Ejemplo n.º 1
0
/*< internal >
 * clutter_input_device_set_associated_device:
 * @device: a #ClutterInputDevice
 * @associated: (allow-none): a #ClutterInputDevice, or %NULL
 *
 * Sets the associated device for @device.
 *
 * This function keeps a reference on the associated device.
 */
void
_clutter_input_device_set_associated_device (ClutterInputDevice *device,
                                             ClutterInputDevice *associated)
{
  if (device->associated == associated)
    return;

  if (device->associated != NULL)
    g_object_unref (device->associated);

  device->associated = associated;
  if (device->associated != NULL)
    g_object_ref (device->associated);

  CLUTTER_NOTE (MISC, "Associating device '%s' to device '%s'",
                clutter_input_device_get_device_name (device),
                device->associated != NULL
                  ? clutter_input_device_get_device_name (device->associated)
                  : "(none)");

  if (device->device_mode != CLUTTER_INPUT_MODE_MASTER)
    {
      if (device->associated != NULL)
        device->device_mode = CLUTTER_INPUT_MODE_SLAVE;
      else
        device->device_mode = CLUTTER_INPUT_MODE_FLOATING;

      g_object_notify_by_pspec (G_OBJECT (device), obj_props[PROP_DEVICE_MODE]);
    }
}
Ejemplo n.º 2
0
static void
manager_device_added_cb (ClutterDeviceManager *manager,
                         ClutterInputDevice   *device,
                         TestDevicesApp       *app)
{
  ClutterInputDeviceType device_type;
  ClutterActor *hand = NULL;

  g_print ("got a %s device '%s' with id %d\n",
           device_type_name (device),
           clutter_input_device_get_device_name (device),
           clutter_input_device_get_device_id (device));

  device_type = clutter_input_device_get_device_type (device);
  if (device_type == CLUTTER_POINTER_DEVICE ||
      device_type == CLUTTER_PEN_DEVICE ||
      device_type == CLUTTER_POINTER_DEVICE)
    {
      g_print ("*** enabling device '%s' ***\n",
               clutter_input_device_get_device_name (device));

      clutter_input_device_set_enabled (device, TRUE);

      hand = clutter_texture_new_from_file (TESTS_DATADIR
                                            G_DIR_SEPARATOR_S
                                            "redhand.png",
                                            NULL);
      g_hash_table_insert (app->devices, device, hand);

      clutter_container_add_actor (CLUTTER_CONTAINER (app->stage), hand);
    }
}
Ejemplo n.º 3
0
static gboolean
stage_button_event_cb (ClutterActor   *actor,
                       ClutterEvent   *event,
                       TestDevicesApp *app)
{
  ClutterInputDevice *device;
  ClutterInputDevice *source_device;
  ClutterActor *hand = NULL;
  gdouble *axes;
  guint n_axes, i;

  device = clutter_event_get_device (event);
  source_device = clutter_event_get_source_device (event);

  hand = g_hash_table_lookup (app->devices, device);

  g_print ("Device: '%s' (id:%d, type: %s, source: '%s', axes: %d)\n",
           clutter_input_device_get_device_name (device),
           clutter_input_device_get_device_id (device),
           device_type_name (device),
           source_device != device
             ? clutter_input_device_get_device_name (source_device)
             : "<same>",
           clutter_input_device_get_n_axes (device));

  if (hand != NULL)
    {
      gfloat event_x, event_y;

      clutter_event_get_coords (event, &event_x, &event_y);
      clutter_actor_set_position (hand, event_x, event_y);
    }

  axes = clutter_event_get_axes (event, &n_axes);
  for (i = 0; i < n_axes; i++)
    {
      ClutterInputAxis axis;

      axis = clutter_input_device_get_axis (device, i);
      if (axis == CLUTTER_INPUT_AXIS_IGNORE)
        continue;

      g_print ("\tAxis[%2d][%s].value: %.2f\n",
               i,
               axis_type_name (axis),
               axes[i]);
    }

  return FALSE;
}
Ejemplo n.º 4
0
static void *
get_property (ClutterInputDevice *device,
              const gchar        *property,
              Atom                type,
              int                 format,
              gulong              nitems)
{
  MetaBackend *backend = meta_get_backend ();
  Display *xdisplay = meta_backend_x11_get_xdisplay (META_BACKEND_X11 (backend));
  gulong nitems_ret, bytes_after_ret;
  int rc, device_id, format_ret;
  Atom property_atom, type_ret;
  guchar *data_ret = NULL;

  property_atom = XInternAtom (xdisplay, property, False);
  device_id = clutter_input_device_get_device_id (device);

  rc = XIGetProperty (xdisplay, device_id, property_atom,
                      0, 10, False, type, &type_ret, &format_ret,
                      &nitems_ret, &bytes_after_ret, &data_ret);
  if (rc == Success && type_ret == type && format_ret == format && nitems_ret >= nitems)
    {
      if (nitems_ret > nitems)
        g_warning ("Property '%s' for device '%s' returned %lu items, expected %lu",
                   property, clutter_input_device_get_device_name (device), nitems_ret, nitems);
      return data_ret;
    }

  meta_XFree (data_ret);
  return NULL;
}
Ejemplo n.º 5
0
static void
manager_device_removed_cb (ClutterDeviceManager *manager,
                           ClutterInputDevice   *device,
                           TestDevicesApp       *app)
{
  ClutterInputDeviceType device_type;
  ClutterActor *hand = NULL;

  g_print ("removed a %s device '%s' with id %d\n",
           device_type_name (device),
           clutter_input_device_get_device_name (device),
           clutter_input_device_get_device_id (device));

