Ejemplo n.º 1
0
/**
 * Need to delete local textures and textures on servers.
 * XXX \todo this function should probably go elsewhere.
 * \param n
 * \param textures
 */
void TILESORTSPU_APIENTRY
tilesortspu_DeleteTextures(GLsizei n, const GLuint *textures)
{
	GET_THREAD(thread);
	tilesortspuFlush(thread);
	crStateDeleteTextures(n, textures);
	if (tilesort_spu.swap)
		crPackDeleteTexturesSWAP(n, textures);
	else
		crPackDeleteTextures(n, textures);
	tilesortspuBroadcastGeom(0);
	tilesortspuShipBuffers();
}
Ejemplo n.º 2
0
void SERVER_DISPATCH_APIENTRY crServerDispatchDeleteTextures( GLsizei n, const GLuint *textures)
{
    GLuint *newTextures = (GLuint *) crAlloc(n * sizeof(GLuint));
    GLint i;

    if (!newTextures)
    {
        crError("crServerDispatchDeleteTextures: out of memory");
        return;
    }

    for (i = 0; i < n; i++)
    {
        newTextures[i] = crStateGetTextureHWID(textures[i]);
    }

    crStateDeleteTextures(n, textures);
    cr_server.head_spu->dispatch_table.DeleteTextures(n, newTextures);
    crFree(newTextures);
}
Ejemplo n.º 3
0
void PACKSPU_APIENTRY packspu_DeleteTextures(GLsizei n, const GLuint * textures)
{
    crStateDeleteTextures(n, textures);
    crPackDeleteTextures(n, textures);
}