Ejemplo n.º 1
0
/**
 * Do a CopyTex[Sub]Image1/2/3D() using a hardware (blit) path if possible.
 * Note that the region to copy has already been clipped so we know we
 * won't read from outside the source renderbuffer's bounds.
 *
 * Note: srcY=0=Bottom of renderbuffer (GL convention)
 */
static void
st_CopyTexSubImage(struct gl_context *ctx, GLuint dims,
                   struct gl_texture_image *texImage,
                   GLint destX, GLint destY, GLint destZ,
                   struct gl_renderbuffer *rb,
                   GLint srcX, GLint srcY, GLsizei width, GLsizei height)
{
   struct st_texture_image *stImage = st_texture_image(texImage);
   const GLenum texBaseFormat = texImage->_BaseFormat;
   struct st_renderbuffer *strb = st_renderbuffer(rb);
   struct st_context *st = st_context(ctx);
   struct pipe_context *pipe = st->pipe;
   struct pipe_screen *screen = pipe->screen;
   enum pipe_format dest_format, src_format;
   GLboolean matching_base_formats;
   GLuint color_writemask, zs_writemask, sample_count;
   struct pipe_surface *dest_surface = NULL;
   GLboolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP);
   struct pipe_surface surf_tmpl;
   unsigned int dst_usage;
   GLint srcY0, srcY1;

   /* make sure finalize_textures has been called? 
    */
   if (0) st_validate_state(st);

   if (!strb || !strb->surface || !stImage->pt) {
      debug_printf("%s: null strb or stImage\n", __FUNCTION__);
      return;
   }

   sample_count = strb->surface->texture->nr_samples;
   /* I believe this would be legal, presumably would need to do a resolve
      for color, and for depth/stencil spec says to just use one of the
      depth/stencil samples per pixel? Need some transfer clarifications. */
   assert(sample_count < 2);

   assert(strb);
   assert(strb->surface);
   assert(stImage->pt);

   src_format = strb->surface->format;
   dest_format = stImage->pt->format;

   /*
    * Determine if the src framebuffer and dest texture have the same
    * base format.  We need this to detect a case such as the framebuffer
    * being GL_RGBA but the texture being GL_RGB.  If the actual hardware
    * texture format stores RGBA we need to set A=1 (overriding the
    * framebuffer's alpha values).  We can't do that with the blit or
    * textured-quad paths.
    */
   matching_base_formats =
      (_mesa_get_format_base_format(strb->Base.Format) ==
       _mesa_get_format_base_format(texImage->TexFormat));

   if (ctx->_ImageTransferState) {
      goto fallback;
   }

   if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
      /* 1D arrays might be thought of as 2D images but the actual layout
       * might not be that way.  At some points, we convert OpenGL's 1D
       * array 'height' into gallium 'layers' and that prevents the blit
       * utility code from doing the right thing.  Simpy use the memcpy-based
       * fallback.
       */
      goto fallback;
   }

   if (matching_base_formats &&
       src_format == dest_format &&
       !do_flip) {
      /* use surface_copy() / blit */
      struct pipe_box src_box;
      unsigned dstLevel;

      u_box_2d_zslice(srcX, srcY, strb->surface->u.tex.first_layer,
                      width, height, &src_box);

      /* If stImage->pt is an independent image (not a pointer into a full
       * mipmap) stImage->pt.last_level will be zero and we need to use that
       * as the dest level.
       */
      dstLevel = MIN2(stImage->base.Level, stImage->pt->last_level);

      /* for resource_copy_region(), y=0=top, always */
      pipe->resource_copy_region(pipe,
                                 /* dest */
                                 stImage->pt,
                                 dstLevel,
                                 destX, destY, destZ + stImage->base.Face,
                                 /* src */
                                 strb->texture,
                                 strb->surface->u.tex.level,
                                 &src_box);
      return;
   }

   if (texBaseFormat == GL_DEPTH_STENCIL) {
      goto fallback;
   }

   if (texBaseFormat == GL_DEPTH_COMPONENT) {
      color_writemask = 0;
      zs_writemask = BLIT_WRITEMASK_Z;
      dst_usage = PIPE_BIND_DEPTH_STENCIL;
   }
   else {
      color_writemask = compatible_src_dst_formats(ctx, &strb->Base, texImage);
      zs_writemask = 0;
      dst_usage = PIPE_BIND_RENDER_TARGET;
   }

