int main (int argc, const char * argv[]) { // a bunch of json: char text1[]="{\n\"name\": \"Jack (\\\"Bee\\\") Nimble\", \n\"format\": {\"type\": \"rect\", \n\"width\": 1920, \n\"height\": 1080, \n\"interlace\": false,\"frame rate\": 24\n}\n}"; char text2[]="[\"Sunday\", \"Monday\", \"Tuesday\", \"Wednesday\", \"Thursday\", \"Friday\", \"Saturday\"]"; char text3[]="[\n [0, -1, 0],\n [1, 0, 0],\n [0, 0, 1]\n ]\n"; char text4[]="{\n \"Image\": {\n \"Width\": 800,\n \"Height\": 600,\n \"Title\": \"View from 15th Floor\",\n \"Thumbnail\": {\n \"Url\": \"http://www.example.com/image/481989943\",\n \"Height\": 125,\n \"Width\": \"100\"\n },\n \"IDs\": [116, 943, 234, 38793]\n }\n }"; char text5[]="[\n {\n \"precision\": \"zip\",\n \"Latitude\": 37.7668,\n \"Longitude\": -122.3959,\n \"Address\": \"\",\n \"City\": \"SAN FRANCISCO\",\n \"State\": \"CA\",\n \"Zip\": \"94107\",\n \"Country\": \"US\"\n },\n {\n \"precision\": \"zip\",\n \"Latitude\": 37.371991,\n \"Longitude\": -122.026020,\n \"Address\": \"\",\n \"City\": \"SUNNYVALE\",\n \"State\": \"CA\",\n \"Zip\": \"94085\",\n \"Country\": \"US\"\n }\n ]"; // Process each json textblock by parsing, then rebuilding: doit(text1); doit(text2); doit(text3); doit(text4); doit(text5); // Parse standard testfiles: // dofile("../../tests/test1"); // dofile("../../tests/test2"); // dofile("../../tests/test3"); // dofile("../../tests/test4"); // dofile("../../tests/test5"); // Now some samplecode for building objects concisely: create_objects(); return 0; }
int main(void) { create_json_test(); create_objects(); return 0; }
void RemoteServerProxyUpdater::handle_objects(GameInitMessage *message) { if (!new_level_) { update_objects(message); } else { create_objects(message); new_level_ = false; } }
FileThread::FileThread(File *file, int do_audio, int do_video) : Thread(1, 0, 0) { reset(); create_objects(file, do_audio, do_video); }
int main(void) { /* print the version */ printf("Version: %s\n", cJSON_Version()); /* Now some samplecode for building objects concisely: */ create_objects(); return 0; }
static void * kaleidescope_init (Display *dpy, Window window) { GLOBAL *g = (GLOBAL *) calloc (1, sizeof(*g)); g->dpy = dpy; g->window = window; init_g (g); create_objects(g); init_objects (g); return g; }
int main (int argc, char **argv) { if ((argc != 1) && (argc != 2)) { fprintf(stderr, "ERROR: Invalid arguments!\n"); fprintf(stderr, "Usage: %s [output_file]\n", argv[0]); return EXIT_FAILURE; } FILE *output_file = NULL; if ((argc == 2) && (argv[1] != NULL)) { output_file = fopen(argv[1], "w"); if (output_file == NULL) { fprintf(stderr, "ERROR: Failed to open file '%s'\n", argv[1]);; return EXIT_FAILURE; } } /* a bunch of json: */ char *json[] = { "{\n\"name\": \"Jack (\\\"Bee\\\") Nimble\", \n\"format\": {\"type\": \"rect\", \n\"width\": 1920, \n\"height\": 1080, \n\"interlace\": false,\"frame rate\": 24\n}\n}", "[\"Sunday\", \"Monday\", \"Tuesday\", \"Wednesday\", \"Thursday\", \"Friday\", \"Saturday\"]", "[\n [0, -1, 0],\n [1, 0, 0],\n [0, 0, 1]\n ]\n", "{\n \"Image\": {\n \"Width\": 800,\n \"Height\": 600,\n \"Title\": \"View from 15th Floor\",\n \"Thumbnail\": {\n \"Url\": \"http:/*www.example.com/image/481989943\",\n \"Height\": 125,\n \"Width\": \"100\"\n },\n \"IDs\": [116, 943, 234, 38793]\n }\n }", "[\n {\n \"precision\": \"zip\",\n \"Latitude\": 37.7668,\n \"Longitude\": -122.3959,\n \"Address\": \"\",\n \"City\": \"SAN FRANCISCO\",\n \"State\": \"CA\",\n \"Zip\": \"94107\",\n \"Country\": \"US\"\n },\n {\n \"precision\": \"zip\",\n \"Latitude\": 37.371991,\n \"Longitude\": -122.026020,\n \"Address\": \"\",\n \"City\": \"SUNNYVALE\",\n \"State\": \"CA\",\n \"Zip\": \"94085\",\n \"Country\": \"US\"\n }\n ]" }; /* Process each json textblock by parsing, then rebuilding: */ for (size_t i = 0; i < (sizeof(json) / sizeof(char*)); i++) { buffer_create_with_existing_array(json_buffer, (unsigned char*)json[i], strlen(json[i]) + 1); int status = doit(json_buffer, output_file); if (status == 0) { fprintf(stderr, "ERROR: Failed on text %zu!\n", i); if (output_file != NULL) { fclose(output_file); } return EXIT_FAILURE; } } /* Now some samplecode for building objects concisely: */ if (create_objects(output_file) != 0) { if (output_file != NULL) { fclose(output_file); } return EXIT_FAILURE; } if (output_file != NULL) { fclose(output_file); } return EXIT_SUCCESS; }
inline void field<oT>::init(const uword n_rows_in, const uword n_cols_in) { arma_extra_debug_sigprint( arma_boost::format("n_rows_in = %d, n_cols_in = %d") % n_rows_in % n_cols_in ); const uword n_elem_new = n_rows_in * n_cols_in; if(n_elem == n_elem_new) { // delete_objects(); // create_objects(); access::rw(n_rows) = n_rows_in; access::rw(n_cols) = n_cols_in; } else { delete_objects(); if(n_elem > sizeof(mem_local)/sizeof(oT*) ) { delete [] mem; } if(n_elem_new <= sizeof(mem_local)/sizeof(oT*) ) { mem = mem_local; } else { mem = new(std::nothrow) oT* [n_elem_new]; arma_check_bad_alloc( (mem == 0), "field::init(): out of memory" ); } access::rw(n_elem) = n_elem_new; if(n_elem_new == 0) { access::rw(n_rows) = 0; access::rw(n_cols) = 0; } else { access::rw(n_rows) = n_rows_in; access::rw(n_cols) = n_cols_in; } create_objects(); } }
int check_food(t_server *s) { clock_gettime(CLOCK_REALTIME, &s->now); if (s->next.tv_sec < s->now.tv_sec || ((s->next.tv_sec == s->now.tv_sec) && (s->next.tv_nsec <= s->now.tv_nsec))) { create_objects(s); decrement_food(s); new_ultimatum(s); } return (SUCCESS); }
int cjson_test(void) { /* a bunch of json: */ doit(text1); doit(text2); doit(text3); doit(text4); doit(text5); doit(text6); /* Now some samplecode for building objects concisely: */ create_objects(); return 0; }
int main(void) { init(); format(); test_create_partition(); create_objects(); create_collection(); #ifdef FULL_TEST remove_objects(); write_objects(); read_objects(); #endif fini(); return 0; }
static gboolean create_texture_unlocked (GstVaapiTexture * texture) { guint texture_id; if (texture->is_wrapped) texture_id = GST_VAAPI_TEXTURE_ID (texture); else { texture_id = gl_create_texture (texture->gl_target, texture->gl_format, texture->width, texture->height); if (!texture_id) return FALSE; GST_VAAPI_TEXTURE_ID (texture) = texture_id; } return create_objects (GST_VAAPI_TEXTURE_GLX (texture), texture_id); }
