Ejemplo n.º 1
0
static int next_enter(struct state *st, struct state *prev)
{
    int id, jd;
    char str[MAXSTR];

    sprintf(str, _("Hole %02d"), curr_hole());

    if ((id = gui_vstack(0)))
    {
        gui_label(id, str, GUI_MED, 0, 0);
        gui_space(id);

        if ((jd = gui_vstack(id)))
        {
            gui_label(jd, _("Player"), GUI_SML, 0, 0);

            switch (curr_player())
            {
            case 1:
                gui_label(jd, "1", GUI_LRG, gui_red, gui_wht);
                if (curr_party() > 1) audio_play(AUD_PLAYER1, 1.f);
                break;
            case 2:
                gui_label(jd, "2", GUI_LRG, gui_grn, gui_wht);
                if (curr_party() > 1) audio_play(AUD_PLAYER2, 1.f);
                break;
            case 3:
                gui_label(jd, "3", GUI_LRG, gui_blu, gui_wht);
                if (curr_party() > 1) audio_play(AUD_PLAYER3, 1.f);
                break;
            case 4:
                gui_label(jd, "4", GUI_LRG, gui_yel, gui_wht);
                if (curr_party() > 1) audio_play(AUD_PLAYER4, 1.f);
                break;
            }

            gui_set_rect(jd, GUI_ALL);
        }
        gui_layout(id, 0, 0);
    }

    hud_init();
    game_set_fly(1.f);

    if (paused)
        paused = 0;

    return id;
}
Ejemplo n.º 2
0
static int score_card(const char  *title,
                      const float *c0,
                      const float *c1)
{
    int id, jd, kd, ld;

    int p1 = (curr_party() >= 1) ? 1 : 0, l1 = (curr_party() == 1) ? 1 : 0;
    int p2 = (curr_party() >= 2) ? 1 : 0, l2 = (curr_party() == 2) ? 1 : 0;
    int p3 = (curr_party() >= 3) ? 1 : 0, l3 = (curr_party() == 3) ? 1 : 0;
    int p4 = (curr_party() >= 4) ? 1 : 0, l4 = (curr_party() == 4) ? 1 : 0;

    int i;
    int n = curr_count() - 1;
    int m = curr_count() / 2;

    if ((id = gui_vstack(0)))
    {
        gui_label(id, title, GUI_MED, GUI_ALL, c0, c1);
        gui_space(id);

        if ((jd = gui_hstack(id)))
        {
            if ((kd = gui_varray(jd)))
            {
                if (p1) gui_label(kd, _("O"),         0, GUI_NE, 0, 0);
                if (p1) gui_label(kd, hole_out(0), 0, 0,           gui_wht, gui_wht);
                if (p1) gui_label(kd, hole_out(1), 0, GUI_SE * l1, gui_red, gui_wht);
                if (p2) gui_label(kd, hole_out(2), 0, GUI_SE * l2, gui_grn, gui_wht);
                if (p3) gui_label(kd, hole_out(3), 0, GUI_SE * l3, gui_blu, gui_wht);
                if (p4) gui_label(kd, hole_out(4), 0, GUI_SE * l4, gui_yel, gui_wht);
            }

            if ((kd = gui_harray(jd)))
                for (i = m; i > 0; i--)
                    if ((ld = gui_varray(kd)))
                    {
                        if (p1) gui_label(ld, number(i), 0, (i == 1) ? GUI_NW : 0, 0, 0);
                        if (p1) gui_label(ld, hole_score(i, 0), 0, 0, gui_wht, gui_wht);
                        if (p1) gui_label(ld, hole_score(i, 1), 0, 0, gui_red, gui_wht);
                        if (p2) gui_label(ld, hole_score(i, 2), 0, 0, gui_grn, gui_wht);
                        if (p3) gui_label(ld, hole_score(i, 3), 0, 0, gui_blu, gui_wht);
                        if (p4) gui_label(ld, hole_score(i, 4), 0, 0, gui_yel, gui_wht);
                    }
            if ((kd = gui_varray(jd)))
            {
                gui_filler(kd);
                if (p1) gui_label(kd, _("Par"), 0, GUI_NW,      gui_wht, gui_wht);
                if (p1) gui_label(kd, _("P1"),  0, GUI_SW * l1, gui_red, gui_wht);
                if (p2) gui_label(kd, _("P2"),  0, GUI_SW * l2, gui_grn, gui_wht);
                if (p3) gui_label(kd, _("P3"),  0, GUI_SW * l3, gui_blu, gui_wht);
                if (p4) gui_label(kd, _("P4"),  0, GUI_SW * l4, gui_yel, gui_wht);
            }
        }

