Ejemplo n.º 1
0
/*==========================================
 * When quitting the game.
 *------------------------------------------*/
void storage_storage_quit(struct map_session_data* sd, int flag)
{
	nullpo_retv(sd);
	
	if (save_settings&4)
		chrif_save(sd, flag); //Invokes the storage saving as well.

	sd->state.storage_flag = 0;
}
Ejemplo n.º 2
0
/**
 * Make player close his storage
 * @author : [massdriller] / modified by [Valaris]
 * @param sd : player
 */
void storage_storageclose(struct map_session_data *sd)
{
	nullpo_retv(sd);

	clif_storageclose(sd);

	if (save_settings&4)
		chrif_save(sd, 0); //Invokes the storage saving as well

	sd->state.storage_flag = 0;
}
Ejemplo n.º 3
0
int quest_change(TBL_PC * sd, int qid1, int qid2)
{

	int i, j;

	if( quest_check(sd, qid2, HAVEQUEST) >= 0 )
	{
		ShowError("quest_change: Character %d already has quest %d.\n", sd->status.char_id, qid2);
		return -1;
	}

	if( quest_check(sd, qid1, HAVEQUEST) < 0 )
	{
		ShowError("quest_change: Character %d doesn't have quest %d.\n", sd->status.char_id, qid1);
		return -1;
	}

	if( (j = quest_search_db(qid2)) < 0 )
	{
		ShowError("quest_change: quest %d not found in DB.\n",qid2);
		return -1;
	}

	ARR_FIND(0, sd->avail_quests, i, sd->quest_log[i].quest_id == qid1);
	if(i == sd->avail_quests)
	{
		ShowError("quest_change: Character %d has completed quests %d.\n", sd->status.char_id, qid1);
		return -1;
	}

	memset(&sd->quest_log[i], 0, sizeof(struct quest));
	sd->quest_log[i].quest_id = quest_db[j].id;
	if( quest_db[j].time )
		sd->quest_log[i].time = (unsigned int)(time(NULL) + quest_db[j].time);
	sd->quest_log[i].state = Q_ACTIVE;

	sd->quest_index[i] = j;
	sd->save_quest = true;

	clif_quest_delete(sd, qid1);
	clif_quest_add(sd, &sd->quest_log[i], sd->quest_index[i]);

	if( save_settings&64 )
		chrif_save(sd,0);

	return 0;
}
Ejemplo n.º 4
0
/**
 * Close storage for player then save it
 * @param sd : player
 */
void gstorage_storageclose(struct map_session_data *sd)
{
	struct guild_storage *stor;

	nullpo_retv(sd);
	nullpo_retv(stor = gstorage_get_storage(sd->status.guild_id));

	clif_storageclose(sd);
	if (stor->opened) {
		if (save_settings&4)
			chrif_save(sd, 0); //This one also saves the storage [Skotlex]
		else
			gstorage_storagesave(sd->status.account_id, sd->status.guild_id, 0);
		stor->opened = 0;
	}
	sd->state.storage_flag = 0;
}
Ejemplo n.º 5
0
int quest_add(TBL_PC * sd, int quest_id)
{

	int i, j;

	if( sd->num_quests >= MAX_QUEST_DB )
	{
		ShowError("quest_add: Character %d has got all the quests.(max quests: %d)\n", sd->status.char_id, MAX_QUEST_DB);
		return 1;
	}

	if( quest_check(sd, quest_id, HAVEQUEST) >= 0 )
	{
		ShowError("quest_add: Character %d already has quest %d.\n", sd->status.char_id, quest_id);
		return -1;
	}

	if( (j = quest_search_db(quest_id)) < 0 )
	{
		ShowError("quest_add: quest %d not found in DB.\n", quest_id);
		return -1;
	}

	i = sd->avail_quests;
	memmove(&sd->quest_log[i+1], &sd->quest_log[i], sizeof(struct quest)*(sd->num_quests-sd->avail_quests));
	memmove(sd->quest_index+i+1, sd->quest_index+i, sizeof(int)*(sd->num_quests-sd->avail_quests));

	memset(&sd->quest_log[i], 0, sizeof(struct quest));
	sd->quest_log[i].quest_id = quest_db[j].id;
	if( quest_db[j].time )
		sd->quest_log[i].time = (unsigned int)(time(NULL) + quest_db[j].time);
	sd->quest_log[i].state = Q_ACTIVE;

	sd->quest_index[i] = j;
	sd->num_quests++;
	sd->avail_quests++;
	sd->save_quest = true;

	clif_quest_add(sd, &sd->quest_log[i], sd->quest_index[i]);

	if( save_settings&64 )
		chrif_save(sd,0);

	return 0;
}
Ejemplo n.º 6
0
/*==========================================
 * When quitting the game.
 *------------------------------------------
 */
int storage_storage_quit(struct map_session_data *sd, int flag)
{
	struct storage *stor;

	nullpo_retr(0, sd);
	nullpo_retr(0, stor=account2storage2(sd->status.account_id));
	
	if (stor->storage_status)
	{
		if (save_settings&4)
			chrif_save(sd, flag); //Invokes the storage saving as well.
		else
			storage_storage_save(sd->status.account_id, flag);
	}
	stor->storage_status = 0;
	sd->state.storage_flag = 0;
	return 0;
}
Ejemplo n.º 7
0
/**
 * Close storage for player then save it
 * @param sd : player
 */
void storage_guild_storageclose(struct map_session_data* sd)
{
	struct s_storage *stor;

	nullpo_retv(sd);
	nullpo_retv(stor = guild2storage2(sd->status.guild_id));

	clif_storageclose(sd);
	if (stor->status) {
		if (save_settings&CHARSAVE_STORAGE)
			chrif_save(sd, 0); //This one also saves the storage. [Skotlex]
		else
			storage_guild_storagesave(sd->status.account_id, sd->status.guild_id,0);

		stor->status = false;
	}

	sd->state.storage_flag = 0;
}
Ejemplo n.º 8
0
/**
 * Begin hatching a pet.
 * @param sd : player requesting
 * @param pet : pet requesting
 */
int pet_birth_process(struct map_session_data *sd, struct s_pet *pet)
{
	nullpo_retr(1, sd);

	Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->master == sd);

	if(sd->status.pet_id && pet->incubate == 1) {
		sd->status.pet_id = 0;

		return 1;
	}

	pet->incubate = 0;
	pet->account_id = sd->status.account_id;
	pet->char_id = sd->status.char_id;
	sd->status.pet_id = pet->pet_id;

	if(pet_data_init(sd, pet)) {
		sd->status.pet_id = 0;

		return 1;
	}

	intif_save_petdata(sd->status.account_id,pet);

	if (save_settings&8)
		chrif_save(sd,0); //is it REALLY Needed to save the char for hatching a pet? [Skotlex]

	if(sd->bl.prev != NULL) {
		if(map_addblock(&sd->pd->bl))
			return 1;

		clif_spawn(&sd->pd->bl);
		clif_send_petdata(sd,sd->pd, 0,0);
		clif_send_petdata(sd,sd->pd, 5,battle_config.pet_hair_style);
		clif_pet_equip_area(sd->pd);
		clif_send_petstatus(sd);
	}

	Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->master == sd);

	return 0;
}
Ejemplo n.º 9
0
/**
 * Adds a quest to the player's list.
 * New quest will be added as Q_ACTIVE.
 * @param sd : Player's data
 * @param quest_id : ID of the quest to add.
 * @return 0 in case of success, nonzero otherwise
 */
int quest_add(TBL_PC *sd, int quest_id)
{
	int n;
	struct quest_db *qi = quest_db(quest_id);

	if( qi == &quest_dummy ) {
		ShowError("quest_add: quest %d not found in DB.\n", quest_id);
		return -1;
	}

	if( quest_check(sd, quest_id, HAVEQUEST) >= 0 ) {
		ShowError("quest_add: Character %d already has quest %d.\n", sd->status.char_id, quest_id);
		return -1;
	}

	n = sd->avail_quests; //Insertion point

	sd->num_quests++;
	sd->avail_quests++;
	RECREATE(sd->quest_log, struct quest, sd->num_quests);

	//The character has some completed quests, make room before them so that they will stay at the end of the array
	if( sd->avail_quests != sd->num_quests )
		memmove(&sd->quest_log[n + 1], &sd->quest_log[n], sizeof(struct quest) * (sd->num_quests-sd->avail_quests));

	memset(&sd->quest_log[n], 0, sizeof(struct quest));

	sd->quest_log[n].quest_id = qi->id;
	if( qi->time )
		sd->quest_log[n].time = (unsigned int)(time(NULL) + qi->time);
	sd->quest_log[n].state = Q_ACTIVE;

	sd->save_quest = true;

	clif_quest_add(sd, &sd->quest_log[n]);
	clif_quest_update_objective(sd, &sd->quest_log[n]);

	if( save_settings&CHARSAVE_QUEST )
		chrif_save(sd,0);

	return 0;
}
Ejemplo n.º 10
0
/*==========================================
 * 性別変化終了 (modified by Yor)
 *------------------------------------------
 */
static
void chrif_changedsex(Session *, const Packet_Fixed<0x2b0d>& fixed)
{
    dumb_ptr<map_session_data> sd;