// Called at program start to bootstrap everything. void handle_init() { app_log(APP_LOG_LEVEL_INFO, __FILE__, __LINE__, "handle_init"); // Record the fallback font pointer so we can identify if this one // is accidentally returned from fonts_load_custom_font(). fallback_font = fonts_get_system_font(FONT_KEY_FONT_FALLBACK); load_config(); #ifdef MAKE_CHRONOGRAPH load_chrono_data(); #endif // MAKE_CHRONOGRAPH app_message_register_inbox_received(receive_config_handler); app_message_register_inbox_dropped(dropped_config_handler); #define INBOX_MESSAGE_SIZE 200 #define OUTBOX_MESSAGE_SIZE 50 #ifndef NDEBUG uint32_t inbox_max = app_message_inbox_size_maximum(); uint32_t outbox_max = app_message_outbox_size_maximum(); app_log(APP_LOG_LEVEL_INFO, __FILE__, __LINE__, "available message space %u, %u", (unsigned int)inbox_max, (unsigned int)outbox_max); if (inbox_max > INBOX_MESSAGE_SIZE) { inbox_max = INBOX_MESSAGE_SIZE; } if (outbox_max > OUTBOX_MESSAGE_SIZE) { outbox_max = OUTBOX_MESSAGE_SIZE; } app_log(APP_LOG_LEVEL_INFO, __FILE__, __LINE__, "app_message_open(%u, %u)", (unsigned int)inbox_max, (unsigned int)outbox_max); AppMessageResult open_result = app_message_open(inbox_max, outbox_max); app_log(APP_LOG_LEVEL_INFO, __FILE__, __LINE__, "open_result = %d", open_result); #else // NDEBUG app_message_open(INBOX_MESSAGE_SIZE, OUTBOX_MESSAGE_SIZE); #endif // NDEBUG time_t now = time(NULL); struct tm *startup_time = localtime(&now); date_numeric_font = fonts_get_system_font(FONT_KEY_GOTHIC_18_BOLD); create_objects(); compute_hands(startup_time, ¤t_placement); apply_config(); }
int main (int argc, const char * argv[]) { /* a bunch of json: */ char text1[]="{\n\"name\": \"Jack (\\\"Bee\\\") Nimble\", \n\"format\": {\"type\": \"rect\", \n\"width\": 1920, \n\"height\": 1080, \n\"interlace\": false,\"frame rate\": 24\n}\n}"; char text2[]="[\"Sunday\", \"Monday\", \"Tuesday\", \"Wednesday\", \"Thursday\", \"Friday\", \"Saturday\"]"; char text3[]="[\n [0, -1, 0],\n [1, 0, 0],\n [0, 0, 1]\n ]\n"; char text4[]="{\n \"Image\": {\n \"Width\": 800,\n \"Height\": 600,\n \"Title\": \"View from 15th Floor\",\n \"Thumbnail\": {\n \"Url\": \"http:/*www.example.com/image/481989943\",\n \"Height\": 125,\n \"Width\": \"100\"\n },\n \"IDs\": [116, 943, 234, 38793]\n }\n }"; char text5[]="[\n {\n \"precision\": \"zip\",\n \"Latitude\": 37.7668,\n \"Longitude\": -122.3959,\n \"Address\": \"\",\n \"City\": \"SAN FRANCISCO\",\n \"State\": \"CA\",\n \"Zip\": \"94107\",\n \"Country\": \"US\"\n },\n {\n \"precision\": \"zip\",\n \"Latitude\": 37.371991,\n \"Longitude\": -122.026020,\n \"Address\": \"\",\n \"City\": \"SUNNYVALE\",\n \"State\": \"CA\",\n \"Zip\": \"94085\",\n \"Country\": \"US\"\n }\n ]"; char text6[] = "<!DOCTYPE html>" "<html>\n" "<head>\n" " <meta name=\"viewport\" content=\"width=device-width, initial-scale=1\">\n" " <style type=\"text/css\">\n" " html, body, iframe { margin: 0; padding: 0; height: 100%; }\n" " iframe { display: block; width: 100%; border: none; }\n" " </style>\n" "<title>Application Error</title>\n" "</head>\n" "<body>\n" " <iframe src="//s3.amazonaws.com/heroku_pages/error.html">\n" " <p>Application Error</p>\n" " </iframe>\n" "</body>\n" "</html>\n"; /* Process each json textblock by parsing, then rebuilding: */ doit(text1); doit(text2); doit(text3); doit(text4); doit(text5); doit(text6); /* Parse standard testfiles: */ /* dofile("../../tests/test1"); */ /* dofile("../../tests/test2"); */ /* dofile("../../tests/test3"); */ /* dofile("../../tests/test4"); */ /* dofile("../../tests/test5"); */ /* dofile("../../tests/test6"); */ /* Now some samplecode for building objects concisely: */ create_objects(); return 0; }