        gui_space(id);

        if ((jd = gui_hstack(id)))
        {
            if ((kd = gui_varray(jd)))
            {
                if (p1) gui_label(kd, _("Tot"),    0, GUI_TOP, 0, 0);
                if (p1) gui_label(kd, hole_tot(0), 0, 0,           gui_wht, gui_wht);
                if (p1) gui_label(kd, hole_tot(1), 0, GUI_BOT * l1, gui_red, gui_wht);
                if (p2) gui_label(kd, hole_tot(2), 0, GUI_BOT * l2, gui_grn, gui_wht);
                if (p3) gui_label(kd, hole_tot(3), 0, GUI_BOT * l3, gui_blu, gui_wht);
                if (p4) gui_label(kd, hole_tot(4), 0, GUI_BOT * l4, gui_yel, gui_wht);
            }
            if ((kd = gui_varray(jd)))
            {
                if (p1) gui_label(kd, _("I"),     0, GUI_NE, 0, 0);
                if (p1) gui_label(kd, hole_in(0), 0, 0,           gui_wht, gui_wht);
                if (p1) gui_label(kd, hole_in(1), 0, GUI_SE * l1, gui_red, gui_wht);
                if (p2) gui_label(kd, hole_in(2), 0, GUI_SE * l2, gui_grn, gui_wht);
                if (p3) gui_label(kd, hole_in(3), 0, GUI_SE * l3, gui_blu, gui_wht);
                if (p4) gui_label(kd, hole_in(4), 0, GUI_SE * l4, gui_yel, gui_wht);
            }
            if ((kd = gui_harray(jd)))
                for (i = n; i > m; i--)
                    if ((ld = gui_varray(kd)))
                    {
                        if (p1) gui_label(ld, number(i), 0, (i == m+1) ? GUI_NW : 0, 0, 0);
                        if (p1) gui_label(ld, hole_score(i, 0), 0, 0, gui_wht, gui_wht);
                        if (p1) gui_label(ld, hole_score(i, 1), 0, 0, gui_red, gui_wht);
                        if (p2) gui_label(ld, hole_score(i, 2), 0, 0, gui_grn, gui_wht);
                        if (p3) gui_label(ld, hole_score(i, 3), 0, 0, gui_blu, gui_wht);
                        if (p4) gui_label(ld, hole_score(i, 4), 0, 0, gui_yel, gui_wht);
                    }
            if ((kd = gui_varray(jd)))
            {
                gui_filler(kd);
                if (p1) gui_label(kd, _("Par"), 0, GUI_NW,      gui_wht, gui_wht);
                if (p1) gui_label(kd, _("P1"),  0, GUI_SW * l1, gui_red, gui_wht);
                if (p2) gui_label(kd, _("P2"),  0, GUI_SW * l2, gui_grn, gui_wht);
                if (p3) gui_label(kd, _("P3"),  0, GUI_SW * l3, gui_blu, gui_wht);
                if (p4) gui_label(kd, _("P4"),  0, GUI_SW * l4, gui_yel, gui_wht);
            }
        }

        gui_layout(id, 0, 0);
    }

    return id;
}
Ejemplo n.º 3
0
Archivo: game.c Proyecto: rlk/neverball
static void game_draw_balls(struct s_rend *rend,
                            const struct s_vary *fp,
                            const float *bill_M, float t)
{
    static const GLfloat color[5][4] = {
        { 1.0f, 1.0f, 1.0f, 0.7f },
        { 1.0f, 0.0f, 0.0f, 1.0f },
        { 0.0f, 1.0f, 0.0f, 1.0f },
        { 0.0f, 0.0f, 1.0f, 1.0f },
        { 1.0f, 1.0f, 0.0f, 1.0f },
    };

    int ui;

    sol_color_mtrl(rend, 1);

    for (ui = curr_party(); ui > 0; ui--)
    {
        if (ui == ball)
        {
            float ball_M[16];
            float pend_M[16];

            m_basis(ball_M, fp->uv[ui].e[0], fp->uv[ui].e[1], fp->uv[ui].e[2]);
            m_basis(pend_M, fp->uv[ui].E[0], fp->uv[ui].E[1], fp->uv[ui].E[2]);