    AccountId acc = fixed.account_id;
    SEX sex = fixed.sex;
    if (battle_config.etc_log)
        PRINTF("chrif_changedsex %d.\n"_fmt, acc);
    sd = map_id2sd(account_to_block(acc));
    if (acc)
    {
        if (sd != nullptr && sd->status.sex != sex)
        {
            if (sd->status.sex == SEX::MALE)
                sd->sex = sd->status.sex = SEX::FEMALE;
            else if (sd->status.sex == SEX::FEMALE)
                sd->sex = sd->status.sex = SEX::MALE;
            // to avoid any problem with equipment and invalid sex, equipment is unequiped.
            for (IOff0 i : IOff0::iter())
            {
                if (sd->status.inventory[i].nameid
                    && bool(sd->status.inventory[i].equip))
                    pc_unequipitem(sd, i, CalcStatus::NOW);
            }
            // save character
            chrif_save(sd);
            sd->login_id1++;    // change identify, because if player come back in char within the 5 seconds, he can change its characters
            // do same modify in login-server for the account, but no in char-server (it ask again login_id1 to login, and don't remember it)
            clif_displaymessage(sd->sess,
                                 "Your sex has been changed (need disconexion by the server)..."_s);
            clif_setwaitclose(sd->sess); // forced to disconnect for the change
        }
    }
    else
    {
        if (sd != nullptr)
        {
            PRINTF("chrif_changedsex failed.\n"_fmt);
        }
    }
}
Ejemplo n.º 11
0
int pet_birth_process(struct map_session_data *sd, struct s_pet *pet)
{
	char pet_output[1024]; // Declaracion de char para Invocacion Pet's [Tab]
	nullpo_retr(1, sd);

	Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd); 

	if(sd->status.pet_id && pet->incuvate == 1) {
		sd->status.pet_id = 0;
		return 1;
	}

	pet->incuvate = 0;
	pet->account_id = sd->status.account_id;
	pet->char_id = sd->status.char_id;
	sd->status.pet_id = pet->pet_id;
	if(pet_data_init(sd, pet)) {
		sd->status.pet_id = 0;
		return 1;
	}

	intif_save_petdata(sd->status.account_id,pet);
	if (save_settings&8)
		chrif_save(sd,0); //is it REALLY Needed to save the char for hatching a pet? [Skotlex]

	if(sd->bl.prev != NULL) {
		map_addblock(&sd->pd->bl);
		clif_spawn(&sd->pd->bl);
		clif_send_petdata(sd,sd->pd, 0,0);
		clif_send_petdata(sd,sd->pd, 5,battle_config.pet_hair_style);
		clif_pet_equip_area(sd->pd);
		clif_send_petstatus(sd);
	}
	Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd); 

	clif_misceffect(&sd->pd->bl, 0); // Efecto 1 de nacimiento [Tab]
	clif_misceffect(&sd->pd->bl, 344); // Efecto 2 de nacimiento [Tab]
	sprintf(pet_output,"Get Out %s... NOW!",pet->name); // Cuidado aca con el nombre del pet
	clif_displaymessage(sd->fd, pet_output); // Frase nacimiento [Tab]

	return 0;
}
Ejemplo n.º 12
0
//Close storage for sd and save it
int storage_guild_storageclose(struct map_session_data* sd)
{
	struct guild_storage *stor;

	nullpo_ret(sd);
	nullpo_ret(stor=guild2storage2(sd->status.guild_id));

	clif_storageclose(sd);
	if (stor->storage_status)
	{
		if (save_settings&4)
			chrif_save(sd, 0); //This one also saves the storage. [Skotlex]
		else
			storage_guild_storagesave(sd->status.account_id, sd->status.guild_id,0);
		stor->storage_status=0;
	}
	sd->state.storage_flag = 0;

	return 0;
}
Ejemplo n.º 13
0
/*==========================================
 * カプラ倉庫を閉じて保存
 *------------------------------------------
 */
void storage_storageclose(struct map_session_data *sd)
{
	struct storage *stor;

	nullpo_retv(sd);
	nullpo_retv(stor = (struct storage *)numdb_search(storage_db,sd->status.account_id));

	if(stor->dirty) {
		storage_sortitem(stor->store_item, MAX_STORAGE, &stor->sortkey, battle_config.personal_storage_sort);
		intif_send_storage(stor);
		if(battle_config.save_player_when_storage_closed) {
			chrif_save(sd,0);
		}
		stor->dirty = 0;
	}
	stor->storage_status   = 0;
	sd->state.storage_flag = 0;
	clif_storageclose(sd);

	return;
}
Ejemplo n.º 14
0
/**
 * This can still happen (client times out while waiting for char to confirm auth data)
 * @see DBApply
 */
int auth_db_cleanup_sub(DBKey key, DBData *data, va_list ap) {
	struct auth_node *node = DB->data2ptr(data);
	const char* states[] = { "Login", "Logout", "Map change" };
	
	if(DIFF_TICK(gettick(),node->node_created)>60000) {
		switch (node->state) {
			case ST_LOGOUT:
				//Re-save attempt (->sd should never be null here).
				node->node_created = gettick(); //Refresh tick (avoid char-server load if connection is really bad)
				chrif_save(node->sd, 1);
				break;
			default:
				//Clear data. any connected players should have timed out by now.
				ShowInfo("auth_db: Node (state %s) timed out for %d:%d\n", states[node->state], node->account_id, node->char_id);
				chrif_char_offline_nsd(node->account_id, node->char_id);
				chrif_auth_delete(node->account_id, node->char_id, node->state);
				break;
		}
		return 1;
	}
	return 0;
}
Ejemplo n.º 15
0
/*==========================================
 * 性別変化終了 (modified by Yor)
 *------------------------------------------
 */
static
void chrif_changedsex(Session *, const Packet_Fixed<0x2b0d>& fixed)
{
    dumb_ptr<map_session_data> sd;

    AccountId acc = fixed.account_id;
    SEX sex = fixed.sex;
    if (battle_config.etc_log)
        PRINTF("chrif_changedsex %d.\n"_fmt, acc);
    sd = map_id2sd(account_to_block(acc));
    if (acc)
    {
        if (sd != nullptr && sd->status.sex != sex)
        {
            sd->sex = sd->status.sex = sex;
            // to avoid any problem with equipment and invalid sex, equipment is unequiped.
            for (IOff0 i : IOff0::iter())
            {
                if (sd->status.inventory[i].nameid
                    && bool(sd->status.inventory[i].equip))
                    pc_unequipitem(sd, i, CalcStatus::LATER);
            }
            pc_calcstatus(sd, 0);
            // save character
            chrif_save(sd);
            sd->login_id1++;    // change identify, because if player come back in char within the 5 seconds, he can change its characters
            // do same modify in login-server for the account, but no in char-server (it ask again login_id1 to login, and don't remember it)
            clif_fixpcpos(sd); // use clif_set0078_main_1d8 to send new sex to the client
        }
    }
    else
    {
        if (sd != nullptr)
        {
            PRINTF("chrif_changedsex failed.\n"_fmt);
        }
    }
}
Ejemplo n.º 16
0
int quest_update_status(TBL_PC * sd, int quest_id, quest_state status)
{
	int i;

	//Only status of active and inactive quests can be updated. Completed quests can't (for now). [Inkfish]
	ARR_FIND(0, sd->avail_quests, i, sd->quest_log[i].quest_id == quest_id);
	if(i == sd->avail_quests)
	{
		ShowError("quest_update_status: Character %d doesn't have quest %d.\n", sd->status.char_id, quest_id);
		return -1;
	}

	sd->quest_log[i].state = status;
	sd->save_quest = true;

	if( status < Q_COMPLETE )
	{
		clif_quest_update_status(sd, quest_id, (bool)status);
		return 0;
	}

	achievement_validate_quest(sd,quest_id);

	if( i != (--sd->avail_quests) )
	{
		struct quest tmp_quest;
		memcpy(&tmp_quest, &sd->quest_log[i],sizeof(struct quest));
		memcpy(&sd->quest_log[i], &sd->quest_log[sd->avail_quests],sizeof(struct quest));
		memcpy(&sd->quest_log[sd->avail_quests], &tmp_quest,sizeof(struct quest));
	}

	clif_quest_delete(sd, quest_id);

	if( save_settings&64 )
		chrif_save(sd,0);

	return 0;
}
Ejemplo n.º 17
0
//This can still happen (client times out while waiting for char to confirm auth data)
int auth_db_cleanup_sub(DBKey key,void *data,va_list ap)
{
	struct auth_node *node=(struct auth_node*)data;
	const char* states[] = { "Iniciar Sessao", "Encerrar Sessao", "Mudanca de Mapa" };
	if(DIFF_TICK(gettick(),node->node_created)>60000) {
		switch (node->state)
		{
		case ST_LOGOUT:
			//Re-save attempt (->sd should never be null here).
			node->node_created = gettick(); //Refresh tick (avoid char-server load if connection is really bad)
			chrif_save(node->sd, 1);
			break;
		default:
			//Clear data. any connected players should have timed out by now.
			ShowInfo("auth_db: No (estado %s) tempo esgotado para %d:%d\n", states[node->state], node->account_id, node->char_id);
			chrif_char_offline_nsd(node->account_id, node->char_id);
			chrif_auth_delete(node->account_id, node->char_id, node->state);
			break;
		}
		return 1;
	}
	return 0;
}
Ejemplo n.º 18
0
/**
 * Updates a quest's state.
 * Only status of active and inactive quests can be updated. Completed quests can't (for now).
 * @param sd : Character's data
 * @param quest_id : Quest ID to update
 * @param qs : New quest state
 * @return 0 in case of success, nonzero otherwise
 * @author [Inkfish]
 */
int quest_update_status(TBL_PC *sd, int quest_id, enum quest_state status)
{
	int i;

	ARR_FIND(0, sd->avail_quests, i, sd->quest_log[i].quest_id == quest_id);
	if( i == sd->avail_quests ) {
		ShowError("quest_update_status: Character %d doesn't have quest %d.\n", sd->status.char_id, quest_id);
		return -1;
	}

	sd->quest_log[i].state = status;
	sd->save_quest = true;

	if( status < Q_COMPLETE ) {
		clif_quest_update_status(sd, quest_id, status == Q_ACTIVE ? true : false);
		return 0;
	}

	achievement_validate_quest(sd,quest_id);	
	
