Ejemplo n.º 1
0
void	crew_add_player(Crew *crew, Staff player) {
	memset(crew->freePlace, true, MAX_STAFF * sizeof(int));

	crew->nStaff = 0;

	crew_add_staff(crew, player);
}
Ejemplo n.º 2
0
void	crew_generate(Crew *crew, int nStaff) {
	memset(crew->freePlace, true, MAX_STAFF * sizeof(int));

	crew->nStaff = 0;

	for (int i = 0; i < nStaff; ++i)
		crew_add_staff(crew, staff_create());
}
Ejemplo n.º 3
0
Archivo: drop.c Proyecto: napnac/GalaxY
void	drop_staff(Player *player) {
	if (CHANCE(8)) {
		Staff staff = staff_create();
		char  c;

		printf("Vous trouvez un membre du vaisseau: ");

		staff_set_life(&staff, rand_born(10, 80));

		staff_display(staff);

		printf("Voulez vous le recruter [o/n]?");
		scanf("%c", &c);

		if (c == 'o') {
			crew_add_staff(&player->crew, staff);
		}
	}
}
Ejemplo n.º 4
0
void	drop_staff(Player *player) {
	if (CHANCE(7)) {
		Staff staff = staff_create();
		char  c;

		printf("Vous trouvez un membre du vaisseau: ");

		staff_set_life(&staff, rand_born(10, 80));

		staff_display(staff);

		printf("Voulez vous le recruter [o/n]?");
		scanf("%c", &c);
		purge_stdin();

		if (c == 'o') {
			if (CHANCE(10)) {
				int rep = rand_born(1, 2);
				int money;

				static const char *sentence[] = {
					"C'etait un piege! La personne que vous venez de recruter est une kamikaze!\nElle explose dans le vaisseau et fait de serieux degats...",
					"La personne vous remercies, et vous donnes %d d'argent."
				};

				switch (rep) {
				case 1:
					puts(sentence[rep - 1]);
					ship_get_damage(&player->ship, rand_born(50, player->ship.hull.life.max / 2));
					break;
				case 2:
					money = rand_born(100, 1000);
					player->money += money;
					printf(sentence[rep - 1], money);
					break;
				default:
					break;
				}
			}
			crew_add_staff(&player->ship.crew, staff);
		}
	}
}