Ejemplo n.º 1
0
void __stdcall Hooks::PlaySound_CSGO( const char* fileName )
{
	oPlaySound( fileName );

    return; //doesn't work in panorama anyways

    std::string file_name(fileName);

	if( offsets.IsReadyEx == 0 
        || file_name.empty() 
        || I::Engine->IsConnected() 
        || !Vars.Misc.AutoAccept )
		return;
	
	if(file_name.find( charenc( "accept_beep.wav" ) ) != -1 )
	{
		// Restores Window If Needed
		if (GetForegroundWindow() != G::Window)
		{
			ShowWindow(G::Window, SW_RESTORE);
			SetActiveWindow(G::Window);
		}

		// Accepts The Game
		U::IsReady = ( IsReadyFn )( offsets.IsReadyEx );
		U::IsReady();
	}
}
Ejemplo n.º 2
0
void Drawing::initializeFonts()
{
	resetFonts();

	menuFont = interfaces::surface->CreateFont();
	interfaces::surface->SetFontGlyphSet(menuFont, charenc("Verdana"), 13, 20, 0, 0, FONTFLAG_ANTIALIAS);

	menuTitleFont = interfaces::surface->CreateFont();
	interfaces::surface->SetFontGlyphSet(menuTitleFont, charenc("Tahoma"), 13, 600, 0, 0, FONTFLAG_ANTIALIAS);

	espFont = interfaces::surface->CreateFont();
	interfaces::surface->SetFontGlyphSet(espFont, charenc("Tahoma"), 13, 1250, 0, 0, FONTFLAG_DROPSHADOW);

	scoreboardFont = interfaces::surface->CreateFont();
	interfaces::surface->SetFontGlyphSet(scoreboardFont, charenc("Tahoma"), 13, 500, 0, 0, FONTFLAG_ANTIALIAS);
}
Ejemplo n.º 3
0
void CMiscellaneous::Chatspam()
{
	static float nextTime = 0.f;
	float flServerTime = G::LocalPlayer->GetTickBase() * I::Globals->interval_per_tick;

	if( nextTime > flServerTime )
		return;

	nextTime = flServerTime + 0.5f;

	if ( m_spamlines.empty() )
		return;

	if( Vars.Misc.ChatSpamMode == 0 )
		linenum = rand() % m_spamlines.size() - 1;

	char str[512];
	strcpy( str, charenc( "say " ) );
	strcat( str, m_spamlines[ linenum ].c_str() );

	I::Engine->ClientCmd_Unrestricted( str );

	if( Vars.Misc.ChatSpamMode == 1 )
	{
		linenum++;

		if( linenum >= m_spamlines.size() )
			linenum = 0;
	}
}
Ejemplo n.º 4
0
bool CInput::Holding( int iXStart, int iYStart, int iWidth, int iHeight )
{
	if( GetAsyncKeyState( VK_LBUTTON ) && GetActiveWindow() == FindWindowA( charenc( "Valve001" ), NULL ) )
		if( Hovering( iXStart, iYStart, iWidth, iHeight ) )
			return true;

	return false;
}
Ejemplo n.º 5
0
void CMiscellaneous::Panic()
{
	if( !G::PressedKeys[ VK_END ] )
		return;

	I::Engine->ClientCmd_Unrestricted( charenc( "cl_mouseenable 1" ) );
	I::Engine->ClientCmd_Unrestricted( charenc( "crosshair 1" ) );

	H::ModelRender->UnHook();
	H::VPanel->UnHook();
	H::ClientMode->UnHook();
	H::Client->UnHook();
	H::Surface->UnHook();
	//H::StudioRender->UnHook();
	H::D3D9->UnHook();
	SetWindowLongPtr( G::Window, GWL_WNDPROC, ( LONG_PTR )Hooks::oldWindowProc );
}
Ejemplo n.º 6
0
void CMiscellaneous::ReadChatspam( const char* fileName )
{
	m_spamlines.clear();

	std::ifstream spamfile( fileName );
	if ( spamfile.good() )
	{
		std::string line;

		while ( std::getline( spamfile, line ) )
			m_spamlines.push_back( line );

		linenum = 0;

		spamfile.close();

		U::PrintMessage( "%s%s%s\n", charenc( "Spam file " ), fileName, charenc( " Loaded!" ) );
	}
}
Ejemplo n.º 7
0
void ConfigManager::initialize(const char* fileName)
{
	std::string folder = charenc("csgo\\cfg\\cheetos\\");
	CreateDirectory(folder.c_str(), 0);

	std::string file = folder + fileName;

	memset(directory, 0, 255);
	memcpy(directory, file.c_str(), strlen(file.c_str()));
}
Ejemplo n.º 8
0
void CInput::GetClicked()
{
	if( GetAsyncKeyState( VK_LBUTTON ) && GetActiveWindow() == FindWindowA( charenc("Valve001"), NULL ) )
	{
		bClicked = false;
		bMouseD = true;
	}
	else if( bMouseD )
	{
		bClicked = true;
		bMouseD = false;
	}
	else if( bClicked )
	{
		bClicked = false;
	}
}
Ejemplo n.º 9
0
Config::Config()
{
	CreateDirectoryA(charenc("csgo//"), 0);
	CreateDirectoryA(charenc("csgo//cfg//"), 0);
	CreateDirectoryA(charenc("csgo//cfg//cheetos//"), 0);
}
void __stdcall FrameStageNotify(ClientFrameStage_t curStage)
{
	originalFrameStageNotify(interfaces::client, curStage);

	if (curStage == FRAME_NET_UPDATE_POSTDATAUPDATE_START)
	{
		if (cvar::misc_skinchanger)
		{
			player_info_t info;

			CBaseEntity* local = interfaces::entitylist->GetClientEntity(interfaces::engine->GetLocalPlayer());
			if (!local
				|| local->GetLifeState() != LIFE_ALIVE
				|| !interfaces::engine->GetPlayerInfo(local->GetIndex(), &info))
				return;

			for (int i = 1; i <= interfaces::entitylist->GetHighestEntityIndex(); i++)
			{
				if (i == local->GetIndex())
					continue;

