Ejemplo n.º 1
0
/* Clip a line against the viewport and user clip planes.
 */
static void
do_clip_line( struct draw_stage *stage,
	      struct prim_header *header,
	      unsigned clipmask )
{
   const struct clip_stage *clipper = clip_stage( stage );
   struct vertex_header *v0 = header->v[0];
   struct vertex_header *v1 = header->v[1];
   const float *pos0 = v0->clip;
   const float *pos1 = v1->clip;
   float t0 = 0.0F;
   float t1 = 0.0F;
   struct prim_header newprim;

   while (clipmask) {
      const unsigned plane_idx = ffs(clipmask)-1;
      const float *plane = clipper->plane[plane_idx];
      const float dp0 = dot4( pos0, plane );
      const float dp1 = dot4( pos1, plane );

      if (dp1 < 0.0F) {
	 float t = dp1 / (dp1 - dp0);
         t1 = MAX2(t1, t);
      } 

      if (dp0 < 0.0F) {
	 float t = dp0 / (dp0 - dp1);
         t0 = MAX2(t0, t);
      }

      if (t0 + t1 >= 1.0F)
	 return; /* discard */

      clipmask &= ~(1 << plane_idx);  /* turn off this plane's bit */
   }

   if (v0->clipmask) {
      interp( clipper, stage->tmp[0], t0, v0, v1 );

      if (clipper->flat)
	 copy_colors(stage, stage->tmp[0], v0);

      newprim.v[0] = stage->tmp[0];
   }
   else {
      newprim.v[0] = v0;
   }

   if (v1->clipmask) {
      interp( clipper, stage->tmp[1], t1, v1, v0 );
      newprim.v[1] = stage->tmp[1];
   }
   else {
      newprim.v[1] = v1;
   }

   stage->next->line( stage->next, &newprim );
}
Ejemplo n.º 2
0
/**
 * Copy front/back, primary/secondary colors from src vertex to dst vertex.
 * Used when flat shading.
 */
static void copy_colors( struct draw_stage *stage,
			 struct vertex_header *dst,
			 const struct vertex_header *src )
{
   const struct clip_stage *clipper = clip_stage(stage);
   uint i;
   for (i = 0; i < clipper->num_color_attribs; i++) {
      const uint attr = clipper->color_attribs[i];
      COPY_4FV(dst->data[attr], src->data[attr]);
   }
}
Ejemplo n.º 3
0
/* Update state.  Could further delay this until we hit the first
 * primitive that really requires clipping.
 */
static void 
clip_init_state( struct draw_stage *stage )
{
   struct clip_stage *clipper = clip_stage( stage );

   clipper->flat = stage->draw->rasterizer->flatshade ? TRUE : FALSE;

   if (clipper->flat) {
      const struct draw_vertex_shader *vs = stage->draw->vs.vertex_shader;
      uint i;

      clipper->num_color_attribs = 0;
      for (i = 0; i < vs->info.num_outputs; i++) {
	 if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_COLOR ||
	     vs->info.output_semantic_name[i] == TGSI_SEMANTIC_BCOLOR) {
	    clipper->color_attribs[clipper->num_color_attribs++] = i;
	 }
      }
   }
   
   stage->tri = clip_tri;
   stage->line = clip_line;
}
Ejemplo n.º 4
0
/* Clip a triangle against the viewport and user clip planes.
 */
static void
do_clip_tri( struct draw_stage *stage, 
	     struct prim_header *header,
	     unsigned clipmask )
{
   struct clip_stage *clipper = clip_stage( stage );
   struct vertex_header *a[MAX_CLIPPED_VERTICES];
   struct vertex_header *b[MAX_CLIPPED_VERTICES];
   struct vertex_header **inlist = a;
   struct vertex_header **outlist = b;
   unsigned tmpnr = 0;
   unsigned n = 3;
   unsigned i;
   boolean aEdges[MAX_CLIPPED_VERTICES];
   boolean bEdges[MAX_CLIPPED_VERTICES];
   boolean *inEdges = aEdges;
   boolean *outEdges = bEdges;

   inlist[0] = header->v[0];
   inlist[1] = header->v[1];
   inlist[2] = header->v[2];

