Ejemplo n.º 1
0
/*
 * Predict the players location, and display it.
 */
void predict_score(void)
{
	int j;
	high_score the_score;

	high_score scores[MAX_HISCORES];


	/* Read scores, place current score */
	highscore_read(scores, N_ELEMENTS(scores));
	build_score(&the_score, "nobody (yet!)", NULL);

	if (p_ptr->is_dead)
		j = highscore_where(&the_score, scores, N_ELEMENTS(scores));
	else
		j = highscore_add(&the_score, scores, N_ELEMENTS(scores));

	/* Hack -- Display the top fifteen scores */
	if (j < 10)
	{
		display_scores_aux(scores, 0, 15, j);
	}

	/* Display some "useful" scores */
	else
	{
		display_scores_aux(scores, 0, 5, -1);
		display_scores_aux(scores, j - 2, j + 7, j);
	}
}
Ejemplo n.º 2
0
/*
 * Hack -- Display the scores in a given range and quit.
 *
 * This function is only called from "main.c" when the user asks
 * to see the "high scores".
 */
void display_scores(int from, int to)
{
    char buf[1024];

    /* Build the filename */
    path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");

    /* Open the binary high score file, for reading */
    highscore_fd = fd_open(buf, O_RDONLY);

    /* Paranoia -- No score file */
    if (highscore_fd < 0) quit("Score file unavailable.");


    /* Clear screen */
    Term_clear();

    /* Display the scores */
    display_scores_aux(from, to, -1, NULL);

    /* Shut the high score file */
    (void)fd_close(highscore_fd);

    /* Forget the high score fd */
    highscore_fd = -1;

    /* Quit */
    quit(NULL);
}
Ejemplo n.º 3
0
/*
 * Show scores.
 */
void show_scores(void)
{
	screen_save();

	/* Display the scores */
	if (character_generated)
	{
		predict_score();
	}
	else
	{
		high_score scores[MAX_HISCORES];
		highscore_read(scores, N_ELEMENTS(scores));
		display_scores_aux(scores, 0, MAX_HISCORES, -1);
	}

	screen_load();

	/* Hack - Flush it */
	Term_fresh();
}
Ejemplo n.º 4
0
/*
 * Predict the players location, and display it.
 */
errr predict_score(void)
{
    int          j;

    high_score   the_score;


    /* No score file */
    if (highscore_fd < 0)
    {
        msg_print("Score file unavailable.");

        msg_print(NULL);
        return (0);
    }


    /* Save the version */
    sprintf(the_score.what, "%u.%u.%u",
        VER_MAJOR, VER_MINOR, VER_PATCH);

    /* Calculate and save the points */
    sprintf(the_score.pts, "%9ld", (long)total_points());

    /* Save the current gold */
    sprintf(the_score.gold, "%9d", p_ptr->au);

    /* Save the current turn */
    sprintf(the_score.turns, "%9d", turn_real(turn));

    /* Hack -- no time needed */
    strcpy(the_score.day, "TODAY");


    /* Save the player name (15 chars) */
    sprintf(the_score.who, "%-.15s", player_name);

    /* Save the player info XXX XXX XXX */
    sprintf(the_score.uid, "%7u", player_uid);
    sprintf(the_score.sex, "%c", (p_ptr->psex ? 'm' : 'f'));
    sprintf(the_score.p_r, "%2d", p_ptr->prace);
    sprintf(the_score.p_c, "%2d", p_ptr->pclass);
    sprintf(the_score.p_a, "%2d", p_ptr->personality);

    /* Save the level and such */
    sprintf(the_score.cur_lev, "%3d", p_ptr->lev);
    sprintf(the_score.cur_dun, "%3d", dun_level);
    sprintf(the_score.max_lev, "%3d", p_ptr->max_plv);
    sprintf(the_score.max_dun, "%3d", max_dlv[dungeon_type]);

    /* Hack -- no cause of death */
    strcpy(the_score.how, "nobody (yet!)");



    /* See where the entry would be placed */
    j = highscore_where(&the_score);


