Ejemplo n.º 1
0
int
main(int argc,char **argv)
{
	GR_EVENT	event;		/* current event */
	GR_BITMAP	bitmap1fg[7];	/* bitmaps for first cursor */
	GR_BITMAP	bitmap1bg[7];
	GR_BITMAP	bitmap2fg[7];	/* bitmaps for second cursor */
	GR_BITMAP	bitmap2bg[7];

	if (GrOpen() < 0) {
		fprintf(stderr, "cannot open graphics\n");
		exit(1);
	}

	GrReqShmCmds(655360);
	
	GrGetScreenInfo(&si);
COLS = si.cols - 40;
ROWS = si.rows - 80;

	/* print error, but don't exit*/
	GrSetErrorHandler(errorcatcher);

	w1 = GrNewWindow(GR_ROOT_WINDOW_ID, 100, 50, COLS - 120,
		ROWS - 60, 1, BROWN, WHITE);
	w2 = GrNewWindow(GR_ROOT_WINDOW_ID, 6, 6, W2_WIDTH, W2_HEIGHT, 2, GREEN,
		WHITE);
	w3 = GrNewWindow(GR_ROOT_WINDOW_ID, 250, 30, 80, 100, 1, LTGRAY,
		GREEN);
	w4 = GrNewWindow(GR_ROOT_WINDOW_ID, 350, 20, 200, 150, 5, BLACK, WHITE);
	w5 = GrNewWindow(GR_ROOT_WINDOW_ID, 11, 143, 209, 100, 1, BLUE, GREEN);

	GrSelectEvents(w1, GR_EVENT_MASK_BUTTON_DOWN |
		GR_EVENT_MASK_KEY_DOWN | GR_EVENT_MASK_EXPOSURE |
		GR_EVENT_MASK_FOCUS_IN | GR_EVENT_MASK_FOCUS_OUT |
		GR_EVENT_MASK_CLOSE_REQ);
	/* must select down and up for w2 to get implicit grab when
	 * running window manager, otherwise the wm-created parent
	 * window will get the grab, and we won't get the button up...
	 */
	GrSelectEvents(w2, GR_EVENT_MASK_BUTTON_DOWN |
			GR_EVENT_MASK_BUTTON_UP | GR_EVENT_MASK_CLOSE_REQ);
	GrSelectEvents(w3, GR_EVENT_MASK_BUTTON_DOWN |
		GR_EVENT_MASK_MOUSE_MOTION | GR_EVENT_MASK_CLOSE_REQ);
	GrSelectEvents(w4, GR_EVENT_MASK_BUTTON_DOWN |
		GR_EVENT_MASK_BUTTON_UP | GR_EVENT_MASK_MOUSE_POSITION |
		GR_EVENT_MASK_KEY_DOWN | GR_EVENT_MASK_CLOSE_REQ);
	GrSelectEvents(w5, GR_EVENT_MASK_MOUSE_ENTER |
		GR_EVENT_MASK_MOUSE_EXIT | GR_EVENT_MASK_CLOSE_REQ);
	GrSelectEvents(GR_ROOT_WINDOW_ID, GR_EVENT_MASK_BUTTON_DOWN |
			GR_EVENT_MASK_CLOSE_REQ);

	GrMapWindow(w1);
	GrMapWindow(w2);
	GrMapWindow(w3);
	GrMapWindow(w4);
	GrMapWindow(w5);

	gc1 = GrNewGC();
	gc2 = GrNewGC();
	gc3 = GrNewGC();
	gc4 = GrNewGC();