				CBaseEntity* entity = interfaces::entitylist->GetClientEntity(i);
				if (!entity)
					continue;

				std::string modelName = interfaces::modelinfo->GetModelName(entity->GetModel());
				if (modelName.find(charenc("models/weapons")) == std::string::npos)
					continue;

				CBaseEntity* owner = interfaces::entitylist->GetClientEntityFromHandle(entity->GetOwner());
				if (!owner
					|| owner != local)
					continue;

				CBaseCombatWeapon* weapon = (CBaseCombatWeapon*)entity;
				if (!weapon)
					return;

				if (!weapon->IsKnife())
				{
					weapon->SetPattern(info, config.skincfg[weapon->GetItemDefinitionIndex()].skin, config.skincfg[weapon->GetItemDefinitionIndex()].wear, config.skincfg[weapon->GetItemDefinitionIndex()].seed, config.skincfg[weapon->GetItemDefinitionIndex()].stattrak, config.skincfg[weapon->GetItemDefinitionIndex()].name);
				}
				else
				{
					if (cvar::misc_knifechanger)
					{
						if (cvar::misc_knifechanger_model == 0)
						{
							*(int*)((DWORD)weapon + offsets::weapon::m_iItemDefinitionIndex) = WEAPON_KNIFE_BAYONET;
							weapon->SetPattern(info, config.skincfg[WEAPON_KNIFE_BAYONET].skin, config.skincfg[WEAPON_KNIFE_BAYONET].wear, config.skincfg[WEAPON_KNIFE_BAYONET].seed, config.skincfg[WEAPON_KNIFE_BAYONET].stattrak, config.skincfg[WEAPON_KNIFE_BAYONET].name);
						}
						else if (cvar::misc_knifechanger_model == 1)
						{
							*(int*)((DWORD)weapon + offsets::weapon::m_iItemDefinitionIndex) = WEAPON_KNIFE_FLIP;
							weapon->SetPattern(info, config.skincfg[WEAPON_KNIFE_FLIP].skin, config.skincfg[WEAPON_KNIFE_FLIP].wear, config.skincfg[WEAPON_KNIFE_FLIP].seed, config.skincfg[WEAPON_KNIFE_FLIP].stattrak, config.skincfg[WEAPON_KNIFE_FLIP].name);
						}
						else if (cvar::misc_knifechanger_model == 2)
						{
							*(int*)((DWORD)weapon + offsets::weapon::m_iItemDefinitionIndex) = WEAPON_KNIFE_GUT;
							weapon->SetPattern(info, config.skincfg[WEAPON_KNIFE_GUT].skin, config.skincfg[WEAPON_KNIFE_GUT].wear, config.skincfg[WEAPON_KNIFE_GUT].seed, config.skincfg[WEAPON_KNIFE_GUT].stattrak, config.skincfg[WEAPON_KNIFE_GUT].name);
						}
						else if (cvar::misc_knifechanger_model == 3)
						{
							*(int*)((DWORD)weapon + offsets::weapon::m_iItemDefinitionIndex) = WEAPON_KNIFE_KARAMBIT;
							weapon->SetPattern(info, config.skincfg[WEAPON_KNIFE_KARAMBIT].skin, config.skincfg[WEAPON_KNIFE_KARAMBIT].wear, config.skincfg[WEAPON_KNIFE_KARAMBIT].seed, config.skincfg[WEAPON_KNIFE_KARAMBIT].stattrak, config.skincfg[WEAPON_KNIFE_KARAMBIT].name);
						}
						else if (cvar::misc_knifechanger_model == 4)
						{
							*(int*)((DWORD)weapon + offsets::weapon::m_iItemDefinitionIndex) = WEAPON_KNIFE_M9BAYONET;
							weapon->SetPattern(info, config.skincfg[WEAPON_KNIFE_M9BAYONET].skin, config.skincfg[WEAPON_KNIFE_M9BAYONET].wear, config.skincfg[WEAPON_KNIFE_M9BAYONET].seed, config.skincfg[WEAPON_KNIFE_M9BAYONET].stattrak, config.skincfg[WEAPON_KNIFE_M9BAYONET].name);
						}
						else if (cvar::misc_knifechanger_model == 5)
						{
							*(int*)((DWORD)weapon + offsets::weapon::m_iItemDefinitionIndex) = WEAPON_KNIFE_HUNTSMAN;
							weapon->SetPattern(info, config.skincfg[WEAPON_KNIFE_HUNTSMAN].skin, config.skincfg[WEAPON_KNIFE_HUNTSMAN].wear, config.skincfg[WEAPON_KNIFE_HUNTSMAN].seed, config.skincfg[WEAPON_KNIFE_HUNTSMAN].stattrak, config.skincfg[WEAPON_KNIFE_HUNTSMAN].name);
						}
						else if (cvar::misc_knifechanger_model == 6)
						{
							*(int*)((DWORD)weapon + offsets::weapon::m_iItemDefinitionIndex) = WEAPON_KNIFE_FALCHION;
							weapon->SetPattern(info, config.skincfg[WEAPON_KNIFE_FALCHION].skin, config.skincfg[WEAPON_KNIFE_FALCHION].wear, config.skincfg[WEAPON_KNIFE_FALCHION].seed, config.skincfg[WEAPON_KNIFE_FALCHION].stattrak, config.skincfg[WEAPON_KNIFE_FALCHION].name);
						}
						else if (cvar::misc_knifechanger_model == 7)
						{
							*(int*)((DWORD)weapon + offsets::weapon::m_iItemDefinitionIndex) = WEAPON_KNIFE_BUTTERFLY;
							weapon->SetPattern(info, config.skincfg[WEAPON_KNIFE_BUTTERFLY].skin, config.skincfg[WEAPON_KNIFE_BUTTERFLY].wear, config.skincfg[WEAPON_KNIFE_BUTTERFLY].seed, config.skincfg[WEAPON_KNIFE_BUTTERFLY].stattrak, config.skincfg[WEAPON_KNIFE_BUTTERFLY].name);
						}
						else if (cvar::misc_knifechanger_model == 8)
						{
							*(int*)((DWORD)weapon + offsets::weapon::m_iItemDefinitionIndex) = WEAPON_KNIFE_DAGGER;
							weapon->SetPattern(info, config.skincfg[WEAPON_KNIFE_DAGGER].skin, config.skincfg[WEAPON_KNIFE_DAGGER].wear, config.skincfg[WEAPON_KNIFE_DAGGER].seed, config.skincfg[WEAPON_KNIFE_DAGGER].stattrak, config.skincfg[WEAPON_KNIFE_DAGGER].name);
						}
						else if (cvar::misc_knifechanger_model == 9)
						{
							*(int*)((DWORD)weapon + offsets::weapon::m_iItemDefinitionIndex) = WEAPON_KNIFE_BOWIE;
							weapon->SetPattern(info, config.skincfg[WEAPON_KNIFE_BOWIE].skin, config.skincfg[WEAPON_KNIFE_BOWIE].wear, config.skincfg[WEAPON_KNIFE_BOWIE].seed, config.skincfg[WEAPON_KNIFE_BOWIE].stattrak, config.skincfg[WEAPON_KNIFE_BOWIE].name);
						}
					}
				}
			}
		}
	}
}
Ejemplo n.º 11
0
MDLHandle_t __stdcall FindMDL(const char* pMDLRelativePath)
{
	if (cvar::misc_knifechanger)
	{
		if (strstr(pMDLRelativePath, charenc("v_knife_default_ct.mdl")) || strstr(pMDLRelativePath, charenc("v_knife_default_t.mdl")))
		{
			switch (cvar::misc_knifechanger_model)
			{
			case 0: return originalFindMDL(interfaces::modelcache, charenc("models/weapons/v_knife_bayonet.mdl"));
			case 1: return originalFindMDL(interfaces::modelcache, charenc("models/weapons/v_knife_flip.mdl"));
			case 2: return originalFindMDL(interfaces::modelcache, charenc("models/weapons/v_knife_gut.mdl"));
			case 3: return originalFindMDL(interfaces::modelcache, charenc("models/weapons/v_knife_karam.mdl"));
			case 4: return originalFindMDL(interfaces::modelcache, charenc("models/weapons/v_knife_m9_bay.mdl"));
			case 5: return originalFindMDL(interfaces::modelcache, charenc("models/weapons/v_knife_tactical.mdl"));
			case 6: return originalFindMDL(interfaces::modelcache, charenc("models/weapons/v_knife_falchion_advanced.mdl"));
			case 7: return originalFindMDL(interfaces::modelcache, charenc("models/weapons/v_knife_butterfly.mdl"));
			case 8: return originalFindMDL(interfaces::modelcache, charenc("models/weapons/v_knife_push.mdl"));
			case 9: return originalFindMDL(interfaces::modelcache, charenc("models/weapons/v_knife_survival_bowie.mdl"));
			}
		}
	}