void reset_memory_panic() { // The memory_panic_flag was set, indicating that something // somewhere failed to allocate memory. Destory and recreate // everything, in the hopes this will clear out memory // fragmentation. memory_panic_flag = false; ++memory_panic_count; app_log(APP_LOG_LEVEL_INFO, __FILE__, __LINE__, "reset_memory_panic begin, count = %d", memory_panic_count); destroy_objects(); create_objects(); // Start resetting some options if the memory panic count grows too high. if (memory_panic_count > 1) { config.battery_gauge = IM_off; config.bluetooth_indicator = IM_off; } if (memory_panic_count > 2) { config.second_hand = false; } if (memory_panic_count > 3) { for (int i = 0; i < NUM_DATE_WINDOWS; ++i) { config.date_windows[i] = DWM_off; } } if (memory_panic_count > 4) { config.chrono_dial = 0; } if (memory_panic_count > 5) { // At this point we hide the clock face. Drastic! } app_log(APP_LOG_LEVEL_INFO, __FILE__, __LINE__, "reset_memory_panic done, count = %d", memory_panic_count); }
int main( int argc, char *argv[] ) { int arg; int use_tracker = FALSE; int use_isense = FALSE; int use_udp = FALSE; int orientation_only = FALSE; IsenseDataPacket iSenseData; UDPDataPacket udpData; int data_available = NO; for ( arg = 1; arg < argc; arg++ ) { if ( !strcmp( argv[arg], "-full" ) ) { width = 640; height = 480; border = false; fullscreen = true; stereo = false; } else if ( !strcmp( argv[arg], "-hmd" ) ) { width = 1280; height = 480; border = false; fullscreen = true; stereo = true; // HMDScreen( HMD_STEREO ); } else if ( !strcmp( argv[arg], "-svga" ) ) { width = 2048; height = 768; border = false; fullscreen = true; stereo = true; HMDScreen( HMD_STEREO ); } else if ( !strcmp( argv[arg], "-nVisL" ) ) { fprintf( stderr, "LowRes nVis\n" ); width = 2048; height = 768; border = false; fullscreen = true; stereo = true; // HMDScreen( HMD_STEREO ); } else if ( !strcmp( argv[arg], "-nVis" ) ) { width = 2560; height = 1024; border = false; fullscreen = true; stereo = true; // HMDScreen( HMD_STEREO ); } else if ( !strcmp( argv[arg], "-noborder" ) ) border = FALSE; else if ( !strcmp( argv[arg], "-tracker" ) ) use_tracker = TRUE; else if ( !strcmp( argv[arg], "-isense" ) ) use_isense = TRUE; else if ( !strcmp( argv[arg], "-udp" ) ) use_udp = TRUE; else if ( !strcmp( argv[arg], "-ori" ) ) orientation_only = TRUE; else if ( !strcmp( argv[arg], "-sensor" ) ) { arg++; if ( arg < argc ) sscanf( argv[arg], "%d", &viewpoint_sensor ); fprintf( stderr, "Using sensor %d.\n", viewpoint_sensor ); } else closure_record = argv[arg]; } fprintf( stderr, "Closure record: %s\n", closure_record ); /* Start up optical tracker. */ if ( use_tracker ) { SetupTracker(); SensorSetHysteresis( 1, 2.0, 0.5 ); // mm and degrees /* * The simulated tracker goes through 7 phases. * The first is stationary. * The next three are translation movements along X,Y and Z, respectively. * The last three are rotations around Z, Y and X, respectively. * The following sets the amplitude of each phase. * This call will have no effect on real tracker movements. */ SimulateSetMovement( viewpoint_sensor, sim_translation, sim_rotation ); /* Shift the nominal viewpoint up, then tilt the view back down to look