Ejemplo n.º 1
0
void brw_copy_indirect_to_indirect(struct brw_codegen *p,
				   struct brw_indirect dst_ptr,
				   struct brw_indirect src_ptr,
				   unsigned count)
{
   unsigned i;

   for (i = 0; i < count; i++)
   {
      unsigned delta = i*32;
      brw_MOV(p, deref_4f(dst_ptr, delta),    deref_4f(src_ptr, delta));
      brw_MOV(p, deref_4f(dst_ptr, delta+16), deref_4f(src_ptr, delta+16));
   }
}
Ejemplo n.º 2
0
/* Interpolate between two vertices and put the result into a0.0.  
 * Increment a0.0 accordingly.
 */
void brw_clip_interp_vertex( struct brw_clip_compile *c,
			     struct brw_indirect dest_ptr,
			     struct brw_indirect v0_ptr, /* from */
			     struct brw_indirect v1_ptr, /* to */
			     struct brw_reg t0,
			     GLboolean force_edgeflag)
{
   struct brw_compile *p = &c->func;
   struct brw_reg tmp = get_tmp(c);
   GLuint i;

   /* Just copy the vertex header:
    */
   brw_copy_indirect_to_indirect(p, dest_ptr, v0_ptr, 1);
      
   /* Iterate over each attribute (could be done in pairs?)
    */
   for (i = 0; i < c->nr_attrs; i++) {
      GLuint delta = i*16 + 32;

      if (delta == c->offset[VERT_RESULT_EDGE]) {
	 if (force_edgeflag) 
	    brw_MOV(p, deref_4f(dest_ptr, delta), brw_imm_f(1));
	 else
	    brw_MOV(p, deref_4f(dest_ptr, delta), deref_4f(v0_ptr, delta));
      }
      else {
	 /* Interpolate: 
	  *
	  *        New = attr0 + t*attr1 - t*attr0
	  */
	 brw_MUL(p, 
		 vec4(brw_null_reg()),
		 deref_4f(v1_ptr, delta),
		 t0);

	 brw_MAC(p, 
		 tmp,	      
		 negate(deref_4f(v0_ptr, delta)),
		 t0); 
	      
	 brw_ADD(p,
		 deref_4f(dest_ptr, delta), 
		 deref_4f(v0_ptr, delta),
		 tmp);
      }
   }

   if (i & 1) {
      GLuint delta = i*16 + 32;
      brw_MOV(p, deref_4f(dest_ptr, delta), brw_imm_f(0));
   }

   release_tmp(c, tmp);

   /* Recreate the projected (NDC) coordinate in the new vertex
    * header:
    */
   brw_clip_project_vertex(c, dest_ptr );
}
Ejemplo n.º 3
0
void brw_copy_indirect_to_indirect(struct brw_compile *p,
				   struct brw_indirect dst_ptr,
				   struct brw_indirect src_ptr,
				   GLuint count)
{
   GLuint i;

   for (i = 0; i < count; i++)
   {
      GLuint delta = i*32;
      brw_MOV(p, deref_4f(dst_ptr, delta),    deref_4f(src_ptr, delta));
      brw_MOV(p, deref_4f(dst_ptr, delta+16), deref_4f(src_ptr, delta+16));
   }
}
Ejemplo n.º 4
0
static void brw_clip_project_vertex( struct brw_clip_compile *c, 
				     struct brw_indirect vert_addr )
{
   struct brw_compile *p = &c->func;
   struct brw_reg tmp = get_tmp(c);

   /* Fixup position.  Extract from the original vertex and re-project
    * to screen space:
    */
   brw_MOV(p, tmp, deref_4f(vert_addr, c->offset[VERT_RESULT_HPOS]));
   brw_clip_project_position(c, tmp);
   brw_MOV(p, deref_4f(vert_addr, c->header_position_offset), tmp);
	 
   release_tmp(c, tmp);
}
Ejemplo n.º 5
0
void brw_copy_from_indirect(struct brw_compile *p,
			    struct brw_reg dst,
			    struct brw_indirect ptr,
			    GLuint count)
{
   GLuint i;

   dst = vec4(dst);

   for (i = 0; i < count; i++)
   {
      GLuint delta = i*32;
      brw_MOV(p, byte_offset(dst, delta),    deref_4f(ptr, delta));
      brw_MOV(p, byte_offset(dst, delta+16), deref_4f(ptr, delta+16));
   }
}
Ejemplo n.º 6
0
void brw_copy_from_indirect(struct brw_codegen *p,
			    struct brw_reg dst,
			    struct brw_indirect ptr,
			    unsigned count)
{
   unsigned i;

   dst = vec4(dst);

   for (i = 0; i < count; i++)
   {
      unsigned delta = i*32;
      brw_MOV(p, byte_offset(dst, delta),    deref_4f(ptr, delta));
      brw_MOV(p, byte_offset(dst, delta+16), deref_4f(ptr, delta+16));
   }
}
static void brw_clip_project_vertex( struct brw_clip_compile *c,
				     struct brw_indirect vert_addr )
{
   struct brw_codegen *p = &c->func;
   struct brw_reg tmp = get_tmp(c);
   GLuint hpos_offset = brw_varying_to_offset(&c->vue_map, VARYING_SLOT_POS);
   GLuint ndc_offset = brw_varying_to_offset(&c->vue_map,
                                             BRW_VARYING_SLOT_NDC);

   /* Fixup position.  Extract from the original vertex and re-project
    * to screen space:
    */
   brw_MOV(p, tmp, deref_4f(vert_addr, hpos_offset));
   brw_clip_project_position(c, tmp);
   brw_MOV(p, deref_4f(vert_addr, ndc_offset), tmp);
	
   release_tmp(c, tmp);
}
Ejemplo n.º 8
0
static void apply_one_offset( struct brw_clip_compile *c,
			  struct brw_indirect vert )
{
   struct brw_compile *p = &c->func;
   struct brw_reg pos = deref_4f(vert, c->offset[VERT_RESULT_HPOS]);
   struct brw_reg z = get_element(pos, 2);

   brw_ADD(p, z, z, vec1(c->reg.offset));
}
Ejemplo n.º 9
0
/**
 * Loads the clip distance for a vertex into `dst`, and ends with
 * a comparison of it to zero with the condition `cond`.
 *
 * - If using a fixed plane, the distance is dot(hpos, plane).
 * - If using a user clip plane, the distance is directly available in the vertex.
 */
static inline void
load_clip_distance(struct brw_clip_compile *c, struct brw_indirect vtx,
                struct brw_reg dst, GLuint hpos_offset, int cond)
{
   struct brw_codegen *p = &c->func;