   /*
    * Note: at this point we can't just use the per-vertex edge flags.
    * We have to observe the edge flag bits set in header->flags which
    * were set during primitive decomposition.  Put those flags into
    * an edge flags array which parallels the vertex array.
    * Later, in the 'unfilled' pipeline stage we'll draw the edge if both
    * the header.flags bit is set AND the per-vertex edgeflag field is set.
    */
   inEdges[0] = !!(header->flags & DRAW_PIPE_EDGE_FLAG_0);
   inEdges[1] = !!(header->flags & DRAW_PIPE_EDGE_FLAG_1);
   inEdges[2] = !!(header->flags & DRAW_PIPE_EDGE_FLAG_2);

   while (clipmask && n >= 3) {
      const unsigned plane_idx = ffs(clipmask)-1;
      const boolean is_user_clip_plane = plane_idx >= 6;
      const float *plane = clipper->plane[plane_idx];
      struct vertex_header *vert_prev = inlist[0];
      boolean *edge_prev = &inEdges[0];
      float dp_prev = dot4( vert_prev->clip, plane );
      unsigned outcount = 0;

      clipmask &= ~(1<<plane_idx);

      assert(n < MAX_CLIPPED_VERTICES);
      if (n >= MAX_CLIPPED_VERTICES)
         return;
      inlist[n] = inlist[0]; /* prevent rotation of vertices */
      inEdges[n] = inEdges[0];

      for (i = 1; i <= n; i++) {
	 struct vertex_header *vert = inlist[i];
         boolean *edge = &inEdges[i];

	 float dp = dot4( vert->clip, plane );

	 if (!IS_NEGATIVE(dp_prev)) {
            assert(outcount < MAX_CLIPPED_VERTICES);
            if (outcount >= MAX_CLIPPED_VERTICES)
               return;
            outEdges[outcount] = *edge_prev;
	    outlist[outcount++] = vert_prev;
	 }

	 if (DIFFERENT_SIGNS(dp, dp_prev)) {
	    struct vertex_header *new_vert;
            boolean *new_edge;

            assert(tmpnr < MAX_CLIPPED_VERTICES + 1);
            if (tmpnr >= MAX_CLIPPED_VERTICES + 1)
               return;
            new_vert = clipper->stage.tmp[tmpnr++];

            assert(outcount < MAX_CLIPPED_VERTICES);
            if (outcount >= MAX_CLIPPED_VERTICES)
               return;

            new_edge = &outEdges[outcount];
	    outlist[outcount++] = new_vert;

	    if (IS_NEGATIVE(dp)) {
	       /* Going out of bounds.  Avoid division by zero as we
		* know dp != dp_prev from DIFFERENT_SIGNS, above.
		*/
	       float t = dp / (dp - dp_prev);
	       interp( clipper, new_vert, t, vert, vert_prev );
	       
	       /* Whether or not to set edge flag for the new vert depends
                * on whether it's a user-defined clipping plane.  We're
                * copying NVIDIA's behaviour here.
		*/
               if (is_user_clip_plane) {
                  /* we want to see an edge along the clip plane */
                  *new_edge = TRUE;
                  new_vert->edgeflag = TRUE;
               }
               else {
                  /* we don't want to see an edge along the frustum clip plane */
                  *new_edge = *edge_prev;
                  new_vert->edgeflag = FALSE;
               }
	    }
            else {
	       /* Coming back in.
		*/
	       float t = dp_prev / (dp_prev - dp);
	       interp( clipper, new_vert, t, vert_prev, vert );