	// The quest is complete, so it needs to be moved to the completed quests block at the end of the array.
	if( i < (--sd->avail_quests) ) {
		struct quest tmp_quest;

		memcpy(&tmp_quest, &sd->quest_log[i], sizeof(struct quest));
		memcpy(&sd->quest_log[i], &sd->quest_log[sd->avail_quests], sizeof(struct quest));
		memcpy(&sd->quest_log[sd->avail_quests], &tmp_quest, sizeof(struct quest));
	}

	clif_quest_delete(sd, quest_id);

	if( save_settings&64 )
		chrif_save(sd,0);

	return 0;
}
Ejemplo n.º 19
0
void buyingstore_trade(struct map_session_data* sd, int account_id, unsigned int buyer_id, const uint8* itemlist, unsigned int count)
{
	int zeny = 0;
	unsigned int i, weight, listidx, k;
	struct map_session_data* pl_sd;

	if( count == 0 )
	{// nothing to do
		return;
	}

	if( !battle_config.feature_buying_store || pc_istrading(sd) )
	{// not allowed to sell
		clif->buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_FAILED, 0);
		return;
	}

	if( !pc->can_give_items(sd) )
	{// custom: GM is not allowed to sell
		clif->message(sd->fd, msg_txt(246));
		clif->buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_FAILED, 0);
		return;
	}

	if( ( pl_sd = iMap->id2sd(account_id) ) == NULL || !pl_sd->state.buyingstore || pl_sd->buyer_id != buyer_id )
	{// not online, not buying or not same store
		clif->buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_FAILED, 0);
		return;
	}

	if( !searchstore->queryremote(sd, account_id) && ( sd->bl.m != pl_sd->bl.m || !check_distance_bl(&sd->bl, &pl_sd->bl, AREA_SIZE) ) )
	{// out of view range
		clif->buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_FAILED, 0);
		return;
	}

	searchstore->clearremote(sd);

	if( pl_sd->status.zeny < pl_sd->buyingstore.zenylimit )
	{// buyer lost zeny in the mean time? fix the limit
		pl_sd->buyingstore.zenylimit = pl_sd->status.zeny;
	}
	weight = pl_sd->weight;

	// check item list
	for( i = 0; i < count; i++ )
	{// itemlist: <index>.W <name id>.W <amount>.W
		unsigned short nameid, amount;
		int index;

		index  = RBUFW(itemlist,i*6+0)-2;
		nameid = RBUFW(itemlist,i*6+2);
		amount = RBUFW(itemlist,i*6+4);

		if( i )
		{// duplicate check. as the client does this too, only malicious intent should be caught here
			ARR_FIND( 0, i, k, RBUFW(itemlist,k*6+0)-2 == index );
			if( k != i )
			{// duplicate
				ShowWarning("buyingstore_trade: Found duplicate item on selling list (prevnameid=%hu, prevamount=%hu, nameid=%hu, amount=%hu, account_id=%d, char_id=%d).\n",
					RBUFW(itemlist,k*6+2), RBUFW(itemlist,k*6+4), nameid, amount, sd->status.account_id, sd->status.char_id);
				clif->buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_FAILED, nameid);
				return;
			}
		}

		if( index < 0 || index >= ARRAYLENGTH(sd->status.inventory) || sd->inventory_data[index] == NULL || sd->status.inventory[index].nameid != nameid || sd->status.inventory[index].amount < amount )
		{// invalid input
			clif->buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_FAILED, nameid);
			return;
		}

		if( sd->status.inventory[index].expire_time || !itemdb_cantrade(&sd->status.inventory[index], pc->get_group_level(sd), pc->get_group_level(pl_sd)) || memcmp(sd->status.inventory[index].card, buyingstore_blankslots, sizeof(buyingstore_blankslots)) )
		{// non-tradable item
			clif->buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_FAILED, nameid);
			return;
		}

		ARR_FIND( 0, pl_sd->buyingstore.slots, listidx, pl_sd->buyingstore.items[listidx].nameid == nameid );
		if( listidx == pl_sd->buyingstore.slots || pl_sd->buyingstore.items[listidx].amount == 0 )
		{// there is no such item or the buyer has already bought all of them
			clif->buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_FAILED, nameid);
			return;
		}

		if( pl_sd->buyingstore.items[listidx].amount < amount )
		{// buyer does not need that much of the item
			clif->buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_COUNT, nameid);
			return;
		}

		if( pc->checkadditem(pl_sd, nameid, amount) == ADDITEM_OVERAMOUNT )
		{// buyer does not have enough space for this item
			clif->buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_FAILED, nameid);
			return;
		}

		if( amount*(unsigned int)sd->inventory_data[index]->weight > pl_sd->max_weight-weight )
		{// normally this is not supposed to happen, as the total weight is
		 // checked upon creation, but the buyer could have gained items
			clif->buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_FAILED, nameid);
			return;
		}
		weight+= amount*sd->inventory_data[index]->weight;

		if( amount*pl_sd->buyingstore.items[listidx].price > pl_sd->buyingstore.zenylimit-zeny )
		{// buyer does not have enough zeny
			clif->buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_ZENY, nameid);
			return;
		}
		zeny+= amount*pl_sd->buyingstore.items[listidx].price;
	}

	// process item list
	for( i = 0; i < count; i++ )
	{// itemlist: <index>.W <name id>.W <amount>.W
		unsigned short nameid, amount;
		int index;

		index  = RBUFW(itemlist,i*6+0)-2;
		nameid = RBUFW(itemlist,i*6+2);
		amount = RBUFW(itemlist,i*6+4);

		ARR_FIND( 0, pl_sd->buyingstore.slots, listidx, pl_sd->buyingstore.items[listidx].nameid == nameid );
		zeny = amount*pl_sd->buyingstore.items[listidx].price;

		// move item
		pc->additem(pl_sd, &sd->status.inventory[index], amount, LOG_TYPE_BUYING_STORE);
		pc->delitem(sd, index, amount, 1, 0, LOG_TYPE_BUYING_STORE);
		pl_sd->buyingstore.items[listidx].amount-= amount;

		// pay up
		pc->payzeny(pl_sd, zeny, LOG_TYPE_BUYING_STORE, sd);
		pc->getzeny(sd, zeny, LOG_TYPE_BUYING_STORE, pl_sd);
		pl_sd->buyingstore.zenylimit-= zeny;

		// notify clients
		clif->buyingstore_delete_item(sd, index, amount, pl_sd->buyingstore.items[listidx].price);
		clif->buyingstore_update_item(pl_sd, nameid, amount);
	}

	if( iMap->save_settings&128 ) {
		chrif_save(sd, 0);
		chrif_save(pl_sd, 0);
	}
	
	// check whether or not there is still something to buy
	ARR_FIND( 0, pl_sd->buyingstore.slots, i, pl_sd->buyingstore.items[i].amount != 0 );
	if( i == pl_sd->buyingstore.slots )
	{// everything was bought
		clif->buyingstore_trade_failed_buyer(pl_sd, BUYINGSTORE_TRADE_BUYER_NO_ITEMS);
	}
	else if( pl_sd->buyingstore.zenylimit == 0 )
	{// zeny limit reached
		clif->buyingstore_trade_failed_buyer(pl_sd, BUYINGSTORE_TRADE_BUYER_ZENY);
	}
	else
	{// continue buying
		return;
	}

	// cannot continue buying
	buyingstore_close(pl_sd);

	// remove auto-trader
	if( pl_sd->state.autotrade )
	{
		iMap->quit(pl_sd);
	}
}
Ejemplo n.º 20
0
/**
 * Player setup a new shop
 * @param sd : player opening the shop
 * @param message : shop title
 * @param data : itemlist data \n
 *	data := {<index>.w <amount>.w <value>.l}[count]
 * @param count : number of different items
 * @return 0 If success, 1 - Cannot open (die, not state.prevend, trading), 2 - No cart, 3 - Count issue, 4 - Cart data isn't saved yet, 5 - No valid item found
 */
char vending_openvending(struct map_session_data* sd, const char* message, const uint8* data, int count) {
	int i, j;
	int vending_skill_lvl;
	char message_sql[MESSAGE_SIZE*2];
	
	nullpo_retr(false,sd);

	if ( pc_isdead(sd) || !sd->state.prevend || pc_istrading(sd)) {
		return 1; // can't open vendings lying dead || didn't use via the skill (wpe/hack) || can't have 2 shops at once
	}

	vending_skill_lvl = pc_checkskill(sd, MC_VENDING);
	
	// skill level and cart check
	if( !vending_skill_lvl || !pc_iscarton(sd) ) {
		clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0);
		return 2;
	}

	// check number of items in shop
	if( count < 1 || count > MAX_VENDING || count > 2 + vending_skill_lvl )
	{	// invalid item count
		clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0);
		return 3;
	}

	if (save_settings&2) // Avoid invalid data from saving
		chrif_save(sd, 0);

	// filter out invalid items
	i = 0;
	for( j = 0; j < count; j++ ) {
		short index        = *(uint16*)(data + 8*j + 0);
		short amount       = *(uint16*)(data + 8*j + 2);
		unsigned int value = *(uint32*)(data + 8*j + 4);

		index -= 2; // offset adjustment (client says that the first cart position is 2)

		if( index < 0 || index >= MAX_CART // invalid position
		||  pc_cartitem_amount(sd, index, amount) < 0 // invalid item or insufficient quantity
		//NOTE: official server does not do any of the following checks!
		||  !sd->status.cart[index].identify // unidentified item
		||  sd->status.cart[index].attribute == 1 // broken item
		||  sd->status.cart[index].expire_time // It should not be in the cart but just in case
		||  (sd->status.cart[index].bound && !pc_can_give_bounded_items(sd)) // can't trade account bound items and has no permission
		||  !itemdb_cantrade(&sd->status.cart[index], pc_get_group_level(sd), pc_get_group_level(sd)) ) // untradeable item
			continue;

		sd->vending[i].index = index;
		sd->vending[i].amount = amount;
		sd->vending[i].value = min(value, (unsigned int)battle_config.vending_max_value);