   dst = vec4(dst);
   brw_AND(p, vec1(brw_null_reg()), c->reg.vertex_src_mask, brw_imm_ud(1));
   brw_inst_set_cond_modifier(p->devinfo, brw_last_inst, BRW_CONDITIONAL_NZ);
   brw_IF(p, BRW_EXECUTE_1);
   {
      struct brw_indirect temp_ptr = brw_indirect(7, 0);
      brw_ADD(p, get_addr_reg(temp_ptr), get_addr_reg(vtx), c->reg.clipdistance_offset);
      brw_MOV(p, vec1(dst), deref_1f(temp_ptr, 0));
   }
   brw_ELSE(p);
   {
      brw_MOV(p, dst, deref_4f(vtx, hpos_offset));
      brw_DP4(p, dst, dst, c->reg.plane_equation);
   }
   brw_ENDIF(p);

   brw_CMP(p, brw_null_reg(), cond, vec1(dst), brw_imm_f(0.0f));
}
Ejemplo n.º 10
0
static void brw_clip_test( struct brw_clip_compile *c )
{
    struct brw_reg t = retype(get_tmp(c), BRW_REGISTER_TYPE_UD);
    struct brw_reg t1 = retype(get_tmp(c), BRW_REGISTER_TYPE_UD);
    struct brw_reg t2 = retype(get_tmp(c), BRW_REGISTER_TYPE_UD);
    struct brw_reg t3 = retype(get_tmp(c), BRW_REGISTER_TYPE_UD);

    struct brw_reg v0 = get_tmp(c);
    struct brw_reg v1 = get_tmp(c);
    struct brw_reg v2 = get_tmp(c);

    struct brw_indirect vt0 = brw_indirect(0, 0);
    struct brw_indirect vt1 = brw_indirect(1, 0);
    struct brw_indirect vt2 = brw_indirect(2, 0);

    struct brw_compile *p = &c->func;
    struct brw_instruction *is_outside;
    struct brw_reg tmp0 = c->reg.loopcount; /* handy temporary */

    brw_MOV(p, get_addr_reg(vt0), brw_address(c->reg.vertex[0]));
    brw_MOV(p, get_addr_reg(vt1), brw_address(c->reg.vertex[1]));
    brw_MOV(p, get_addr_reg(vt2), brw_address(c->reg.vertex[2]));
    brw_MOV(p, v0, deref_4f(vt0, c->offset_hpos));
    brw_MOV(p, v1, deref_4f(vt1, c->offset_hpos));
    brw_MOV(p, v2, deref_4f(vt2, c->offset_hpos));
    brw_AND(p, c->reg.planemask, c->reg.planemask, brw_imm_ud(~0x3f));

    /* test nearz, xmin, ymin plane */
    /* clip.xyz < -clip.w */
    brw_CMP(p, t1, BRW_CONDITIONAL_L, v0, negate(get_element(v0, 3))); 
    brw_set_predicate_control(p, BRW_PREDICATE_NONE);
    brw_CMP(p, t2, BRW_CONDITIONAL_L, v1, negate(get_element(v1, 3))); 
    brw_set_predicate_control(p, BRW_PREDICATE_NONE);
    brw_CMP(p, t3, BRW_CONDITIONAL_L, v2, negate(get_element(v2, 3))); 
    brw_set_predicate_control(p, BRW_PREDICATE_NONE);

    /* All vertices are outside of a plane, rejected */
    brw_AND(p, t, t1, t2);
    brw_AND(p, t, t, t3);
    brw_OR(p, tmp0, get_element(t, 0), get_element(t, 1));
    brw_OR(p, tmp0, tmp0, get_element(t, 2));
    brw_set_conditionalmod(p, BRW_CONDITIONAL_NZ);
    brw_AND(p, brw_null_reg(), tmp0, brw_imm_ud(0x1));
    is_outside = brw_IF(p, BRW_EXECUTE_1);
    {
        brw_clip_kill_thread(c);
    }
    brw_ENDIF(p, is_outside);
    brw_set_predicate_control(p, BRW_PREDICATE_NONE);

    /* some vertices are inside a plane, some are outside,need to clip */
    brw_XOR(p, t, t1, t2);
    brw_XOR(p, t1, t2, t3);
    brw_OR(p, t, t, t1);
    brw_AND(p, t, t, brw_imm_ud(0x1));
    brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_NZ,
            get_element(t, 0), brw_imm_ud(0));
    brw_OR(p, c->reg.planemask, c->reg.planemask, brw_imm_ud((1<<5)));
    brw_set_predicate_control(p, BRW_PREDICATE_NONE);
    brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_NZ,
            get_element(t, 1), brw_imm_ud(0));
    brw_OR(p, c->reg.planemask, c->reg.planemask, brw_imm_ud((1<<3)));
    brw_set_predicate_control(p, BRW_PREDICATE_NONE);
    brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_NZ,
            get_element(t, 2), brw_imm_ud(0));
    brw_OR(p, c->reg.planemask, c->reg.planemask, brw_imm_ud((1<<1)));
    brw_set_predicate_control(p, BRW_PREDICATE_NONE);

    /* test farz, xmax, ymax plane */
    /* clip.xyz > clip.w */
    brw_CMP(p, t1, BRW_CONDITIONAL_G, v0, get_element(v0, 3)); 
    brw_set_predicate_control(p, BRW_PREDICATE_NONE);
    brw_CMP(p, t2, BRW_CONDITIONAL_G, v1, get_element(v1, 3)); 
    brw_set_predicate_control(p, BRW_PREDICATE_NONE);
    brw_CMP(p, t3, BRW_CONDITIONAL_G, v2, get_element(v2, 3)); 
    brw_set_predicate_control(p, BRW_PREDICATE_NONE);

    /* All vertices are outside of a plane, rejected */
    brw_AND(p, t, t1, t2);
    brw_AND(p, t, t, t3);
    brw_OR(p, tmp0, get_element(t, 0), get_element(t, 1));
    brw_OR(p, tmp0, tmp0, get_element(t, 2));
    brw_set_conditionalmod(p, BRW_CONDITIONAL_NZ);
    brw_AND(p, brw_null_reg(), tmp0, brw_imm_ud(0x1));
    is_outside = brw_IF(p, BRW_EXECUTE_1);
    {
        brw_clip_kill_thread(c);
    }
    brw_ENDIF(p, is_outside);
    brw_set_predicate_control(p, BRW_PREDICATE_NONE);

