//static void LLVertexBuffer::cleanupClass() { LLMemType mt(LLMemType::MTYPE_VERTEX_DATA); sLockedList.clear(); startRender(); stopRender(); clientCopy(); // deletes GL buffers }
//static void LLVertexBuffer::cleanupClass() { LLMemType mt(LLMemType::MTYPE_VERTEX_DATA); unbind(); clientCopy(); // deletes GL buffers }
//static void LLVertexBuffer::cleanupClass() { LLMemType mt2(LLMemType::MTYPE_VERTEX_CLEANUP_CLASS); unbind(); clientCopy(); // deletes GL buffers }