void cmdloop(int top) { union node *n; struct stackmark smark; int inter; int numeof = 0; enum skipstate skip; TRACE(("cmdloop(%d) called\n", top)); setstackmark(&smark); for (;;) { if (pendingsigs) dotrap(); inter = 0; if (iflag == 1 && top) { inter = 1; showjobs(out2, SHOW_CHANGED); chkmail(0); flushout(&errout); nflag = 0; } n = parsecmd(inter); TRACE(("cmdloop: "); showtree(n)); /* showtree(n); DEBUG */ if (n == NEOF) { if (!top || numeof >= 50) break; if (nflag) break; if (!stoppedjobs()) { if (!iflag || !Iflag) break; out2str("\nUse \"exit\" to leave shell.\n"); } numeof++; } else if (n != NULL && nflag == 0) { job_warning = (job_warning == 2) ? 1 : 0; numeof = 0; evaltree(n, EV_MORE); } popstackmark(&smark); setstackmark(&smark); /* * Any SKIP* can occur here! SKIP(FUNC|BREAK|CONT) occur when * a dotcmd is in a loop or a function body and appropriate * built-ins occurs in file scope in the sourced file. Values * other than SKIPFILE are reset by the appropriate eval*() * that contained the dotcmd() call. */ skip = current_skipstate(); if (skip != SKIPNONE) { if (skip == SKIPFILE) stop_skipping(); break; } } popstackmark(&smark); }
/* * get command line flags, initialize keywords & traps. * get values from environment. * set $pid, $cflag, $* * fabricate bootstrap code and start it (*=(argv);. /usr/lib/rcmain $*) * start interpreting code */ int main(int argc, char *argv[]) { code bootstrap[32]; char num[12], *rcmain; int i; /* needed for rcmain later */ putenv("PLAN9", unsharp("#9")); argc = getflags(argc, argv, "ftjSsrdiIlxepvVc:1m:1[command]", 1); if(argc==-1) usage("[file [arg ...]]"); if(argv[0][0]=='-') flag['l'] = flagset; if(flag['I']) flag['i'] = 0; else if(flag['i']==0 && argc==1 && Isatty(0)) flag['i'] = flagset; rcmain = flag['m'] ? flag['m'][0] : Rcmain(); err = openfd(2); kinit(); Trapinit(); Vinit(); inttoascii(num, mypid = getpid()); pathinit(); setvar("pid", newword(num, (word *)0)); setvar("cflag", flag['c']?newword(flag['c'][0], (word *)0) :(word *)0); setvar("rcname", newword(argv[0], (word *)0)); i = 0; bootstrap[i++].i = 1; bootstrap[i++].f = Xmark; bootstrap[i++].f = Xword; bootstrap[i++].s="*"; bootstrap[i++].f = Xassign; bootstrap[i++].f = Xmark; bootstrap[i++].f = Xmark; bootstrap[i++].f = Xword; bootstrap[i++].s="*"; bootstrap[i++].f = Xdol; bootstrap[i++].f = Xword; bootstrap[i++].s = rcmain; bootstrap[i++].f = Xword; bootstrap[i++].s="."; bootstrap[i++].f = Xsimple; bootstrap[i++].f = Xexit; bootstrap[i].i = 0; start(bootstrap, 1, (var *)0); /* prime bootstrap argv */ pushlist(); argv0 = strdup(argv[0]); for(i = argc-1;i!=0;--i) pushword(argv[i]); for(;;){ if(flag['r']) pfnc(err, runq); runq->pc++; (*runq->code[runq->pc-1].f)(); if(ntrap) dotrap(); } }
void loop(int toplevel) { List list; #ifdef DEBUG int oasp = toplevel ? 0 : alloc_stackp; #endif pushheap(); for (;;) { freeheap(); errflag = 0; if (interact && isset(SHINSTDIN)) preprompt(); hbegin(); /* init history mech */ intr(); /* interrupts on */ lexinit(); /* initialize lexical state */ if (!(list = parse_event())) { /* if we couldn't parse a list */ hend(); if (tok == ENDINPUT && !errflag) break; continue; } if (hend()) { int toksav = tok; if (stopmsg) /* unset 'you have stopped jobs' flag */ stopmsg--; execlist(list, 0, 0); tok = toksav; if (toplevel) noexitct = 0; } DPUTS(alloc_stackp != oasp, "BUG: alloc_stackp changed in loop()"); if (ferror(stderr)) { zerr("write error", NULL, 0); clearerr(stderr); } if (subsh) /* how'd we get this far in a subshell? */ exit(lastval); if (((!interact || sourcelevel) && errflag) || retflag) break; if (trapreturn) { lastval = trapreturn; trapreturn = 0; } if (isset(SINGLECOMMAND) && toplevel) { if (sigtrapped[SIGEXIT]) dotrap(SIGEXIT); exit(lastval); } } popheap(); }