    /* some vertices are inside a plane, some are outside,need to clip */
    brw_XOR(p, t, t1, t2);
    brw_XOR(p, t1, t2, t3);
    brw_OR(p, t, t, t1);
    brw_AND(p, t, t, brw_imm_ud(0x1));
    brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_NZ,
            get_element(t, 0), brw_imm_ud(0));
    brw_OR(p, c->reg.planemask, c->reg.planemask, brw_imm_ud((1<<4)));
    brw_set_predicate_control(p, BRW_PREDICATE_NONE);
    brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_NZ,
            get_element(t, 1), brw_imm_ud(0));
    brw_OR(p, c->reg.planemask, c->reg.planemask, brw_imm_ud((1<<2)));
    brw_set_predicate_control(p, BRW_PREDICATE_NONE);
    brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_NZ,
            get_element(t, 2), brw_imm_ud(0));
    brw_OR(p, c->reg.planemask, c->reg.planemask, brw_imm_ud((1<<0)));
    brw_set_predicate_control(p, BRW_PREDICATE_NONE);

    release_tmps(c);
}
Ejemplo n.º 11
0
/* Use mesa's clipping algorithms, translated to GEN4 assembly.
 */
void brw_clip_tri( struct brw_clip_compile *c )
{
   struct brw_compile *p = &c->func;
   struct brw_indirect vtx = brw_indirect(0, 0);
   struct brw_indirect vtxPrev = brw_indirect(1, 0);
   struct brw_indirect vtxOut = brw_indirect(2, 0);
   struct brw_indirect plane_ptr = brw_indirect(3, 0);
   struct brw_indirect inlist_ptr = brw_indirect(4, 0);
   struct brw_indirect outlist_ptr = brw_indirect(5, 0);
   struct brw_indirect freelist_ptr = brw_indirect(6, 0);
   struct brw_instruction *plane_loop;
   struct brw_instruction *plane_active;
   struct brw_instruction *vertex_loop;
   struct brw_instruction *next_test;
   struct brw_instruction *prev_test;
   
   brw_MOV(p, get_addr_reg(vtxPrev),     brw_address(c->reg.vertex[2]) );
   brw_MOV(p, get_addr_reg(plane_ptr),   brw_clip_plane0_address(c));
   brw_MOV(p, get_addr_reg(inlist_ptr),  brw_address(c->reg.inlist));
   brw_MOV(p, get_addr_reg(outlist_ptr), brw_address(c->reg.outlist));

   brw_MOV(p, get_addr_reg(freelist_ptr), brw_address(c->reg.vertex[3]) );

   plane_loop = brw_DO(p, BRW_EXECUTE_1);
   {
      /* if (planemask & 1)
       */
      brw_set_conditionalmod(p, BRW_CONDITIONAL_NZ);
      brw_AND(p, vec1(brw_null_reg()), c->reg.planemask, brw_imm_ud(1));
      
      plane_active = brw_IF(p, BRW_EXECUTE_1);
      {
	 /* vtxOut = freelist_ptr++ 
	  */
	 brw_MOV(p, get_addr_reg(vtxOut),       get_addr_reg(freelist_ptr) );
	 brw_ADD(p, get_addr_reg(freelist_ptr), get_addr_reg(freelist_ptr), brw_imm_uw(c->nr_regs * REG_SIZE));

	 if (c->key.nr_userclip)
	    brw_MOV(p, c->reg.plane_equation, deref_4f(plane_ptr, 0));
	 else
	    brw_MOV(p, c->reg.plane_equation, deref_4b(plane_ptr, 0));
	    
	 brw_MOV(p, c->reg.loopcount, c->reg.nr_verts);
	 brw_MOV(p, c->reg.nr_verts, brw_imm_ud(0));

	 vertex_loop = brw_DO(p, BRW_EXECUTE_1);
	 {
	    /* vtx = *input_ptr;
	     */
	    brw_MOV(p, get_addr_reg(vtx), deref_1uw(inlist_ptr, 0));

	    /* IS_NEGATIVE(prev) */
	    brw_set_conditionalmod(p, BRW_CONDITIONAL_L);
	    brw_DP4(p, vec4(c->reg.dpPrev), deref_4f(vtxPrev, c->offset_hpos), c->reg.plane_equation);
	    prev_test = brw_IF(p, BRW_EXECUTE_1);
	    {
	       /* IS_POSITIVE(next)
		*/
	       brw_set_conditionalmod(p, BRW_CONDITIONAL_GE);
	       brw_DP4(p, vec4(c->reg.dp), deref_4f(vtx, c->offset_hpos), c->reg.plane_equation);
	       next_test = brw_IF(p, BRW_EXECUTE_1);
	       {

		  /* Coming back in.
		   */
		  brw_ADD(p, c->reg.t, c->reg.dpPrev, negate(c->reg.dp));
		  brw_math_invert(p, c->reg.t, c->reg.t);
		  brw_MUL(p, c->reg.t, c->reg.t, c->reg.dpPrev);

		  /* If (vtxOut == 0) vtxOut = vtxPrev
		   */
		  brw_CMP(p, vec1(brw_null_reg()), BRW_CONDITIONAL_EQ, get_addr_reg(vtxOut), brw_imm_uw(0) );
		  brw_MOV(p, get_addr_reg(vtxOut), get_addr_reg(vtxPrev) );
		  brw_set_predicate_control(p, BRW_PREDICATE_NONE);

		  brw_clip_interp_vertex(c, vtxOut, vtxPrev, vtx, c->reg.t, GL_FALSE);

		  /* *outlist_ptr++ = vtxOut;
		   * nr_verts++; 
		   * vtxOut = 0;
		   */
		  brw_MOV(p, deref_1uw(outlist_ptr, 0), get_addr_reg(vtxOut));
		  brw_ADD(p, get_addr_reg(outlist_ptr), get_addr_reg(outlist_ptr), brw_imm_uw(sizeof(short)));
		  brw_ADD(p, c->reg.nr_verts, c->reg.nr_verts, brw_imm_ud(1));
		  brw_MOV(p, get_addr_reg(vtxOut), brw_imm_uw(0) );
	       }
	       brw_ENDIF(p, next_test);
	       
	    }
	    prev_test = brw_ELSE(p, prev_test);
	    {
	       /* *outlist_ptr++ = vtxPrev;
		* nr_verts++;
		*/
	       brw_MOV(p, deref_1uw(outlist_ptr, 0), get_addr_reg(vtxPrev));
	       brw_ADD(p, get_addr_reg(outlist_ptr), get_addr_reg(outlist_ptr), brw_imm_uw(sizeof(short)));
	       brw_ADD(p, c->reg.nr_verts, c->reg.nr_verts, brw_imm_ud(1));

	       /* IS_NEGATIVE(next)
		*/
	       brw_set_conditionalmod(p, BRW_CONDITIONAL_L);
	       brw_DP4(p, vec4(c->reg.dp), deref_4f(vtx, c->offset_hpos), c->reg.plane_equation);
	       next_test = brw_IF(p, BRW_EXECUTE_1);
	       {
		  /* Going out of bounds.  Avoid division by zero as we
		   * know dp != dpPrev from DIFFERENT_SIGNS, above.
		   */
		  brw_ADD(p, c->reg.t, c->reg.dp, negate(c->reg.dpPrev));
		  brw_math_invert(p, c->reg.t, c->reg.t);
		  brw_MUL(p, c->reg.t, c->reg.t, c->reg.dp);

		  /* If (vtxOut == 0) vtxOut = vtx
		   */
		  brw_CMP(p, vec1(brw_null_reg()), BRW_CONDITIONAL_EQ, get_addr_reg(vtxOut), brw_imm_uw(0) );
		  brw_MOV(p, get_addr_reg(vtxOut), get_addr_reg(vtx) );
		  brw_set_predicate_control(p, BRW_PREDICATE_NONE);

		  brw_clip_interp_vertex(c, vtxOut, vtx, vtxPrev, c->reg.t, GL_TRUE);		  