            glPushMatrix();
            {
                glTranslatef(fp->uv[ui].p[0],
                             fp->uv[ui].p[1] + BALL_FUDGE,
                             fp->uv[ui].p[2]);
                glScalef(fp->uv[ui].r,
                         fp->uv[ui].r,
                         fp->uv[ui].r);

                glColor4f(color[ui][0],
                          color[ui][1],
                          color[ui][2],
                          color[ui][3]);
                ball_draw(rend, ball_M, pend_M, bill_M, t);
            }
            glPopMatrix();
        }
        else
        {
            glPushMatrix();
            {
                glTranslatef(fp->uv[ui].p[0],
                             fp->uv[ui].p[1] - fp->uv[ui].r + BALL_FUDGE,
                             fp->uv[ui].p[2]);
                glScalef(fp->uv[ui].r,
                         fp->uv[ui].r,
                         fp->uv[ui].r);

                glColor4f(color[ui][0],
                          color[ui][1],
                          color[ui][2], 0.5f);

                mark_draw(rend);
            }
            glPopMatrix();
        }
    }

    glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
    sol_color_mtrl(rend, 0);
}
Ejemplo n.º 4
0
static int score_card(const char  *title,
                      const GLubyte *c0,
                      const GLubyte *c1)
{
    int id, jd, kd, ld;

    int p1 = (curr_party() >= 1) ? 1 : 0;
    int p2 = (curr_party() >= 2) ? 1 : 0;
    int p3 = (curr_party() >= 3) ? 1 : 0;
    int p4 = (curr_party() >= 4) ? 1 : 0;

    int i;
    int n = curr_count() - 1;
    int m = curr_count() / 2;

    if ((id = gui_vstack(0)))
    {
        gui_label(id, title, GUI_MED, c0, c1);
        gui_space(id);

        if ((jd = gui_hstack(id)))
        {
            if ((kd = gui_varray(jd)))
            {
                if (p1) gui_label(kd, _("O"),      0, 0, 0);
                if (p1) gui_label(kd, hole_out(0), 0, gui_wht, gui_wht);
                if (p1) gui_label(kd, hole_out(1), 0, gui_red, gui_wht);
                if (p2) gui_label(kd, hole_out(2), 0, gui_grn, gui_wht);
                if (p3) gui_label(kd, hole_out(3), 0, gui_blu, gui_wht);
                if (p4) gui_label(kd, hole_out(4), 0, gui_yel, gui_wht);

                gui_set_rect(kd, GUI_RGT);
            }

            if ((kd = gui_harray(jd)))
            {
                for (i = m; i > 0; i--)
                    if ((ld = gui_varray(kd)))
                    {
                        if (p1) gui_label(ld, number(i), 0, 0, 0);
                        if (p1) gui_label(ld, hole_score(i, 0), 0, gui_wht, gui_wht);
                        if (p1) gui_label(ld, hole_score(i, 1), 0, gui_red, gui_wht);
                        if (p2) gui_label(ld, hole_score(i, 2), 0, gui_grn, gui_wht);
                        if (p3) gui_label(ld, hole_score(i, 3), 0, gui_blu, gui_wht);
                        if (p4) gui_label(ld, hole_score(i, 4), 0, gui_yel, gui_wht);
                    }

                gui_set_rect(kd, GUI_LFT);
            }

            if ((kd = gui_vstack(jd)))
            {
                gui_space(kd);

                if ((ld = gui_varray(kd)))
                {
                    if (p1) gui_label(ld, _("Par"), 0, gui_wht, gui_wht);
                    if (p1) gui_label(ld, _("P1"),  0, gui_red, gui_wht);
                    if (p2) gui_label(ld, _("P2"),  0, gui_grn, gui_wht);
                    if (p3) gui_label(ld, _("P3"),  0, gui_blu, gui_wht);
                    if (p4) gui_label(ld, _("P4"),  0, gui_yel, gui_wht);

                    gui_set_rect(ld, GUI_ALL);
                }
            }
        }

        gui_space(id);

        if ((jd = gui_hstack(id)))
        {
            if ((kd = gui_varray(jd)))
            {
                if (p1) gui_label(kd, _("Tot"),    0, 0, 0);
                if (p1) gui_label(kd, hole_tot(0), 0, gui_wht, gui_wht);
                if (p1) gui_label(kd, hole_tot(1), 0, gui_red, gui_wht);
                if (p2) gui_label(kd, hole_tot(2), 0, gui_grn, gui_wht);
                if (p3) gui_label(kd, hole_tot(3), 0, gui_blu, gui_wht);
                if (p4) gui_label(kd, hole_tot(4), 0, gui_yel, gui_wht);