  device_type = clutter_input_device_get_device_type (device);
  if (device_type == CLUTTER_POINTER_DEVICE ||
      device_type == CLUTTER_PEN_DEVICE ||
      device_type == CLUTTER_POINTER_DEVICE)
    {
      hand = g_hash_table_lookup (app->devices, device);
      if (hand != NULL)
        clutter_container_add_actor (CLUTTER_CONTAINER (app->stage), hand);

      g_hash_table_remove (app->devices, device);
    }
}
Ejemplo n.º 6
0
/*
 * _clutter_input_device_update:
 * @device: a #ClutterInputDevice
 *
 * Updates the input @device by determining the #ClutterActor underneath the
 * pointer's cursor
 *
 * This function calls _clutter_input_device_set_actor() if needed.
 *
 * This function only works for #ClutterInputDevice of type
 * %CLUTTER_POINTER_DEVICE.
 *
 * Since: 1.2
 */
ClutterActor *
_clutter_input_device_update (ClutterInputDevice *device,
                              gboolean            emit_crossing)
{
  ClutterStage *stage;
  ClutterActor *new_cursor_actor;
  ClutterActor *old_cursor_actor;
  gint x, y;

  if (device->device_type == CLUTTER_KEYBOARD_DEVICE)
    return NULL;

  stage = device->stage;
  if (G_UNLIKELY (stage == NULL))
    {
      CLUTTER_NOTE (EVENT, "No stage defined for device '%s'",
                    clutter_input_device_get_device_name (device));
      return NULL;
    }

  clutter_input_device_get_device_coords (device, &x, &y);

  old_cursor_actor = device->cursor_actor;
  new_cursor_actor = _clutter_do_pick (stage, x, y, CLUTTER_PICK_REACTIVE);

  /* if the pick could not find an actor then we do not update the
   * input device, to avoid ghost enter/leave events; the pick should
   * never fail, except for bugs in the glReadPixels() implementation
   * in which case this is the safest course of action anyway
   */
  if (new_cursor_actor == NULL)
    return NULL;

  CLUTTER_NOTE (EVENT,
                "Actor under cursor (device %d, at %d, %d): %s",
                clutter_input_device_get_device_id (device),
                x, y,
                clutter_actor_get_name (new_cursor_actor) != NULL
                  ? clutter_actor_get_name (new_cursor_actor)
                  : G_OBJECT_TYPE_NAME (new_cursor_actor));

  /* short-circuit here */
  if (new_cursor_actor == old_cursor_actor)
    return old_cursor_actor;

  _clutter_input_device_set_actor (device, new_cursor_actor, emit_crossing);

  return device->cursor_actor;
}
Ejemplo n.º 7
0
G_MODULE_EXPORT int
test_devices_main (int argc, char **argv)
{
  ClutterActor *stage;
  TestDevicesApp *app;
  ClutterDeviceManager *manager;
  const GSList *stage_devices, *l;

  /* force enabling X11 support */
  clutter_x11_enable_xinput ();

  clutter_init (&argc, &argv);

  app = g_new0 (TestDevicesApp, 1);
  app->devices = g_hash_table_new (g_direct_hash, g_direct_equal) ;

  stage = clutter_stage_new ();
  clutter_stage_set_color (CLUTTER_STAGE (stage), CLUTTER_COLOR_LightSkyBlue);
  clutter_stage_set_title (CLUTTER_STAGE (stage), "Devices");
  clutter_stage_hide_cursor (CLUTTER_STAGE (stage));
  g_signal_connect (stage,
                    "destroy", G_CALLBACK (clutter_main_quit),
                    NULL);
  g_signal_connect (stage, 
                    "motion-event", G_CALLBACK (stage_motion_event_cb),
                    app);
  g_signal_connect (stage,
                    "button-press-event", G_CALLBACK (stage_button_event_cb),
                    app);
  app->stage = stage;

  clutter_actor_show_all (stage);

  manager = clutter_device_manager_get_default ();
  g_signal_connect (manager,
                    "device-added", G_CALLBACK (manager_device_added_cb),
                    app);
  g_signal_connect (manager,
                    "device-removed", G_CALLBACK (manager_device_removed_cb),
                    app);

  stage_devices = clutter_device_manager_peek_devices (manager);

  if (stage_devices == NULL)
    g_error ("No input devices found.");

  for (l = stage_devices; l != NULL; l = l->next)
    {
      ClutterInputDevice *device = l->data;
      ClutterInputDeviceType device_type;
      ClutterActor *hand = NULL;

      g_print ("got a %s device '%s' with id %d\n",
               device_type_name (device),
               clutter_input_device_get_device_name (device),
               clutter_input_device_get_device_id (device));

      device_type = clutter_input_device_get_device_type (device);
      if (device_type == CLUTTER_POINTER_DEVICE ||
          device_type == CLUTTER_PEN_DEVICE ||
          device_type == CLUTTER_POINTER_DEVICE)
        {
          g_print ("*** enabling device '%s' ***\n",
                   clutter_input_device_get_device_name (device));

          clutter_input_device_set_enabled (device, TRUE);

          hand = clutter_texture_new_from_file (TESTS_DATADIR
                                                G_DIR_SEPARATOR_S
                                                "redhand.png",
                                                NULL);
          g_hash_table_insert (app->devices, device, hand);

          clutter_container_add_actor (CLUTTER_CONTAINER (stage), hand);
        }
    }

  clutter_main ();

  return EXIT_SUCCESS;
}