	return originalFindMDL(interfaces::modelcache, pMDLRelativePath);
}
Ejemplo n.º 12
0
void __stdcall Hooks::DrawModelExecute( void* context, void* state, const ModelRenderInfo_t& info, matrix3x4_t* pCustomBoneToWorld )
{
    H::ModelRender->UnHook();

    if( I::Engine->IsInGame() && G::LocalPlayer )
    {
        if( info.pModel )
        {
            std::string modelName = I::ModelInfo->GetModelName( info.pModel );

            if( modelName.find( strenc( "models/player" ) ) != std::string::npos && Vars.Visuals.Chams.Enabled )
            {
                CBaseEntity* pModelEntity = ( CBaseEntity* )I::ClientEntList->GetClientEntity( info.entity_index );
                if( pModelEntity && pModelEntity->GetAlive() && !pModelEntity->GetDormant() )
                {
                    Color render_color_hidden = pModelEntity->GetTeam() == G::LocalPlayer->GetTeam() ? Color( 72, 219, 75 ) : Color( 232, 209, 32 );
                    Color render_color_visible = pModelEntity->GetTeam() == G::LocalPlayer->GetTeam() ? Color( 84, 167, 255 ) : Color( 200, 60, 60 );

                    if( Vars.Visuals.Chams.XQZ )
                    {
                        ForceMaterial( Vars.Visuals.Chams.Mode == 0 ? hidden_flat : hidden_tex, render_color_hidden );
                        I::ModelRender->DrawModelExecute( context, state, info, pCustomBoneToWorld );

                        if( Vars.Visuals.Chams.Mode == 0 )
                            hidden_flat->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, true );
                        else
                            hidden_tex->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, true );
                    }

                    if( Vars.Visuals.Chams.Mode == 0 )
                        visible_flat->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, false );
                    else
                        visible_tex->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, false );

                    ForceMaterial( Vars.Visuals.Chams.Mode == 0 ? visible_flat : visible_tex, render_color_visible );
                    I::ModelRender->DrawModelExecute( context, state, info, pCustomBoneToWorld );
                }
            }

            else if( modelName.find( strenc( "flash" ) ) != std::string::npos && Vars.Visuals.Removals.Flash )
            {
                IMaterial* flash = I::MaterialSystem->FindMaterial( charenc( "effects\\flashbang" ), charenc( TEXTURE_GROUP_CLIENT_EFFECTS ) );
                IMaterial* flashWhite = I::MaterialSystem->FindMaterial( charenc( "effects\\flashbang_white" ), charenc( TEXTURE_GROUP_CLIENT_EFFECTS ) );
                flash->SetMaterialVarFlag( MATERIAL_VAR_NO_DRAW, true );
                flashWhite->SetMaterialVarFlag( MATERIAL_VAR_NO_DRAW, true );
                I::ModelRender->ForcedMaterialOverride( flash );
                I::ModelRender->ForcedMaterialOverride( flashWhite );
            }

            else if( modelName.find( "arms" ) != std::string::npos && Vars.Visuals.Removals.Hands )
            {
                IMaterial* Hands = I::MaterialSystem->FindMaterial( modelName.c_str(), charenc( TEXTURE_GROUP_MODEL ) );
                Hands->SetMaterialVarFlag( MATERIAL_VAR_NO_DRAW, true );
                I::ModelRender->ForcedMaterialOverride( Hands );
            }