		// Player just moved item to cart and we don't have the correct cart ID yet.
		if (sd->status.cart[sd->vending[i].index].id == 0) {
			struct item_data *idb = itemdb_search(sd->status.cart[index].nameid);
			char msg[256];

			sprintf(msg, msg_txt(sd, 733), idb->jname);
			clif_displaymessage(sd->fd, msg);
			clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0);
			return 4;
		}

		i++; // item successfully added
	}

	if( i != j )
		clif_displaymessage (sd->fd, msg_txt(sd,266)); //"Some of your items cannot be vended and were removed from the shop."

	if( i == 0 ) { // no valid item found
		clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0); // custom reply packet
		return 5;
	}
	sd->state.prevend = 0;
	sd->state.vending = true;
	sd->vender_id = vending_getuid();
	sd->vend_num = i;
	safestrncpy(sd->message, message, MESSAGE_SIZE);
	
	Sql_EscapeString( mmysql_handle, message_sql, sd->message );

	if( Sql_Query( mmysql_handle, "INSERT INTO `%s`(`id`,`account_id`,`char_id`,`sex`,`map`,`x`,`y`,`title`,`autotrade`, `body_direction`, `head_direction`, `sit`) "
		"VALUES( %d, %d, %d, '%c', '%s', %d, %d, '%s', %d, '%d', '%d', '%d' );",
		vendings_db, sd->vender_id, sd->status.account_id, sd->status.char_id, sd->status.sex == 0 ? 'F' : 'M', map[sd->bl.m].name, sd->bl.x, sd->bl.y, message_sql, sd->state.autotrade, sd->ud.dir, sd->head_dir, pc_issit(sd) ) != SQL_SUCCESS ){
		Sql_ShowDebug(mmysql_handle);
	}

	for( i = 0; i < count; i++ ) {
		if( Sql_Query( mmysql_handle, "INSERT INTO `%s`(`vending_id`,`index`,`cartinventory_id`,`amount`,`price`) VALUES( %d, %d, %d, %d, %d );", vending_items_db, sd->vender_id, i, sd->status.cart[sd->vending[i].index].id, sd->vending[i].amount, sd->vending[i].value ) != SQL_SUCCESS ){
			Sql_ShowDebug(mmysql_handle);
		}
	}

	clif_openvending(sd,sd->bl.id,sd->vending);
	clif_showvendingboard(&sd->bl,message,0);

	idb_put(vending_db, sd->status.char_id, sd);

	return 0;
}
Ejemplo n.º 21
0
/**
* Open vending for Autotrader
* @param sd Player as autotrader
*/
void vending_reopen( struct map_session_data* sd ){
	nullpo_retv(sd);

	// Ready to open vending for this char
	if ( autotrader_count > 0 && autotraders){
		uint16 i;
		uint8 *data, *p, fail = 0;
		uint16 j, count;

		ARR_FIND(0,autotrader_count,i,autotraders[i] && autotraders[i]->char_id == sd->status.char_id);
		if (i >= autotrader_count) {
			return;
		}
		
		// Init vending data for autotrader
		CREATE(data, uint8, autotraders[i]->count * 8);

		for (j = 0, p = data, count = autotraders[i]->count; j < autotraders[i]->count; j++) {
			struct s_autotrade_entry *entry = autotraders[i]->entries[j];
			uint16 *index = (uint16*)(p + 0);
			uint16 *amount = (uint16*)(p + 2);
			uint32 *value = (uint32*)(p + 4);

			// Find item position in cart
			ARR_FIND(0, MAX_CART, entry->index, sd->status.cart[entry->index].id == entry->cartinventory_id);

			if (entry->index == MAX_CART) {
				count--;
				continue;
			}

			*index = entry->index + 2;
			*amount = itemdb_isstackable(sd->status.cart[entry->index].nameid) ? entry->amount : 1;
			*value = entry->price;

			p += 8;
		}

		// Set him into a hacked prevend state
		sd->state.prevend = 1;

		// Make sure abort all NPCs
		npc_event_dequeue(sd);
		pc_cleareventtimer(sd);

		// Open the vending again
		if( (fail = vending_openvending(sd, autotraders[i]->title, data, count)) == 0 ){
			// Set him to autotrade
			if (Sql_Query( mmysql_handle, "UPDATE `%s` SET `autotrade` = 1, `body_direction` = '%d', `head_direction` = '%d', `sit` = '%d' "
				"WHERE `id` = %d;",
				vendings_db, autotraders[i]->dir, autotraders[i]->head_dir, autotraders[i]->sit, sd->vender_id ) != SQL_SUCCESS )
			{
				Sql_ShowDebug( mmysql_handle );
			}

			// Make vendor look perfect
			pc_setdir(sd, autotraders[i]->dir, autotraders[i]->head_dir);
			clif_changed_dir(&sd->bl, AREA_WOS);
			if( autotraders[i]->sit ) {
				pc_setsit(sd);
				skill_sit(sd, 1);
				clif_sitting(&sd->bl);
			}

			// Immediate save
			chrif_save(sd, 3);

			ShowInfo("Loaded vending for '"CL_WHITE"%s"CL_RESET"' with '"CL_WHITE"%d"CL_RESET"' items at "CL_WHITE"%s (%d,%d)"CL_RESET"\n",
				sd->status.name, count, mapindex_id2name(sd->mapindex), sd->bl.x, sd->bl.y);
		}else{
			// Failed to open the vending, set him offline
			ShowError("Failed (%d) to load autotrade vending data for '"CL_WHITE"%s"CL_RESET"' with '"CL_WHITE"%d"CL_RESET"' items\n", fail, sd->status.name, count );

			map_quit( sd );
		}

		aFree(data);

		//If the last autotrade is loaded, clear autotraders [Cydh]
		if (++autotrader_loaded_count >= autotrader_count)
			do_final_vending_autotrade();
	}
}
Ejemplo n.º 22
0
/*==========================================
 * Purchase item(s) from a shop
 *------------------------------------------*/
void vending_purchasereq(struct map_session_data* sd, int aid, int uid, const uint8* data, int count)
{
	int i, j, cursor, w, new_ = 0, blank, vend_list[MAX_VENDING];
	double z;
	struct s_vending vending[MAX_VENDING]; // against duplicate packets
	struct map_session_data* vsd = map_id2sd(aid);
	char output[256];

	nullpo_retv(sd);
	if( vsd == NULL || !vsd->state.vending || vsd->bl.id == sd->bl.id )
		return; // invalid shop

	if( vsd->vender_id != uid )
	{// shop has changed
		clif_buyvending(sd, 0, 0, 6);  // store information was incorrect
		return;
	}

	if( !searchstore_queryremote(sd, aid) && ( sd->bl.m != vsd->bl.m || !check_distance_bl(&sd->bl, &vsd->bl, AREA_SIZE) ) )
		return; // shop too far away

	searchstore_clearremote(sd);

	if( count < 1 || count > MAX_VENDING || count > vsd->vend_num )
		return; // invalid amount of purchased items

	blank = pc_inventoryblank(sd); //number of free cells in the buyer's inventory

	// duplicate item in vending to check hacker with multiple packets
	memcpy(&vending, &vsd->vending, sizeof(vsd->vending)); // copy vending list

	// some checks
	z = 0.; // zeny counter
	w = 0;  // weight counter
	for( i = 0; i < count; i++ )
	{
		short amount = *(uint16*)(data + 4*i + 0);
		short idx    = *(uint16*)(data + 4*i + 2);
		idx -= 2;

		if( amount <= 0 )
			return;

		// check of item index in the cart
		if( idx < 0 || idx >= MAX_CART )
			return;

		ARR_FIND( 0, vsd->vend_num, j, vsd->vending[j].index == idx );
		if( j == vsd->vend_num )
			return; //picked non-existing item
		else
			vend_list[i] = j;

		z += ((double)vsd->vending[j].value * (double)amount);
		if( !vsd->vend_coin || vsd->vend_coin == battle_config.vending_zeny_id )
		{ // Normal Vending - Zeny Option
			if( z > (double)sd->status.zeny || z < 0. || z > (double)MAX_ZENY )
			{
				clif_buyvending(sd, idx, amount, 1); // you don't have enough zeny
				return;
			}
			if( z + (double)vsd->status.zeny > (double)MAX_ZENY && !battle_config.vending_over_max )
			{
				clif_buyvending(sd, idx, vsd->vending[j].amount, 4); // too much zeny = overflow
				return;
			}
 		}
		else if( battle_config.vending_cash_id && vsd->vend_coin == battle_config.vending_cash_id )
		{ // Cash Shop
			if( z > (double)sd->cashPoints || z < 0. || z > (double)MAX_ZENY )
			{
				sprintf(output,msg_txt(915),itemdb_jname(vsd->vend_coin));
				clif_displaymessage(sd->fd,output);
				return;
			}
			if( z + (double)vsd->cashPoints > (double)MAX_ZENY && !battle_config.vending_over_max )
			{
				sprintf(output,msg_txt(916),itemdb_jname(vsd->vend_coin));
				clif_displaymessage(sd->fd,output);
				return;
			}
 		}

		w += itemdb_weight(vsd->status.cart[idx].nameid) * amount;
		if( w + sd->weight > sd->max_weight )
		{
			clif_buyvending(sd, idx, amount, 2); // you can not buy, because overweight
			return;
		}
		
		//Check to see if cart/vend info is in sync.
		if( vending[j].amount > vsd->status.cart[idx].amount )
			vending[j].amount = vsd->status.cart[idx].amount;
		
