Ejemplo n.º 1
0
static void
signal_quit(int sig)
	{
	config_timelapse_save_status();
	if (pikrellcam.config_modified)
		config_save(pikrellcam.config_file);
	display_quit();
	log_printf("quit signal received - exiting!\n");
	exit(0);
	}
Ejemplo n.º 2
0
void
command_process(char *command_line)
	{
	VideoCircularBuffer	*vcb = &video_circular_buffer;
	Command	*cmd;
	char	command[64], args[128], buf[32], *path;
	int		i, n;

	if (!command_line || *command_line == '\0')
		return;

	n = sscanf(command_line, "%63s %[^\n]", command, args);
	if (n < 1 || command[0] == '#')
		return;
	for (cmd = NULL, i = 0; i < COMMAND_SIZE; cmd = NULL, ++i)
		{
		cmd = &commands[i];
		if (!strcmp(command, cmd->name))
			{
			if (cmd->n_args != n - 1)
				{
				log_printf("Wrong number of args for command: %s\n", command);
				return;
				}
			break;
			}
		}
	if (!cmd)
		{
		if (   !config_set_option(command, args, FALSE)
		    && !mmalcam_config_parameter_set(command, args, TRUE)
	       )
			log_printf("Bad command: [%s] [%s]\n", command, args);
		return;
		}
	if (cmd->code != display_cmd)
		log_printf("command_process: %s\n", command_line);

	if (cmd->code < display_cmd && !display_is_default())
		{
		display_set_default();
		return;
		}

	switch (cmd->code)
		{
		case record:
			pthread_mutex_lock(&vcb->mutex);
			if (config_boolean_value(args) == TRUE)
				{
				if (vcb->pause)
					vcb->pause = FALSE;
				else
					{
					if (vcb->state == VCB_STATE_MOTION_RECORD)
						video_record_stop(vcb);
					video_record_start(vcb, VCB_STATE_MANUAL_RECORD_START);
					}
				}
			else
				video_record_stop(vcb);
			pthread_mutex_unlock(&vcb->mutex);
			break;

		case record_pause:
			/* Can pause manual record only.  Because of event_gap/capture
			|  times, I'm not even sure what it would mean to pause a
			|  motion record.
			*/
			pthread_mutex_lock(&vcb->mutex);
			if (vcb->state == VCB_STATE_MANUAL_RECORD)
				vcb->pause = vcb->pause ? FALSE : TRUE;
			else
				vcb->pause = FALSE;
			pthread_mutex_unlock(&vcb->mutex);
			break;

		case still:
			snprintf(buf, sizeof(buf), "%d", pikrellcam.still_sequence);
			path = media_pathname(pikrellcam.still_dir, pikrellcam.still_filename,
							'N',  buf,
							'\0', NULL);
			pikrellcam.still_sequence += 1;
			still_capture(path);
			free(path);
			break;

		case tl_start:
			if ((n = atoi(args)) < 1)
				n = 0;
			time_lapse.activated = TRUE;
			time_lapse.on_hold = FALSE;
			if (!time_lapse.event && n > 0)
				{
				time_lapse.sequence = 0;
				++time_lapse.series;
				time_lapse.event = event_add("timelapse",
							pikrellcam.t_now, n, timelapse_capture, NULL);
				}
			else if (n > 0)		/* Change the period */
				{
				time_lapse.event->time += (n - time_lapse.period);
				time_lapse.event->period = n;
				}
			if (n > 0)
				time_lapse.period = n;	/* n == 0 just sets on_hold FALSE */
			config_timelapse_save_status();	
			break;

		case tl_hold:
				config_set_boolean(&time_lapse.on_hold, args);
				config_timelapse_save_status();
			break;

		case tl_end:
			if (time_lapse.activated)
				{
				event_remove(time_lapse.event);
				time_lapse.event = NULL;
				time_lapse.activated = FALSE;
				time_lapse.on_hold = FALSE;
				config_timelapse_save_status();
				exec_no_wait(pikrellcam.on_timelapse_end_cmd, NULL);
				}
			break;

