Ejemplo n.º 1
0
enum piglit_result piglit_display(void)
{
	static const char *frag_src =
		"!!ARBfp1.0\n"
		"TEX result.color, fragment.texcoord[0], texture[0], 2D;\n"
		"END";

	static const struct
	{
		int x;
		int y;
		float color[3];
	}
	expected[] =
	{
		{  64, 240, {0.1f, 0.1f, 0.1f}},
		{ 192, 240, {0.3f, 0.3f, 0.3f}},
		{ 320, 240, {0.5f, 0.5f, 0.5f}},
		{ 448, 240, {0.7f, 0.7f, 0.7f}},
		{ 576, 240, {0.9f, 0.9f, 0.9f}},
	};

	GLuint fbo, frag, db_tex, cb_tex;
	GLboolean pass = GL_TRUE;
	char *tex_data;
	unsigned int i;

	frag = piglit_compile_program(GL_FRAGMENT_PROGRAM_ARB, frag_src);

	glGenFramebuffersEXT(1, &fbo);
	glGenTextures(1, &cb_tex);
	glGenTextures(1, &db_tex);

	tex_data = calloc(piglit_width * piglit_height, 4);

	glBindTexture(GL_TEXTURE_2D, db_tex);
	glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, piglit_width, piglit_height,
		     0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, tex_data);
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);

	glBindTexture(GL_TEXTURE_2D, cb_tex);
	glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, piglit_width, piglit_height,
		     0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, tex_data);
	glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
	glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);

	free(tex_data);

	glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo);
	glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_TEXTURE_2D, db_tex, 0);
	glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, cb_tex, 0);
	check_fbo_status();

	glViewport(0, 0, piglit_width, piglit_height);

	glEnable(GL_DEPTH_TEST);
	glDepthFunc(GL_ALWAYS);
	glDepthMask(GL_TRUE);

	/* Draw with the texture to make sure a sampler view is created for
	 * it before it's used as depth buffer by the FBO. */
	glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
	glBindTexture(GL_TEXTURE_2D, db_tex);
	glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, frag);
	glEnable(GL_FRAGMENT_PROGRAM_ARB);
	glEnable(GL_TEXTURE_2D);
	piglit_draw_rect_tex(-1.0f, -1.0f, 2.0f, 2.0f,
			      0.0f,  0.0f, 1.0f, 1.0f);

	/* Fill the depth buffer with a gradient. */
	glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo);
	check_fbo_status();
	glDisable(GL_FRAGMENT_PROGRAM_ARB);
	glDisable(GL_TEXTURE_2D);

	glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
	glClearDepth(0.5f);
	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

	glColor3f(0.0f, 1.0f, 1.0f);
	glBegin(GL_TRIANGLE_STRIP);
	glVertex3f(-1.0f, -1.0f, -1.0f);
	glVertex3f(-1.0f,  1.0f, -1.0f);
	glVertex3f( 1.0f, -1.0f,  1.0f);
	glVertex3f( 1.0f,  1.0f,  1.0f);
	glEnd();

	/* Draw the depth texture as greyscale to the backbuffer. */
	glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
	glEnable(GL_FRAGMENT_PROGRAM_ARB);
	glEnable(GL_TEXTURE_2D);
	piglit_draw_rect_tex(-1.0f, -1.0f, 2.0f, 2.0f,
			      0.0f,  0.0f, 1.0f, 1.0f);

	for (i = 0; i < sizeof(expected) / sizeof(*expected); ++i)
	{
		pass &= piglit_probe_pixel_rgb(expected[i].x, expected[i].y, expected[i].color);
	}

	piglit_present_results();

	return pass ? PIGLIT_PASS : PIGLIT_FAIL;
}
Ejemplo n.º 2
0
enum piglit_result
piglit_display(void)
{
	static GLenum buffers[] = {GL_COLOR_ATTACHMENT0_EXT, GL_COLOR_ATTACHMENT1_EXT};
	static const float red[] = {1.0f, 0.0f, 0.0f};
	static const float green[] = {0.0f, 1.0f, 0.0f};
	static const float blue[] = {0.0f, 0.0f, 1.0f};
	static const struct {
		GLsizei buffer_count;
		const float *clear_color;
		const float *expected_0;
		const float *expected_1;
	} tests[] = {
		{2, red, red, red},
		{1, green, green, red},
		{2, blue, blue, blue},
	};
	int w = piglit_width;
	int h = piglit_height;
	GLuint fbo, tex[2];
	unsigned i;

	glGenTextures(2, tex);
	glBindTexture(GL_TEXTURE_2D, tex[0]);
	glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, w, h,
		     0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
	glBindTexture(GL_TEXTURE_2D, tex[1]);
	glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, w, h,
		     0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);

	glGenFramebuffersEXT(1, &fbo);
	glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo);
	glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
				  GL_TEXTURE_2D, tex[0], 0);
	glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT1_EXT,
				  GL_TEXTURE_2D, tex[1], 0);
	check_fbo_status();
	if (!piglit_check_gl_error(GL_NO_ERROR))
		piglit_report_result(PIGLIT_FAIL);

	for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i) {
		GLint buffer, expected_buffer;

		glDrawBuffersARB(tests[i].buffer_count, buffers);
		check_fbo_status();

		glGetIntegerv(GL_DRAW_BUFFER1_ARB, &buffer);
		expected_buffer = tests[i].buffer_count < 2 ? GL_NONE : GL_COLOR_ATTACHMENT1_EXT;
		if (buffer != expected_buffer) {
			printf("Unexpected buffer %#x for DRAW_BUFFER1_ARB in test %u, expected %#x.\n",
			       buffer, i, expected_buffer);
			piglit_report_result(PIGLIT_FAIL);
		}

		glClearColor(tests[i].clear_color[0], tests[i].clear_color[1],
			     tests[i].clear_color[2], 1.0f);
		glClear(GL_COLOR_BUFFER_BIT);

		glReadBuffer(GL_COLOR_ATTACHMENT0_EXT);
		if (!piglit_probe_pixel_rgb(w / 2, h / 2, tests[i].expected_0)) {
			printf("Probe failed for test %u, attachment 0.\n", i);
			piglit_report_result(PIGLIT_FAIL);
		}

		glReadBuffer(GL_COLOR_ATTACHMENT1_EXT);
		if (!piglit_probe_pixel_rgb(w / 2, h / 2, tests[i].expected_1)) {
			printf("Probe failed for test %u, attachment 1.\n", i);
			piglit_report_result(PIGLIT_FAIL);
		}
	}

	if (!piglit_check_gl_error(GL_NO_ERROR))
		piglit_report_result(PIGLIT_FAIL);

	return PIGLIT_PASS;
}