		  /* *outlist_ptr++ = vtxOut;
		   * nr_verts++; 
		   * vtxOut = 0;
		   */
		  brw_MOV(p, deref_1uw(outlist_ptr, 0), get_addr_reg(vtxOut));
		  brw_ADD(p, get_addr_reg(outlist_ptr), get_addr_reg(outlist_ptr), brw_imm_uw(sizeof(short)));
		  brw_ADD(p, c->reg.nr_verts, c->reg.nr_verts, brw_imm_ud(1));
		  brw_MOV(p, get_addr_reg(vtxOut), brw_imm_uw(0) );
	       } 	       
	       brw_ENDIF(p, next_test);
	    }
	    brw_ENDIF(p, prev_test);
	    
	    /* vtxPrev = vtx;
	     * inlist_ptr++;
	     */
	    brw_MOV(p, get_addr_reg(vtxPrev), get_addr_reg(vtx));
	    brw_ADD(p, get_addr_reg(inlist_ptr), get_addr_reg(inlist_ptr), brw_imm_uw(sizeof(short)));

	    /* while (--loopcount != 0)
	     */
	    brw_set_conditionalmod(p, BRW_CONDITIONAL_NZ);
	    brw_ADD(p, c->reg.loopcount, c->reg.loopcount, brw_imm_d(-1));
	 } 
	 brw_WHILE(p, vertex_loop);

	 /* vtxPrev = *(outlist_ptr-1)  OR: outlist[nr_verts-1]
	  * inlist = outlist
	  * inlist_ptr = &inlist[0]
	  * outlist_ptr = &outlist[0]
	  */
	 brw_ADD(p, get_addr_reg(outlist_ptr), get_addr_reg(outlist_ptr), brw_imm_w(-2));
	 brw_MOV(p, get_addr_reg(vtxPrev), deref_1uw(outlist_ptr, 0));
	 brw_MOV(p, brw_vec8_grf(c->reg.inlist.nr, 0), brw_vec8_grf(c->reg.outlist.nr, 0));
	 brw_MOV(p, get_addr_reg(inlist_ptr), brw_address(c->reg.inlist));
	 brw_MOV(p, get_addr_reg(outlist_ptr), brw_address(c->reg.outlist));
      }
      brw_ENDIF(p, plane_active);
      
      /* plane_ptr++;
       */
      brw_ADD(p, get_addr_reg(plane_ptr), get_addr_reg(plane_ptr), brw_clip_plane_stride(c));

      /* nr_verts >= 3 
       */
      brw_CMP(p,
	      vec1(brw_null_reg()),
	      BRW_CONDITIONAL_GE,
	      c->reg.nr_verts,
	      brw_imm_ud(3));
   
      /* && (planemask>>=1) != 0
       */
      brw_set_conditionalmod(p, BRW_CONDITIONAL_NZ);
      brw_SHR(p, c->reg.planemask, c->reg.planemask, brw_imm_ud(1));
   }
   brw_WHILE(p, plane_loop);
}
/* Interpolate between two vertices and put the result into a0.0.
 * Increment a0.0 accordingly.
 *
 * Beware that dest_ptr can be equal to v0_ptr!
 */
void brw_clip_interp_vertex( struct brw_clip_compile *c,
			     struct brw_indirect dest_ptr,
			     struct brw_indirect v0_ptr, /* from */
			     struct brw_indirect v1_ptr, /* to */
			     struct brw_reg t0,
			     bool force_edgeflag)
{
   struct brw_codegen *p = &c->func;
   struct brw_reg t_nopersp, v0_ndc_copy;
   GLuint slot;

   /* Just copy the vertex header:
    */
   /*
    * After CLIP stage, only first 256 bits of the VUE are read
    * back on Ironlake, so needn't change it
    */
   brw_copy_indirect_to_indirect(p, dest_ptr, v0_ptr, 1);


   /* First handle the 3D and NDC interpolation, in case we
    * need noperspective interpolation. Doing it early has no
    * performance impact in any case.
    */

   /* Take a copy of the v0 NDC coordinates, in case dest == v0. */
   if (c->has_noperspective_shading) {
      GLuint offset = brw_varying_to_offset(&c->vue_map,
                                                 BRW_VARYING_SLOT_NDC);
      v0_ndc_copy = get_tmp(c);
      brw_MOV(p, v0_ndc_copy, deref_4f(v0_ptr, offset));
   }

   /* Compute the new 3D position
    *
    * dest_hpos = v0_hpos * (1 - t0) + v1_hpos * t0
    */
   {
      GLuint delta = brw_varying_to_offset(&c->vue_map, VARYING_SLOT_POS);
      struct brw_reg tmp = get_tmp(c);
      brw_MUL(p, vec4(brw_null_reg()), deref_4f(v1_ptr, delta), t0);
      brw_MAC(p, tmp, negate(deref_4f(v0_ptr, delta)), t0);
      brw_ADD(p, deref_4f(dest_ptr, delta), deref_4f(v0_ptr, delta), tmp);
      release_tmp(c, tmp);
   }

   /* Recreate the projected (NDC) coordinate in the new vertex header */
   brw_clip_project_vertex(c, dest_ptr);

   /* If we have noperspective attributes,
    * we need to compute the screen-space t
    */
   if (c->has_noperspective_shading) {
      GLuint delta = brw_varying_to_offset(&c->vue_map,
                                                BRW_VARYING_SLOT_NDC);
      struct brw_reg tmp = get_tmp(c);
      t_nopersp = get_tmp(c);

      /* t_nopersp = vec4(v1.xy, dest.xy) */
      brw_MOV(p, t_nopersp, deref_4f(v1_ptr, delta));
      brw_MOV(p, tmp, deref_4f(dest_ptr, delta));
      brw_set_default_access_mode(p, BRW_ALIGN_16);
      brw_MOV(p,
              brw_writemask(t_nopersp, WRITEMASK_ZW),
              brw_swizzle(tmp, 0, 1, 0, 1));

      /* t_nopersp = vec4(v1.xy, dest.xy) - v0.xyxy */
      brw_ADD(p, t_nopersp, t_nopersp,
              negate(brw_swizzle(v0_ndc_copy, 0, 1, 0, 1)));

      /* Add the absolute values of the X and Y deltas so that if
       * the points aren't in the same place on the screen we get
       * nonzero values to divide.
       *
       * After that, we have vert1 - vert0 in t_nopersp.x and
       * vertnew - vert0 in t_nopersp.y
       *
       * t_nopersp = vec2(|v1.x  -v0.x| + |v1.y  -v0.y|,
       *                  |dest.x-v0.x| + |dest.y-v0.y|)
       */
      brw_ADD(p,
              brw_writemask(t_nopersp, WRITEMASK_XY),
              brw_abs(brw_swizzle(t_nopersp, 0, 2, 0, 0)),
              brw_abs(brw_swizzle(t_nopersp, 1, 3, 0, 0)));
      brw_set_default_access_mode(p, BRW_ALIGN_1);

