Ejemplo n.º 1
0
static void STDMETHODCALLTYPE d3d10_buffer_GetDesc(ID3D10Buffer *iface, D3D10_BUFFER_DESC *desc)
{
    struct d3d_buffer *buffer = impl_from_ID3D10Buffer(iface);
    const D3D11_BUFFER_DESC *d3d11_desc = &buffer->desc;

    TRACE("iface %p, desc %p.\n", iface, desc);

    desc->ByteWidth = d3d11_desc->ByteWidth;
    desc->Usage = d3d10_usage_from_d3d11_usage(d3d11_desc->Usage);
    desc->BindFlags = d3d10_bind_flags_from_d3d11_bind_flags(d3d11_desc->BindFlags);
    desc->CPUAccessFlags = d3d10_cpu_access_flags_from_d3d11_cpu_access_flags(d3d11_desc->CPUAccessFlags);
    desc->MiscFlags = d3d10_resource_misc_flags_from_d3d11_resource_misc_flags(d3d11_desc->MiscFlags);
}
Ejemplo n.º 2
0
static void STDMETHODCALLTYPE d3d10_texture3d_GetDesc(ID3D10Texture3D *iface, D3D10_TEXTURE3D_DESC *desc)
{
    struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
    D3D11_TEXTURE3D_DESC d3d11_desc;

    TRACE("iface %p, desc %p.\n", iface, desc);

    d3d11_texture3d_GetDesc(&texture->ID3D11Texture3D_iface, &d3d11_desc);

    desc->Width = d3d11_desc.Width;
    desc->Height = d3d11_desc.Height;
    desc->Depth = d3d11_desc.Depth;
    desc->MipLevels = d3d11_desc.MipLevels;
    desc->Format = d3d11_desc.Format;
    desc->Usage = d3d10_usage_from_d3d11_usage(d3d11_desc.Usage);
    desc->BindFlags = d3d10_bind_flags_from_d3d11_bind_flags(d3d11_desc.BindFlags);
    desc->CPUAccessFlags = d3d10_cpu_access_flags_from_d3d11_cpu_access_flags(d3d11_desc.CPUAccessFlags);
    desc->MiscFlags = d3d10_resource_misc_flags_from_d3d11_resource_misc_flags(d3d11_desc.MiscFlags);
}