnapshot failed on restart" );
	}

	CG_SetInitialSnapshot( &cg.activeSnapshots[0] );
	cg.time = cg.snap->serverTime;
}
Ejemplo n.º 2
0
/*
========================
CG_ReadNextSnapshot

This is the only place new snapshots are requested
This may increment cg.processedSnapshotNum multiple
times if the client system fails to return a
valid snapshot.
========================
*/
snapshot_t *CG_ReadNextSnapshot( void ) {
	qboolean	r;
	snapshot_t	*dest;

	while ( cg.processedSnapshotNum < cg.latestSnapshotNum ) {
		// decide which of the two slots to load it into
		if ( cg.snap == &cg.activeSnapshots[0] ) {
			dest = &cg.activeSnapshots[1];
		} else {
			dest = &cg.activeSnapshots[0];
		}

		// try to read the snapshot from the client system
		cg.processedSnapshotNum++;
		r = cgi_GetSnapshot( cg.processedSnapshotNum, dest );

		// if it succeeded, return
		if ( r ) {
			return dest;
		}

		// a GetSnapshot will return failure if the snapshot
		// never arrived, or  is so old that its entities
		// have been shoved off the end of the circular
		// buffer in the client system.

		// record as a dropped packet
//		CG_AddLagometerSnapshotInfo( NULL );

		// If there are additional snapshots, continue trying to
		// read them.
	}

	// nothing left to read
	return NULL;
}
Ejemplo n.º 3
0
static void CG_RestartLevel( void ) {
	int		snapshotNum;
	int		r;

	snapshotNum = cg.processedSnapshotNum;

	memset( cg_entities, 0, sizeof( cg_entities ) );
	CG_Init_CG();

	CG_LinkCentsToGents();
	CG_InitLocalEntities();
	CG_InitMarkPolys();

	// regrab the first snapshot of the restart

	cg.processedSnapshotNum = snapshotNum;
	r = cgi_GetSnapshot( cg.processedSnapshotNum, &cg.activeSnapshots[0] );
	if ( !r ) {
		CG_Error( "cgi_GetSnapshot failed on restart" );
	}

	CG_SetInitialSnapshot( &cg.activeSnapshots[0] );
	cg.time = cg.snap->serverTime;
}