      /* If the points are in the same place, just substitute a
       * value to avoid divide-by-zero
       */
      brw_CMP(p, vec1(brw_null_reg()), BRW_CONDITIONAL_EQ,
              vec1(t_nopersp),
              brw_imm_f(0));
      brw_IF(p, BRW_EXECUTE_1);
      brw_MOV(p, t_nopersp, brw_imm_vf4(brw_float_to_vf(1.0),
                                        brw_float_to_vf(0.0),
                                        brw_float_to_vf(0.0),
                                        brw_float_to_vf(0.0)));
      brw_ENDIF(p);

      /* Now compute t_nopersp = t_nopersp.y/t_nopersp.x and broadcast it. */
      brw_math_invert(p, get_element(t_nopersp, 0), get_element(t_nopersp, 0));
      brw_MUL(p, vec1(t_nopersp), vec1(t_nopersp),
            vec1(suboffset(t_nopersp, 1)));
      brw_set_default_access_mode(p, BRW_ALIGN_16);
      brw_MOV(p, t_nopersp, brw_swizzle(t_nopersp, 0, 0, 0, 0));
      brw_set_default_access_mode(p, BRW_ALIGN_1);

      release_tmp(c, tmp);
      release_tmp(c, v0_ndc_copy);
   }

   /* Now we can iterate over each attribute
    * (could be done in pairs?)
    */
   for (slot = 0; slot < c->vue_map.num_slots; slot++) {
      int varying = c->vue_map.slot_to_varying[slot];
      GLuint delta = brw_vue_slot_to_offset(slot);

      /* HPOS, NDC already handled above */
      if (varying == VARYING_SLOT_POS || varying == BRW_VARYING_SLOT_NDC)
         continue;


      if (varying == VARYING_SLOT_EDGE) {
	 if (force_edgeflag)
	    brw_MOV(p, deref_4f(dest_ptr, delta), brw_imm_f(1));
	 else
	    brw_MOV(p, deref_4f(dest_ptr, delta), deref_4f(v0_ptr, delta));
      } else if (varying == VARYING_SLOT_PSIZ) {
         /* PSIZ doesn't need interpolation because it isn't used by the
          * fragment shader.
          */
      } else if (varying < VARYING_SLOT_MAX) {
	 /* This is a true vertex result (and not a special value for the VUE
	  * header), so interpolate:
	  *
	  *        New = attr0 + t*attr1 - t*attr0
          *
          * Unless the attribute is flat shaded -- in which case just copy
          * from one of the sources (doesn't matter which; already copied from pv)
	  */
         GLuint interp = c->key.interpolation_mode.mode[slot];

         if (interp != INTERP_QUALIFIER_FLAT) {
            struct brw_reg tmp = get_tmp(c);
            struct brw_reg t =
               interp == INTERP_QUALIFIER_NOPERSPECTIVE ? t_nopersp : t0;

            brw_MUL(p,
                  vec4(brw_null_reg()),
                  deref_4f(v1_ptr, delta),
                  t);

            brw_MAC(p,
                  tmp,
                  negate(deref_4f(v0_ptr, delta)),
                  t);

            brw_ADD(p,
                  deref_4f(dest_ptr, delta),
                  deref_4f(v0_ptr, delta),
                  tmp);

            release_tmp(c, tmp);
         }
         else {
            brw_MOV(p,
                  deref_4f(dest_ptr, delta),
                  deref_4f(v0_ptr, delta));
         }
      }
   }

   if (c->vue_map.num_slots % 2) {
      GLuint delta = brw_vue_slot_to_offset(c->vue_map.num_slots);

      brw_MOV(p, deref_4f(dest_ptr, delta), brw_imm_f(0));
   }

   if (c->has_noperspective_shading)
      release_tmp(c, t_nopersp);
}
Ejemplo n.º 13
0
/* Line clipping, more or less following the following algorithm:
 *
 *  for (p=0;p<MAX_PLANES;p++) {
 *     if (clipmask & (1 << p)) {
 *        GLfloat dp0 = DOTPROD( vtx0, plane[p] );
 *        GLfloat dp1 = DOTPROD( vtx1, plane[p] );
 *
 *        if (dp1 < 0.0f) {
 *           GLfloat t = dp1 / (dp1 - dp0);
 *           if (t > t1) t1 = t;
 *        } else {
 *           GLfloat t = dp0 / (dp0 - dp1);
 *           if (t > t0) t0 = t;
 *        }
 *
 *        if (t0 + t1 >= 1.0)
 *           return;
 *     }
 *  }
 *
 *  interp( ctx, newvtx0, vtx0, vtx1, t0 );
 *  interp( ctx, newvtx1, vtx1, vtx0, t1 );
 *
 */
static void clip_and_emit_line( struct brw_clip_compile *c )
{
   struct brw_codegen *p = &c->func;
   struct brw_indirect vtx0     = brw_indirect(0, 0);
   struct brw_indirect vtx1      = brw_indirect(1, 0);
   struct brw_indirect newvtx0   = brw_indirect(2, 0);
   struct brw_indirect newvtx1   = brw_indirect(3, 0);
   struct brw_indirect plane_ptr = brw_indirect(4, 0);
   struct brw_reg v1_null_ud = retype(vec1(brw_null_reg()), BRW_REGISTER_TYPE_UD);
   GLuint hpos_offset = brw_varying_to_offset(&c->vue_map, VARYING_SLOT_POS);
   GLint clipdist0_offset = c->key.nr_userclip
      ? brw_varying_to_offset(&c->vue_map, VARYING_SLOT_CLIP_DIST0)
      : 0;

   brw_MOV(p, get_addr_reg(vtx0),      brw_address(c->reg.vertex[0]));
   brw_MOV(p, get_addr_reg(vtx1),      brw_address(c->reg.vertex[1]));
   brw_MOV(p, get_addr_reg(newvtx0),   brw_address(c->reg.vertex[2]));
   brw_MOV(p, get_addr_reg(newvtx1),   brw_address(c->reg.vertex[3]));
   brw_MOV(p, get_addr_reg(plane_ptr), brw_clip_plane0_address(c));

   /* Note: init t0, t1 together:
    */
   brw_MOV(p, vec2(c->reg.t0), brw_imm_f(0));

   brw_clip_init_planes(c);
   brw_clip_init_clipmask(c);

   /* -ve rhw workaround */
   if (p->devinfo->has_negative_rhw_bug) {
      brw_AND(p, brw_null_reg(), get_element_ud(c->reg.R0, 2),
              brw_imm_ud(1<<20));
      brw_inst_set_cond_modifier(p->devinfo, brw_last_inst, BRW_CONDITIONAL_NZ);
      brw_OR(p, c->reg.planemask, c->reg.planemask, brw_imm_ud(0x3f));
      brw_inst_set_pred_control(p->devinfo, brw_last_inst, BRW_PREDICATE_NORMAL);
   }

