cxBox4f cxViewBox(cxAny pview) { cxView this = pview; cxFloat wh = this->size.w/2.0f; cxFloat hh = this->size.h/2.0f; return cxBox4fv(-wh, wh, hh, -hh); }
void cxEngineLayout(cxInt width,cxInt height) { CX_LOGGER("openGL layout width=%d height=%d",width,height); cxEngine engine = cxEngineInstance(); engine->winsize = cxSize2fv(width, height); cxViewSetSize(engine->window, engine->winsize); if(!cxSize2Zero(engine->dessize)){ engine->scale = cxVec2fv(engine->winsize.w/engine->dessize.w, engine->winsize.h/engine->dessize.h); } // if(!engine->isInit){ cxOpenGLCheckFeature(); cxEngineMain(engine); } // cxFloat zeye = engine->winsize.h / 1.1566f; kmMat4 perspective={0}; kmGLMatrixMode(KM_GL_PROJECTION); kmGLLoadIdentity(); // kmMat4PerspectiveProjection(&perspective, 60.0f, engine->winsize.w / engine->winsize.h, 0.0f, zeye * 2); kmGLMultMatrix(&perspective); kmGLMatrixMode(KM_GL_MODELVIEW); kmGLLoadIdentity(); // cxOpenGLViewport(cxBox4fv(0, engine->winsize.w, 0, engine->winsize.h)); // cxMatrix4f matrix; cxEngineLookAt(&matrix,cxVec2fv(0, 0)); kmGLMultMatrix(&matrix); // engine->lastTime = cxTimestamp(); if(!engine->isInit){ cxViewEnter(engine->window); } cxViewLayout(engine->window); engine->isInit = true; }