	GrSetGCForeground(gc1, RED);
	GrSetGCBackground(gc1, BROWN);
	GrSetGCForeground(gc2, MAGENTA);
	GrSetGCMode(gc4, GR_MODE_XOR);

	bitmap1fg[0] = MASK(_,_,_,X,_,_,_);
	bitmap1fg[1] = MASK(_,_,_,X,_,_,_);
	bitmap1fg[2] = MASK(_,_,_,X,_,_,_);
	bitmap1fg[3] = MASK(X,X,X,X,X,X,X);
	bitmap1fg[4] = MASK(_,_,_,X,_,_,_);
	bitmap1fg[5] = MASK(_,_,_,X,_,_,_);
	bitmap1fg[6] = MASK(_,_,_,X,_,_,_);

	bitmap1bg[0] = MASK(_,_,X,X,X,_,_);
	bitmap1bg[1] = MASK(_,_,X,X,X,_,_);
	bitmap1bg[2] = MASK(X,X,X,X,X,X,X);
	bitmap1bg[3] = MASK(X,X,X,X,X,X,X);
	bitmap1bg[4] = MASK(X,X,X,X,X,X,X);
	bitmap1bg[5] = MASK(_,_,X,X,X,_,_);
	bitmap1bg[6] = MASK(_,_,X,X,X,_,_);

	bitmap2fg[0] = MASK(_,_,X,X,X,_,_);
	bitmap2fg[1] = MASK(_,X,_,_,_,X,_);
	bitmap2fg[2] = MASK(X,_,_,_,_,_,X);
	bitmap2fg[3] = MASK(X,_,_,_,_,_,X);
	bitmap2fg[4] = MASK(_,X,_,_,_,X,_);
	bitmap2fg[5] = MASK(_,_,X,X,X,_,_);

	bitmap2bg[0] = MASK(_,_,X,X,X,_,_);
	bitmap2bg[1] = MASK(_,X,X,X,X,X,_);
	bitmap2bg[2] = MASK(X,X,X,X,X,X,X);
	bitmap2bg[3] = MASK(X,X,X,X,X,X,X);
	bitmap2bg[4] = MASK(_,X,X,X,X,X,_);
	bitmap2bg[5] = MASK(_,_,X,X,X,_,_);

	GrSetCursor(w1, 7, 7, 3, 3, WHITE, BLACK, bitmap1fg, bitmap1bg);
	GrSetCursor(w2, 7, 7, 3, 3, WHITE, BLACK, bitmap2fg, bitmap2bg);

	while (1) {
		GrCheckNextEvent(&event);

		switch (event.type) {
			case GR_EVENT_TYPE_BUTTON_DOWN:
				do_buttondown(&event.button);
				break;

			case GR_EVENT_TYPE_BUTTON_UP:
				do_buttonup(&event.button);
				break;

			case GR_EVENT_TYPE_MOUSE_POSITION:
			case GR_EVENT_TYPE_MOUSE_MOTION:
				do_motion(&event.mouse);
				break;

			case GR_EVENT_TYPE_KEY_DOWN:
				do_keystroke(&event.keystroke);
				break;

			case GR_EVENT_TYPE_EXPOSURE:
				do_exposure(&event.exposure);
				break;

			case GR_EVENT_TYPE_FOCUS_IN:
				do_focusin(&event.general);
				break;

			case GR_EVENT_TYPE_FOCUS_OUT:
				do_focusout(&event.general);
				break;

			case GR_EVENT_TYPE_MOUSE_ENTER:
				do_enter(&event.general);
				break;

			case GR_EVENT_TYPE_MOUSE_EXIT:
				do_exit(&event.general);
				break;

			case GR_EVENT_TYPE_CLOSE_REQ:
				GrClose();
				exit(0);

			case GR_EVENT_TYPE_NONE:
				do_idle();
				break;
		}
	}
}
Ejemplo n.º 2
0
/* RT Enter portals */
void do_enter( CHAR_DATA *ch, char *argument)
{    
    ROOM_INDEX_DATA *location; 

    if ( ch->fighting != NULL ) 
	return;