	       /* Copy starting vert's edgeflag:
		*/
	       new_vert->edgeflag = vert_prev->edgeflag;
               *new_edge = *edge_prev;
	    }
	 }

	 vert_prev = vert;
         edge_prev = edge;
	 dp_prev = dp;
      }

      /* swap in/out lists */
      {
	 struct vertex_header **tmp = inlist;
	 inlist = outlist;
	 outlist = tmp;
	 n = outcount;
      }
      {
         boolean *tmp = inEdges;
         inEdges = outEdges;
         outEdges = tmp;
      }

   }

   /* If flat-shading, copy provoking vertex color to polygon vertex[0]
    */
   if (n >= 3) {
      if (clipper->flat) {
         if (stage->draw->rasterizer->flatshade_first) {
            if (inlist[0] != header->v[0]) {
               assert(tmpnr < MAX_CLIPPED_VERTICES + 1);
               if (tmpnr >= MAX_CLIPPED_VERTICES + 1)
                  return;
               inlist[0] = dup_vert(stage, inlist[0], tmpnr++);
               copy_colors(stage, inlist[0], header->v[0]);
            }
         }
         else {
            if (inlist[0] != header->v[2]) {
               assert(tmpnr < MAX_CLIPPED_VERTICES + 1);
               if (tmpnr >= MAX_CLIPPED_VERTICES + 1)
                  return;
               inlist[0] = dup_vert(stage, inlist[0], tmpnr++);
               copy_colors(stage, inlist[0], header->v[2]);
            }
         }
      }
      
      /* Emit the polygon as triangles to the setup stage:
       */
      emit_poly( stage, inlist, inEdges, n, header );
   }
}
Ejemplo n.º 5
0
/* Update state.  Could further delay this until we hit the first
 * primitive that really requires clipping.
 */
static void 
clip_init_state( struct draw_stage *stage )
{
   struct clip_stage *clipper = clip_stage( stage );
   const struct draw_context *draw = stage->draw;
   const struct draw_fragment_shader *fs = draw->fs.fragment_shader;
   const struct tgsi_shader_info *info = draw_get_shader_info(draw);
   uint i, j;

   /* We need to know for each attribute what kind of interpolation is
    * done on it (flat, smooth or noperspective).  But the information
    * is not directly accessible for outputs, only for inputs.  So we
    * have to match semantic name and index between the VS (or GS/ES)
    * outputs and the FS inputs to get to the interpolation mode.
    *
    * The only hitch is with gl_FrontColor/gl_BackColor which map to
    * gl_Color, and their Secondary versions.  First there are (up to)
    * two outputs for one input, so we tuck the information in a
    * specific array.  Second if they don't have qualifiers, the
    * default value has to be picked from the global shade mode.
    *
    * Of course, if we don't have a fragment shader in the first
    * place, defaults should be used.
    */

   /* First pick up the interpolation mode for
    * gl_Color/gl_SecondaryColor, with the correct default.
    */
   int indexed_interp[2];
   indexed_interp[0] = indexed_interp[1] = draw->rasterizer->flatshade ?
      TGSI_INTERPOLATE_CONSTANT : TGSI_INTERPOLATE_PERSPECTIVE;

   if (fs) {
      for (i = 0; i < fs->info.num_inputs; i++) {
         if (fs->info.input_semantic_name[i] == TGSI_SEMANTIC_COLOR) {
            if (fs->info.input_interpolate[i] != TGSI_INTERPOLATE_COLOR)
               indexed_interp[fs->info.input_semantic_index[i]] = fs->info.input_interpolate[i];
         }
      }
   }