   /* Set the initial vertex source mask: The first 6 planes are the bounds
    * of the view volume; the next 8 planes are the user clipping planes.
    */
   brw_MOV(p, c->reg.vertex_src_mask, brw_imm_ud(0x3fc0));

   /* Set the initial clipdistance offset to be 6 floats before gl_ClipDistance[0].
    * We'll increment 6 times before we start hitting actual user clipping. */
   brw_MOV(p, c->reg.clipdistance_offset, brw_imm_d(clipdist0_offset - 6*sizeof(float)));

   brw_DO(p, BRW_EXECUTE_1);
   {
      /* if (planemask & 1)
       */
      brw_AND(p, v1_null_ud, c->reg.planemask, brw_imm_ud(1));
      brw_inst_set_cond_modifier(p->devinfo, brw_last_inst, BRW_CONDITIONAL_NZ);

      brw_IF(p, BRW_EXECUTE_1);
      {
         brw_AND(p, v1_null_ud, c->reg.vertex_src_mask, brw_imm_ud(1));
         brw_inst_set_cond_modifier(p->devinfo, brw_last_inst, BRW_CONDITIONAL_NZ);
         brw_IF(p, BRW_EXECUTE_1);
         {
            /* user clip distance: just fetch the correct float from each vertex */
            struct brw_indirect temp_ptr = brw_indirect(7, 0);
            brw_ADD(p, get_addr_reg(temp_ptr), get_addr_reg(vtx0), c->reg.clipdistance_offset);
            brw_MOV(p, c->reg.dp0, deref_1f(temp_ptr, 0));
            brw_ADD(p, get_addr_reg(temp_ptr), get_addr_reg(vtx1), c->reg.clipdistance_offset);
            brw_MOV(p, c->reg.dp1, deref_1f(temp_ptr, 0));
         }
         brw_ELSE(p);
         {
            /* fixed plane: fetch the hpos, dp4 against the plane. */
            if (c->key.nr_userclip)
               brw_MOV(p, c->reg.plane_equation, deref_4f(plane_ptr, 0));
            else
               brw_MOV(p, c->reg.plane_equation, deref_4b(plane_ptr, 0));

            brw_DP4(p, vec4(c->reg.dp0), deref_4f(vtx0, hpos_offset), c->reg.plane_equation);
            brw_DP4(p, vec4(c->reg.dp1), deref_4f(vtx1, hpos_offset), c->reg.plane_equation);
         }
         brw_ENDIF(p);

         brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_L, vec1(c->reg.dp1), brw_imm_f(0.0f));

         brw_IF(p, BRW_EXECUTE_1);
         {
             /*
              * Both can be negative on GM965/G965 due to RHW workaround
              * if so, this object should be rejected.
              */
             if (p->devinfo->has_negative_rhw_bug) {
                 brw_CMP(p, vec1(brw_null_reg()), BRW_CONDITIONAL_LE, c->reg.dp0, brw_imm_f(0.0));
                 brw_IF(p, BRW_EXECUTE_1);
                 {
                     brw_clip_kill_thread(c);
                 }
                 brw_ENDIF(p);
             }

             brw_ADD(p, c->reg.t, c->reg.dp1, negate(c->reg.dp0));
             brw_math_invert(p, c->reg.t, c->reg.t);
             brw_MUL(p, c->reg.t, c->reg.t, c->reg.dp1);

             brw_CMP(p, vec1(brw_null_reg()), BRW_CONDITIONAL_G, c->reg.t, c->reg.t1 );
             brw_MOV(p, c->reg.t1, c->reg.t);
             brw_inst_set_pred_control(p->devinfo, brw_last_inst,
                                       BRW_PREDICATE_NORMAL);
	 }
	 brw_ELSE(p);
	 {
             /* Coming back in.  We know that both cannot be negative
              * because the line would have been culled in that case.
              */

             /* If both are positive, do nothing */
             /* Only on GM965/G965 */
             if (p->devinfo->has_negative_rhw_bug) {
                 brw_CMP(p, vec1(brw_null_reg()), BRW_CONDITIONAL_L, c->reg.dp0, brw_imm_f(0.0));
                 brw_IF(p, BRW_EXECUTE_1);
             }

             {
                 brw_ADD(p, c->reg.t, c->reg.dp0, negate(c->reg.dp1));
                 brw_math_invert(p, c->reg.t, c->reg.t);
                 brw_MUL(p, c->reg.t, c->reg.t, c->reg.dp0);

                 brw_CMP(p, vec1(brw_null_reg()), BRW_CONDITIONAL_G, c->reg.t, c->reg.t0 );
                 brw_MOV(p, c->reg.t0, c->reg.t);
                 brw_inst_set_pred_control(p->devinfo, brw_last_inst,
                                           BRW_PREDICATE_NORMAL);
             }

             if (p->devinfo->has_negative_rhw_bug) {
                 brw_ENDIF(p);
             }
         }
	 brw_ENDIF(p);
      }
      brw_ENDIF(p);

      /* plane_ptr++;
       */
      brw_ADD(p, get_addr_reg(plane_ptr), get_addr_reg(plane_ptr), brw_clip_plane_stride(c));

      /* while (planemask>>=1) != 0
       */
      brw_SHR(p, c->reg.planemask, c->reg.planemask, brw_imm_ud(1));
      brw_inst_set_cond_modifier(p->devinfo, brw_last_inst, BRW_CONDITIONAL_NZ);
      brw_SHR(p, c->reg.vertex_src_mask, c->reg.vertex_src_mask, brw_imm_ud(1));
      brw_inst_set_pred_control(p->devinfo, brw_last_inst, BRW_PREDICATE_NORMAL);
      brw_ADD(p, c->reg.clipdistance_offset, c->reg.clipdistance_offset, brw_imm_w(sizeof(float)));
      brw_inst_set_pred_control(p->devinfo, brw_last_inst, BRW_PREDICATE_NORMAL);
   }
   brw_WHILE(p);
   brw_inst_set_pred_control(p->devinfo, brw_last_inst, BRW_PREDICATE_NORMAL);

   brw_ADD(p, c->reg.t, c->reg.t0, c->reg.t1);
   brw_CMP(p, vec1(brw_null_reg()), BRW_CONDITIONAL_L, c->reg.t, brw_imm_f(1.0));
   brw_IF(p, BRW_EXECUTE_1);
   {
      brw_clip_interp_vertex(c, newvtx0, vtx0, vtx1, c->reg.t0, false);
      brw_clip_interp_vertex(c, newvtx1, vtx1, vtx0, c->reg.t1, false);

