Ejemplo n.º 1
0
/*  Convert a color to SDL's structure format  */
SDL_Color BrogueDisplay_colorToSDLColor(BROGUE_DRAW_COLOR *color)
{
    SDL_Color ret;

    ret.r = colorFloat2Byte(color->red);
    ret.g = colorFloat2Byte(color->green);
    ret.b = colorFloat2Byte(color->blue);

    return ret;
}
Ejemplo n.º 2
0
/*  Convert a color to SDL's integer format  */
int BrogueDisplay_colorToSDL(SDL_Surface *surface, BROGUE_DRAW_COLOR *color)
{
    int ret;

    ret = SDL_MapRGBA(surface->format, 
			   colorFloat2Byte(color->red),
			   colorFloat2Byte(color->green),
			   colorFloat2Byte(color->blue),
			   255);
    return ret;
}
Ejemplo n.º 3
0
void Film::generateImgVector(vector<unsigned char> & image)
{
	int length = width * height * 4;

	int r, c;
	int i;
	for ( r = 0 ; r < height; r ++)
	{
		for (c = 0; c < width; c++)
		{
			i = r * width * 4 + c * 4;


			Color cur_color(getColorAt(r,c));

			image.at(i) = colorFloat2Byte(cur_color(0));		//r
			image.at(i+1) = colorFloat2Byte(cur_color(1));		//g
			image.at(i+2) = colorFloat2Byte(cur_color(2));		//b
			image.at(i+3) = 255;								//a
		}
	}
}