            else if( modelName.find( "weapon" ) != std::string::npos && Vars.Visuals.Removals.Weapon )
            {
                if( !( modelName.find( "arms" ) != std::string::npos ) )
                {
                    IMaterial* Weapon = I::MaterialSystem->FindMaterial( modelName.c_str(), charenc( TEXTURE_GROUP_MODEL ) );
                    Weapon->SetMaterialVarFlag( MATERIAL_VAR_NO_DRAW, true );
                    I::ModelRender->ForcedMaterialOverride( Weapon );
                }
            }
        }
    }
    I::ModelRender->DrawModelExecute( context, state, info, pCustomBoneToWorld );
    I::ModelRender->ForcedMaterialOverride( NULL );
    H::ModelRender->ReHook();
}
Ejemplo n.º 13
0
void CMiscellaneous::ChangeName( const char* name )
{
	ConVar* nameConvar = I::Cvar->FindVar( charenc( "name" ) );
	*( int* )( ( DWORD )&nameConvar->fnChangeCallback + 0xC ) = NULL;
	nameConvar->SetValue( name );
}
Ejemplo n.º 14
0
long __stdcall Hooks::EndScene( IDirect3DDevice9* pDevice )
{
	if( !G::d3dinit )
		GUI_Init( pDevice );

	H::D3D9->ReHook();

	ImGui::GetIO().MouseDrawCursor = Vars.Menu.Opened;

	ImGui_ImplDX9_NewFrame();

	if( Vars.Menu.Opened )
	{
		int pX, pY;
		I::InputSystem->GetCursorPosition( &pX, &pY );
		ImGuiIO& io = ImGui::GetIO();
		io.MousePos.x = ( float )( pX );
		io.MousePos.y = ( float )( pY );

		ImGui::Begin( charenc( "Team Gamerfood" ), &Vars.Menu.Opened, ImVec2( 230, 141 ), 0.9f, ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse );
		{
			ImGui::Checkbox( charenc( "Ragebot Settings" ), &Vars.Menu.Ragebot );
			ImGui::Checkbox( charenc( "Legitbot Settings" ), &Vars.Menu.Legitbot );
			ImGui::Checkbox( charenc( "Visual Settings" ), &Vars.Menu.Visual );
			ImGui::Checkbox( charenc( "Misc Settings" ), &Vars.Menu.Misc );
			ImGui::Separator();
			ImGui::Columns( 2, charenc( "##config-settings" ), false );
			if( ImGui::Button( charenc( "Save Config" ), ImVec2( 93.f, 20.f ) ) ) Config->Save();
			ImGui::NextColumn();
			if( ImGui::Button( charenc( "Load Config" ), ImVec2( 93.f, 20.f ) ) ) Config->Load();
			ImGui::Columns( 1 );
		}
		ImGui::End(); //End main window

		if( Vars.Menu.Ragebot )
		{
			ImGui::Begin( charenc( "Ragebot Settings" ), &Vars.Menu.Ragebot, ImVec2( 300, 500 ), 0.9f, ImGuiWindowFlags_NoCollapse );
			{
				ImGui::Separator();
				ImGui::Text( charenc( "Aimbot" ) );
				ImGui::Separator();
				ImGui::Checkbox( charenc( "Enabled" ), &Vars.Ragebot.Enabled );	
				ImGui::Combo( charenc( "Hold Key" ), &Vars.Ragebot.HoldKey, keyNames, ARRAYSIZE( keyNames ) );
				ImGui::Checkbox( charenc( "Hold" ), &Vars.Ragebot.Hold );
				ImGui::Checkbox( charenc( "Auto Fire" ), &Vars.Ragebot.AutoFire );
				ImGui::SliderFloat( charenc( "FOV" ), &Vars.Ragebot.FOV, 1.f, 180.f, "%.0f" );
				ImGui::Checkbox( charenc( "Silent Aim" ), &Vars.Ragebot.Silent );
				ImGui::Checkbox( charenc( "Aim Step" ), &Vars.Ragebot.Aimstep );
				ImGui::SliderFloat( charenc( "Angle Per Tick" ), &Vars.Ragebot.AimstepAmount, 1.f, 180.f, "%.0f" );
				ImGui::Separator();

				ImGui::Text( charenc( "Target" ) );
				ImGui::Separator();
				ImGui::Combo( charenc( "Mode" ), &Vars.Ragebot.TargetMethod, targetMode, ARRAYSIZE( targetMode ) );
				ImGui::Combo( charenc( "Hitbox" ), &Vars.Ragebot.Hitbox, aimBones, ARRAYSIZE( aimBones ) );
				ImGui::Checkbox( charenc( "Friendly Fire" ), &Vars.Ragebot.FriendlyFire );
				ImGui::Checkbox( charenc( "Auto Wall" ), &Vars.Ragebot.AutoWall );
				ImGui::SliderFloat( charenc( "Min Damage" ), &Vars.Ragebot.AutoWallDmg, 0.1f, 120.f, "%.1f" );
				ImGui::Checkbox( charenc( "Hit Scan Hitbox" ), &Vars.Ragebot.HitScanHitbox );
				ImGui::Checkbox( charenc( "Hit Scan All" ), &Vars.Ragebot.HitScanAll );
				ImGui::Separator();

				ImGui::Text( charenc( "Accuracy" ) );
				ImGui::Separator();
				ImGui::Checkbox( charenc( "Auto Stop" ), &Vars.Ragebot.AutoStop );
				ImGui::Checkbox( charenc( "Auto Crouch" ), &Vars.Ragebot.AutoCrouch );
				ImGui::Checkbox( charenc( "Hit Chance" ), &Vars.Ragebot.HitChance );
				ImGui::SliderFloat( charenc( "Amount" ), &Vars.Ragebot.HitChanceAmt, 1.f, 100.f, "%.1f" );
				ImGui::Separator();

				ImGui::Text( charenc( "Anti-Aim" ) );
				ImGui::Separator();
				ImGui::Checkbox( charenc( "Anti-Aim Enabled" ), &Vars.Ragebot.Antiaim.Enabled );
				ImGui::Combo( charenc( "Pitch" ), &Vars.Ragebot.Antiaim.Pitch, antiaimpitch, ARRAYSIZE( antiaimpitch ) );
				ImGui::Combo( charenc( "Yaw" ), &Vars.Ragebot.Antiaim.Yaw, antiaimyaw, ARRAYSIZE( antiaimyaw ) );
				ImGui::Checkbox( charenc( "At Players" ), &Vars.Ragebot.Antiaim.AimAtPlayer );
				ImGui::Checkbox( charenc( "PSilent AA" ), &Vars.Ragebot.Antiaim.PSilent );
				ImGui::Separator();