    /* nifty portal stuff */
    if (argument[0] != '\0')
    {
        ROOM_INDEX_DATA *old_room;
	OBJ_DATA *portal;
	CHAR_DATA *fch, *fch_next;

        old_room = ch->in_room;

	portal = get_obj_list( ch, argument,  ch->in_room->contents );
	
	if (portal == NULL)
	{
	    send_to_char("You don't see that here.\n\r",ch);
	    return;
	}

	if (portal->item_type != ITEM_PORTAL 
        ||  (IS_SET(portal->value[1],EX_CLOSED) && !IS_TRUSTED(ch,KNIGHT)))
	{
	    send_to_char("You can't seem to find a way in.\n\r",ch);
	    return;
	}

	if (!IS_TRUSTED(ch,KNIGHT) && !IS_SET(portal->value[2],GATE_NOCURSE)
	&&  IS_AFFECTED(ch,AFF_CURSE) )
	{
	    send_to_char("Something prevents you from leaving...\n\r",ch);
	    return;
	}

	if (IS_SET(portal->value[2],GATE_RANDOM) || portal->value[3] == -1)
	{
	    location = get_random_room(ch);
	    portal->value[3] = location->vnum; /* for record keeping :) */
	}
	else if (IS_SET(portal->value[2],GATE_BUGGY) && (number_percent() < 5))
	    location = get_random_room(ch);
	else
	    location = get_room_index(portal->value[3]);

	if (location == NULL
	||  location == old_room
	||  !can_see_room(ch,location) 
	||  (room_is_private(ch,location) && !IS_TRUSTED(ch,IMPLEMENTOR)))
	{
	   act("$p doesn't seem to go anywhere.",ch,portal,NULL,TO_CHAR);
	   return;
	}

        if (IS_NPC(ch) && IS_SET(ch->act,ACT_AGGRESSIVE)
        &&  IS_SET(location->room_flags,ROOM_LAW))
        {
            send_to_char("Something prevents you from leaving...\n\r",ch);
            return;
        }

	act("$n steps into $p.",ch,portal,NULL,TO_ROOM);
	
	if (IS_SET(portal->value[2],GATE_NORMAL_EXIT))
	    act("You enter $p.",ch,portal,NULL,TO_CHAR);
	else
	    act("You walk through $p and find yourself somewhere else...",
	        ch,portal,NULL,TO_CHAR); 

	char_from_room(ch);
	char_to_room(ch, location);

	if (IS_SET(portal->value[2],GATE_GOWITH)) /* take the gate along */
	{
	    obj_from_room(portal);
	    obj_to_room(portal,location);
	}

	if (IS_SET(portal->value[2],GATE_NORMAL_EXIT))
	    act("$n has arrived.",ch,portal,NULL,TO_ROOM);
	else
	    act("$n has arrived through $p.",ch,portal,NULL,TO_ROOM);

	do_look(ch,"auto");

	/* charges */
	if (portal->value[0] > 0)
	{
	    portal->value[0]--;
	    if (portal->value[0] == 0)
		portal->value[0] = -1;
	}

	/* protect against circular follows */
	if (old_room == location)
	    return;

    	for ( fch = old_room->people; fch != NULL; fch = fch_next )
    	{
            fch_next = fch->next_in_room;

            if (portal == NULL || portal->value[0] == -1) 
	    /* no following through dead portals */
                continue;
 
            if ( fch->master == ch && IS_AFFECTED(fch,AFF_CHARM)
            &&   fch->position < POS_STANDING)
            	do_stand(fch,"");

            if ( fch->master == ch && fch->position == POS_STANDING)
            {
 
                if (IS_SET(ch->in_room->room_flags,ROOM_LAW)
                &&  (IS_NPC(fch) && IS_SET(fch->act,ACT_AGGRESSIVE)))
                {
                    act("You can't bring $N into the city.",
                    	ch,NULL,fch,TO_CHAR);
                    act("You aren't allowed in the city.",
                    	fch,NULL,NULL,TO_CHAR);
                    continue;
            	}
 
            	act( "You follow $N.", fch, NULL, ch, TO_CHAR );
		do_enter(fch,argument);
            }
    	}

 	if (portal != NULL && portal->value[0] == -1)
	{
	    act("$p fades out of existence.",ch,portal,NULL,TO_CHAR);
	    if (ch->in_room == old_room)
		act("$p fades out of existence.",ch,portal,NULL,TO_ROOM);
	    else if (old_room->people != NULL)
	    {
		act("$p fades out of existence.", 
		    old_room->people,portal,NULL,TO_CHAR);
		act("$p fades out of existence.",
		    old_room->people,portal,NULL,TO_ROOM);
	    }
	    extract_obj(portal);
	}

