int main(int argc,char **argv) { GR_EVENT event; /* current event */ GR_BITMAP bitmap1fg[7]; /* bitmaps for first cursor */ GR_BITMAP bitmap1bg[7]; GR_BITMAP bitmap2fg[7]; /* bitmaps for second cursor */ GR_BITMAP bitmap2bg[7]; if (GrOpen() < 0) { fprintf(stderr, "cannot open graphics\n"); exit(1); } GrReqShmCmds(655360); GrGetScreenInfo(&si); COLS = si.cols - 40; ROWS = si.rows - 80; /* print error, but don't exit*/ GrSetErrorHandler(errorcatcher); w1 = GrNewWindow(GR_ROOT_WINDOW_ID, 100, 50, COLS - 120, ROWS - 60, 1, BROWN, WHITE); w2 = GrNewWindow(GR_ROOT_WINDOW_ID, 6, 6, W2_WIDTH, W2_HEIGHT, 2, GREEN, WHITE); w3 = GrNewWindow(GR_ROOT_WINDOW_ID, 250, 30, 80, 100, 1, LTGRAY, GREEN); w4 = GrNewWindow(GR_ROOT_WINDOW_ID, 350, 20, 200, 150, 5, BLACK, WHITE); w5 = GrNewWindow(GR_ROOT_WINDOW_ID, 11, 143, 209, 100, 1, BLUE, GREEN); GrSelectEvents(w1, GR_EVENT_MASK_BUTTON_DOWN | GR_EVENT_MASK_KEY_DOWN | GR_EVENT_MASK_EXPOSURE | GR_EVENT_MASK_FOCUS_IN | GR_EVENT_MASK_FOCUS_OUT | GR_EVENT_MASK_CLOSE_REQ); /* must select down and up for w2 to get implicit grab when * running window manager, otherwise the wm-created parent * window will get the grab, and we won't get the button up... */ GrSelectEvents(w2, GR_EVENT_MASK_BUTTON_DOWN | GR_EVENT_MASK_BUTTON_UP | GR_EVENT_MASK_CLOSE_REQ); GrSelectEvents(w3, GR_EVENT_MASK_BUTTON_DOWN | GR_EVENT_MASK_MOUSE_MOTION | GR_EVENT_MASK_CLOSE_REQ); GrSelectEvents(w4, GR_EVENT_MASK_BUTTON_DOWN | GR_EVENT_MASK_BUTTON_UP | GR_EVENT_MASK_MOUSE_POSITION | GR_EVENT_MASK_KEY_DOWN | GR_EVENT_MASK_CLOSE_REQ); GrSelectEvents(w5, GR_EVENT_MASK_MOUSE_ENTER | GR_EVENT_MASK_MOUSE_EXIT | GR_EVENT_MASK_CLOSE_REQ); GrSelectEvents(GR_ROOT_WINDOW_ID, GR_EVENT_MASK_BUTTON_DOWN | GR_EVENT_MASK_CLOSE_REQ); GrMapWindow(w1); GrMapWindow(w2); GrMapWindow(w3); GrMapWindow(w4); GrMapWindow(w5); gc1 = GrNewGC(); gc2 = GrNewGC(); gc3 = GrNewGC(); gc4 = GrNewGC(); GrSetGCForeground(gc1, RED); GrSetGCBackground(gc1, BROWN); GrSetGCForeground(gc2, MAGENTA); GrSetGCMode(gc4, GR_MODE_XOR); bitmap1fg[0] = MASK(_,_,_,X,_,_,_); bitmap1fg[1] = MASK(_,_,_,X,_,_,_); bitmap1fg[2] = MASK(_,_,_,X,_,_,_); bitmap1fg[3] = MASK(X,X,X,X,X,X,X); bitmap1fg[4] = MASK(_,_,_,X,_,_,_); bitmap1fg[5] = MASK(_,_,_,X,_,_,_); bitmap1fg[6] = MASK(_,_,_,X,_,_,_); bitmap1bg[0] = MASK(_,_,X,X,X,_,_); bitmap1bg[1] = MASK(_,_,X,X,X,_,_); bitmap1bg[2] = MASK(X,X,X,X,X,X,X); bitmap1bg[3] = MASK(X,X,X,X,X,X,X); bitmap1bg[4] = MASK(X,X,X,X,X,X,X); bitmap1bg[5] = MASK(_,_,X,X,X,_,_); bitmap1bg[6] = MASK(_,_,X,X,X,_,_); bitmap2fg[0] = MASK(_,_,X,X,X,_,_); bitmap2fg[1] = MASK(_,X,_,_,_,X,_); bitmap2fg[2] = MASK(X,_,_,_,_,_,X); bitmap2fg[3] = MASK(X,_,_,_,_,_,X); bitmap2fg[4] = MASK(_,X,_,_,_,X,_); bitmap2fg[5] = MASK(_,_,X,X,X,_,_); bitmap2bg[0] = MASK(_,_,X,X,X,_,_); bitmap2bg[1] = MASK(_,X,X,X,X,X,_); bitmap2bg[2] = MASK(X,X,X,X,X,X,X); bitmap2bg[3] = MASK(X,X,X,X,X,X,X); bitmap2bg[4] = MASK(_,X,X,X,X,X,_); bitmap2bg[5] = MASK(_,_,X,X,X,_,_); GrSetCursor(w1, 