   if ((!color_writemask && !zs_writemask) ||
       !screen->is_format_supported(screen, src_format,
                                    PIPE_TEXTURE_2D, sample_count,
                                    PIPE_BIND_SAMPLER_VIEW) ||
       !screen->is_format_supported(screen, dest_format,
                                    PIPE_TEXTURE_2D, 0,
                                    dst_usage)) {
      goto fallback;
   }

   if (do_flip) {
      srcY1 = strb->Base.Height - srcY - height;
      srcY0 = srcY1 + height;
   }
   else {
      srcY0 = srcY;
      srcY1 = srcY0 + height;
   }

   /* Disable conditional rendering. */
   if (st->render_condition) {
      pipe->render_condition(pipe, NULL, 0);
   }

   memset(&surf_tmpl, 0, sizeof(surf_tmpl));
   surf_tmpl.format = util_format_linear(stImage->pt->format);
   surf_tmpl.usage = dst_usage;
   surf_tmpl.u.tex.level = stImage->base.Level;
   surf_tmpl.u.tex.first_layer = stImage->base.Face + destZ;
   surf_tmpl.u.tex.last_layer = stImage->base.Face + destZ;

   dest_surface = pipe->create_surface(pipe, stImage->pt,
                                       &surf_tmpl);
   util_blit_pixels(st->blit,
                    strb->texture,
                    strb->surface->u.tex.level,
                    srcX, srcY0,
                    srcX + width, srcY1,
                    strb->surface->u.tex.first_layer,
                    dest_surface,
                    destX, destY,
                    destX + width, destY + height,
                    0.0, PIPE_TEX_MIPFILTER_NEAREST,
                    color_writemask, zs_writemask);
   pipe_surface_reference(&dest_surface, NULL);

   /* Restore conditional rendering state. */
   if (st->render_condition) {
      pipe->render_condition(pipe, st->render_condition,
                             st->condition_mode);
   }

   return;

fallback:
   /* software fallback */
   fallback_copy_texsubimage(ctx,
                             strb, stImage, texBaseFormat,
                             destX, destY, destZ,
                             srcX, srcY, width, height);
}
Ejemplo n.º 2
0
/**
 * Do a CopyTex[Sub]Image1/2/3D() using a hardware (blit) path if possible.
 * Note that the region to copy has already been clipped so we know we
 * won't read from outside the source renderbuffer's bounds.
 *
 * Note: srcY=0=Bottom of renderbuffer (GL convention)
 */
static void
st_copy_texsubimage(struct gl_context *ctx,
                    struct gl_texture_image *texImage,
                    GLint destX, GLint destY, GLint destZ,
                    struct gl_renderbuffer *rb,
                    GLint srcX, GLint srcY,
                    GLsizei width, GLsizei height)
{
   struct st_texture_image *stImage = st_texture_image(texImage);
   const GLenum texBaseFormat = texImage->_BaseFormat;
   struct gl_framebuffer *fb = ctx->ReadBuffer;
   struct st_renderbuffer *strb;
   struct st_context *st = st_context(ctx);
   struct pipe_context *pipe = st->pipe;
   struct pipe_screen *screen = pipe->screen;
   enum pipe_format dest_format, src_format;
   GLboolean matching_base_formats;
   GLuint format_writemask, sample_count;
   struct pipe_surface *dest_surface = NULL;
   GLboolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP);
   struct pipe_surface surf_tmpl;
   unsigned int dst_usage;
   GLint srcY0, srcY1;

   /* make sure finalize_textures has been called? 
    */
   if (0) st_validate_state(st);

   /* determine if copying depth or color data */
   if (texBaseFormat == GL_DEPTH_COMPONENT ||
       texBaseFormat == GL_DEPTH_STENCIL) {
      strb = st_renderbuffer(fb->Attachment[BUFFER_DEPTH].Renderbuffer);
   }
   else {
      /* texBaseFormat == GL_RGB, GL_RGBA, GL_ALPHA, etc */
      strb = st_renderbuffer(fb->_ColorReadBuffer);
   }

   if (!strb || !strb->surface || !stImage->pt) {
      debug_printf("%s: null strb or stImage\n", __FUNCTION__);
      return;
   }

   sample_count = strb->surface->texture->nr_samples;
   /* I believe this would be legal, presumably would need to do a resolve
      for color, and for depth/stencil spec says to just use one of the
      depth/stencil samples per pixel? Need some transfer clarifications. */
   assert(sample_count < 2);

   assert(strb);
   assert(strb->surface);
   assert(stImage->pt);

   src_format = strb->surface->format;
   dest_format = stImage->pt->format;