	/* 
	 * If someone is following the char, these triggers get activated
	 * for the followers before the char, but it's safer this way...
	 */
	if ( IS_NPC( ch ) && HAS_TRIGGER( ch, TRIG_ENTRY ) )
	    mp_percent_trigger( ch, NULL, NULL, NULL, TRIG_ENTRY );
	if ( !IS_NPC( ch ) )
	    mp_greet_trigger( ch );

	return;
    }

    send_to_char("Nope, can't do it.\n\r",ch);
    return;
}
Ejemplo n.º 3
0
int
main(int argc,char **argv)
{
	GR_EVENT	event;		/* current event */
	GR_BITMAP	bitmap1fg[7];	/* bitmaps for first cursor */
	GR_BITMAP	bitmap1bg[7];
	GR_BITMAP	bitmap2fg[7];	/* bitmaps for second cursor */
	GR_BITMAP	bitmap2bg[7];

	if (GrOpen() < 0) {
		fprintf(stderr, "cannot open graphics\n");
		exit(1);
	}
	
	GrGetScreenInfo(&si);

	w1 = GrNewWindow(GR_ROOT_WINDOW_ID, 100, 50, si.cols - 120,
		si.rows - 60, 1, BROWN, WHITE);
	w2 = GrNewWindow(GR_ROOT_WINDOW_ID, 6, 6, W2_WIDTH, W2_HEIGHT, 2, GREEN,
		WHITE);
	w3 = GrNewWindow(GR_ROOT_WINDOW_ID, 250, 30, 80, 100, 1, LTGRAY,
		GREEN);
	w4 = GrNewWindow(GR_ROOT_WINDOW_ID, 350, 20, 200, 150, 5, BLACK, WHITE);
	w5 = GrNewWindow(GR_ROOT_WINDOW_ID, 11, 143, 209, 100, 1, BLUE, GREEN);

        p1 = GrNewPixmap(200,200,0);
   
	GrSelectEvents(w1, GR_EVENT_MASK_BUTTON_DOWN |
		GR_EVENT_MASK_KEY_DOWN | GR_EVENT_MASK_EXPOSURE |
		GR_EVENT_MASK_FOCUS_IN | GR_EVENT_MASK_FOCUS_OUT |
		GR_EVENT_MASK_CLOSE_REQ);
	GrSelectEvents(w2, GR_EVENT_MASK_BUTTON_UP | GR_EVENT_MASK_CLOSE_REQ);
	GrSelectEvents(w3, GR_EVENT_MASK_BUTTON_DOWN |
		GR_EVENT_MASK_MOUSE_MOTION | GR_EVENT_MASK_CLOSE_REQ);
	GrSelectEvents(w4, GR_EVENT_MASK_BUTTON_DOWN |
		GR_EVENT_MASK_BUTTON_UP | GR_EVENT_MASK_MOUSE_POSITION |
		GR_EVENT_MASK_KEY_DOWN | GR_EVENT_MASK_CLOSE_REQ);
	GrSelectEvents(w5, GR_EVENT_MASK_MOUSE_ENTER |
		GR_EVENT_MASK_MOUSE_EXIT | GR_EVENT_MASK_CLOSE_REQ);
	GrSelectEvents(GR_ROOT_WINDOW_ID, GR_EVENT_MASK_BUTTON_DOWN |
			GR_EVENT_MASK_CLOSE_REQ);

	GrMapWindow(w1);
	GrMapWindow(w2);
	GrMapWindow(w3);
	GrMapWindow(w4);
	GrMapWindow(w5);

	gc1 = GrNewGC();
	gc2 = GrNewGC();
	gc3 = GrNewGC();
	gc4 = GrNewGC();