				ImGui::Text( charenc( "Anti-Untrust" ) );
				ImGui::Separator();
				ImGui::Checkbox( charenc( "Uncheck if not on Valve server" ), &Vars.Ragebot.UntrustedCheck );
			}
			ImGui::End(); //End Ragebot window
		}

		if( Vars.Menu.Legitbot )
		{
			ImGui::Begin( charenc( "Legitbot Settings" ), &Vars.Menu.Legitbot, ImVec2( 300, 500 ), 0.9f, ImGuiWindowFlags_NoCollapse );
			{
				ImGui::Separator();
				ImGui::Text( charenc( "Aimbot" ) );
				ImGui::Separator();
				ImGui::Checkbox( charenc( "Enable Aimbot" ), &Vars.Legitbot.Aimbot.Enabled );
				ImGui::Checkbox( charenc( "Always On" ), &Vars.Legitbot.Aimbot.AlwaysOn );
				ImGui::Combo( charenc( "Aimbot Key" ), &Vars.Legitbot.Aimbot.Key, keyNames, ARRAYSIZE( keyNames ) );
				ImGui::Checkbox( charenc( "Aim on Key" ), &Vars.Legitbot.Aimbot.OnKey );
				ImGui::Checkbox( charenc( "Friendly Fire" ), &Vars.Legitbot.Aimbot.FriendlyFire );
				ImGui::Separator();
				ImGui::Combo( charenc( "Hitbox" ), &Vars.Legitbot.Aimbot.Hitbox, aimBones, ARRAYSIZE( aimBones ) );
				ImGui::SliderFloat( charenc( "FOV" ), &Vars.Legitbot.Aimbot.FOV, 0.1f, 45.f, "%.2f" );
				ImGui::SliderFloat( charenc( "Aim Speed" ), &Vars.Legitbot.Aimbot.Speed, 0.1f, 50.f, "%.2f" );
				ImGui::SliderFloat( charenc( "RCS Amount" ), &Vars.Legitbot.Aimbot.RCSAmount, 1.f, 100.f, "%.0f" );
				ImGui::Checkbox( charenc( "Always on RCS" ), &Vars.Legitbot.Aimbot.RCS );
				ImGui::Separator();

				ImGui::Text( charenc( "Triggerbot" ) );
				ImGui::Separator();
				ImGui::Checkbox( charenc( "Enable Triggerbot" ), &Vars.Legitbot.Triggerbot.Enabled );
				ImGui::Checkbox( charenc( "Auto Fire" ), &Vars.Legitbot.Triggerbot.AutoFire );
				ImGui::Combo( charenc( "Triggerbot Key" ), &Vars.Legitbot.Triggerbot.Key, keyNames, ARRAYSIZE( keyNames ) );
				ImGui::Checkbox( charenc( "Hit Chance" ), &Vars.Legitbot.Triggerbot.HitChance );
				ImGui::SliderFloat( charenc( "Amount" ), &Vars.Legitbot.Triggerbot.HitChanceAmt, 1.f, 100.f, "%.0f" );
				ImGui::Separator();

				ImGui::Text( charenc( "Filter" ) );
				ImGui::Separator();
				ImGui::BeginChild( charenc( "Filter" ), ImVec2( ImGui::GetWindowContentRegionWidth() * 0.5f, 19 * 6 ) );
				{
					ImGui::Selectable( charenc( " Head" ), &Vars.Legitbot.Triggerbot.Filter.Head );
					ImGui::Selectable( charenc( " Chest" ), &Vars.Legitbot.Triggerbot.Filter.Chest );
					ImGui::Selectable( charenc( " Stomach" ), &Vars.Legitbot.Triggerbot.Filter.Stomach );
					ImGui::Selectable( charenc( " Arms" ), &Vars.Legitbot.Triggerbot.Filter.Arms );
					ImGui::Selectable( charenc( " Legs" ), &Vars.Legitbot.Triggerbot.Filter.Legs );
					ImGui::Selectable( charenc( " Friendlies" ), &Vars.Legitbot.Triggerbot.Filter.Friendly );
				}
				ImGui::EndChild();
			}
			ImGui::End(); //End Legitbot window
		}

		if( Vars.Menu.Visual )
		{
			ImGui::Begin( charenc( "Visual Settings" ), &Vars.Menu.Visual, ImVec2( 300, 500 ), 0.9f, ImGuiWindowFlags_NoCollapse );
			{
				ImGui::Separator();
				ImGui::Text( charenc( "Visuals" ) );
				ImGui::Separator();
				ImGui::Columns( 2, charenc( "##c1" ), false );
				ImGui::Checkbox( charenc( "Enable Visuals" ), &Vars.Visuals.Enabled );
				ImGui::Checkbox( charenc( "Box" ), &Vars.Visuals.Box );
				ImGui::Checkbox( charenc( "Skeleton" ), &Vars.Visuals.Skeleton );
				ImGui::NextColumn();
				ImGui::Checkbox( charenc( "Glow" ), &Vars.Visuals.Glow );
				ImGui::Checkbox( charenc( "Bullet Trace" ), &Vars.Visuals.BulletTrace );
				ImGui::Columns( 1 );
				ImGui::SliderFloat( charenc( "Trace Length" ), &Vars.Visuals.BulletTraceLength, 1.f, 3000.f, "%.0f" );

				ImGui::Separator();
				ImGui::Text( charenc( "Info" ) );
				ImGui::Separator();
				ImGui::BeginChild( charenc( "info" ), ImVec2( ImGui::GetWindowContentRegionWidth() * 0.5f, 19 * 4 ) );
				{
					ImGui::Selectable( charenc( " Name" ), &Vars.Visuals.Info.Name );
					ImGui::Selectable( charenc( " Health" ), &Vars.Visuals.Info.Health );
					ImGui::Selectable( charenc( " Weapon" ), &Vars.Visuals.Info.Weapon );
					ImGui::Selectable( charenc( " Flashed" ), &Vars.Visuals.Info.Flashed );
				}
				ImGui::EndChild();
				ImGui::Separator();