static void cmdloop(int top) { union node *n; struct stackmark smark; int inter; int numeof = 0; TRACE(("cmdloop(%d) called\n", top)); setstackmark(&smark); for (;;) { if (pendingsig) dotrap(); inter = 0; if (iflag && top) { inter++; showjobs(1, SHOWJOBS_DEFAULT); #ifndef CBSD chkmail(0); #endif flushout(&output); } n = parsecmd(inter); /* showtree(n); DEBUG */ if (n == NEOF) { if (!top || numeof >= 50) break; if (!stoppedjobs()) { if (!Iflag) break; out2fmt_flush("\nUse \"exit\" to leave shell.\n"); } numeof++; } else if (n != NULL && nflag == 0) { job_warning = (job_warning == 2) ? 1 : 0; numeof = 0; evaltree(n, 0); } popstackmark(&smark); setstackmark(&smark); if (evalskip != 0) { if (evalskip == SKIPRETURN) evalskip = 0; break; } } popstackmark(&smark); }
void cmdloop(int top) { union node *n; struct stackmark smark; int inter; int numeof = 0; TRACE(("cmdloop(%d) called\n", top)); setstackmark(&smark); for (;;) { if (pendingsigs) dotrap(); inter = 0; if (iflag && top) { inter = 1; showjobs(out2, SHOW_CHANGED); chkmail(0); flushout(&errout); } n = parsecmd(inter); /* showtree(n); DEBUG */ if (n == NEOF) { if (!top || numeof >= 50) break; if (!stoppedjobs()) { if (!Iflag) break; out2str("\nUse \"exit\" to leave shell.\n"); } numeof++; } else if (n != NULL && nflag == 0) { job_warning = (job_warning == 2) ? 1 : 0; numeof = 0; evaltree(n, 0); } popstackmark(&smark); setstackmark(&smark); if (evalskip == SKIPFILE) { evalskip = 0; break; } } popstackmark(&smark); }
void cmdloop(struct shinstance *psh, int top) { union node *n; struct stackmark smark; int inter; int numeof = 0; TRACE((psh, "cmdloop(%d) called\n", top)); setstackmark(psh, &smark); for (;;) { if (psh->pendingsigs) dotrap(psh); inter = 0; if (iflag(psh) && top) { inter = 1; showjobs(psh, psh->out2, SHOW_CHANGED); chkmail(psh, 0); flushout(&psh->errout); } n = parsecmd(psh, inter); /* showtree(n); DEBUG */ if (n == NEOF) { if (!top || numeof >= 50) break; if (!stoppedjobs(psh)) { if (!Iflag(psh)) break; out2str(psh, "\nUse \"exit\" to leave shell.\n"); } numeof++; } else if (n != NULL && nflag(psh) == 0) { psh->job_warning = (psh->job_warning == 2) ? 1 : 0; numeof = 0; evaltree(psh, n, 0); } popstackmark(psh, &smark); setstackmark(psh, &smark); if (psh->evalskip == SKIPFILE) { psh->evalskip = 0; break; } } popstackmark(psh, &smark); }
void evaltree(union node *n, int flags) { int checkexit = 0; void (*evalfn)(union node *, int); unsigned isor; int status; if (n == NULL) { //TRACE(("evaltree(NULL) called\n")); goto out; } #ifndef SMALL displayhist = 1; /* show history substitutions done with fc */ #endif TRACE(("pid %d, evaltree(%p: %d, %d, %p) called\n", getpid(), n, n->type, flags)); switch (n->type) { default: #ifdef DEBUG #ifndef USE_GLIBC_STDIO flushout(out1); #endif break; #endif case NNOT: evaltree(n->nnot.com, EV_TESTED); status = !exitstatus; goto setstatus; case NREDIR: expredir(n->nredir.redirect); status = redirectsafe(n->nredir.redirect, REDIR_PUSH); if (!status) { evaltree(n->nredir.n, flags & EV_TESTED); status = exitstatus; } popredir(0); goto setstatus; case NCMD: #ifdef notyet if (eflag && !(flags & EV_TESTED)) checkexit = ~0; evalcommand(n, flags, (struct backcmd *)NULL); break; #else evalfn = evalcommand; checkexit: if (eflag && !