	GrSetGCForeground(gc1, RED);
	GrSetGCBackground(gc1, BROWN);
	GrSetGCForeground(gc2, MAGENTA);
	GrSetGCMode(gc4, GR_MODE_XOR);

	bitmap1fg[0] = MASK(_,_,_,X,_,_,_);
	bitmap1fg[1] = MASK(_,_,_,X,_,_,_);
	bitmap1fg[2] = MASK(_,_,_,X,_,_,_);
	bitmap1fg[3] = MASK(X,X,X,X,X,X,X);
	bitmap1fg[4] = MASK(_,_,_,X,_,_,_);
	bitmap1fg[5] = MASK(_,_,_,X,_,_,_);
	bitmap1fg[6] = MASK(_,_,_,X,_,_,_);

	bitmap1bg[0] = MASK(_,_,X,X,X,_,_);
	bitmap1bg[1] = MASK(_,_,X,X,X,_,_);
	bitmap1bg[2] = MASK(X,X,X,X,X,X,X);
	bitmap1bg[3] = MASK(X,X,X,X,X,X,X);
	bitmap1bg[4] = MASK(X,X,X,X,X,X,X);
	bitmap1bg[5] = MASK(_,_,X,X,X,_,_);
	bitmap1bg[6] = MASK(_,_,X,X,X,_,_);

	bitmap2fg[0] = MASK(_,_,X,X,X,_,_);
	bitmap2fg[1] = MASK(_,X,_,_,_,X,_);
	bitmap2fg[2] = MASK(X,_,_,_,_,_,X);
	bitmap2fg[3] = MASK(X,_,_,_,_,_,X);
	bitmap2fg[4] = MASK(_,X,_,_,_,X,_);
	bitmap2fg[5] = MASK(_,_,X,X,X,_,_);

	bitmap2bg[0] = MASK(_,_,X,X,X,_,_);
	bitmap2bg[1] = MASK(_,X,X,X,X,X,_);
	bitmap2bg[2] = MASK(X,X,X,X,X,X,X);
	bitmap2bg[3] = MASK(X,X,X,X,X,X,X);
	bitmap2bg[4] = MASK(_,X,X,X,X,X,_);
	bitmap2bg[5] = MASK(_,_,X,X,X,_,_);

	GrSetCursor(w1, 7, 7, 3, 3, WHITE, BLACK, bitmap1fg, bitmap1bg);
	GrSetCursor(w2, 7, 6, 3, 3, WHITE, BLACK, bitmap2fg, bitmap2bg);

	GrRect(GR_ROOT_WINDOW_ID, gc1, 0, 0, si.cols, si.rows);


	while (1) {
		GrGetNextEvent(&event);

		switch (event.type) {
			case GR_EVENT_TYPE_BUTTON_DOWN:
				do_buttondown(&event.button);
				break;

			case GR_EVENT_TYPE_BUTTON_UP:
				do_buttonup(&event.button);
				break;

			case GR_EVENT_TYPE_MOUSE_POSITION:
			case GR_EVENT_TYPE_MOUSE_MOTION:
				do_motion(&event.mouse);
				break;

			case GR_EVENT_TYPE_KEY_DOWN:
				do_keystroke(&event.keystroke);
				break;

			case GR_EVENT_TYPE_EXPOSURE:
				do_exposure(&event.exposure);
				break;

			case GR_EVENT_TYPE_FOCUS_IN:
				do_focusin(&event.general);
				break;

			case GR_EVENT_TYPE_FOCUS_OUT:
				do_focusout(&event.general);
				break;

			case GR_EVENT_TYPE_MOUSE_ENTER:
				do_enter(&event.general);
				break;

			case GR_EVENT_TYPE_MOUSE_EXIT:
				do_exit(&event.general);
				break;

			case GR_EVENT_TYPE_CLOSE_REQ:
				GrClose();
				exit(0);

			case GR_EVENT_TYPE_NONE:
				do_idle();
				break;
		}
	}
}