                gui_set_rect(kd, GUI_ALL);
            }

            if ((kd = gui_varray(jd)))
            {
                if (p1) gui_label(kd, _("I"),     0, 0, 0);
                if (p1) gui_label(kd, hole_in(0), 0, gui_wht, gui_wht);
                if (p1) gui_label(kd, hole_in(1), 0, gui_red, gui_wht);
                if (p2) gui_label(kd, hole_in(2), 0, gui_grn, gui_wht);
                if (p3) gui_label(kd, hole_in(3), 0, gui_blu, gui_wht);
                if (p4) gui_label(kd, hole_in(4), 0, gui_yel, gui_wht);

                gui_set_rect(kd, GUI_RGT);
            }

            if ((kd = gui_harray(jd)))
            {
                for (i = n; i > m; i--)
                    if ((ld = gui_varray(kd)))
                    {
                        if (p1) gui_label(ld, number(i), 0, 0, 0);
                        if (p1) gui_label(ld, hole_score(i, 0), 0, gui_wht, gui_wht);
                        if (p1) gui_label(ld, hole_score(i, 1), 0, gui_red, gui_wht);
                        if (p2) gui_label(ld, hole_score(i, 2), 0, gui_grn, gui_wht);
                        if (p3) gui_label(ld, hole_score(i, 3), 0, gui_blu, gui_wht);
                        if (p4) gui_label(ld, hole_score(i, 4), 0, gui_yel, gui_wht);
                    }

                gui_set_rect(kd, GUI_LFT);
            }

            if ((kd = gui_vstack(jd)))
            {
                gui_space(kd);

                if ((ld = gui_varray(kd)))
                {
                    if (p1) gui_label(ld, _("Par"), 0, gui_wht, gui_wht);
                    if (p1) gui_label(ld, _("P1"),  0, gui_red, gui_wht);
                    if (p2) gui_label(ld, _("P2"),  0, gui_grn, gui_wht);
                    if (p3) gui_label(ld, _("P3"),  0, gui_blu, gui_wht);
                    if (p4) gui_label(ld, _("P4"),  0, gui_yel, gui_wht);

                    gui_set_rect(ld, GUI_ALL);
                }
            }
        }

        gui_layout(id, 0, 0);
    }

    return id;
}
Ejemplo n.º 5
0
static void game_draw_balls(const struct s_file *fp,
                            const float *bill_M, float t)
{
    static const GLfloat color[5][4] = {
        { 1.0f, 1.0f, 1.0f, 0.7f },
        { 1.0f, 0.0f, 0.0f, 1.0f },
        { 0.0f, 1.0f, 0.0f, 1.0f },
        { 0.0f, 0.0f, 1.0f, 1.0f },
        { 1.0f, 1.0f, 0.0f, 1.0f },
    };

    int ui;

    for (ui = curr_party(); ui > 0; ui--)
    {
        if (ui == ball)
        {
            float ball_M[16];
            float pend_M[16];

            m_basis(ball_M, fp->uv[ui].e[0], fp->uv[ui].e[1], fp->uv[ui].e[2]);
            m_basis(pend_M, fp->uv[ui].E[0], fp->uv[ui].E[1], fp->uv[ui].E[2]);

            glPushMatrix();
            {
                glTranslatef(fp->uv[ui].p[0],
                             fp->uv[ui].p[1] + BALL_FUDGE,
                             fp->uv[ui].p[2]);
                glScalef(fp->uv[ui].r,
                         fp->uv[ui].r,
                         fp->uv[ui].r);

                glEnable(GL_COLOR_MATERIAL);
                glColor4fv(color[ui]);
                ball_draw(ball_M, pend_M, bill_M, t);
                glDisable(GL_COLOR_MATERIAL);
            }
            glPopMatrix();
        }
        else
        {
            glPushMatrix();
            {
                glTranslatef(fp->uv[ui].p[0],
                             fp->uv[ui].p[1] - fp->uv[ui].r + BALL_FUDGE,
                             fp->uv[ui].p[2]);
                glScalef(fp->uv[ui].r,
                         fp->uv[ui].r,
                         fp->uv[ui].r);

                glColor4f(color[ui][0],
                          color[ui][1],
                          color[ui][2], 0.5f);

                mark_draw();
            }
            glPopMatrix();
        }
    }
    glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
}