Ejemplo n.º 1
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void Screen::copyBlock(BaseSurface *src, const Common::Rect &bounds) {
	Common::Rect destBounds = bounds;
	destBounds.translate(_windowXAdd, _windowYAdd + _screenYOff);

	copyRectToSurface(*src, destBounds.left, destBounds.top, bounds);
	addDirtyRect(destBounds);
}
Ejemplo n.º 2
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void Scalpel3DOScreen::rawBlitFrom(const Graphics::Surface &src, const Common::Point &pt) {
	Common::Rect srcRect(0, 0, src.w, src.h);
	Common::Rect destRect(pt.x, pt.y, pt.x + src.w, pt.y + src.h);

	addDirtyRect(destRect);
	copyRectToSurface(src, destRect.left, destRect.top, srcRect);
}
Ejemplo n.º 3
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void ASurface::restoreBlock() {
	if (!_savedBounds.isEmpty()) {
		copyRectToSurface(_savedBlock, _savedBounds.left, _savedBounds.top,
			Common::Rect(0, 0, _savedBlock.w, _savedBlock.h));

		_savedBlock.free();
		_savedBounds = Common::Rect(0, 0, 0, 0);
	}
}
Ejemplo n.º 4
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void ASurface::copyBlock(ASurface *src, const Common::Rect &bounds) {
	copyRectToSurface(*src, bounds.left, bounds.top, bounds);
}
Ejemplo n.º 5
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 virtual void copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h)
 {
     copyRectToSurface(_overlay, buf, pitch, x, y, w, h);
 }
Ejemplo n.º 6
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 virtual void copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h)
 {
     copyRectToSurface(_gameScreen, buf, pitch, x, y, w, h);
 }
Ejemplo n.º 7
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 virtual void copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h)
 {
    const uint8_t *src = (const uint8_t*)buf;
    uint8_t *pix = (uint8_t*)_overlay.pixels;
    copyRectToSurface(pix, _overlay.pitch, src, pitch, x, y, w, h, _overlay.format.bytesPerPixel);
 }