   /*
    * Determine if the src framebuffer and dest texture have the same
    * base format.  We need this to detect a case such as the framebuffer
    * being GL_RGBA but the texture being GL_RGB.  If the actual hardware
    * texture format stores RGBA we need to set A=1 (overriding the
    * framebuffer's alpha values).  We can't do that with the blit or
    * textured-quad paths.
    */
   matching_base_formats =
      (_mesa_get_format_base_format(strb->Base.Format) ==
       _mesa_get_format_base_format(texImage->TexFormat));

   if (ctx->_ImageTransferState) {
      goto fallback;
   }

   if (matching_base_formats &&
       src_format == dest_format &&
       !do_flip) {
      /* use surface_copy() / blit */
      struct pipe_box src_box;
      u_box_2d_zslice(srcX, srcY, strb->surface->u.tex.first_layer,
                      width, height, &src_box);

      /* for resource_copy_region(), y=0=top, always */
      pipe->resource_copy_region(pipe,
                                 /* dest */
                                 stImage->pt,
                                 stImage->base.Level,
                                 destX, destY, destZ + stImage->base.Face,
                                 /* src */
                                 strb->texture,
                                 strb->surface->u.tex.level,
                                 &src_box);
      return;
   }

   if (texBaseFormat == GL_DEPTH_STENCIL) {
      goto fallback;
   }

   if (texBaseFormat == GL_DEPTH_COMPONENT) {
      format_writemask = TGSI_WRITEMASK_XYZW;
      dst_usage = PIPE_BIND_DEPTH_STENCIL;
   }
   else {
      format_writemask = compatible_src_dst_formats(ctx, &strb->Base, texImage);
      dst_usage = PIPE_BIND_RENDER_TARGET;
   }

   if (!format_writemask ||
       !screen->is_format_supported(screen, src_format,
                                    PIPE_TEXTURE_2D, sample_count,
                                    PIPE_BIND_SAMPLER_VIEW) ||
       !screen->is_format_supported(screen, dest_format,
                                    PIPE_TEXTURE_2D, 0,
                                    dst_usage)) {
      goto fallback;
   }

   if (do_flip) {
      srcY1 = strb->Base.Height - srcY - height;
      srcY0 = srcY1 + height;
   }
   else {
      srcY0 = srcY;
      srcY1 = srcY0 + height;
   }

   /* Disable conditional rendering. */
   if (st->render_condition) {
      pipe->render_condition(pipe, NULL, 0);
   }

   memset(&surf_tmpl, 0, sizeof(surf_tmpl));
   surf_tmpl.format = util_format_linear(stImage->pt->format);
   surf_tmpl.usage = dst_usage;
   surf_tmpl.u.tex.level = stImage->base.Level;
   surf_tmpl.u.tex.first_layer = stImage->base.Face + destZ;
   surf_tmpl.u.tex.last_layer = stImage->base.Face + destZ;

   dest_surface = pipe->create_surface(pipe, stImage->pt,
                                       &surf_tmpl);
   util_blit_pixels_writemask(st->blit,
                              strb->texture,
                              strb->surface->u.tex.level,
                              srcX, srcY0,
                              srcX + width, srcY1,
                              strb->surface->u.tex.first_layer,
                              dest_surface,
                              destX, destY,
                              destX + width, destY + height,
                              0.0, PIPE_TEX_MIPFILTER_NEAREST,
                              format_writemask);
   pipe_surface_reference(&dest_surface, NULL);

   /* Restore conditional rendering state. */
   if (st->render_condition) {
      pipe->render_condition(pipe, st->render_condition,
                             st->condition_mode);
   }

   return;

fallback:
   /* software fallback */
   fallback_copy_texsubimage(ctx,
                             strb, stImage, texBaseFormat,
                             destX, destY, destZ,
                             srcX, srcY, width, height);
}