   /* Then resolve the interpolation mode for every output attribute.
    *
    * Given how the rest of the code, the most efficient way is to
    * have a vector of flat-mode attributes, and a mask for
    * noperspective attributes.
    */

   clipper->num_flat_attribs = 0;
   memset(clipper->noperspective_attribs, 0, sizeof(clipper->noperspective_attribs));
   for (i = 0; i < info->num_outputs; i++) {
      /* Find the interpolation mode for a specific attribute */
      int interp = find_interp(fs, indexed_interp,
                               info->output_semantic_name[i],
                               info->output_semantic_index[i]);
      /* If it's flat, add it to the flat vector.  Otherwise update
       * the noperspective mask.
       */

      if (interp == TGSI_INTERPOLATE_CONSTANT) {
         clipper->flat_attribs[clipper->num_flat_attribs] = i;
         clipper->num_flat_attribs++;
      } else
         clipper->noperspective_attribs[i] = interp == TGSI_INTERPOLATE_LINEAR;
   }
   /* Search the extra vertex attributes */
   for (j = 0; j < draw->extra_shader_outputs.num; j++) {
      /* Find the interpolation mode for a specific attribute */
      int interp = find_interp(fs, indexed_interp,
                               draw->extra_shader_outputs.semantic_name[j],
                               draw->extra_shader_outputs.semantic_index[j]);
      /* If it's flat, add it to the flat vector.  Otherwise update
       * the noperspective mask.
       */
      if (interp == TGSI_INTERPOLATE_CONSTANT) {
         clipper->flat_attribs[clipper->num_flat_attribs] = i + j;
         clipper->num_flat_attribs++;
      } else
         clipper->noperspective_attribs[i + j] = interp == TGSI_INTERPOLATE_LINEAR;
   }
   
   stage->tri = clip_tri;
   stage->line = clip_line;
}
Ejemplo n.º 6
0
/* Clip a line against the viewport and user clip planes.
 */
static void
do_clip_line( struct draw_stage *stage,
	      struct prim_header *header,
	      unsigned clipmask )
{
   const struct clip_stage *clipper = clip_stage( stage );
   struct vertex_header *v0 = header->v[0];
   struct vertex_header *v1 = header->v[1];
   float t0 = 0.0F;
   float t1 = 0.0F;
   struct prim_header newprim;
   int viewport_index = draw_viewport_index(clipper->stage.draw, v0);

   while (clipmask) {
      const unsigned plane_idx = ffs(clipmask)-1;
      const float dp0 = getclipdist(clipper, v0, plane_idx);
      const float dp1 = getclipdist(clipper, v1, plane_idx);

      if (util_is_inf_or_nan(dp0) || util_is_inf_or_nan(dp1))
         return; //discard nan

      if (dp1 < 0.0F) {
	 float t = dp1 / (dp1 - dp0);
         t1 = MAX2(t1, t);
      } 

      if (dp0 < 0.0F) {
	 float t = dp0 / (dp0 - dp1);
         t0 = MAX2(t0, t);
      }

      if (t0 + t1 >= 1.0F)
	 return; /* discard */

      clipmask &= ~(1 << plane_idx);  /* turn off this plane's bit */
   }

   if (v0->clipmask) {
      interp( clipper, stage->tmp[0], t0, v0, v1, viewport_index );
      if (stage->draw->rasterizer->flatshade_first) {
         copy_flat(stage, stage->tmp[0], v0);  /* copy v0 color to tmp[0] */
      }
      else {
         copy_flat(stage, stage->tmp[0], v1);  /* copy v1 color to tmp[0] */
      }
      newprim.v[0] = stage->tmp[0];
   }
   else {
      newprim.v[0] = v0;
   }

   if (v1->clipmask) {
      interp( clipper, stage->tmp[1], t1, v1, v0, viewport_index );
      if (stage->draw->rasterizer->flatshade_first) {
         copy_flat(stage, stage->tmp[1], v0);  /* copy v0 color to tmp[1] */
      }
      else {
         copy_flat(stage, stage->tmp[1], v1);  /* copy v1 color to tmp[1] */
      }
      newprim.v[1] = stage->tmp[1];
   }
   else {
      newprim.v[1] = v1;
   }

   stage->next->line( stage->next, &newprim );
}