Ejemplo n.º 1
0
void GameInstanceEngine::run() {
	createEngine();

	_engine->start(_probe->getGameID(), _target, _probe->getPlatform());

	destroyEngine();
}
Ejemplo n.º 2
0
void GameInstanceEngine::listLanguages() {
	createEngine();

	std::vector<Aurora::Language> langs;
	if (_engine->detectLanguages(_probe->getGameID(), _target, _probe->getPlatform(), langs)) {
		if (!langs.empty()) {
			info("Available languages:");
			for (std::vector<Aurora::Language>::iterator l = langs.begin(); l != langs.end(); ++l)
				info("- %s", LangMan.getLanguageName(*l).c_str());
		}
	}

	std::vector<Aurora::Language> langsT, langsV;
	if (_engine->detectLanguages(_probe->getGameID(), _target, _probe->getPlatform(), langsT, langsV)) {
		if (!langsT.empty()) {
			info("Available text languages:");
			for (std::vector<Aurora::Language>::iterator l = langsT.begin(); l != langsT.end(); ++l)
				info("- %s", LangMan.getLanguageName(*l).c_str());
		}

		if (!langsV.empty()) {
			info("Available voice languages:");
			for (std::vector<Aurora::Language>::iterator l = langsV.begin(); l != langsV.end(); ++l)
				info("- %s", LangMan.getLanguageName(*l).c_str());
		}
	}

	destroyEngine();
}
Ejemplo n.º 3
0
void GameInstanceEngine::createEngine() {
	if (!_probe)
		throw Common::Exception("GameInstanceEngine::createEngine(): No game probed");

	destroyEngine();
	_engine = _probe->createEngine();
}
Ejemplo n.º 4
0
void xrSASH::ReleaseEngine()
{
	m_bReinitEngine = true;

	destroyInput();
	Console->Destroy();
	destroySound();
	destroyEngine();
}
Ejemplo n.º 5
0
void AndroidAudio::closeAudio()
{

	if(audioEnabled) {
		destroyEngine();

		for (int32_t i = 0; i < mSoundCount; ++i) {
			qDeleteAll(mSounds);
		}
		audioEnabled = false;
	}
}
Ejemplo n.º 6
0
/* SoundPlayer destructor */
SoundPlayer::~SoundPlayer()
{
    // destroy file descriptor audio player object, and invalidate all associated interfaces
    if (fdPlayerObject != NULL) {
        (*fdPlayerObject)->Destroy(fdPlayerObject);
        fdPlayerObject = NULL;
        fdPlayerPlay = NULL;
        fdPlayerSeek = NULL;
        fdPlayerMuteSolo = NULL;
        fdPlayerVolume = NULL;
    }

    if (acquiredEngineRef)
    {
        engineRefs--;
        if (engineRefs == 0)
        {
            destroyEngine();
        }
    }
}
Ejemplo n.º 7
0
void GameInstanceEngine::reset() {
	destroyEngine();
	_probe = 0;
}