      brw_clip_emit_vue(c, newvtx0, BRW_URB_WRITE_ALLOCATE_COMPLETE,
                        (_3DPRIM_LINESTRIP << URB_WRITE_PRIM_TYPE_SHIFT)
                        | URB_WRITE_PRIM_START);
      brw_clip_emit_vue(c, newvtx1, BRW_URB_WRITE_EOT_COMPLETE,
                        (_3DPRIM_LINESTRIP << URB_WRITE_PRIM_TYPE_SHIFT)
                        | URB_WRITE_PRIM_END);
   }
   brw_ENDIF(p);
   brw_clip_kill_thread(c);
}
Ejemplo n.º 14
0
/* Use mesa's clipping algorithms, translated to GEN4 assembly.
 */
void brw_clip_tri( struct brw_clip_compile *c )
{
   struct brw_codegen *p = &c->func;
   struct brw_indirect vtx = brw_indirect(0, 0);
   struct brw_indirect vtxPrev = brw_indirect(1, 0);
   struct brw_indirect vtxOut = brw_indirect(2, 0);
   struct brw_indirect plane_ptr = brw_indirect(3, 0);
   struct brw_indirect inlist_ptr = brw_indirect(4, 0);
   struct brw_indirect outlist_ptr = brw_indirect(5, 0);
   struct brw_indirect freelist_ptr = brw_indirect(6, 0);
   GLuint hpos_offset = brw_varying_to_offset(&c->vue_map, VARYING_SLOT_POS);
   GLint clipdist0_offset = c->key.nr_userclip
      ? brw_varying_to_offset(&c->vue_map, VARYING_SLOT_CLIP_DIST0)
      : 0;

   brw_MOV(p, get_addr_reg(vtxPrev),     brw_address(c->reg.vertex[2]) );
   brw_MOV(p, get_addr_reg(plane_ptr),   brw_clip_plane0_address(c));
   brw_MOV(p, get_addr_reg(inlist_ptr),  brw_address(c->reg.inlist));
   brw_MOV(p, get_addr_reg(outlist_ptr), brw_address(c->reg.outlist));

   brw_MOV(p, get_addr_reg(freelist_ptr), brw_address(c->reg.vertex[3]) );

   /* Set the initial vertex source mask: The first 6 planes are the bounds
    * of the view volume; the next 8 planes are the user clipping planes.
    */
   brw_MOV(p, c->reg.vertex_src_mask, brw_imm_ud(0x3fc0));

   /* Set the initial clipdistance offset to be 6 floats before gl_ClipDistance[0].
    * We'll increment 6 times before we start hitting actual user clipping. */
   brw_MOV(p, c->reg.clipdistance_offset, brw_imm_d(clipdist0_offset - 6*sizeof(float)));

   brw_DO(p, BRW_EXECUTE_1);
   {
      /* if (planemask & 1)
       */
      brw_AND(p, vec1(brw_null_reg()), c->reg.planemask, brw_imm_ud(1));
      brw_inst_set_cond_modifier(p->devinfo, brw_last_inst, BRW_CONDITIONAL_NZ);

      brw_IF(p, BRW_EXECUTE_1);
      {
	 /* vtxOut = freelist_ptr++
	  */
	 brw_MOV(p, get_addr_reg(vtxOut),       get_addr_reg(freelist_ptr) );
	 brw_ADD(p, get_addr_reg(freelist_ptr), get_addr_reg(freelist_ptr), brw_imm_uw(c->nr_regs * REG_SIZE));

	 if (c->key.nr_userclip)
	    brw_MOV(p, c->reg.plane_equation, deref_4f(plane_ptr, 0));
	 else
	    brw_MOV(p, c->reg.plane_equation, deref_4b(plane_ptr, 0));

	 brw_MOV(p, c->reg.loopcount, c->reg.nr_verts);
	 brw_MOV(p, c->reg.nr_verts, brw_imm_ud(0));

	 brw_DO(p, BRW_EXECUTE_1);
	 {
	    /* vtx = *input_ptr;
	     */
	    brw_MOV(p, get_addr_reg(vtx), deref_1uw(inlist_ptr, 0));

            load_clip_distance(c, vtxPrev, c->reg.dpPrev, hpos_offset, BRW_CONDITIONAL_L);
	    /* (prev < 0.0f) */
	    brw_IF(p, BRW_EXECUTE_1);
	    {
               load_clip_distance(c, vtx, c->reg.dp, hpos_offset, BRW_CONDITIONAL_GE);
	       /* IS_POSITIVE(next)
		*/
	       brw_IF(p, BRW_EXECUTE_1);
	       {

		  /* Coming back in.
		   */
		  brw_ADD(p, c->reg.t, c->reg.dpPrev, negate(c->reg.dp));
		  brw_math_invert(p, c->reg.t, c->reg.t);
		  brw_MUL(p, c->reg.t, c->reg.t, c->reg.dpPrev);

		  /* If (vtxOut == 0) vtxOut = vtxPrev
		   */
		  brw_CMP(p, vec1(brw_null_reg()), BRW_CONDITIONAL_EQ, get_addr_reg(vtxOut), brw_imm_uw(0) );
                  brw_MOV(p, get_addr_reg(vtxOut), get_addr_reg(vtxPrev));
                  brw_inst_set_pred_control(p->devinfo, brw_last_inst,
                                            BRW_PREDICATE_NORMAL);

		  brw_clip_interp_vertex(c, vtxOut, vtxPrev, vtx, c->reg.t, false);

		  /* *outlist_ptr++ = vtxOut;
		   * nr_verts++;
		   * vtxOut = 0;
		   */
		  brw_MOV(p, deref_1uw(outlist_ptr, 0), get_addr_reg(vtxOut));
		  brw_ADD(p, get_addr_reg(outlist_ptr), get_addr_reg(outlist_ptr), brw_imm_uw(sizeof(short)));
		  brw_ADD(p, c->reg.nr_verts, c->reg.nr_verts, brw_imm_ud(1));
		  brw_MOV(p, get_addr_reg(vtxOut), brw_imm_uw(0) );
	       }
	       brw_ENDIF(p);

	    }
	    brw_ELSE(p);
	    {
	       /* *outlist_ptr++ = vtxPrev;
		* nr_verts++;
		*/
	       brw_MOV(p, deref_1uw(outlist_ptr, 0), get_addr_reg(vtxPrev));
	       brw_ADD(p, get_addr_reg(outlist_ptr), get_addr_reg(outlist_ptr), brw_imm_uw(sizeof(short)));
	       brw_ADD(p, c->reg.nr_verts, c->reg.nr_verts, brw_imm_ud(1));

               load_clip_distance(c, vtx, c->reg.dp, hpos_offset, BRW_CONDITIONAL_L);
	       /* (next < 0.0f)
		*/
	       brw_IF(p, BRW_EXECUTE_1);
	       {
		  /* Going out of bounds.  Avoid division by zero as we
		   * know dp != dpPrev from DIFFERENT_SIGNS, above.
		   */
		  brw_ADD(p, c->reg.t, c->reg.dp, negate(c->reg.dpPrev));
		  brw_math_invert(p, c->reg.t, c->reg.t);
		  brw_MUL(p, c->reg.t, c->reg.t, c->reg.dp);