7, 7, 3, 3, WHITE, BLACK, bitmap1fg, bitmap1bg); GrSetCursor(w2, 7, 7, 3, 3, WHITE, BLACK, bitmap2fg, bitmap2bg); while (1) { GrCheckNextEvent(&event); switch (event.type) { case GR_EVENT_TYPE_BUTTON_DOWN: do_buttondown(&event.button); break; case GR_EVENT_TYPE_BUTTON_UP: do_buttonup(&event.button); break; case GR_EVENT_TYPE_MOUSE_POSITION: case GR_EVENT_TYPE_MOUSE_MOTION: do_motion(&event.mouse); break; case GR_EVENT_TYPE_KEY_DOWN: do_keystroke(&event.keystroke); break; case GR_EVENT_TYPE_EXPOSURE: do_exposure(&event.exposure); break; case GR_EVENT_TYPE_FOCUS_IN: do_focusin(&event.general); break; case GR_EVENT_TYPE_FOCUS_OUT: do_focusout(&event.general); break; case GR_EVENT_TYPE_MOUSE_ENTER: do_enter(&event.general); break; case GR_EVENT_TYPE_MOUSE_EXIT: do_exit(&event.general); break; case GR_EVENT_TYPE_CLOSE_REQ: GrClose(); exit(0); case GR_EVENT_TYPE_NONE: do_idle(); break; } } }
/* RT Enter portals */ void do_enter( CHAR_DATA *ch, char *argument) { ROOM_INDEX_DATA *location; if ( ch->fighting != NULL ) return; /* nifty portal stuff */ if (argument[0] != '\0') { ROOM_INDEX_DATA *old_room; OBJ_DATA *portal; CHAR_DATA *fch, *fch_next; old_room = ch->in_room; portal = get_obj_list( ch, argument, ch->in_room->contents ); if (portal == NULL) { send_to_char("You don't see that here.\n\r",ch); return; } if (portal->item_type != ITEM_PORTAL || (IS_SET(portal->value[1],EX_CLOSED) && !IS_TRUSTED(ch,KNIGHT))) { send_to_char("You can't seem to find a way in.\n\r",ch); return; } if (!IS_TRUSTED(ch,KNIGHT) && !IS_SET(portal->value[2],GATE_NOCURSE) && IS_AFFECTED(ch,AFF_CURSE) ) { send_to_char("Something prevents you from leaving...\n\r",ch); return; } if (IS_SET(portal->value[2],GATE_RANDOM) || portal->value[3] == -1) { location = get_random_room(ch); portal->value[3] = location->vnum; /* for record keeping :) */ } else if (IS_SET(portal->value[2],GATE_BUGGY) && (number_percent() < 5)) location = get_random_room(ch); else location = get_room_index(portal->value[3]); if (location == NULL || location == old_room || !can_see_room(ch,location) || (room_is_private(ch,location) && !IS_TRUSTED(ch,IMPLEMENTOR))) { act("$p doesn't seem to go anywhere.",ch,portal,NULL,TO_CHAR); return; } if (IS_NPC(ch) && IS_SET(ch->act,ACT_AGGRESSIVE) && IS_SET(location->room_flags,ROOM_LAW)) { send_to_char("Something prevents you from leaving...