/** * @brief Attempts to sell a commodity. * @param wid Window selling commodity from. * @param str Unused. */ static void commodity_sell( unsigned int wid, char* str ) { (void)str; char *comname; Commodity *com; unsigned int q; credits_t price; HookParam hparam[3]; /* Get parameters. */ q = commodity_getMod(); comname = toolkit_getList( wid, "lstGoods" ); com = commodity_get( comname ); price = planet_commodityPrice( land_planet, com ); /* Remove commodity. */ q = pilot_cargoRm( player.p, com, q ); price = price * (credits_t)q; player_modCredits( price ); land_checkAddRefuel(); commodity_update(wid, NULL); /* Run hooks. */ hparam[0].type = HOOK_PARAM_STRING; hparam[0].u.str = comname; hparam[1].type = HOOK_PARAM_NUMBER; hparam[1].u.num = q; hparam[2].type = HOOK_PARAM_SENTINEL; hooks_runParam( "comm_sell", hparam ); if (land_takeoff) takeoff(1); }
/** * @brief Opens the local market window. */ static void commodity_exchange_open( unsigned int wid ) { int i, ngoods; char **goods; int w, h; /* Get window dimensions. */ window_dimWindow( wid, &w, &h ); /* buttons */ window_addButton( wid, -20, 20, LAND_BUTTON_WIDTH, LAND_BUTTON_HEIGHT, "btnCommodityClose", "Takeoff", land_buttonTakeoff ); window_addButton( wid, -40-((LAND_BUTTON_WIDTH-20)/2), 20*2 + LAND_BUTTON_HEIGHT, (LAND_BUTTON_WIDTH-20)/2, LAND_BUTTON_HEIGHT, "btnCommodityBuy", "Buy", commodity_buy ); window_addButton( wid, -20, 20*2 + LAND_BUTTON_HEIGHT, (LAND_BUTTON_WIDTH-20)/2, LAND_BUTTON_HEIGHT, "btnCommoditySell", "Sell", commodity_sell ); /* cust draws the modifier */ window_addCust( wid, -40-((LAND_BUTTON_WIDTH-20)/2), 60+ 2*LAND_BUTTON_HEIGHT, (LAND_BUTTON_WIDTH-20)/2, LAND_BUTTON_HEIGHT, "cstMod", 0, commodity_renderMod, NULL, NULL ); /* text */ window_addText( wid, -20, -40, LAND_BUTTON_WIDTH, 60, 0, "txtSInfo", &gl_smallFont, &cDConsole, "You have:\n" "Market price:\n" "\n" "Free Space:\n" ); window_addText( wid, -20, -40, LAND_BUTTON_WIDTH/2, 60, 0, "txtDInfo", &gl_smallFont, &cBlack, NULL ); window_addText( wid, -40, -120, LAND_BUTTON_WIDTH-20, h-140-LAND_BUTTON_HEIGHT, 0, "txtDesc", &gl_smallFont, &cBlack, NULL ); /* goods list */ if (land_planet->ncommodities > 0) { goods = malloc(sizeof(char*) * land_planet->ncommodities); for (i=0; i<land_planet->ncommodities; i++) goods[i] = strdup(land_planet->commodities[i]->name); ngoods = land_planet->ncommodities; } else { goods = malloc( sizeof(char*) ); goods[0] = strdup("None"); ngoods = 1; } window_addList( wid, 20, -40, w-LAND_BUTTON_WIDTH-60, h-80-LAND_BUTTON_HEIGHT, "lstGoods", goods, ngoods, 0, commodity_update ); /* update */ commodity_update(wid, NULL); }
/** * @brief Renders the commodity buying modifier. * @param bx Base X position to render at. * @param by Base Y position to render at. * @param w Width to render at. * @param h Height to render at. */ static void commodity_renderMod( double bx, double by, double w, double h, void *data ) { (void) data; (void) h; int q; char buf[8]; q = commodity_getMod(); if (q != commodity_mod) { commodity_update( land_getWid(LAND_WINDOW_COMMODITY), NULL ); commodity_mod = q; } nsnprintf( buf, 8, "%dx", q ); gl_printMid( &gl_smallFont, w, bx, by, &cBlack, buf ); }
/** * @brief Buys the selected commodity. * @param wid Window buying from. * @param str Unused. */ static void commodity_buy( unsigned int wid, char* str ) { (void)str; char *comname; Commodity *com; unsigned int q; credits_t price; HookParam hparam[3]; /* Get selected. */ q = commodity_getMod(); comname = toolkit_getList( wid, "lstGoods" ); com = commodity_get( comname ); price = planet_commodityPrice( land_planet, com ); price *= q; /* Check stuff. */ if (!player_hasCredits( price )) { dialogue_alert( "Insufficient credits!" ); return; } else if (pilot_cargoFree(player.p) <= 0) { dialogue_alert( "Insufficient free space!" ); return; } /* Make the buy. */ q = pilot_cargoAdd( player.p, com, q ); player_modCredits( -price ); land_checkAddRefuel(); commodity_update(wid, NULL); /* Run hooks. */ hparam[0].type = HOOK_PARAM_STRING; hparam[0].u.str = comname; hparam[1].type = HOOK_PARAM_NUMBER; hparam[1].u.num = q; hparam[2].type = HOOK_PARAM_SENTINEL; hooks_runParam( "comm_buy", hparam ); if (land_takeoff) takeoff(1); }
/** * @brief Saves the last place the player was. * * @param wid Unused. * @param wgt Unused. * @param tab Tab changed to. */ static void land_changeTab( unsigned int wid, char *wgt, int tab ) { int i; (void) wid; (void) wgt; unsigned int w; const char *torun_hook; unsigned int to_visit; /* Sane defaults. */ torun_hook = NULL; to_visit = 0; /* Find what switched. */ for (i=0; i<LAND_NUMWINDOWS; i++) { if (land_windowsMap[i] == tab) { last_window = i; w = land_getWid( i ); /* Must regenerate outfits. */ switch (i) { case LAND_WINDOW_MAIN: land_checkAddRefuel(); break; case LAND_WINDOW_OUTFITS: outfits_update( w, NULL ); outfits_updateQuantities( w ); to_visit = VISITED_OUTFITS; torun_hook = "outfits"; break; case LAND_WINDOW_SHIPYARD: shipyard_update( w, NULL ); to_visit = VISITED_SHIPYARD; torun_hook = "shipyard"; break; case LAND_WINDOW_BAR: bar_update( w, NULL ); to_visit = VISITED_BAR; torun_hook = "bar"; break; case LAND_WINDOW_MISSION: misn_update( w, NULL ); to_visit = VISITED_MISSION; torun_hook = "mission"; break; case LAND_WINDOW_COMMODITY: commodity_update( w, NULL ); to_visit = VISITED_COMMODITY; torun_hook = "commodity"; break; case LAND_WINDOW_EQUIPMENT: equipment_updateShips( w, NULL ); equipment_updateOutfits( w, NULL ); to_visit = VISITED_EQUIPMENT; torun_hook = "equipment"; break; default: break; } /* Clear markers if closing Mission Computer. */ if (i != LAND_WINDOW_MISSION) { space_clearComputerMarkers(); } break; } } /* Check land missions - always run hooks. */ /*if ((to_visit != 0) && !has_visited(to_visit)) {*/ { /* Run hooks, run after music in case hook wants to change music. */ if (torun_hook != NULL) if (hooks_run( torun_hook ) > 0) bar_genList( land_getWid(LAND_WINDOW_BAR) ); visited(to_visit); if (land_takeoff) takeoff(1); } }