at the target. */ viewpoint_position[Y] = nominal_head_height; SimulateSetLocation( viewpoint_sensor, viewpoint_position ); viewpoint_orientation[Y][Y] = viewpoint_orientation[Z][Z] = cos( radians( nominal_head_tilt ) ); viewpoint_orientation[Y][Z] = sin( radians( nominal_head_tilt ) ) ; viewpoint_orientation[Z][Y] = - viewpoint_orientation[Y][Z]; SimulateSetOrientation( viewpoint_sensor, viewpoint_orientation ); SimulateSetLocation( object_sensor, object_position ); SimulateSetMovement( object_sensor, sim_translation, sim_rotation ); } if ( use_isense || use_udp ) { if ( UDPTrackerInitClient( &trkr, NULL, DEFAULT_PORT ) ) { MessageBox( NULL, "Error opening socket.", "Isense UDP", MB_OK ); use_isense = NO; } } /* * Define a viewing projection with: * 45° vertical field-of-view - horizontal fov will be determined by window aspect ratio. * 60 mm inter-pupilary distance - the units don't matter to OpenGL, but all the dimensions * that I give for the model room here are in mm. * 100.0 to 10000.0 depth clipping planes - making this smaller would improve the depth resolution. */ viewpoint = new Viewpoint( 6.0, 45.0, 10.0, 10000.0); int x = 100, y = 100; /* * Create window. */ window = new OpenGLWindow(); window->Border = border; // Remove borders for an HMD display. window->FullScreen = fullscreen; if ( window->Create( NULL, argv[0], 0, 0, width, height ) ) { /* * Create sets the new window to be the active window. * Setup the lights and materials for that window. */ glDefaultLighting(); glDefaultMaterial(); // wall_texture->Define(); } window->Activate(); window->SetKeyboardCallback( keyboard_callback ); // Shade model glEnable(GL_TEXTURE_2D); // Enable Texture Mapping ( NEW ) glEnable(GL_LIGHTING); glShadeModel(GL_SMOOTH); // Enable Smooth Shading glClearDepth(1.0f); // Depth Buffer Setup glEnable(GL_DEPTH_TEST); // Enables Depth Testing glDepthFunc(GL_LEQUAL); // The Type Of Depth Testing To Do glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); // Really Nice Perspective Calculations create_objects(); TimerSet( &frame_timer, 10.0 ); frame_counter = 0; for ( double angle = 0.0; true; angle += 5.0 ) { if ( TimerTimeout( &frame_timer )) { fprintf( stderr, "Frame rate: %f\n", (double) frame_counter / TimerElapsedTime( &frame_timer ) ); if ( use_isense ) { UDPTrackerGetIsenseData( &trkr, &iSenseData ); printf("Isense Quarternion %7.3f %7.3f %7.3f %7.3f %.3f\n", iSenseData.Station[0].orientation[0], iSenseData.Station[0].orientation[1], iSenseData.Station[0].orientation[2], iSenseData.Station[0].orientation[3], iSenseData.Station[0].timestamp ); } TimerStart( &frame_timer ); frame_counter = 0; } if ( use_tracker ) { data_available = !GetSensorPositionOrientation( viewpoint_sensor, YES, viewpoint_position, viewpoint_orientation ); if ( data_available ) { if ( !orientation_only ) viewpoint->SetPosition( viewpoint_position ); viewpoint->SetOrientation( viewpoint_orientation ); } } else if ( use_isense ) { data_available = !( UDPTrackerGetIsenseData( &trkr, &iSenseData )); if ( data_available ) { isense_to_matrix( iSenseData.Station[0].orientation, viewpoint_orientation ); isense_to_vector( iSenseData.Station[0].position, viewpoint_position ); scale_vector( 10.0, viewpoint_position, viewpoint_position ); if ( !orientation_only ) viewpoint->SetPosition( viewpoint_position ); viewpoint->SetOrientation( viewpoint_orientation ); } } else if ( use_udp ) { data_available = !