    /* Hack -- Display the top fifteen scores */
    if (j < 10)
    {
        display_scores_aux(0, 15, j, &the_score);
    }

    /* Display some "useful" scores */
    else
    {
        display_scores_aux(0, 5, -1, NULL);
        display_scores_aux(j - 2, j + 7, j, &the_score);
    }


    /* Success */
    return (0);
}
Ejemplo n.º 5
0
/*
 * Enters a players name on a hi-score table, if "legal", and in any
 * case, displays some relevant portion of the high score list.
 *
 * Assumes "signals_ignore_tstp()" has been called.
 */
errr top_twenty(void)
{
    int          j;

    high_score   the_score;

    time_t ct = time((time_t*)0);

    errr err;

    /* Clear the record */
    (void)WIPE(&the_score, high_score);

    /* Save the version */
    sprintf(the_score.what, "%u.%u.%u",
        VER_MAJOR, VER_MINOR, VER_PATCH);

    /* Calculate and save the points */
    sprintf(the_score.pts, "%9ld", (long)total_points());
    the_score.pts[9] = '\0';

    /* Save the current gold */
    sprintf(the_score.gold, "%9d", p_ptr->au);
    the_score.gold[9] = '\0';

    /* Save the current turn */
    sprintf(the_score.turns, "%9d", turn_real(turn));
    the_score.turns[9] = '\0';

#ifdef HIGHSCORE_DATE_HACK
    /* Save the date in a hacked up form (9 chars) */
    (void)sprintf(the_score.day, "%-.6s %-.2s", ctime(&ct) + 4, ctime(&ct) + 22);
#else
    /* Save the date in standard form (8 chars) */
/*    (void)strftime(the_score.day, 9, "%m/%d/%y", localtime(&ct)); */
    /* Save the date in standard encoded form (9 chars) */
    strftime(the_score.day, 10, "@%Y%m%d", localtime(&ct));
#endif

    /* Save the player name (15 chars) */
    sprintf(the_score.who, "%-.15s", player_name);

    /* Save the player info XXX XXX XXX */
    sprintf(the_score.uid, "%7u", player_uid);
    sprintf(the_score.sex, "%c", (p_ptr->psex ? 'm' : 'f'));
    sprintf(the_score.p_r, "%2d", p_ptr->prace);
    sprintf(the_score.p_c, "%2d", p_ptr->pclass);
    sprintf(the_score.p_a, "%2d", p_ptr->personality);

    /* Save the level and such */
    sprintf(the_score.cur_lev, "%3d", p_ptr->lev);
    sprintf(the_score.cur_dun, "%3d", dun_level);
    sprintf(the_score.max_lev, "%3d", p_ptr->max_plv);
    sprintf(the_score.max_dun, "%3d", max_dlv[dungeon_type]);

    /* Save the cause of death (31 chars) */
    if (strlen(p_ptr->died_from) >= sizeof(the_score.how))
    {
        my_strcpy(the_score.how, p_ptr->died_from, sizeof(the_score.how) - 3);
        strcat(the_score.how, "...");
    }
    else
    {
        strcpy(the_score.how, p_ptr->died_from);
    }

    /* Grab permissions */
    safe_setuid_grab();

    /* Lock (for writing) the highscore file, or fail */
    err = fd_lock(highscore_fd, F_WRLCK);

    /* Drop permissions */
    safe_setuid_drop();

    if (err) return (1);

    /* Add a new entry to the score list, see where it went */
    j = highscore_add(&the_score);

    /* Grab permissions */
    safe_setuid_grab();

    /* Unlock the highscore file, or fail */
    err = fd_lock(highscore_fd, F_UNLCK);

    /* Drop permissions */
    safe_setuid_drop();

    if (err) return (1);


    /* Hack -- Display the top fifteen scores */
    if (j < 10)
    {
        display_scores_aux(0, 15, j, NULL);
    }

    /* Display the scores surrounding the player */
    else
    {
        display_scores_aux(0, 5, j, NULL);
        display_scores_aux(j - 2, j + 7, j, NULL);
    }


    /* Success */
    return (0);
}