		  /* If (vtxOut == 0) vtxOut = vtx
		   */
		  brw_CMP(p, vec1(brw_null_reg()), BRW_CONDITIONAL_EQ, get_addr_reg(vtxOut), brw_imm_uw(0) );
                  brw_MOV(p, get_addr_reg(vtxOut), get_addr_reg(vtx));
                  brw_inst_set_pred_control(p->devinfo, brw_last_inst,
                                            BRW_PREDICATE_NORMAL);

		  brw_clip_interp_vertex(c, vtxOut, vtx, vtxPrev, c->reg.t, true);

		  /* *outlist_ptr++ = vtxOut;
		   * nr_verts++;
		   * vtxOut = 0;
		   */
		  brw_MOV(p, deref_1uw(outlist_ptr, 0), get_addr_reg(vtxOut));
		  brw_ADD(p, get_addr_reg(outlist_ptr), get_addr_reg(outlist_ptr), brw_imm_uw(sizeof(short)));
		  brw_ADD(p, c->reg.nr_verts, c->reg.nr_verts, brw_imm_ud(1));
		  brw_MOV(p, get_addr_reg(vtxOut), brw_imm_uw(0) );
	       }
	       brw_ENDIF(p);
	    }
	    brw_ENDIF(p);

	    /* vtxPrev = vtx;
	     * inlist_ptr++;
	     */
	    brw_MOV(p, get_addr_reg(vtxPrev), get_addr_reg(vtx));
	    brw_ADD(p, get_addr_reg(inlist_ptr), get_addr_reg(inlist_ptr), brw_imm_uw(sizeof(short)));

	    /* while (--loopcount != 0)
	     */
	    brw_ADD(p, c->reg.loopcount, c->reg.loopcount, brw_imm_d(-1));
            brw_inst_set_cond_modifier(p->devinfo, brw_last_inst, BRW_CONDITIONAL_NZ);
	 }
	 brw_WHILE(p);
         brw_inst_set_pred_control(p->devinfo, brw_last_inst, BRW_PREDICATE_NORMAL);

	 /* vtxPrev = *(outlist_ptr-1)  OR: outlist[nr_verts-1]
	  * inlist = outlist
	  * inlist_ptr = &inlist[0]
	  * outlist_ptr = &outlist[0]
	  */
	 brw_ADD(p, get_addr_reg(outlist_ptr), get_addr_reg(outlist_ptr), brw_imm_w(-2));
	 brw_MOV(p, get_addr_reg(vtxPrev), deref_1uw(outlist_ptr, 0));
	 brw_MOV(p, brw_vec8_grf(c->reg.inlist.nr, 0), brw_vec8_grf(c->reg.outlist.nr, 0));
	 brw_MOV(p, get_addr_reg(inlist_ptr), brw_address(c->reg.inlist));
	 brw_MOV(p, get_addr_reg(outlist_ptr), brw_address(c->reg.outlist));
      }
      brw_ENDIF(p);

      /* plane_ptr++;
       */
      brw_ADD(p, get_addr_reg(plane_ptr), get_addr_reg(plane_ptr), brw_clip_plane_stride(c));

      /* nr_verts >= 3
       */
      brw_CMP(p,
	      vec1(brw_null_reg()),
	      BRW_CONDITIONAL_GE,
	      c->reg.nr_verts,
	      brw_imm_ud(3));
      brw_set_default_predicate_control(p, BRW_PREDICATE_NORMAL);

      /* && (planemask>>=1) != 0
       */
      brw_SHR(p, c->reg.planemask, c->reg.planemask, brw_imm_ud(1));
      brw_inst_set_cond_modifier(p->devinfo, brw_last_inst, BRW_CONDITIONAL_NZ);
      brw_SHR(p, c->reg.vertex_src_mask, c->reg.vertex_src_mask, brw_imm_ud(1));
      brw_ADD(p, c->reg.clipdistance_offset, c->reg.clipdistance_offset, brw_imm_w(sizeof(float)));
   }
   brw_WHILE(p);
   brw_set_default_predicate_control(p, BRW_PREDICATE_NONE);
}
Ejemplo n.º 15
0
/* Interpolate between two vertices and put the result into a0.0.  
 * Increment a0.0 accordingly.
 */
void brw_clip_interp_vertex( struct brw_clip_compile *c,
			     struct brw_indirect dest_ptr,
			     struct brw_indirect v0_ptr, /* from */
			     struct brw_indirect v1_ptr, /* to */
			     struct brw_reg t0,
			     bool force_edgeflag)
{
   struct brw_compile *p = &c->func;
   struct brw_reg tmp = get_tmp(c);
   GLuint slot;

   /* Just copy the vertex header:
    */
   /*
    * After CLIP stage, only first 256 bits of the VUE are read
    * back on Ironlake, so needn't change it
    */
   brw_copy_indirect_to_indirect(p, dest_ptr, v0_ptr, 1);
      
   /* Iterate over each attribute (could be done in pairs?)
    */
   for (slot = 0; slot < c->vue_map.num_slots; slot++) {
      int varying = c->vue_map.slot_to_varying[slot];
      GLuint delta = brw_vue_slot_to_offset(slot);

      if (varying == VARYING_SLOT_EDGE) {
	 if (force_edgeflag) 
	    brw_MOV(p, deref_4f(dest_ptr, delta), brw_imm_f(1));
	 else
	    brw_MOV(p, deref_4f(dest_ptr, delta), deref_4f(v0_ptr, delta));
      } else if (varying == VARYING_SLOT_PSIZ ||
                 varying == VARYING_SLOT_CLIP_DIST0 ||
                 varying == VARYING_SLOT_CLIP_DIST1) {
	 /* PSIZ doesn't need interpolation because it isn't used by the
          * fragment shader.  CLIP_DIST0 and CLIP_DIST1 don't need
          * intepolation because on pre-GEN6, these are just placeholder VUE
          * slots that don't perform any action.
          */
      } else if (varying < VARYING_SLOT_MAX) {
	 /* This is a true vertex result (and not a special value for the VUE
	  * header), so interpolate:
	  *
	  *        New = attr0 + t*attr1 - t*attr0
	  */
	 brw_MUL(p, 
		 vec4(brw_null_reg()),
		 deref_4f(v1_ptr, delta),
		 t0);

	 brw_MAC(p, 
		 tmp,	      
		 negate(deref_4f(v0_ptr, delta)),
		 t0); 
	      
	 brw_ADD(p,
		 deref_4f(dest_ptr, delta), 
		 deref_4f(v0_ptr, delta),
		 tmp);
      }
   }

   if (c->vue_map.num_slots % 2) {
      GLuint delta = brw_vue_slot_to_offset(c->vue_map.num_slots);

      brw_MOV(p, deref_4f(dest_ptr, delta), brw_imm_f(0));
   }

   release_tmp(c, tmp);

   /* Recreate the projected (NDC) coordinate in the new vertex
    * header:
    */
   brw_clip_project_vertex(c, dest_ptr );
}