				ImGui::Text( charenc( "Filter" ) );
				ImGui::Separator();
				ImGui::BeginChild( charenc( "filter" ), ImVec2( ImGui::GetWindowContentRegionWidth() * 0.5f, 19 * 5 ) );
				{
					ImGui::Selectable( charenc( " Enemies" ), &Vars.Visuals.Filter.Enemies );
					ImGui::Selectable( charenc( " Friendlies" ), &Vars.Visuals.Filter.Friendlies );
					ImGui::Selectable( charenc( " Weapons" ), &Vars.Visuals.Filter.Weapons );
					ImGui::Selectable( charenc( " Decoy" ), &Vars.Visuals.Filter.Decoy );
					ImGui::Selectable( charenc( " C4" ), &Vars.Visuals.Filter.C4 );
				}
				ImGui::EndChild();
				ImGui::Separator();

				ImGui::Text( charenc( "Chams" ) );
				ImGui::Separator();
				ImGui::Checkbox( charenc( "Enable Chams" ), &Vars.Visuals.Chams.Enabled );
				ImGui::Combo( charenc( "Mode" ), &Vars.Visuals.Chams.Mode, chamsMode, ARRAYSIZE( chamsMode ) );
				ImGui::Checkbox( charenc( "XQZ" ), &Vars.Visuals.Chams.XQZ );
				ImGui::Checkbox( charenc( "Wireframe" ), &Vars.Visuals.Chams.Wireframe );
				ImGui::Separator();

				ImGui::Text( charenc( "Removals" ) );
				ImGui::Separator();
				ImGui::Columns( 2, charenc( "##c2" ), false );
				ImGui::Checkbox( charenc( "No Hands" ), &Vars.Visuals.Removals.Hands );
				ImGui::Checkbox( charenc( "No Weapon" ), &Vars.Visuals.Removals.Weapon );
				ImGui::NextColumn();
				ImGui::Checkbox( charenc( "No Recoil" ), &Vars.Visuals.Removals.VisualRecoil );
				ImGui::Checkbox( charenc( "No Flash" ), &Vars.Visuals.Removals.Flash );
				ImGui::Columns( 1 );

				ImGui::Text( charenc( "Crosshair" ) );
				ImGui::Separator();
				ImGui::Checkbox( charenc( "Crosshair Enabled" ), &Vars.Visuals.CrosshairOn );
				ImGui::Combo( charenc( "Type" ), &Vars.Visuals.CrosshairType, crosshairType, ARRAYSIZE( crosshairType ) );
				ImGui::Combo( charenc( "Style" ), &Vars.Visuals.CrosshairStyle, crosshairStyle, ARRAYSIZE( crosshairStyle ) );
			}
			ImGui::End(); //End Visuals window
		}

		if( Vars.Menu.Misc )
		{
			ImGui::Begin( charenc( "Misc Settings" ), &Vars.Menu.Misc, ImVec2( 300, 500 ), 0.9f, ImGuiWindowFlags_NoCollapse );
			{
				ImGui::Separator();
				ImGui::Text( charenc( "Movement" ) );
				ImGui::Separator();
				ImGui::Checkbox( charenc( "Bunny Hop" ), &Vars.Misc.Bhop );
				ImGui::Checkbox( charenc( "Autostrafe" ), &Vars.Misc.AutoStrafe );
				ImGui::Separator();

				ImGui::Text( charenc( "Custom Name" ) );
				ImGui::Separator();
				ImGui::PushItemWidth( 180 );
				static char buf1[ 128 ] = ""; ImGui::InputText( charenc( "##Name" ), buf1, 128 );
				ImGui::SameLine();
				ImGui::PushItemWidth( 50 );
				if( ImGui::Button( charenc( "Change Name" ) ) ) E::Misc->ChangeName( buf1 );
				ImGui::Separator();

				ImGui::Text( charenc( "Chat Spam" ) );
				ImGui::Separator();
				ImGui::PushItemWidth( 180 );
				static char buf2[ 128 ] = ""; ImGui::InputText( charenc( "##File" ), buf2, 128 );
				ImGui::SameLine();
				ImGui::PushItemWidth( 50 );
				if( ImGui::Button( charenc( "Load File" ) ) ) E::Misc->ReadChatspam( buf2 );
				ImGui::PushItemWidth( 180 );
				ImGui::Combo( charenc( "Mode" ), &Vars.Misc.ChatSpamMode, chatspamMode, ARRAYSIZE( chatspamMode ) );
				ImGui::Checkbox( charenc( "ChatSpam" ), &Vars.Misc.ChatSpam );
				ImGui::Separator();
				ImGui::Text( charenc( "Random Shit" ) );
				ImGui::Separator();
				ImGui::Checkbox( charenc( "Ranks" ), &Vars.Misc.Ranks );
				ImGui::Checkbox( charenc( "Auto Accept" ), &Vars.Misc.AutoAccept );
				ImGui::Checkbox( charenc( "Watermark" ), &Vars.Misc.Watermark );
				ImGui::Checkbox( charenc( "AirStuck" ), &Vars.Misc.AirStuck );
				ImGui::Combo( charenc( "AirStuck Key" ), &Vars.Misc.AirStuckKey, keyNames, ARRAYSIZE( keyNames ) );

				ImGui::Separator();
				ImGui::Text( charenc( "Netvar Dump" ) );
				ImGui::Separator();
				ImGui::PushItemWidth( 180 );
				static char buf3[ 128 ] = ""; ImGui::InputText( charenc( "##NetVar" ), buf2, 128 );
				ImGui::SameLine();
				ImGui::PushItemWidth( 50 );
				if( ImGui::Button( charenc( "Save File" ) ) ) NetVarManager->DumpNetvars( buf3 );
			}
			ImGui::End(); //End Misc window
		}
	}

