Ejemplo n.º 1
0
unit *addplayer(region * r, faction * f)
{
    unit *u;
    const char * name;

    assert(r->land);
    if (rpeasants(r) < PEASANT_MIN) {
        rsetpeasants(r, PEASANT_MIN + rng_int() % (PEASANT_MAX - PEASANT_MIN));
    }

    assert(f->units == NULL);
    faction_setorigin(f, 0, r->x, r->y);
    u = create_unit(r, f, 1, f->race, 0, NULL, NULL);
    u->thisorder = default_order(f->locale);
    unit_addorder(u, copy_order(u->thisorder));
    name = config_get("rules.equip_first");
    if (!equip_unit(u, name ? name : "first_unit")) {
        /* give every unit enough money to survive the first turn */
        i_change(&u->items, get_resourcetype(R_SILVER)->itype, maintenance_cost(u));
    }
    u->hp = unit_max_hp(u) * u->number;
    fset(u, UFL_ISNEW);
    if (f->race == get_race(RC_DAEMON)) {
        race_t urc;
        const race *rc;
        do {
            urc = (race_t)(rng_int() % MAXRACES);
            rc = get_race(urc);
        } while (rc == NULL || urc == RC_DAEMON || !playerrace(rc));
        u->irace = rc;
    }
    f->lastorders = 0;
    return u;
}
Ejemplo n.º 2
0
void init_links(Dllist *dll, int const LNK)
{
	switch (LNK)
	{
		case LEX: 
			copy_order(dll, STD, LEX);
			sort(dll->root, dll->length[LEX], dll, LEX);
			break;

		case POL: 
			if (dll->up2date[LEX])
			{
				copy_order(dll, LEX, POL);
				sort(dll->root->links[POL][FWD], dll->length[POL]-1, dll, POL);
			}
			else 
			{
				init_links(dll, LEX);
				init_links(dll, POL);
			}
			break;

		case GRA:
			if (dll->up2date[POL])
				graham(dll); 
			else
			{
				init_links(dll, POL);
				init_links(dll, GRA);
			}
			break;

		case JAR:
			if (dll->up2date[POL])
				jarvis(dll); 
			else
			{
				init_links(dll, POL);
				init_links(dll, JAR);
			}
			break;

		default: printf("Error in init_links function\n");
			break;
	}
}