Ejemplo n.º 1
0
extern int d2cs_prefs_unload(void)
{
	return conf_cleanup(prefs_conf_table, &prefs_conf, sizeof(prefs_conf));
}
Ejemplo n.º 2
0
extern int cmdline_cleanup(void)
{
	return conf_cleanup(param_conf_table, &cmdline_param, sizeof(cmdline_param));
}
Ejemplo n.º 3
0
Archivo: naev.c Proyecto: ekrumme/naev
/**
 * @brief The entry point of NAEV.
 *
 *    @param[in] argc Number of arguments.
 *    @param[in] argv Array of argc arguments.
 *    @return EXIT_SUCCESS on success.
 */
int main( int argc, char** argv )
{
   char buf[PATH_MAX];

   /* Save the binary path. */
   binary_path = argv[0];
   
   /* Print the version */
   LOG( " "APPNAME" v%s", naev_version(0) );
#ifdef GIT_COMMIT
   DEBUG( " git HEAD at " GIT_COMMIT );
#endif /* GIT_COMMIT */

   /* Initializes SDL for possible warnings. */
   SDL_Init(0);

   /* Set up debug signal handlers. */
   debug_sigInit();

   /* Create the home directory if needed. */
   if (nfile_dirMakeExist("%s", nfile_basePath()))
      WARN("Unable to create naev directory '%s'", nfile_basePath());

   /* Must be initialized before input_init is called. */
   if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) {
      WARN("Unable to initialize SDL Video: %s", SDL_GetError());
      return -1;
   }

   /* Get desktop dimensions. */
#if SDL_VERSION_ATLEAST(1,2,10)
   const SDL_VideoInfo *vidinfo = SDL_GetVideoInfo();
   gl_screen.desktop_w = vidinfo->current_w;
   gl_screen.desktop_h = vidinfo->current_h;
#else /* #elif SDL_VERSION_ATLEAST(1,2,10) */
   gl_screen.desktop_w = 0;
   gl_screen.desktop_h = 0;
#endif /* #elif SDL_VERSION_ATLEAST(1,2,10) */

   /* We'll be parsing XML. */
   LIBXML_TEST_VERSION
   xmlInitParser();

   /* Input must be initialized for config to work. */
   input_init(); 

   /* Set the configuration. */
   snprintf(buf, PATH_MAX, "%s"CONF_FILE, nfile_basePath());
   conf_setDefaults(); /* set the default config values */
   conf_loadConfig(buf); /* Lua to parse the configuration file */
   conf_parseCLI( argc, argv ); /* parse CLI arguments */

   /* Enable FPU exceptions. */
#if !(HAS_WIN32) && defined(DEBUGGING)
   if (conf.fpu_except)
      feenableexcept( FE_DIVBYZERO | FE_INVALID | FE_OVERFLOW );
#endif /* DEBUGGING */

   /* Open data. */
   if (ndata_open() != 0)
      ERR("Failed to open ndata.");

   /* Load the data basics. */
   LOG(" %s", ndata_name());
   DEBUG();

   /* Display the SDL Version. */
   print_SDLversion();
   DEBUG();

   /* random numbers */
   rng_init();


   /*
    * OpenGL
    */
   if (gl_init()) { /* initializes video output */
      ERR("Initializing video output failed, exiting...");
      SDL_Quit();
      exit(EXIT_FAILURE);
   }
   window_caption();
   gl_fontInit( NULL, NULL, FONT_SIZE ); /* initializes default font to size */
   gl_fontInit( &gl_smallFont, NULL, FONT_SIZE_SMALL ); /* small font */

   /* Display the load screen. */
   loadscreen_load();
   loadscreen_render( 0., "Initializing subsystems..." );
   time = SDL_GetTicks();


   /*
    * Input
    */
   if ((conf.joystick_ind >= 0) || (conf.joystick_nam != NULL)) {
      if (joystick_init()) WARN("Error initializing joystick input");
      if (conf.joystick_nam != NULL) { /* use the joystick name to find a joystick */
         if (joystick_use(joystick_get(conf.joystick_nam))) {
            WARN("Failure to open any joystick, falling back to default keybinds");
            input_setDefault();
         }
         free(conf.joystick_nam);
      }
      else if (conf.joystick_ind >= 0) /* use a joystick id instead */
         if (joystick_use(conf.joystick_ind)) {
            WARN("Failure to open any joystick, falling back to default keybinds");
            input_setDefault();
         }
   }


   /*
    * OpenAL - Sound
    */
   if (conf.nosound) {
      LOG("Sound is disabled!");
      sound_disabled = 1;
      music_disabled = 1;
   }
   if (sound_init()) WARN("Problem setting up sound!");
   music_choose("load");


   /* Misc graphics init */
   if (nebu_init() != 0) { /* Initializes the nebula */
      /* An error has happened */
      ERR("Unable to initialize the Nebula subsystem!");
      /* Weirdness will occur... */
   }
   gui_init(); /* initializes the GUI graphics */
   toolkit_init(); /* initializes the toolkit */
   map_init(); /* initializes the map. */
   cond_init(); /* Initialize conditional subsystem. */

   /* Data loading */
   load_all();

   /* Unload load screen. */
   loadscreen_unload();

   /* Start menu. */
   menu_main();

   /* Force a minimum delay with loading screen */
   if ((SDL_GetTicks() - time) < NAEV_INIT_DELAY)
      SDL_Delay( NAEV_INIT_DELAY - (SDL_GetTicks() - time) );
   time = SDL_GetTicks(); /* initializes the time */
   /* 
    * main loop
    */
   SDL_Event event;
   /* flushes the event loop since I noticed that when the joystick is loaded it
    * creates button events that results in the player starting out acceling */
   while (SDL_PollEvent(&event));
   /* primary loop */
   while (!quit) {
      while (SDL_PollEvent(&event)) { /* event loop */
         if (event.type == SDL_QUIT)
            quit = 1; /* quit is handled here */

         input_handle(&event); /* handles all the events and player keybinds */
      }

      main_loop();
   }


   /* Save configuration. */
   conf_saveConfig(buf);

   /* cleanup some stuff */
   player_cleanup(); /* cleans up the player stuff */
   gui_free(); /* cleans up the player's GUI */
   weapon_exit(); /* destroys all active weapons */
   pilots_free(); /* frees the pilots, they were locked up :( */
   cond_exit(); /* destroy conditional subsystem. */
   land_exit(); /* Destroys landing vbo and friends. */

   /* data unloading */
   unload_all();

   /* cleanup opengl fonts */
   gl_freeFont(NULL);
   gl_freeFont(&gl_smallFont);

   /* Close data. */
   ndata_close();

   /* Destroy conf. */
   conf_cleanup(); /* Frees some memory the configuration allocated. */

   /* exit subsystems */
   map_exit(); /* destroys the map. */
   toolkit_exit(); /* kills the toolkit */
   ai_exit(); /* stops the Lua AI magic */
   joystick_exit(); /* releases joystick */
   input_exit(); /* cleans up keybindings */
   nebu_exit(); /* destroys the nebula */
   gl_exit(); /* kills video output */
   sound_exit(); /* kills the sound */
   news_exit(); /* destroys the news. */

   /* Free the icon. */
   if (naev_icon)
      free(naev_icon);

   SDL_Quit(); /* quits SDL */

   /* all is well */
   exit(EXIT_SUCCESS);
}