void DLM_APIENTRY crDLMReplayListState(unsigned long listIdentifier, SPUDispatchTable *dispatchTable)
{
    CRDLMContextState *listState = CURRENT_STATE();
    if (listState) {
	CRDLMReplayState oldReplayState = listState->replayState;
	listState->replayState = CRDLM_REPLAY_STATE_FUNCTIONS;
	crDLMReplayDLMListState(listState->dlm, listIdentifier, dispatchTable);
	listState->replayState = oldReplayState;
    }
}
Ejemplo n.º 2
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void DLM_APIENTRY crDLMReplayListState(unsigned long listIdentifier, SPUDispatchTable *dispatchTable)
{
    CRDLMContextState *listState = CURRENT_STATE();
    if (listState)
        crDLMReplayDLMListState(listState->dlm, listIdentifier, dispatchTable);
}