	ImGui::Render();

	return oEndScene( pDevice );
}
Ejemplo n.º 15
0
void Config::saveConfig()
{
	configManager.initialize(charenc("config.ini"));

	configManager.setBoolean(charenc("Aimbot"), charenc("Enabled"), cvar::aimbot_enabled);
	configManager.setInteger(charenc("Aimbot"), charenc("Aimbot Key"), cvar::general_key_aimbot);
	configManager.setFloat(charenc("Aimbot"), charenc("Field of View"), cvar::aimbot_fov);
	configManager.setFloat(charenc("Aimbot"), charenc("Smoothing"), cvar::aimbot_smoothing);
	configManager.setFloat(charenc("Aimbot"), charenc("Recoil Control Min"), cvar::aimbot_rcs_min);
	configManager.setFloat(charenc("Aimbot"), charenc("Recoil Control Max"), cvar::aimbot_rcs_max);
	configManager.setFloat(charenc("Aimbot"), charenc("Randomize Hitbox"), cvar::aimbot_randomize_hitbox);
	configManager.setFloat(charenc("Aimbot"), charenc("Randomize Angles"), cvar::aimbot_randomize_angle);

	configManager.setBoolean(charenc("ESP"), charenc("Enabled"), cvar::esp_enabled);
	configManager.setBoolean(charenc("ESP"), charenc("Box"), cvar::esp_draw_box);
	configManager.setBoolean(charenc("ESP"), charenc("Name"), cvar::esp_draw_name);
	configManager.setBoolean(charenc("ESP"), charenc("Weapon"), cvar::esp_draw_weapon);
	configManager.setBoolean(charenc("ESP"), charenc("Callout"), cvar::esp_draw_callout);
	configManager.setBoolean(charenc("ESP"), charenc("Health"), cvar::esp_draw_health);
	configManager.setBoolean(charenc("ESP"), charenc("Health Text"), cvar::esp_draw_health_text);
	configManager.setBoolean(charenc("ESP"), charenc("Armor"), cvar::esp_draw_armor);
	configManager.setBoolean(charenc("ESP"), charenc("Armor Text"), cvar::esp_draw_armor_text);
	configManager.setBoolean(charenc("ESP"), charenc("World"), cvar::esp_draw_world);
	configManager.setBoolean(charenc("ESP"), charenc("Glow"), cvar::esp_draw_glow);

	configManager.setBoolean(charenc("Misc"), charenc("Bunnyhop"), cvar::misc_bunnyhop);
	configManager.setBoolean(charenc("Misc"), charenc("Triggerbot"), cvar::misc_triggerbot);
	configManager.setInteger(charenc("Misc"), charenc("Triggerbot Key"), cvar::general_key_triggerbot);
	configManager.setBoolean(charenc("Misc"), charenc("Skin Changer"), cvar::misc_skinchanger);
	configManager.setBoolean(charenc("Misc"), charenc("Knife Changer"), cvar::misc_knifechanger);
	configManager.setInteger(charenc("Misc"), charenc("Knife Model"), cvar::misc_knifechanger_model);
	configManager.setInteger(charenc("Misc"), charenc("Viewmodel Field of View"), cvar::misc_overridefov);
	configManager.setBoolean(charenc("Misc"), charenc("Standalone Recoil Control"), cvar::misc_recoilcontrol);
	configManager.setFloat(charenc("Misc"), charenc("Standalone Recoil Control Scale"), cvar::misc_recoilcontrol_scale);
	configManager.setBoolean(charenc("Misc"), charenc("Matchmaking Scoreboard"), cvar::misc_scoreboard);
}
Ejemplo n.º 16
0
void Config::loadSkinConfig()
{
	if (doesFileExist(charenc("csgo//cfg//cheetos//skinconfig.ini")))
	{
		configManager.initialize(charenc("skinconfig.ini"));

		for (int i = 1; i <= 65; i++)
		{
			if (!WeaponConfig::isPistol(i) && !WeaponConfig::isAutomatic(i) && !WeaponConfig::isSniper(i) && !WeaponConfig::isShotgun(i) && !WeaponConfig::isKnife(i))
				continue;

			char weaponName[32];
			switch (i)
			{
			case WEAPON_DEAGLE: { strcpy(weaponName, charenc("DEAGLE")); break; }
			case WEAPON_DUALS: { strcpy(weaponName, charenc("DUALIES")); break; }
			case WEAPON_FIVE7: { strcpy(weaponName, charenc("FIVE-SEVEN")); break; }
			case WEAPON_GLOCK: { strcpy(weaponName, charenc("GLOCK")); break; }
			case WEAPON_AK47: { strcpy(weaponName, charenc("AK47")); break; }
			case WEAPON_AUG: { strcpy(weaponName, charenc("AUG")); break; }
			case WEAPON_AWP: { strcpy(weaponName, charenc("AWP")); break; }
			case WEAPON_FAMAS: { strcpy(weaponName, charenc("FAMAS")); break; }
			case WEAPON_G3SG1: { strcpy(weaponName, charenc("G3SG1")); break; }
			case WEAPON_GALIL: { strcpy(weaponName, charenc("GALIL")); break; }
			case WEAPON_M249: { strcpy(weaponName, charenc("M249")); break; }
			case WEAPON_M4A1: { strcpy(weaponName, charenc("M4A1")); break; }
			case WEAPON_MAC10: { strcpy(weaponName, charenc("MAC-10")); break; }
			case WEAPON_P90: { strcpy(weaponName, charenc("P90")); break; }
			case WEAPON_UMP45: { strcpy(weaponName, charenc("UMP-45")); break; }
			case WEAPON_XM1014: { strcpy(weaponName, charenc("XM1014")); break; }
			case WEAPON_BIZON: { strcpy(weaponName, charenc("BIZON")); break; }
			case WEAPON_MAG7: { strcpy(weaponName, charenc("MAG-7")); break; }
			case WEAPON_NEGEV: { strcpy(weaponName, charenc("NEGEV")); break; }
			case WEAPON_SAWEDOFF: { strcpy(weaponName, charenc("SAWED-OFF")); break; }
			case WEAPON_TEC9: { strcpy(weaponName, charenc("TEC-9")); break; }
			case WEAPON_TASER: { strcpy(weaponName, charenc("ZEUS")); break; }
			case WEAPON_P2000: { strcpy(weaponName, charenc("P2000")); break; }
			case WEAPON_MP7: { strcpy(weaponName, charenc("MP7")); break; }
			case WEAPON_MP9: { strcpy(weaponName, charenc("MP9")); break; }
			case WEAPON_NOVA: { strcpy(weaponName, charenc("NOVA")); break; }
			case WEAPON_P250: { strcpy(weaponName, charenc("P250")); break; }
			case WEAPON_SCAR20: {  strcpy(weaponName, charenc("SCAR-20")); break; }
			case WEAPON_SG553: { strcpy(weaponName, charenc("SG553")); break; }
			case WEAPON_SCOUT: { strcpy(weaponName, charenc("SCOUT")); break; }
			case WEAPON_REVOLVER: { strcpy(weaponName, charenc("REVOLVER")); break; }
			case WEAPON_M4A1S: { strcpy(weaponName, charenc("M4A1-S")); break; }
			case WEAPON_USPS: { strcpy(weaponName, charenc("USP-S")); break; }
			case WEAPON_CZ75: { strcpy(weaponName, charenc("CZ-75")); break; }
			}

