void PerspectiveCamera::update(){ glViewport(0, 0, glutGet(GLUT_WINDOW_WIDTH), glutGet(GLUT_WINDOW_HEIGHT)); computeProjectionMatrix(); computeVisualizationMatrix(); }
void PerspectiveCamera::update() { computeProjectionMatrix(); computeVisualizationMatrix(); }
void OrthogonalCamera::update() { computeProjectionMatrix(); computeVisualizationMatrix(); }