Ejemplo n.º 1
0
/*===========================================================================
 * FUNCTION   : allocate
 *
 * DESCRIPTION: allocate requested number of buffers of certain size
 *
 * PARAMETERS :
 *   @size    : lenght of the buffer to be allocated
 *
 * RETURN     : int32_t type of status
 *              NO_ERROR  -- success
 *              none-zero failure code
 *==========================================================================*/
int QCamera3HeapMemory::allocate(size_t size)
{
    unsigned int heap_id_mask = 0x1 << ION_IOMMU_HEAP_ID;
    uint32_t i;
    int rc = NO_ERROR;

    //Note that now we allow incremental allocation. In other words, we allow
    //multiple alloc being called as long as the sum of count does not exceed
    //mMaxCnt.
    if (mBufferCount > 0) {
        ALOGE("%s: There is already buffer allocated.", __func__);
        return BAD_INDEX;
    }

    for (i = 0; i < mMaxCnt; i ++) {
        rc = allocOneBuffer(mMemInfo[i], heap_id_mask, size);
        if (rc < 0) {
            ALOGE("AllocateIonMemory failed");
            goto ALLOC_FAILED;
        }

        void *vaddr = mmap(NULL,
                    mMemInfo[i].size,
                    PROT_READ | PROT_WRITE,
                    MAP_SHARED,
                    mMemInfo[i].fd, 0);
        if (vaddr == MAP_FAILED) {
            deallocOneBuffer(mMemInfo[i]);
            ALOGE("%s: mmap failed for buffer %d", __func__, i);
            goto ALLOC_FAILED;
        } else
            mPtr[i] = vaddr;
    }
    if (rc == 0)
        mBufferCount = mMaxCnt;

    return OK;

ALLOC_FAILED:
    for (uint32_t j = 0; j < i; j++) {
        munmap(mPtr[j], mMemInfo[j].size);
        mPtr[j] = NULL;
        deallocOneBuffer(mMemInfo[j]);
    }
    return NO_MEMORY;
}
Ejemplo n.º 2
0
/*===========================================================================
 * FUNCTION   : deallocate
 *
 * DESCRIPTION: deallocate buffers
 *
 * PARAMETERS : none
 *
 * RETURN     : none
 *==========================================================================*/
void QCamera3HeapMemory::deallocate()
{
    for (uint32_t i = 0; i < mBufferCount; i++) {
        munmap(mPtr[i], mMemInfo[i].size);
        mPtr[i] = NULL;
        deallocOneBuffer(mMemInfo[i]);
        mCurrentFrameNumbers[i] = -1;
    }
    mBufferCount = 0;
}
Ejemplo n.º 3
0
/*===========================================================================
 * FUNCTION   : allocateOne
 *
 * DESCRIPTION: allocate one buffer
 *
 * PARAMETERS :
 *   @size    : lenght of the buffer to be allocated
 *
 * RETURN     : int32_t type of status
 *              NO_ERROR  -- success
 *              none-zero failure code
 *==========================================================================*/
int QCamera3HeapMemory::allocateOne(size_t size)
{
    unsigned int heap_id_mask = 0x1 << ION_IOMMU_HEAP_ID;
    uint32_t i;
    int rc = NO_ERROR;

    //Note that now we allow incremental allocation. In other words, we allow
    //multiple alloc being called as long as the sum of count does not exceed
    //mMaxCnt.
    if (mBufferCount + 1 > mMaxCnt) {
        ALOGE("Buffer count %d + 1 out of bound. Max is %d",
                mBufferCount, mMaxCnt);
        return BAD_INDEX;
    }

    rc = allocOneBuffer(mMemInfo[mBufferCount], heap_id_mask, size);
    if (rc < 0) {
        ALOGE("AllocateIonMemory failed");
        return NO_MEMORY;
    }

    void *vaddr = mmap(NULL,
                mMemInfo[mBufferCount].size,
                PROT_READ | PROT_WRITE,
                MAP_SHARED,
                mMemInfo[mBufferCount].fd, 0);
    if (vaddr == MAP_FAILED) {
        deallocOneBuffer(mMemInfo[mBufferCount]);
        ALOGE("%s: mmap failed for buffer", __func__);
        return NO_MEMORY;
    } else
        mPtr[mBufferCount] = vaddr;

    if (rc == 0)
        mBufferCount += 1;

    return mBufferCount-1;
}
/*===========================================================================
 * FUNCTION   : alloc
 *
 * DESCRIPTION: allocate requested number of buffers of certain size
 *
 * PARAMETERS :
 *   @count   : number of buffers to be allocated
 *   @size    : lenght of the buffer to be allocated
 *   @heap_id : heap id to indicate where the buffers will be allocated from
 *
 * RETURN     : int32_t type of status
 *              NO_ERROR  -- success
 *              none-zero failure code
 *==========================================================================*/
int QCamera3HeapMemory::alloc(int count, int size, int heap_id)
{
    int rc = OK;
    if (count > MM_CAMERA_MAX_NUM_FRAMES) {
        ALOGE("Buffer count %d out of bound. Max is %d", count, MM_CAMERA_MAX_NUM_FRAMES);
        return BAD_INDEX;
    }
    if (mBufferCount) {
        ALOGE("Allocating a already allocated heap memory");
        return INVALID_OPERATION;
    }

    for (int i = 0; i < count; i ++) {
        rc = allocOneBuffer(mMemInfo[i], heap_id, size);
        if (rc < 0) {
            ALOGE("AllocateIonMemory failed");
            for (int j = i-1; j >= 0; j--)
                deallocOneBuffer(mMemInfo[j]);
            break;
        }
    }
    return rc;
}
/*===========================================================================
 * FUNCTION   : dealloc
 *
 * DESCRIPTION: deallocate buffers
 *
 * PARAMETERS : none
 *
 * RETURN     : none
 *==========================================================================*/
void QCamera3HeapMemory::dealloc()
{
    for (int i = 0; i < mBufferCount; i++)
        deallocOneBuffer(mMemInfo[i]);
}