		// if they try to add packets (example: get twice or more 2 apples if marchand has only 3 apples).
		// here, we check cumulative amounts
		if( vending[j].amount < amount )
		{
			// send more quantity is not a hack (an other player can have buy items just before)
			clif_buyvending(sd, idx, vsd->vending[j].amount, 4); // not enough quantity
			return;
		}
		
		vending[j].amount -= amount;

		switch( pc_checkadditem(sd, vsd->status.cart[idx].nameid, amount) ) {
		case ADDITEM_EXIST:
			break;	//We'd add this item to the existing one (in buyers inventory)
		case ADDITEM_NEW:
			new_++;
			if (new_ > blank)
				return; //Buyer has no space in his inventory
			break;
		case ADDITEM_OVERAMOUNT:
			return; //too many items
		}
	}

	// Payments
	if( !vsd->vend_coin || vsd->vend_coin == battle_config.vending_zeny_id )
	{
		if( log_config.zeny > 0 )
			log_zeny(vsd, "V", sd, (int)z); //Logs (V)ending Zeny [Lupus]

		pc_payzeny(sd, (int)z);

		if( battle_config.vending_tax || (vsd->state.autotrade && battle_config.at_tax && !pc_isPremium(vsd)) )
			z -= z * ((battle_config.vending_tax + ((vsd->state.autotrade && !pc_isPremium(vsd)) ? battle_config.at_tax : 0)) / 10000.);

		pc_getzeny(vsd, (int)z);
	}
	else if( battle_config.vending_cash_id && vsd->vend_coin == battle_config.vending_cash_id )
	{
		pc_paycash(sd,(int)z,0);
		pc_getcash(vsd,(int)z,0);
	}
	else
	{
		if( z < 0. || (i = pc_search_inventory(sd,vsd->vend_coin)) < 0 || z > (double)sd->status.inventory[i].amount )
		{
			sprintf(output,msg_txt(915),itemdb_jname(vsd->vend_coin));
			clif_displaymessage(sd->fd,output);
			return;
		}

		switch( pc_checkadditem(vsd,vsd->vend_coin,(int)z) )
		{
		case ADDITEM_NEW:
			if( pc_inventoryblank(vsd) > 0 )
				break;
		case ADDITEM_OVERAMOUNT:
			sprintf(output,msg_txt(916),itemdb_jname(vsd->vend_coin));
			clif_displaymessage(sd->fd,output);
			return;
		}

		pc_additem(vsd,&sd->status.inventory[i],(int)z);
		pc_delitem(sd,i,(int)z,0,6);
	}
	for( i = 0; i < count; i++ )
	{
		short amount = *(uint16*)(data + 4*i + 0);
		short idx    = *(uint16*)(data + 4*i + 2);
		idx -= 2;

		//Logs sold (V)ending items [Lupus]
		if(log_config.enable_logs&0x4) {
			log_pick_pc(vsd, "V", vsd->status.cart[idx].nameid, -amount, &vsd->status.cart[idx], vsd->status.cart[idx].serial );
			log_pick_pc( sd, "V", vsd->status.cart[idx].nameid,  amount, &vsd->status.cart[idx], vsd->status.cart[idx].serial );
		}

		// vending item
		pc_additem(sd, &vsd->status.cart[idx], amount);
		vsd->vending[vend_list[i]].amount -= amount;
		pc_cart_delitem(vsd, idx, amount, 0);
		clif_vendingreport(vsd, idx, amount);

		//print buyer's name
		if( battle_config.buyer_name )
		{
			char temp[256];
			sprintf(temp, msg_txt(265), sd->status.name);
			clif_disp_onlyself(vsd,temp,strlen(temp));
		}
	}

	// compact the vending list
	for( i = 0, cursor = 0; i < vsd->vend_num; i++ )
	{
		if( vsd->vending[i].amount == 0 )
			continue;
		
		if( cursor != i ) // speedup
		{
			vsd->vending[cursor].index = vsd->vending[i].index;
			vsd->vending[cursor].amount = vsd->vending[i].amount;
			vsd->vending[cursor].value = vsd->vending[i].value;
		}

		cursor++;
	}
	vsd->vend_num = cursor;

	//Always save BOTH: buyer and customer
	if( save_settings&2 )
	{
		chrif_save(sd,0);
		chrif_save(vsd,0);
	}

	//check for @AUTOTRADE users [durf]
	if( vsd->state.autotrade )
	{
		//see if there is anything left in the shop
		ARR_FIND( 0, vsd->vend_num, i, vsd->vending[i].amount > 0 );
		if( i == vsd->vend_num )
		{
			//Close Vending (this was automatically done by the client, we have to do it manually for autovenders) [Skotlex]
			vending_closevending(vsd);
			map_quit(vsd);	//They have no reason to stay around anymore, do they?
		}
	}
}
Ejemplo n.º 23
0
/**
 * Purchase item(s) from a shop
 * @param sd : buyer player session
 * @param aid : account id of vender
 * @param uid : shop unique id
 * @param data : items data who would like to purchase \n
 *	data := {<index>.w <amount>.w }[count]
 * @param count : number of different items he's trying to buy
 */
void vending_purchasereq(struct map_session_data* sd, int aid, int uid, const uint8* data, int count)
{
	int i, j, cursor, w, new_ = 0, blank, vend_list[MAX_VENDING];
	double z;
	struct s_vending vending[MAX_VENDING]; // against duplicate packets
	struct map_session_data* vsd = map_id2sd(aid);

	nullpo_retv(sd);
	if( vsd == NULL || !vsd->state.vending || vsd->bl.id == sd->bl.id )
		return; // invalid shop

	if( vsd->vender_id != uid ) { // shop has changed
		clif_buyvending(sd, 0, 0, 6);  // store information was incorrect
		return;
	}

	if( !searchstore_queryremote(sd, aid) && ( sd->bl.m != vsd->bl.m || !check_distance_bl(&sd->bl, &vsd->bl, AREA_SIZE) ) )
		return; // shop too far away

	searchstore_clearremote(sd);

	if( count < 1 || count > MAX_VENDING || count > vsd->vend_num )
		return; // invalid amount of purchased items

	blank = pc_inventoryblank(sd); //number of free cells in the buyer's inventory

	// duplicate item in vending to check hacker with multiple packets
	memcpy(&vending, &vsd->vending, sizeof(vsd->vending)); // copy vending list

	// some checks
	z = 0.; // zeny counter
	w = 0;  // weight counter
	for( i = 0; i < count; i++ ) {
		short amount = *(uint16*)(data + 4*i + 0);
		short idx    = *(uint16*)(data + 4*i + 2);
		idx -= 2;

		if( amount <= 0 )
			return;

		// check of item index in the cart
		if( idx < 0 || idx >= MAX_CART )
			return;

		ARR_FIND( 0, vsd->vend_num, j, vsd->vending[j].index == idx );
		if( j == vsd->vend_num )
			return; //picked non-existing item
		else
			vend_list[i] = j;

		z += ((double)vsd->vending[j].value * (double)amount);
		if( z > (double)sd->status.zeny || z < 0. || z > (double)MAX_ZENY )
		{
			clif_buyvending(sd, idx, amount, 1); // you don't have enough zeny
			return;
		}
		if( z + (double)vsd->status.zeny > (double)MAX_ZENY && !battle_config.vending_over_max )
		{
			clif_buyvending(sd, idx, vsd->vending[j].amount, 4); // too much zeny = overflow
			return;

		}
		w += itemdb_weight(vsd->status.cart[idx].nameid) * amount;
		if( w + sd->weight > sd->max_weight ) {
			clif_buyvending(sd, idx, amount, 2); // you can not buy, because overweight
			return;
		}

		//Check to see if cart/vend info is in sync.
		if( vending[j].amount > vsd->status.cart[idx].amount )
			vending[j].amount = vsd->status.cart[idx].amount;

		// if they try to add packets (example: get twice or more 2 apples if marchand has only 3 apples).
		// here, we check cumulative amounts
		if( vending[j].amount < amount )
		{
			// send more quantity is not a hack (an other player can have buy items just before)
			clif_buyvending(sd, idx, vsd->vending[j].amount, 4); // not enough quantity
			return;
		}

		vending[j].amount -= amount;

		switch( pc_checkadditem(sd, vsd->status.cart[idx].nameid, amount) ) {
		case CHKADDITEM_EXIST:
			break;	//We'd add this item to the existing one (in buyers inventory)
		case CHKADDITEM_NEW:
			new_++;
			if (new_ > blank)
				return; //Buyer has no space in his inventory
			break;
		case CHKADDITEM_OVERAMOUNT:
			return; //too many items
		}
	}

	pc_payzeny(sd, (int)z, LOG_TYPE_VENDING, vsd);
	if( battle_config.vending_tax )
		z -= z * (battle_config.vending_tax/10000.);
	pc_getzeny(vsd, (int)z, LOG_TYPE_VENDING, sd);

	for( i = 0; i < count; i++ ) {
		short amount = *(uint16*)(data + 4*i + 0);
		short idx    = *(uint16*)(data + 4*i + 2);
		idx -= 2;

		// vending item
		pc_additem(sd, &vsd->status.cart[idx], amount, LOG_TYPE_VENDING);
		vsd->vending[vend_list[i]].amount -= amount;

		if( vsd->vending[vend_list[i]].amount ){
			if( Sql_Query( mmysql_handle, "UPDATE `%s` SET `amount` = %d WHERE `vending_id` = %d and `cartinventory_id` = %d", vending_items_db, vsd->vending[vend_list[i]].amount, vsd->vender_id, vsd->status.cart[idx].id ) != SQL_SUCCESS ){
				Sql_ShowDebug( mmysql_handle );
			}
		}else{
			if( Sql_Query( mmysql_handle, "DELETE FROM `%s` WHERE `vending_id` = %d and `cartinventory_id` = %d", vending_items_db, vsd->vender_id, vsd->status.cart[idx].id ) != SQL_SUCCESS ){
				Sql_ShowDebug( mmysql_handle );
			}
		}

		pc_cart_delitem(vsd, idx, amount, 0, LOG_TYPE_VENDING);
		clif_vendingreport(vsd, idx, amount);