			configManager.getInteger(weaponName, charenc("Skin"), skincfg.at(i).skin);
			configManager.getInteger(weaponName, charenc("StatTrak"), skincfg.at(i).stattrak);
			configManager.getInteger(weaponName, charenc("Seed"), skincfg.at(i).seed);
			configManager.getFloat(weaponName, charenc("Condition"), skincfg.at(i).wear);
			skincfg.at(i).name = configManager.getString(weaponName, charenc("Name"), skincfg.at(i).name);
		}

		for (int i = 500; i <= 516; i++)
		{
			if (!WeaponConfig::isPistol(i) && !WeaponConfig::isAutomatic(i) && !WeaponConfig::isSniper(i) && !WeaponConfig::isShotgun(i) && !WeaponConfig::isKnife(i))
				continue;

			char weaponName[32];
			switch (i)
			{
			case WEAPON_KNIFE_GUT: { strcpy(weaponName, charenc("GUT KNIFE")); break; }
			case WEAPON_KNIFE_FLIP: { strcpy(weaponName, charenc("FLIP KNIFE")); break; }
			case WEAPON_KNIFE_BAYONET: { strcpy(weaponName, charenc("BAYONET")); break; }
			case WEAPON_KNIFE_KARAMBIT: { strcpy(weaponName, charenc("KARAMBIT")); break; }
			case WEAPON_KNIFE_M9BAYONET: { strcpy(weaponName, charenc("M9 BAYONET")); break; }
			case WEAPON_KNIFE_BUTTERFLY: { strcpy(weaponName, charenc("BUTTERFLY KNIFE")); break; }
			case WEAPON_KNIFE_HUNTSMAN: { strcpy(weaponName, charenc("HUNTSMAN KNIFE")); break; }
			case WEAPON_KNIFE_BOWIE: { strcpy(weaponName, charenc("BOWIE KNIFE")); break; }
			}

			configManager.getInteger(weaponName, charenc("Skin"), skincfg.at(i).skin);
			configManager.getInteger(weaponName, charenc("StatTrak"), skincfg.at(i).stattrak);
			configManager.getInteger(weaponName, charenc("Seed"), skincfg.at(i).seed);
			configManager.getFloat(weaponName, charenc("Condition"), skincfg.at(i).wear);
			skincfg.at(i).name = configManager.getString(weaponName, charenc("Name"), skincfg.at(i).name);
		}
	}
	else
	{
		saveSkinConfig();
	}
}
Ejemplo n.º 17
0
#include "sdk.h"

MsgFn U::PrintMessage = ( MsgFn )GetProcAddress( GetModuleHandleA( charenc( "tier0.dll" ) ), charenc( "Msg" ) );
ServerRankRevealAllFn U::ServerRankRevealAllEx;
InitKeyValuesFn U::InitKeyValuesEx;
LoadFromBufferFn U::LoadFromBufferEx;
IsReadyFn U::IsReady;


void U::SetupInterfaces()
{
	I::Client			= U::CaptureInterface<IBaseClientDll>( strenc( "client.dll" ), strenc( "VClient017" ) );
	I::ClientMode		= **( IClientModeShared*** ) ( ( *( DWORD** ) I::Client )[10] + 0x5 );
	I::ClientEntList	= U::CaptureInterface<IClientEntityList>( strenc( "client.dll" ), strenc( "VClientEntityList003" ) );
	I::Cvar				= U::CaptureInterface<ICVar>( strenc( "vstdlib.dll" ), strenc( "VEngineCvar007" ) );
	I::Engine			= U::CaptureInterface<IEngineClient>( strenc( "engine.dll" ), strenc( "VEngineClient014" ) );
	I::EngineTrace		= U::CaptureInterface<IEngineTrace>( strenc( "engine.dll" ), strenc( "EngineTraceClient004" ) );
	I::InputSystem		= U::CaptureInterface<IInputSystem>( strenc( "inputsystem.dll" ), strenc( "InputSystemVersion001" ) );
	I::Globals			= **( IGlobalVarsBase*** ) ( ( *( DWORD** ) I::Client )[0] + 0x53 );
	I::Surface			= U::CaptureInterface<ISurface>( strenc( "vguimatsurface.dll" ), strenc( "VGUI_Surface031" ) );
	I::VPanel			= U::CaptureInterface<IVPanel>( strenc( "vgui2.dll" ), strenc( "VGUI_Panel009" ) );
	I::RenderView		= U::CaptureInterface<IVRenderView>( strenc( "engine.dll" ), strenc( "VEngineRenderView014" ) );
	I::ModelRender		= U::CaptureInterface<IVModelRender>( strenc( "engine.dll" ), strenc( "VEngineModel016" ) );
	I::MaterialSystem	= U::CaptureInterface<IMaterialSystem>( strenc( "materialsystem.dll" ), strenc( "VMaterialSystem080" ) );
	I::ModelInfo		= U::CaptureInterface<IVModelInfo>( strenc( "engine.dll" ), strenc( "VModelInfoClient004" ) );
	I::Prediction		= U::CaptureInterface<IPrediction>( strenc( "client.dll" ), strenc( "VClientPrediction001" ) );
	I::Physprops		= U::CaptureInterface<IPhysicsSurfaceProps>( strenc( "vphysics.dll" ), strenc( "VPhysicsSurfaceProps001" ) );
	I::DebugOverlay		= U::CaptureInterface<IVDebugOverlay>( strenc( "engine.dll" ), strenc( "VDebugOverlay004" ) );
	I::StudioRender		= U::CaptureInterface<IStudioRender>( strenc( "studiorender.dll" ), strenc( "VStudioRender026" ) );
}