Ejemplo n.º 1
0
RTCScene convertScene(ISPCScene* scene_in)
{
  size_t numGeometries = scene_in->numGeometries;
  int scene_flags = RTC_SCENE_STATIC | RTC_SCENE_INCOHERENT;
  int scene_aflags = RTC_INTERSECT1 | RTC_INTERSECT_STREAM | RTC_INTERPOLATE;
  RTCScene scene_out = rtcDeviceNewScene(g_device, (RTCSceneFlags)scene_flags,(RTCAlgorithmFlags) scene_aflags);

  for (size_t i=0; i<scene_in->numGeometries; i++)
  {
    ISPCGeometry* geometry = scene_in->geometries[i];
    if (geometry->type == SUBDIV_MESH) {
      unsigned int geomID = convertSubdivMesh((ISPCSubdivMesh*) geometry, scene_out);
      assert(geomID == i);
    }
    else if (geometry->type == TRIANGLE_MESH) {
      unsigned int geomID = convertTriangleMesh((ISPCTriangleMesh*) geometry, scene_out);
      assert(geomID == i);
    }
    else if (geometry->type == QUAD_MESH) {
      unsigned int geomID = convertQuadMesh((ISPCQuadMesh*) geometry, scene_out);
      assert(geomID == i);
    }
    else if (geometry->type == LINE_SEGMENTS) {
      unsigned int geomID = convertLineSegments((ISPCLineSegments*) geometry, scene_out);
      assert(geomID == i);
    }
    else if (geometry->type == HAIR_SET) {
      unsigned int geomID = convertHairSet((ISPCHairSet*) geometry, scene_out);
      assert(geomID == i);
    }
    else if (geometry->type == CURVES) {
      unsigned int geomID = convertCurveGeometry((ISPCHairSet*) geometry, scene_out);
      assert(geomID == i);
    }
    else
      assert(false);
  }
  return scene_out;
}
Ejemplo n.º 2
0
  void createObject(const size_t i, ISPCScene* scene_in, RTCScene scene_out)
  {
    ISPCGeometry* geometry = scene_in->geometries[i];
    unsigned int geomID = 0;

    if (geometry->type == SUBDIV_MESH) {
      geomID = convertSubdivMesh((ISPCSubdivMesh*) geometry, scene_out);
      ((ISPCSubdivMesh*)geometry)->geom.geomID = geomID;
      assert(geomID == i);
    }
    else if (geometry->type == TRIANGLE_MESH) {
      geomID = convertTriangleMesh((ISPCTriangleMesh*) geometry, scene_out);
      ((ISPCTriangleMesh*)geometry)->geom.geomID = geomID;
      assert(geomID == i);
    }
    else if (geometry->type == QUAD_MESH) {
      geomID = convertQuadMesh((ISPCQuadMesh*) geometry, scene_out);
      ((ISPCQuadMesh*)geometry)->geom.geomID = geomID;
      assert(geomID == i);
    }
    else if (geometry->type == LINE_SEGMENTS) {
      geomID = convertLineSegments((ISPCLineSegments*) geometry, scene_out);
      ((ISPCLineSegments*)geometry)->geom.geomID = geomID;
      assert(geomID == i);
    }
    else if (geometry->type == HAIR_SET) {
      geomID = convertHairSet((ISPCHairSet*) geometry, scene_out);
      ((ISPCHairSet*)geometry)->geom.geomID = geomID;
      assert(geomID == i);
    }
    else if (geometry->type == CURVES) {
      geomID = convertCurveGeometry((ISPCHairSet*) geometry, scene_out);
      ((ISPCHairSet*)geometry)->geom.geomID = geomID;
      assert(geomID == i);
    }
    else
      assert(false);
  }
Ejemplo n.º 3
0
 void convertGeometries(std::vector<Ref<TutorialScene::Geometry>>& group, Ref<SceneGraph::Node> node, const SceneGraph::Transformations& spaces)
 {
   if (Ref<SceneGraph::TransformNode> xfmNode = node.dynamicCast<SceneGraph::TransformNode>()) {
     convertGeometries(group,xfmNode->child, spaces*xfmNode->spaces);
   } 
   else if (Ref<SceneGraph::GroupNode> groupNode = node.dynamicCast<SceneGraph::GroupNode>()) {
     for (auto child : groupNode->children) convertGeometries(group,child,spaces);
   }
   else if (Ref<SceneGraph::TriangleMeshNode> mesh = node.dynamicCast<SceneGraph::TriangleMeshNode>()) {
     group.push_back(convertTriangleMesh(mesh,spaces));
   }
   else if (Ref<SceneGraph::QuadMeshNode> mesh = node.dynamicCast<SceneGraph::QuadMeshNode>()) {
     group.push_back(convertQuadMesh(mesh,spaces));
   }
   else if (Ref<SceneGraph::SubdivMeshNode> mesh = node.dynamicCast<SceneGraph::SubdivMeshNode>()) {
     group.push_back(convertSubdivMesh(mesh,spaces));
   }
   else if (Ref<SceneGraph::LineSegmentsNode> mesh = node.dynamicCast<SceneGraph::LineSegmentsNode>()) {
     group.push_back(convertLineSegments(mesh,spaces));
   }
   else if (Ref<SceneGraph::HairSetNode> mesh = node.dynamicCast<SceneGraph::HairSetNode>()) {
     group.push_back(convertHairSet(mesh,spaces));
   }
 }