		//print buyer's name
		if( battle_config.buyer_name ) {
			char temp[256];
			sprintf(temp, msg_txt(sd,265), sd->status.name);
			clif_disp_onlyself(vsd,temp,strlen(temp));
		}
	}

	// compact the vending list
	for( i = 0, cursor = 0; i < vsd->vend_num; i++ ) {
		if( vsd->vending[i].amount == 0 )
			continue;

		if( cursor != i ) { // speedup
			vsd->vending[cursor].index = vsd->vending[i].index;
			vsd->vending[cursor].amount = vsd->vending[i].amount;
			vsd->vending[cursor].value = vsd->vending[i].value;
		}

		cursor++;
	}
	vsd->vend_num = cursor;

	//Always save BOTH: customer (buyer) and vender
	if( save_settings&2 ) {
		chrif_save(sd,0);
		chrif_save(vsd,0);
	}

	//check for @AUTOTRADE users [durf]
	if( vsd->state.autotrade ) {
		//see if there is anything left in the shop
		ARR_FIND( 0, vsd->vend_num, i, vsd->vending[i].amount > 0 );
		if( i == vsd->vend_num ) {
			//Close Vending (this was automatically done by the client, we have to do it manually for autovenders) [Skotlex]
			vending_closevending(vsd);
			map_quit(vsd);	//They have no reason to stay around anymore, do they?
		}
	}
}
Ejemplo n.º 24
0
/**
* Open buyingstore for Autotrader
* @param sd Player as autotrader
*/
void buyingstore_reopen( struct map_session_data* sd ){
	nullpo_retv(sd);

	// Ready to open buyingstore for this char
	if ( autotrader_count > 0 && autotraders){
		uint16 i;
		uint8 *data, *p, fail = 0;
		uint16 j, count;

		ARR_FIND(0,autotrader_count,i,autotraders[i] && autotraders[i]->char_id == sd->status.char_id);
		if (i >= autotrader_count) {
			return;
		}
		
		// Init buyingstore data for autotrader
		CREATE(data, uint8, autotraders[i]->count * 8);

		for (j = 0, p = data, count = autotraders[i]->count; j < autotraders[i]->count; j++) {
			struct s_autotrade_entry *entry = autotraders[i]->entries[j];
			unsigned short *item_id = (uint16*)(p + 0);
			uint16 *amount = (uint16*)(p + 2);
			uint32 *price = (uint32*)(p + 4);

			*item_id = entry->item_id;
			*amount = entry->amount;
			*price = entry->price;

			p += 8;
		}

		// Make sure abort all NPCs
		npc_event_dequeue(sd);
		pc_cleareventtimer(sd);

		// Open the buyingstore again
		if( (fail = buyingstore_setup( sd, (unsigned char)autotraders[i]->count )) == 0 &&
			(fail = buyingstore_create( sd, autotraders[i]->limit, 1, autotraders[i]->title, data, autotraders[i]->count )) == 0 )
		{
			ShowInfo("Loaded buyingstore for '"CL_WHITE"%s"CL_RESET"' with '"CL_WHITE"%d"CL_RESET"' items at "CL_WHITE"%s (%d,%d)"CL_RESET"\n",
				sd->status.name, count, mapindex_id2name(sd->mapindex), sd->bl.x, sd->bl.y);

			// Set him to autotrade
			if (Sql_Query( mmysql_handle, "UPDATE `%s` SET `autotrade` = 1, `body_direction` = '%d', `head_direction` = '%d', `sit` = '%d' "
				"WHERE `id` = %d;",
				buyingstores_db, autotraders[i]->dir, autotraders[i]->head_dir, autotraders[i]->sit, sd->buyer_id ) != SQL_SUCCESS )
			{
				Sql_ShowDebug( mmysql_handle );
			}

			// Make buyer look perfect
			pc_setdir(sd, autotraders[i]->dir, autotraders[i]->head_dir);
			clif_changed_dir(&sd->bl, AREA_WOS);
			if( autotraders[i]->sit ) {
				pc_setsit(sd);
				skill_sit(sd, 1);
				clif_sitting(&sd->bl);
			}

			// Immediate save
			chrif_save(sd, 3);
		}else{
			// Failed to open the buyingstore, set him offline
			ShowError("Failed (%d) to load autotrade buyingstore data for '"CL_WHITE"%s"CL_RESET"' with '"CL_WHITE"%d"CL_RESET"' items\n", fail, sd->status.name, count );

			map_quit( sd );
		}

		aFree(data);

		//If the last autotrade is loaded, clear autotraders [Cydh]
		if (++autotrader_loaded_count >= autotrader_count)
			do_final_buyingstore_autotrade();
	}
}
Ejemplo n.º 25
0
/*==========================================
 * Žæˆø‹–‘ø(trade‰Ÿ‚µ)
 *------------------------------------------*/
void trade_tradecommit(struct map_session_data *sd)
{
	struct map_session_data *tsd;
	int trade_i;
	int flag;

	if (!sd->state.trading || !sd->state.deal_locked) //Locked should be 1 (pressed ok) before you can press trade.
		return;

	if ((tsd = map_id2sd(sd->trade_partner)) == NULL) {
		trade_tradecancel(sd);
		return;
	}
	
	sd->state.deal_locked = 2;
	
	if (tsd->state.deal_locked < 2)
		return; //Not yet time for trading.

	//Now is a good time (to save on resources) to check that the trade can indeed be made and it's not exploitable.
	// check exploit (trade more items that you have)
	if (impossible_trade_check(sd)) {
		trade_tradecancel(sd);
		return;
	}
	// check exploit (trade more items that you have)
	if (impossible_trade_check(tsd)) {
		trade_tradecancel(tsd);
		return;
	}
	// check for full inventory (can not add traded items)
	if (!trade_check(sd,tsd)) { // check the both players
		trade_tradecancel(sd);
		return;
	}
	
	// trade is accepted and correct.
	for( trade_i = 0; trade_i < 10; trade_i++ )
	{
		int n;
		if (sd->deal.item[trade_i].amount)
		{
			n = sd->deal.item[trade_i].index;

			flag = pc_additem(tsd, &sd->status.inventory[n], sd->deal.item[trade_i].amount);
			if (flag == 0)
			{
				//Logs (T)rade [Lupus]
				if(log_config.enable_logs&0x2)
				{
					log_pick_pc(sd, "T", sd->status.inventory[n].nameid, -(sd->deal.item[trade_i].amount), &sd->status.inventory[n]);
					log_pick_pc(tsd, "T", sd->status.inventory[n].nameid, sd->deal.item[trade_i].amount, &sd->status.inventory[n]);
				}
				pc_delitem(sd, n, sd->deal.item[trade_i].amount, 1);
			} else
				clif_additem(sd, n, sd->deal.item[trade_i].amount, 0);
			sd->deal.item[trade_i].index = 0;
			sd->deal.item[trade_i].amount = 0;
		}
		if (tsd->deal.item[trade_i].amount)
		{
			n = tsd->deal.item[trade_i].index;

			flag = pc_additem(sd, &tsd->status.inventory[n], tsd->deal.item[trade_i].amount);
			if (flag == 0)
			{
				//Logs (T)rade [Lupus]
				if(log_config.enable_logs&0x2)
				{
					log_pick_pc(tsd, "T", tsd->status.inventory[n].nameid, -(tsd->deal.item[trade_i].amount), &tsd->status.inventory[n]);
					log_pick_pc(sd, "T", tsd->status.inventory[n].nameid, tsd->deal.item[trade_i].amount, &tsd->status.inventory[n]);
				}
				pc_delitem(tsd, n, tsd->deal.item[trade_i].amount, 1);
			} else
				clif_additem(tsd, n, tsd->deal.item[trade_i].amount, 0);
			tsd->deal.item[trade_i].index = 0;
			tsd->deal.item[trade_i].amount = 0;
		}
	}

	if( sd->deal.zeny || tsd->deal.zeny )
	{
		sd->status.zeny += tsd->deal.zeny - sd->deal.zeny;
		tsd->status.zeny += sd->deal.zeny - tsd->deal.zeny;

		//Logs Zeny (T)rade [Lupus]
		if( sd->deal.zeny && log_config.zeny )
			log_zeny(tsd, "T", sd, sd->deal.zeny);
		if( tsd->deal.zeny && log_config.zeny )
			log_zeny(sd, "T", tsd, tsd->deal.zeny);

		sd->deal.zeny = 0;
		tsd->deal.zeny = 0;

		clif_updatestatus(sd, SP_ZENY);
		clif_updatestatus(tsd, SP_ZENY);
	}
	
	sd->state.deal_locked = 0;
	sd->trade_partner = 0;
	sd->state.trading = 0;
	
	tsd->state.deal_locked = 0;
	tsd->trade_partner = 0;
	tsd->state.trading = 0;
	
	clif_tradecompleted(sd, 0);
	clif_tradecompleted(tsd, 0);

	// save both player to avoid crash: they always have no advantage/disadvantage between the 2 players
	if (save_settings&1)
  	{
		chrif_save(sd,0); 
		chrif_save(tsd,0);
	}
}
Ejemplo n.º 26
0
/**
* Open buyingstore for Autotrader
* @param sd Player as autotrader
*/
void buyingstore_reopen( struct map_session_data* sd ){
	struct s_autotrader *at = NULL;
	int8 fail = -1;

	nullpo_retv(sd);

	// Ready to open buyingstore for this char
	if ((at = (struct s_autotrader *)uidb_get(buyingstore_autotrader_db, sd->status.char_id)) && at->count && at->entries) {
		uint8 *data, *p;
		uint16 j, count;

		// Init buyingstore data for autotrader
		CREATE(data, uint8, at->count * 8);

		for (j = 0, p = data, count = at->count; j < at->count; j++) {
			struct s_autotrade_entry *entry = at->entries[j];
			unsigned short *item_id = (uint16*)(p + 0);
			uint16 *amount = (uint16*)(p + 2);
			uint32 *price = (uint32*)(p + 4);

