//----------------------------------------------------------------------------- // uploadJointMatrices() //----------------------------------------------------------------------------- void LLViewerJointMesh::uploadJointMatrices() { S32 joint_num; LLPolyMesh *reference_mesh = mMesh->getReferenceMesh(); LLDrawPool *poolp = mFace ? mFace->getPool() : NULL; BOOL hardware_skinning = (poolp && poolp->getVertexShaderLevel() > 0) ? TRUE : FALSE; //calculate joint matrices for (joint_num = 0; joint_num < reference_mesh->mJointRenderData.count(); joint_num++) { LLMatrix4 joint_mat = *reference_mesh->mJointRenderData[joint_num]->mWorldMatrix; if (hardware_skinning) { joint_mat *= LLDrawPoolAvatar::getModelView(); } gJointMatUnaligned[joint_num] = joint_mat; gJointRotUnaligned[joint_num] = joint_mat.getMat3(); } BOOL last_pivot_uploaded = FALSE; S32 j = 0; //upload joint pivots for (joint_num = 0; joint_num < reference_mesh->mJointRenderData.count(); joint_num++) { LLSkinJoint *sj = reference_mesh->mJointRenderData[joint_num]->mSkinJoint; if (sj) { if (!last_pivot_uploaded) { LLVector4 parent_pivot(sj->mRootToParentJointSkinOffset); parent_pivot.mV[VW] = 0.f; gJointPivot[j++] = parent_pivot; } LLVector4 child_pivot(sj->mRootToJointSkinOffset); child_pivot.mV[VW] = 0.f; gJointPivot[j++] = child_pivot; last_pivot_uploaded = TRUE; } else { last_pivot_uploaded = FALSE; } } //add pivot point into transform for (S32 i = 0; i < j; i++) { LLVector3 pivot; pivot = LLVector3(gJointPivot[i]); pivot = pivot * gJointRotUnaligned[i]; gJointMatUnaligned[i].translate(pivot); } // upload matrices if (hardware_skinning) { GLfloat mat[45*4]; memset(mat, 0, sizeof(GLfloat)*45*4); for (joint_num = 0; joint_num < reference_mesh->mJointRenderData.count(); joint_num++) { gJointMatUnaligned[joint_num].transpose(); for (S32 axis = 0; axis < NUM_AXES; axis++) { F32* vector = gJointMatUnaligned[joint_num].mMatrix[axis]; U32 offset = LL_CHARACTER_MAX_JOINTS_PER_MESH*axis+joint_num; memcpy(mat+offset*4, vector, sizeof(GLfloat)*4); } } stop_glerror(); if (LLGLSLShader::sCurBoundShaderPtr) { LLGLSLShader::sCurBoundShaderPtr->uniform4fv(LLViewerShaderMgr::AVATAR_MATRIX, 45, mat); } stop_glerror(); } else { //load gJointMatUnaligned into gJointMatAligned for (joint_num = 0; joint_num < reference_mesh->mJointRenderData.count(); ++joint_num) { gJointMatAligned[joint_num].loadu(gJointMatUnaligned[joint_num]); } } }
//----------------------------------------------------------------------------- // uploadJointMatrices() //----------------------------------------------------------------------------- void LLViewerJointMesh::uploadJointMatrices() { S32 joint_num; LLPolyMesh *reference_mesh = mMesh->getReferenceMesh(); LLDrawPool *poolp = mFace ? mFace->getPool() : NULL; BOOL hardware_skinning = (poolp && poolp->getVertexShaderLevel() > 0) ? TRUE : FALSE; //calculate joint matrices for (joint_num = 0; joint_num < reference_mesh->mJointRenderData.count(); joint_num++) { LLMatrix4 joint_mat = *reference_mesh->mJointRenderData[joint_num]->mWorldMatrix; if (hardware_skinning) { joint_mat *= LLDrawPoolAvatar::getModelView(); } gJointMat[joint_num] = joint_mat; gJointRot[joint_num] = joint_mat.getMat3(); } BOOL last_pivot_uploaded = FALSE; S32 j = 0; //upload joint pivots for (joint_num = 0; joint_num < reference_mesh->mJointRenderData.count(); joint_num++) { LLSkinJoint *sj = reference_mesh->mJointRenderData[joint_num]->mSkinJoint; if (sj) { if (!last_pivot_uploaded) { LLVector4 parent_pivot(sj->mRootToParentJointSkinOffset); parent_pivot.mV[VW] = 0.f; gJointPivot[j++] = parent_pivot; } LLVector4 child_pivot(sj->mRootToJointSkinOffset); child_pivot.mV[VW] = 0.f; gJointPivot[j++] = child_pivot; last_pivot_uploaded = TRUE; } else { last_pivot_uploaded = FALSE; } } //add pivot point into transform for (S32 i = 0; i < j; i++) { LLVector3 pivot; pivot = LLVector3(gJointPivot[i]); pivot = pivot * gJointRot[i]; gJointMat[i].translate(pivot); } // upload matrices if (hardware_skinning) { GLfloat mat[45*4]; memset(mat, 0, sizeof(GLfloat)*45*4); for (joint_num = 0; joint_num < reference_mesh->mJointRenderData.count(); joint_num++) { gJointMat[joint_num].transpose(); for (S32 axis = 0; axis < NUM_AXES; axis++) { F32* vector = gJointMat[joint_num].mMatrix[axis]; //glProgramLocalParameter4fvARB(GL_VERTEX_PROGRAM_ARB, LL_CHARACTER_MAX_JOINTS_PER_MESH * axis + joint_num+5, (GLfloat*)vector); U32 offset = LL_CHARACTER_MAX_JOINTS_PER_MESH*axis+joint_num; memcpy(mat+offset*4, vector, sizeof(GLfloat)*4); //glProgramLocalParameter4fvARB(GL_VERTEX_PROGRAM_ARB, LL_CHARACTER_MAX_JOINTS_PER_MESH * axis + joint_num+6, (GLfloat*)vector); //cgGLSetParameterArray4f(gPipeline.mAvatarMatrix, offset, 1, vector); } } glUniform4fvARB(gAvatarMatrixParam, 45, mat); } }