Ejemplo n.º 1
0
char	*levenshtein(char *str, UNUSED char **env)
{
  char	**dic;
  char	**command;
  int	i;
  int	pos;

  i = 0;
  pos = 0;
  command = cut_command(str);
  if ((dic = gen_data(save_my_env(NULL))) == NULL)
    return (str);
  while (command && command[i] != NULL)
    {
      if (i == 0 || is_separator_ext(command[i - 1][0]) == 0)
	{
	  if (check_command(command[i], save_my_env(NULL)) == -1)
	    {
	      pos = where_is_space(command[i]);
	      command[i] = change_command(command[i],
					  leven(dic, po_s(command[i], pos)));
	    }
	}
      i++;
    }
  free_array_char(dic);
  return (tab_string(command));
}
Ejemplo n.º 2
0
Archivo: image.c Proyecto: hjqqq/cvne
void cmd_move_image(struct Game* game, char* arg)
{
    int id, x, y;
    char* cur = cut_command(arg);
    id = eval(game->vars, arg);
    arg = cut_command(cur);
    y = eval(game->vars, arg);
    x = eval(game->vars, cur);
    if(image_id_in_range(id))
    {
        game->display->images[id].x = x;
        game->display->images[id].y = y;
        if(*game->verbose)
            printf("image %s%d%s -> %s%d%s;%s%d%s",
                   TGREEN, id, TDEF, TMAGENTA, x, TDEF, TMAGENTA, y, TDEF);
    }
}
Ejemplo n.º 3
0
Archivo: var.c Proyecto: hjqqq/cvne
void cmd_set(struct Game* game, char* arg)
{
	char* valuestr = cut_command(arg);
	int value = eval(game->vars, valuestr);
	if(*game->verbose)
		printf("%s%s%s = %s%d%s", TGREEN, arg, TDEF, TMAGENTA, value, TDEF);
	set_var(game->vars, arg, value);
}
Ejemplo n.º 4
0
Archivo: sound.c Proyecto: hjqqq/cvne
void cmd_play_sound_loop(struct Game* game, char* arg)
{
	char* filename = cut_command(arg);
	int id = eval(game->vars, arg);
	path_compatibilize(filename);
	if(sound_id_in_range(id))
	{
		if(game->display->sounds[id])
			freestop_sound(game->display->sounds[id]);
		if(!(game->display->sounds[id] = loadplay_sound(filename, 1)))
			sprintf(error, "cannot load sound %d \"%s\"", id, filename);
	}
}
Ejemplo n.º 5
0
Archivo: image.c Proyecto: hjqqq/cvne
void cmd_load_image(struct Game* game, char* arg)
{
    char* filename = cut_command(arg);
    int id = eval(game->vars, arg);
    path_compatibilize(filename);
    if(image_id_in_range(id))
    {
        if(game->display->images[id].bitmap)
        {
            al_destroy_bitmap(game->display->images[id].bitmap);
            game->display->images[id].bitmap = NULL;
        }
        if(!load_image(game->display->images + id, filename))
            sprintf(error, "cannot load image %d \"%s\"", id, filename);
    }
}
Ejemplo n.º 6
0
void cmd_choice(struct Game* game, char* s)
{
	char* text = cut_command(s);
	add_line(game->display->messagebox, text, s);
}