( UDPTrackerGetData( &trkr, &udpData )); if ( data_available ) { quaternion_to_matrix( udpData.Station[0].orientation, viewpoint_orientation ); copy_vector( udpData.Station[0].position, viewpoint_position ); scale_vector( 10.0, viewpoint_position, viewpoint_position ); if ( !orientation_only ) viewpoint->SetPosition( viewpoint_position ); viewpoint->SetOrientation( viewpoint_orientation ); } } else { data_available = data_available; } if ( use_tracker ) { data_available = !GetSensorPositionOrientation( object_sensor, YES, object_position, object_orientation ); object->SetPosition( object_position ); object->SetOrientation( object_orientation ); } else if ( use_isense && data_available ) { isense_to_matrix( iSenseData.Station[1].orientation, object_orientation ); isense_to_vector( iSenseData.Station[1].position, object_position ); scale_vector( 10.0, object_position, object_position ); object->SetOrientation( object_orientation ); if ( !orientation_only ) object->SetPosition( object_position ); } else { object->SetOrientation( angle, j_vector ); object->SetPosition( object_position ); } window->Clear(); if ( stereo ) { viewpoint->Apply( window, LEFT_EYE ); render(); viewpoint->Apply( window, RIGHT_EYE ); render(); } else { viewpoint->Apply( window, CYCLOPS ); render(); } window->Swap(); if ( ! window->RunOnce() ) break; frame_counter++; } window->Destroy(); if ( use_tracker ) KillTracker(); RevertScreen(); return( 0 ); }
int Identity_Server::init (int argc, ACE_TCHAR* argv[]) { int result; try { result = this->orb_manager_.init (argc, argv); if (result == -1) return result; // Check the non-ORB arguments. result = this->parse_args (argc, argv); if (result < 0) return result; // Contact the <Object_Group_Factory> to create 2 // <Object_Group>s, one random and one rr. CORBA::ORB_var orb = orb_manager_.orb (); CORBA::Object_var obj = orb->string_to_object (this->group_factory_ior_); Load_Balancer::Object_Group_Factory_var factory = Load_Balancer::Object_Group_Factory::_narrow (obj.in ()); if (CORBA::is_nil (factory.in ())) ACE_ERROR_RETURN ((LM_ERROR, "Identity_Server::init: " "problems using the factory ior\n"), -1); ACE_DEBUG ((LM_DEBUG, "Identity_Server: Requesting new Random Object " "Group with id <Identity, Random>\n")); Load_Balancer::Object_Group_var random_group = factory->make_random ("Identity, Random"); ACE_DEBUG ((LM_DEBUG, "Identity_Server: Requesting new Round Robin " "Object Group with id <Identity, Round Robin>\n")); Load_Balancer::Object_Group_var rr_group = factory->make_round_robin ("Identity, Round Robin"); // Create the requested number of <Identity> objects, and // register them with the random and round robin // <Object_Group>s. ACE_DEBUG ((LM_DEBUG, "Identity_Server: Registering %d object(s) " "with <Identity, Random> Object Group\n", random_objects_)); create_objects (random_objects_, random_group.in ()); ACE_DEBUG ((LM_DEBUG, "Identity_Server: Registering %d object(s) " "with <Identity, Round Robin> Object Group\n", random_objects_)); create_objects (rr_objects_, rr_group.in ()); } catch (const CORBA::Exception& ex) { ex._tao_print_exception ("Identity_Server::init"); return -1; } return 0; }