		case tl_inform_convert:
			if (!strcmp(args, "done"))
				{
				event_remove(time_lapse.inform_event);
				dup_string(&time_lapse.convert_name, "");
				time_lapse.convert_size = 0;
				}
			else
				{
				dup_string(&time_lapse.convert_name, args);
				time_lapse.inform_event = event_add("tl_inform_convert",
						pikrellcam.t_now, 5, timelapse_inform_convert, NULL);
				}
			break;

		case tl_show_status:
			config_set_boolean(&time_lapse.show_status, args);
			break;

		case display_cmd:
			display_command(args);
			break;

		case motion_cmd:
			motion_command(args);
			break;

		case motion_enable:
			n = motion_frame.motion_enable;
			config_set_boolean(&motion_frame.motion_enable, args);

			if (n && !motion_frame.motion_enable)
				{
				pthread_mutex_lock(&vcb->mutex);
				if (vcb->state == VCB_STATE_MOTION_RECORD)
					video_record_stop(vcb);
				pthread_mutex_unlock(&vcb->mutex);
				}
			break;

		case save_config:
			config_save(pikrellcam.config_file);
			break;

		case quit:
			config_timelapse_save_status();
			if (pikrellcam.config_modified)
				config_save(pikrellcam.config_file);
			display_quit();
			exit(0);
			break;

		default:
			log_printf("command in table with no action!\n");
			break;
		}
	}
Ejemplo n.º 3
0
void gh_player::display (void)
{
    GH_FUNCTION()

    gh_thing *player_thing = thing;
    gh_level *level = player_thing->level;

    if (!level) {
        GH_THROW("no level?");
    }

    if (game->want_to_enter_level_editor_mode) {
        enter_level_editor();
    }

    if (game->paused) {
        display_pause();
        return;
    }

    if (game->quit_screen) {
        display_quit();
        return;
    }

    if (game->help_screen) {
        if (level->is_editing) {
            display_editor_help();
        } else {
            display_help();
        }
        return;
    }

    if (game->info_screen) {
        display_info();
        return;
    }

    //
    // Is the level ending soon?
    //
    if (end_in_ticks) {
        //
        // Allow the monsters to run around a bit before we end.
        //
        level->freeze_things = false;

        if (gh_global::debug) {
            GH_LOG("");
            GH_LOG("*** Ending in ticks " + tostring(end_in_ticks) + " ***");
            GH_LOG("");
        }

        //
        // Move the player off of the level so they can't be killed.
        //
        if (player_thing->is_on_map) {
            player_thing->collect_followers();

            level->map.pop(player_thing);
        }

        //
        // Allow enough time for things like explosions to vanish.
        //
        end_in_ticks--;

        if (!end_in_ticks) {
            gh_global::done = true;

            //
            // Ensure we don't hit this condition twice and stop
            // the hi score screen from running.
            //
            end_in_ticks--;
        }
    }

    if (player_thing->is_dead) {
        //
        // Allow the monsters to move
        //
        level->freeze_things = false;

        //
        // Allow the player's explosion to finish before we end
        // the level.
        //
        if (end_in_ticks == 0) {
            end_in_ticks = 50;

            GH_LOG("");
            GH_LOG("*** Ending level soon ***");
            GH_LOG("");
        }
    }

    if (!level->is_level_completed) {
        //
        // Don't allow the player to quit whilst the game is ending!
        //
        if (!player_thing->is_dead) {
            //
            // And don't allow them to move when dead!
            //
            level->tick_hero();
        }
    }

    level->tick_things();

    level->tick();

    display_game();

    level->handle_dead_all();

    if (level->is_level_completed) {
        //
        // If the end of the level, let the explosions complete.
        //
        if (end_in_ticks == 0) {
            end_in_ticks = 10;

            //
            // If the end of the game, allow for a long ending.
            //
            if (level->is_last_level) {
                end_in_ticks = 100;
            }
        }
    }

    if (ignore_game_start_events_ticks > 0) {
        ignore_game_start_events_ticks--;
    }
}