			*item_id = entry->item_id;
			*amount = entry->amount;
			*price = entry->price;

			p += 8;
		}

		sd->state.autotrade = 1;

		// Make sure abort all NPCs
		npc_event_dequeue(sd);
		pc_cleareventtimer(sd);

		// Open the buyingstore again
		if( (fail = buyingstore_setup( sd, (unsigned char)at->count )) == 0 &&
			(fail = buyingstore_create( sd, at->limit, 1, at->title, data, at->count, at )) == 0 )
		{
			// Make buyer look perfect
			pc_setdir(sd, at->dir, at->head_dir);
			clif_changed_dir(&sd->bl, AREA_WOS);
			if( at->sit ) {
				pc_setsit(sd);
				skill_sit(sd, 1);
				clif_sitting(&sd->bl);
			}

			// Immediate save
			chrif_save(sd, CSAVE_AUTOTRADE);

			ShowInfo("Buyingstore loaded for '"CL_WHITE"%s"CL_RESET"' with '"CL_WHITE"%d"CL_RESET"' items at "CL_WHITE"%s (%d,%d)"CL_RESET"\n",
				sd->status.name, count, mapindex_id2name(sd->mapindex), sd->bl.x, sd->bl.y);
		}
		aFree(data);
	}

	if (at) {
		buyingstore_autotrader_remove(at, true);
		if (db_size(buyingstore_autotrader_db) == 0)
			buyingstore_autotrader_db->clear(buyingstore_autotrader_db, buyingstore_autotrader_free);
	}

	if (fail != 0) {
		ShowError("buyingstore_reopen: (Error:%d) Load failed for autotrader '"CL_WHITE"%s"CL_RESET"' (CID=%/AID=%d)\n", fail, sd->status.name, sd->status.char_id, sd->status.account_id);
		map_quit(sd);
	}
}
Ejemplo n.º 27
0
/**
 * Player setup a new shop
 * @param sd : player opening the shop
 * @param message : shop title
 * @param data : itemlist data
 *	data := {<index>.w <amount>.w <value>.l}[count]
 * @param count : number of different items
 * @param at Autotrader info, or NULL if requetsed not from autotrade persistance
 * @return 0 If success, 1 - Cannot open (die, not state.prevend, trading), 2 - No cart, 3 - Count issue, 4 - Cart data isn't saved yet, 5 - No valid item found
 */
int8 vending_openvending(struct map_session_data* sd, const char* message, const uint8* data, int count, struct s_autotrader *at)
{
	int i, j, k, n;
	int vending_skill_lvl;
	char message_sql[MESSAGE_SIZE*2];
	int item_bad_price[MAX_VENDING];
	StringBuf buf;
	struct item_data *item;
	
	nullpo_retr(false,sd);

	if ( pc_isdead(sd) || !sd->state.prevend || pc_istrading(sd)) {
		return 1; // can't open vendings lying dead || didn't use via the skill (wpe/hack) || can't have 2 shops at once
	}

	vending_skill_lvl = pc_checkskill(sd, MC_VENDING);
	
	// skill level and cart check
	if( !vending_skill_lvl || !pc_iscarton(sd) ) {
		clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0);
		return 2;
	}

	// check number of items in shop
	if( count < 1 || count > MAX_VENDING || count > 2 + vending_skill_lvl ) { // invalid item count
		clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0);
		return 3;
	}

	if (save_settings&CHARSAVE_VENDING) // Avoid invalid data from saving
		chrif_save(sd, 0);

	// filter out invalid items
	i = k = 0;
	for( j = 0; j < count; j++ ) {
		short index        = *(uint16*)(data + 8*j + 0);
		short amount       = *(uint16*)(data + 8*j + 2);
		unsigned int value = *(uint32*)(data + 8*j + 4);

		index -= 2; // offset adjustment (client says that the first cart position is 2)

		if( index < 0 || index >= MAX_CART // invalid position
		||  pc_cartitem_amount(sd, index, amount) < 0 // invalid item or insufficient quantity
		//NOTE: official server does not do any of the following checks!
		||  !sd->status.cart[index].identify // unidentified item
		||  sd->status.cart[index].attribute == 1 // broken item
		||  sd->status.cart[index].expire_time // It should not be in the cart but just in case
		||  (sd->status.cart[index].bound && !pc_can_give_bounded_items(sd)) // can't trade account bound items and has no permission
		||  !itemdb_cantrade(&sd->status.cart[index], pc_get_group_level(sd), pc_get_group_level(sd)) ) // untradeable item
			continue;

		item = itemdb_search(sd->status.cart[index].nameid);

		if (item->value_buy_min > 0 && value > item->value_buy_min)
		{
			if (battle_config.vending_price_min_overflow  > 0 )
			{
				if (value > item->value_buy_min + (item->value_buy_min * (battle_config.vending_price_min_overflow / 10000.)))
				{
					item_bad_price[k++] = sd->status.cart[index].nameid;
					continue;
				}
			}
			else
			{
				item_bad_price[k++] = sd->status.cart[index].nameid;
				continue;
			}
		}

		sd->vending[i].index = index;
		sd->vending[i].amount = amount;
		sd->vending[i].value = min(value, (unsigned int)battle_config.vending_max_value);

		// Player just moved item to cart and we don't have the correct cart ID yet.
		if (sd->status.cart[sd->vending[i].index].id == 0) {
			char msg[256];

			snprintf(msg, 256, "äÍà·çÁ %s ÂѧäÁèä´éºÑ¹·Ö¡. ¡ÃسÒÍÍ¡à¢éÒãËÁè à¾×èÍãËéäÍà·çÁ·Ó¡ÒÃ૿ŧÃéÒ¹¤éÒ", item->jname);
			clif_displaymessage(sd->fd, msg);
			clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0);
			return 4;
		}

		i++; // item successfully added
	}

	//if( i != j )
		//clif_displaymessage (sd->fd, msg_txt(sd,266)); //"Some of your items cannot be vended and were removed from the shop."

	for (n = 0; n < k; n++)
	{
		char msg[512];

		item = itemdb_search(item_bad_price[n]);
		
		if (battle_config.vending_price_min_overflow > 0)
			sprintf(msg, "%s µÑé§ÃÒ¤Ò¢ÒÂÊÙ§¡ÇèÒ·Õè NPC ÁÕ¢ÒÂÍÂÙèà¡Ô¹ %d%% ¨Ð¶Ù¡µÑ´ÍÍ¡¨Ò¡ÃÒ¡ÒÃà¾×èÍ»éͧ¡Ñ¹¡ÒÃâ¡è§ÃÒ¤Ò", item->jname, battle_config.vending_price_min_overflow/100);
		else
			sprintf(msg, "%s µÑé§ÃÒ¤Ò¢ÒÂÊÙ§¡ÇèÒ·Õè NPC ÁÕ¢ÒÂÍÂÙè ¨Ð¶Ù¡µÑ´ÍÍ¡¨Ò¡ÃÒ¡ÒÃà¾×èÍ»éͧ¡Ñ¹¡ÒÃâ¡è§ÃÒ¤Ò", item->jname);
		clif_displaymessage(sd->fd, msg);
	}

	if( i == 0 ) { // no valid item found
		clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0); // custom reply packet
		return 5;
	}

	sd->state.prevend = 0;
	sd->state.vending = true;
	sd->vender_id = vending_getuid();
	sd->vend_num = i;
	safestrncpy(sd->message, message, MESSAGE_SIZE);
	
	Sql_EscapeString( mmysql_handle, message_sql, sd->message );

	if( Sql_Query( mmysql_handle, "INSERT INTO `%s`(`id`, `account_id`, `char_id`, `sex`, `map`, `x`, `y`, `title`, `autotrade`, `body_direction`, `head_direction`, `sit`) "
		"VALUES( %d, %d, %d, '%c', '%s', %d, %d, '%s', %d, '%d', '%d', '%d' );",
		vendings_db, sd->vender_id, sd->status.account_id, sd->status.char_id, sd->status.sex == 0 ? 'F' : 'M', map[sd->bl.m].name, sd->bl.x, sd->bl.y, message_sql, sd->state.autotrade, at ? at->dir : sd->ud.dir, at ? at->head_dir : sd->head_dir, at ? at->sit : pc_issit(sd) ) != SQL_SUCCESS ) {
		Sql_ShowDebug(mmysql_handle);
	}

	StringBuf_Init(&buf);
	StringBuf_Printf(&buf, "INSERT INTO `%s`(`vending_id`,`index`,`cartinventory_id`,`amount`,`price`) VALUES", vending_items_db);
	for (i = 0; i < count; i++) {
		StringBuf_Printf(&buf, "(%d,%d,%d,%d,%d)", sd->vender_id, i, sd->status.cart[sd->vending[i].index].id, sd->vending[i].amount, sd->vending[i].value);
		if (i < count-1)
			StringBuf_AppendStr(&buf, ",");
	}
	if (SQL_ERROR == Sql_QueryStr(mmysql_handle, StringBuf_Value(&buf)))
		Sql_ShowDebug(mmysql_handle);
	StringBuf_Destroy(&buf);

	clif_openvending(sd,sd->bl.id,sd->vending);
	clif_showvendingboard(&sd->bl,message,0);

	idb_put(vending_db, sd->status.char_id, sd);

	return 0;
}
Ejemplo n.º 28
0
/**
* Open vending for Autotrader
* @param sd Player as autotrader
*/
void vending_reopen( struct map_session_data* sd )
{
	struct s_autotrader *at = NULL;
	int8 fail = -1;

	nullpo_retv(sd);

	// Open vending for this autotrader
	if ((at = uidb_get(vending_autotrader_db, sd->status.char_id)) && at->count && at->entries) {
		uint8 *data, *p;
		uint16 j, count;

