PieceSolutions::PieceSolutions() { createStates(); resetStates(); remove("pieceSolutions.txt"); solutions = 0; }
void FSM::VM<X>::readConfFile(const std::string &confPath, const std::string &luaFilePath) { std::ifstream confStream(confPath); std::string line; if (!confStream.good()) throw LuaVirtualMachine::Failure("Open configuration file", "could not be open"); createStates(confStream); setRetValueGlobals(); }
TutorialStateContext::TutorialStateContext (TutorialDlg &tutorialDlg) : m_tutorialDlg (tutorialDlg) { createStates (); createTimer (); }