Ejemplo n.º 1
0
void MainWindow::refreshScore()
{
    if(enemyKilled)
    {
        enemyKilled = false;
        int num = player->score;
        clearScore();

        do
        {
            int index = num%10;
            num /= 10;
            QPixmap temp(this->numbers[index]);
            QLabel* templbl = new QLabel();
            templbl->setPixmap(temp);
            templbl->setFixedSize(15,15);
            templbl->setScaledContents(true);
            templbl->setParent(this);
            scoreNumbers->append(templbl);

        }while(num != 0);

        int start = 30 + (30* scoreNumbers->size());
        for(int i = 0; i < scoreNumbers->size(); i++)
        {
            scoreNumbers->at(i)->move(start, 30);
            scoreNumbers->at(i)->show();
            start -=30;
        }
    }
}
Ejemplo n.º 2
0
void Window :: createMenu()
{
    saveAction = fileMenu->addAction(tr("&Save Score"));
    clearAction = fileMenu->addAction(tr("&Clear Score"));
    openAction = fileMenu->addAction(tr("&Open Score"));
    fileMenu->addSeparator();
    exitAction = fileMenu->addAction(tr("E&xit"));
    menuBar->addMenu(fileMenu);

    connect(saveAction, SIGNAL(triggered()), this, SLOT(save()));
    connect(clearAction, SIGNAL(triggered()), this, SLOT(clearScore()));
    connect(openAction, SIGNAL(triggered()), this, SLOT(openScores()));
    connect(exitAction, SIGNAL(triggered()), this, SLOT(close()));


    helpMenu = new QMenu(tr("&About"), this);
    helpMenu->addAction(aboutAct);
    menuBar->addMenu(helpMenu);
}