void DLM_APIENTRY crDLMReplayListState(unsigned long listIdentifier, SPUDispatchTable *dispatchTable) { CRDLMContextState *listState = CURRENT_STATE(); if (listState) { CRDLMReplayState oldReplayState = listState->replayState; listState->replayState = CRDLM_REPLAY_STATE_FUNCTIONS; crDLMReplayDLMListState(listState->dlm, listIdentifier, dispatchTable); listState->replayState = oldReplayState; } }
void DLM_APIENTRY crDLMReplayListState(unsigned long listIdentifier, SPUDispatchTable *dispatchTable) { CRDLMContextState *listState = CURRENT_STATE(); if (listState) crDLMReplayDLMListState(listState->dlm, listIdentifier, dispatchTable); }