\n\r",ch); return; } act("$n steps into $p.",ch,portal,NULL,TO_ROOM); if (IS_SET(portal->value[2],GATE_NORMAL_EXIT)) act("You enter $p.",ch,portal,NULL,TO_CHAR); else act("You walk through $p and find yourself somewhere else...", ch,portal,NULL,TO_CHAR); char_from_room(ch); char_to_room(ch, location); if (IS_SET(portal->value[2],GATE_GOWITH)) /* take the gate along */ { obj_from_room(portal); obj_to_room(portal,location); } if (IS_SET(portal->value[2],GATE_NORMAL_EXIT)) act("$n has arrived.",ch,portal,NULL,TO_ROOM); else act("$n has arrived through $p.",ch,portal,NULL,TO_ROOM); do_look(ch,"auto"); /* charges */ if (portal->value[0] > 0) { portal->value[0]--; if (portal->value[0] == 0) portal->value[0] = -1; } /* protect against circular follows */ if (old_room == location) return; for ( fch = old_room->people; fch != NULL; fch = fch_next ) { fch_next = fch->next_in_room; if (portal == NULL || portal->value[0] == -1) /* no following through dead portals */ continue; if ( fch->master == ch && IS_AFFECTED(fch,AFF_CHARM) && fch->position < POS_STANDING) do_stand(fch,""); if ( fch->master == ch && fch->position == POS_STANDING) { if (IS_SET(ch->in_room->room_flags,ROOM_LAW) && (IS_NPC(fch) && IS_SET(fch->act,ACT_AGGRESSIVE))) { act("You can't bring $N into the city.", ch,NULL,fch,TO_CHAR); act("You aren't allowed in the city.", fch,NULL,NULL,TO_CHAR); continue; } act( "You follow $N.", fch, NULL, ch, TO_CHAR ); do_enter(fch,argument); } } if (portal != NULL && portal->value[0] == -1) { act("$p fades out of existence.",ch,portal,NULL,TO_CHAR); if (ch->in_room == old_room) act("$p fades out of existence.",ch,portal,NULL,TO_ROOM); else if (old_room->people != NULL) { act("$p fades out of existence.", old_room->people,portal,NULL,TO_CHAR); act("$p fades out of existence.", old_room->people,portal,NULL,TO_ROOM); } extract_obj(portal); } /* * If someone is following the char, these triggers get activated * for the followers before the char, but it's safer this way... */ if ( IS_NPC( ch ) && HAS_TRIGGER( ch, TRIG_ENTRY ) ) mp_percent_trigger( ch, NULL, NULL, NULL, TRIG_ENTRY ); if ( !IS_NPC( ch ) ) mp_greet_trigger( ch ); return; } send_to_char("Nope, can't do it.\n\r",ch); return; }
int main(int argc,char **argv) { GR_EVENT event; /* current event */ GR_BITMAP bitmap1fg[7]; /* bitmaps for first cursor */ GR_BITMAP bitmap1bg[7]; GR_BITMAP bitmap2fg[7]; /* bitmaps for second cursor */ GR_BITMAP bitmap2bg[7]; if (GrOpen() < 0) { fprintf(stderr, "cannot open graphics\n"); exit(1); } GrGetScreenInfo(&si); w1 = GrNewWindow(GR_ROOT_WINDOW_ID, 100, 50, si.cols - 120, si.rows - 60, 1, BROWN, WHITE); w2 = GrNewWindow(GR_ROOT_WINDOW_ID, 6, 6, W2_WIDTH, W2_HEIGHT, 2, GREEN, WHITE); w3 = GrNewWindow(GR_ROOT_WINDOW_ID, 250, 30, 80, 100, 1, LTGRAY, GREEN); w4 = GrNewWindow(GR_ROOT_WINDOW_ID, 350, 20, 200, 150, 5, BLACK, WHITE); w5 = GrNewWindow(GR_ROOT_WINDOW_ID, 11, 143, 209, 100, 1, BLUE, GREEN); p1 = GrNewPixmap(200,200,0); GrSelectEvents(w1, GR_EVENT_MASK_BUTTON_DOWN | GR_EVENT_MASK_KEY_DOWN | GR_EVENT_MASK_EXPOSURE | GR_EVENT_MASK_FOCUS_IN | GR_EVENT_MASK_FOCUS_OUT | GR_EVENT_MASK_CLOSE_REQ); GrSelectEvents(w2, GR_EVENT_MASK_BUTTON_UP | GR_EVENT_MASK_CLOSE_REQ); GrSelectEvents(w3, GR_EVENT_MASK_BUTTON_DOWN | GR_EVENT_MASK_MOUSE_MOTION | GR_EVENT_MASK_CLOSE_REQ); GrSelectEvents(w4, GR_EVENT_MASK_BUTTON_DOWN | GR_EVENT_MASK_BUTTON_UP | GR_EVENT_MASK_MOUSE_POSITION | GR_EVENT_MASK_KEY_DOWN | GR_EVENT_MASK_CLOSE_REQ); GrSelectEvents(w5, GR_EVENT_MASK_MOUSE_ENTER | GR_EVENT_MASK_MOUSE_EXIT | GR_EVENT_MASK_CLOSE_REQ); GrSelectEvents(GR_ROOT_WINDOW_ID, GR_EVENT_MASK_BUTTON_DOWN | GR_EVENT_MASK_CLOSE_REQ); GrMapWindow(w1); GrMapWindow(w2); GrMapWindow(w3); GrMapWindow(w4); GrMapWindow(w5); gc1 = GrNewGC(); gc2 = GrNewGC(); gc3 = GrNewGC(); gc4 = GrNewGC(); GrSetGCForeground(gc1, RED); GrSetGCBackground(gc1, BROWN); GrSetGCForeground(gc2, MAGENTA); GrSetGCMode(gc4, GR_MODE_XOR); bitmap1fg[0] = MASK(_,_,_,X,_,_,_); bitmap1fg[1] = MASK(_,_,_,X,_,_,_); bitmap1fg[2] = MASK(_,_,_,X,_,_,_); bitmap1fg[3] = MASK(X,X,X,X,X,X,X); bitmap1fg[4] = MASK(_,_,_,X,_,_,_); bitmap1fg[5] = MASK(_,_,_,X,_,_,_); bitmap1fg[6] = MASK(_,_,_,X,_,_,_); bitmap1bg[0] = MASK(_,_,X,X,X,_,_); bitmap1bg[1] = MASK(_,_,X,X,X,_,_); bitmap1bg[2] = MASK(X,X,X,X,X,X,X); bitmap1bg[3] = MASK(X,X,X,X,X,X,X); bitmap1bg[4] = MASK(X,X,X,X,X,X,X); bitmap1bg[5] = MASK(_,_,X,X,X,_,_); bitmap1bg[6] = MASK(_,_,X,X,X,_,_); bitmap2fg[0] = MASK(_,_,X,X,X,_,_); bitmap2fg[1] = MASK(_,X,_,_,_,X,_); bitmap2fg[2] = MASK(X,_,_,_,_,_,X); bitmap2fg[3] = MASK(X,_,_,_,_,_,X); bitmap2fg[4] = MASK(_,X,_,_,_,X,_); bitmap2fg[5] = MASK(_,_,X,X,X,_,_); bitmap2bg[0] = MASK(_,_,X,X,X,_,_); bitmap2bg[1] = MASK(_,X,X,X,X,X,_); bitmap2bg[2] = MASK(X,X,X,X,X,X,X); bitmap2bg[3] = MASK(X,X,X,X,X,X,X); bitmap2bg[4] = MASK(_,X,X,X,X,X,_); bitmap2bg[5] = MASK(_,_,X,X,X,_,_); GrSetCursor(w1, 7, 7, 3, 3, WHITE, BLACK, bitmap1fg, bitmap1bg); GrSetCursor(w2, 7, 6, 3, 3, WHITE, BLACK, bitmap2fg, bitmap2bg); GrRect(GR_ROOT_WINDOW_ID, gc1, 0, 0, si.cols, si.rows); while (1) { GrGetNextEvent(&event); switch (event.type) { case GR_EVENT_TYPE_BUTTON_DOWN: do_buttondown(&event.button); break; case GR_EVENT_TYPE_BUTTON_UP: do_buttonup(&event.button); break; case GR_EVENT_TYPE_MOUSE_POSITION: case GR_EVENT_TYPE_MOUSE_MOTION: do_motion(&event.mouse); break; case GR_EVENT_TYPE_KEY_DOWN: do_keystroke(&event.keystroke); break; case GR_EVENT_TYPE_EXPOSURE: do_exposure(&event.exposure); break; case GR_EVENT_TYPE_FOCUS_IN: do_focusin(&event.general); break; case GR_EVENT_TYPE_FOCUS_OUT: do_focusout(&event.general); break; case GR_EVENT_TYPE_MOUSE_ENTER: do_enter(&event.general); break; case GR_EVENT_TYPE_MOUSE_EXIT: do_exit(&event.general); break; case GR_EVENT_TYPE_CLOSE_REQ: GrClose(); exit(0); case GR_EVENT_TYPE_NONE: do_idle(); break; } } }