		// Init vending data for autotrader
		CREATE(data, uint8, at->count * 8);

		for (j = 0, p = data, count = at->count; j < at->count; j++) {
			struct s_autotrade_entry *entry = at->entries[j];
			uint16 *index = (uint16*)(p + 0);
			uint16 *amount = (uint16*)(p + 2);
			uint32 *value = (uint32*)(p + 4);

			// Find item position in cart
			ARR_FIND(0, MAX_CART, entry->index, sd->status.cart[entry->index].id == entry->cartinventory_id);

			if (entry->index == MAX_CART) {
				count--;
				continue;
			}

			*index = entry->index + 2;
			*amount = itemdb_isstackable(sd->status.cart[entry->index].nameid) ? entry->amount : 1;
			*value = entry->price;

			p += 8;
		}

		sd->state.prevend = 1; // Set him into a hacked prevend state
		sd->state.autotrade = 1;

		// Make sure abort all NPCs
		npc_event_dequeue(sd);
		pc_cleareventtimer(sd);

		// Open the vending again
		if( (fail = vending_openvending(sd, at->title, data, count, at)) == 0 ) {
			// Make vendor look perfect
			pc_setdir(sd, at->dir, at->head_dir);
			clif_changed_dir(&sd->bl, AREA_WOS);
			if( at->sit ) {
				pc_setsit(sd);
				skill_sit(sd, 1);
				clif_sitting(&sd->bl);
			}

			// Immediate save
			chrif_save(sd, 3);

			ShowInfo("Vending loaded for '"CL_WHITE"%s"CL_RESET"' with '"CL_WHITE"%d"CL_RESET"' items at "CL_WHITE"%s (%d,%d)"CL_RESET"\n",
				sd->status.name, count, mapindex_id2name(sd->mapindex), sd->bl.x, sd->bl.y);
		}
		aFree(data);
	}

	if (at) {
		vending_autotrader_remove(at, true);
		if (db_size(vending_autotrader_db) == 0)
			vending_autotrader_db->clear(vending_autotrader_db, vending_autotrader_free);
	}

	if (fail != 0) {
		ShowError("vending_reopen: (Error:%d) Load failed for autotrader '"CL_WHITE"%s"CL_RESET"' (CID=%/AID=%d)\n", fail, sd->status.name, sd->status.char_id, sd->status.account_id);
		map_quit(sd);
	}
}
Ejemplo n.º 29
0
/*==========================================
 * Žæˆø‹–‘ø(trade‰Ÿ‚µ)
 *------------------------------------------*/
void trade_tradecommit (struct map_session_data *sd)
{
	struct map_session_data *tsd;
	int trade_i;
	int flag;

	if (!sd->state.trading || !sd->state.deal_locked) //Locked should be 1 (pressed ok) before you can press trade.
		return;

	if ( (tsd = map_id2sd (sd->trade_partner)) == NULL) {
		trade_tradecancel (sd);
		return;
	}

	sd->state.deal_locked = 2;

	if (tsd->state.deal_locked < 2)
		return; //Not yet time for trading.

	//Now is a good time (to save on resources) to check that the trade can indeed be made and it's not exploitable.
	// check exploit (trade more items that you have)
	if (impossible_trade_check (sd)) {
		trade_tradecancel (sd);
		return;
	}

	// check exploit (trade more items that you have)
	if (impossible_trade_check (tsd)) {
		trade_tradecancel (tsd);
		return;
	}

	// check for full inventory (can not add traded items)
	if (!trade_check (sd, tsd)) { // check the both players
		trade_tradecancel (sd);
		return;
	}

	// trade is accepted and correct.
	for (trade_i = 0; trade_i < 10; trade_i++) {
		int n;

		if (sd->deal.item[trade_i].amount) {
			n = sd->deal.item[trade_i].index;
			flag = pc_additem (tsd, &sd->status.inventory[n], sd->deal.item[trade_i].amount, LOG_TYPE_TRADE);

			if (flag == 0)
				pc_delitem (sd, n, sd->deal.item[trade_i].amount, 1, 6, LOG_TYPE_TRADE);
			else
				clif_additem (sd, n, sd->deal.item[trade_i].amount, 0);

			sd->deal.item[trade_i].index = 0;
			sd->deal.item[trade_i].amount = 0;
		}

		if (tsd->deal.item[trade_i].amount) {
			n = tsd->deal.item[trade_i].index;
			flag = pc_additem (sd, &tsd->status.inventory[n], tsd->deal.item[trade_i].amount, LOG_TYPE_TRADE);

			if (flag == 0)
				pc_delitem (tsd, n, tsd->deal.item[trade_i].amount, 1, 6, LOG_TYPE_TRADE);
			else
				clif_additem (tsd, n, tsd->deal.item[trade_i].amount, 0);

			tsd->deal.item[trade_i].index = 0;
			tsd->deal.item[trade_i].amount = 0;
		}
	}

	if (sd->deal.zeny) {
		pc_payzeny (sd , sd->deal.zeny, LOG_TYPE_TRADE, tsd);
		pc_getzeny (tsd, sd->deal.zeny, LOG_TYPE_TRADE, sd);
		sd->deal.zeny = 0;
		sd->deal.zeny = 0;
	}

	if (tsd->deal.zeny) {
		pc_payzeny (tsd, tsd->deal.zeny, LOG_TYPE_TRADE, sd);
		pc_getzeny (sd , tsd->deal.zeny, LOG_TYPE_TRADE, tsd);
		tsd->deal.zeny = 0;
	}

	sd->state.deal_locked = 0;
	sd->trade_partner = 0;
	sd->state.trading = 0;
	tsd->state.deal_locked = 0;
	tsd->trade_partner = 0;
	tsd->state.trading = 0;
	clif_tradecompleted (sd, 0);
	clif_tradecompleted (tsd, 0);

	// save both player to avoid crash: they always have no advantage/disadvantage between the 2 players
	if (save_settings & 1) {
		chrif_save (sd, 0);
		chrif_save (tsd, 0);
	}
}
Ejemplo n.º 30
0
/*==========================================
 * 取引許諾(trade押し)
 *------------------------------------------
 */
void trade_tradecommit(struct map_session_data *sd)
{
	struct map_session_data *target_sd;

	nullpo_retv(sd);

	target_sd = map_id2sd(sd->trade.partner);
	if(target_sd && target_sd->bl.prev) {
		if (sd->state.deal_locked >= 1 && target_sd->state.deal_locked >= 1) { // both have pressed 'ok'
			if (sd->state.deal_locked < 2) // set locked to 2
				sd->state.deal_locked = 2;
			if(target_sd->state.deal_locked == 2) { // the other one pressed 'trade' too
				int trade_i, idx, flag;

				// checks quantity of items
				if (!trade_check(sd, target_sd)) { // this function do like the real trade, but with virtual inventories
					trade_tradecancel(sd);
					return;
				}
				// check zenys
				if (sd->trade.zeny > sd->status.zeny ||
				    target_sd->trade.zeny > target_sd->status.zeny ||
				    sd->status.zeny - sd->trade.zeny + target_sd->trade.zeny > MAX_ZENY ||
				    target_sd->status.zeny - target_sd->trade.zeny + sd->trade.zeny > MAX_ZENY) {
					trade_tradecancel(sd);
					return;
				}
				// do trade
				// ---- of items
				for(trade_i = 0; trade_i < MAX_DEAL_ITEMS; trade_i++) {
					if(sd->trade.item_amount[trade_i] != 0) {
						idx = sd->trade.item_index[trade_i] - 2;
						if (itemdb_isdropable(sd->status.inventory[idx].nameid)) {
							flag = pc_additem(target_sd, &sd->status.inventory[idx], sd->trade.item_amount[trade_i]);
							if(flag==0)
								pc_delitem(sd, idx, sd->trade.item_amount[trade_i], 1, 0);
							else
								clif_additem(sd, idx, sd->trade.item_amount[trade_i], 0);
						}
						sd->trade.item_amount[trade_i] = 0;
					}
					sd->trade.item_index[trade_i] = 0;
					if(target_sd->trade.item_amount[trade_i] != 0) {
						idx = target_sd->trade.item_index[trade_i] - 2;
						if (itemdb_isdropable(target_sd->status.inventory[idx].nameid)) {
							flag = pc_additem(sd, &target_sd->status.inventory[idx], target_sd->trade.item_amount[trade_i]);
							if(flag==0)
								pc_delitem(target_sd, idx, target_sd->trade.item_amount[trade_i], 1, 0);
							else
								clif_additem(target_sd, idx, target_sd->trade.item_amount[trade_i], 0);
						}
						target_sd->trade.item_amount[trade_i] = 0;
					}
					target_sd->trade.item_index[trade_i] = 0;
				}
				// ---- of zenys
				if(sd->trade.zeny || target_sd->trade.zeny) {
					sd->status.zeny = sd->status.zeny - sd->trade.zeny + target_sd->trade.zeny;
					target_sd->status.zeny = target_sd->status.zeny - target_sd->trade.zeny + sd->trade.zeny;
					clif_updatestatus(sd, SP_ZENY);
					clif_updatestatus(target_sd, SP_ZENY);
				}
				sd->trade.zeny = 0;
				target_sd->trade.zeny = 0;
				// clean up variables
				sd->state.deal_locked = 0;
				sd->state.deal_mode   = 0;
				sd->trade.partner     = 0;
				target_sd->state.deal_locked = 0;
				target_sd->state.deal_mode   = 0;
				target_sd->trade.partner     = 0;
				clif_tradecompleted(sd,0);
				clif_tradecompleted(target_sd,0);
				// save both player to avoid crash: they always have no advantage/disadvantage between the 2 players
				chrif_save(sd,0);
				chrif_save(target_sd,0);
			}
		}
	} else {
		trade_tradecancel(sd);
	}

	return;
}