(flags & EV_TESTED)) checkexit = ~0; goto calleval; #endif case NFOR: evalfn = evalfor; goto calleval; case NWHILE: case NUNTIL: evalfn = evalloop; goto calleval; case NSUBSHELL: case NBACKGND: evalfn = evalsubshell; evalsubshell (n, flags); case NPIPE: evalfn = evalpipe; #ifdef notyet if (eflag && !(flags & EV_TESTED)) checkexit = ~0; goto calleval; #else goto checkexit; #endif case NCASE: evalfn = evalcase; goto calleval; case NAND: case NOR: case NSEMI: #if NAND + 1 != NOR #error NAND + 1 != NOR #endif #if NOR + 1 != NSEMI #error NOR + 1 != NSEMI #endif isor = n->type - NAND; evaltree( n->nbinary.ch1, (flags | ((isor >> 1) - 1)) & EV_TESTED ); if (!exitstatus == isor) break; if (!evalskip) { n = n->nbinary.ch2; evaln: evaltree(n, flags); break; calleval: evalfn(n, flags); break; } break; case NIF: evaltree(n->nif.test, EV_TESTED); if (evalskip) break; if (exitstatus == 0) { n = n->nif.ifpart; goto evaln; } else if (n->nif.elsepart) { n = n->nif.elsepart; goto evaln; } goto success; case NDEFUN: defun(n->narg.text, n->narg.next); success: status = 0; setstatus: exitstatus = status; break; } out: if ((checkexit & exitstatus) || (pendingsigs && dotrap()) || (flags & EV_EXIT)) exraise(EXEXIT); }
int dospinweb(void) { struct trap *ttmp = t_at(level, u.ux, u.uy); if (Levitation || Is_airlevel(&u.uz) || Underwater || Is_waterlevel(&u.uz)) { pline("You must be on the ground to spin a web."); return 0; } if (u.uswallow) { pline("You release web fluid inside %s.", mon_nam(u.ustuck)); if (is_animal(u.ustuck->data)) { expels(u.ustuck, u.ustuck->data, TRUE); return 0; } if (is_whirly(u.ustuck->data)) { int i; for (i = 0; i < NATTK; i++) if (u.ustuck->data->mattk[i].aatyp == AT_ENGL) break; if (i == NATTK) impossible("Swallower has no engulfing attack?"); else { char sweep[30]; sweep[0] = '\0'; switch(u.ustuck->data->mattk[i].adtyp) { case AD_FIRE: strcpy(sweep, "ignites and "); break; case AD_ELEC: strcpy(sweep, "fries and "); break; case AD_COLD: strcpy(sweep, "freezes, shatters and "); break; } pline("The web %sis swept away!", sweep); } return 0; } /* default: a nasty jelly-like creature */ pline("The web dissolves into %s.", mon_nam(u.ustuck)); return 0; } if (u.utrap) { pline("You cannot spin webs while stuck in a trap."); return 0; } exercise(A_DEX, TRUE); if (ttmp) switch (ttmp->ttyp) { case PIT: case SPIKED_PIT: pline("You spin a web, covering up the pit."); deltrap(ttmp); bury_objs(u.ux, u.uy); newsym(u.ux, u.uy); return 1; case SQKY_BOARD: pline("The squeaky board is muffled."); deltrap(ttmp); newsym(u.ux, u.uy); return 1; case TELEP_TRAP: case LEVEL_TELEP: case MAGIC_PORTAL: case VIBRATING_SQUARE: pline("Your webbing vanishes!"); return 0; case WEB: pline("You make the web thicker."); return 1; case HOLE: case TRAPDOOR: pline("You web over the %s.", (ttmp->ttyp == TRAPDOOR) ? "trap door" : "hole"); deltrap(ttmp); newsym(u.ux, u.uy); return 1; case ROLLING_BOULDER_TRAP: pline("You spin a web, jamming the trigger."); deltrap(ttmp); newsym(u.ux, u.uy); return 1; case ARROW_TRAP: case DART_TRAP: case BEAR_TRAP: case ROCKTRAP: case FIRE_TRAP: case LANDMINE: case SLP_GAS_TRAP: case RUST_TRAP: case MAGIC_TRAP: case ANTI_MAGIC: case POLY_TRAP: pline("You have triggered a trap!"); dotrap(ttmp, 0); return 1; default: impossible("Webbing over trap type %d?", ttmp->ttyp); return 0; } else if (On_stairs(u.ux, u.uy)) { /* cop out: don't let them hide the stairs */ pline("Your web fails to impede access to the %s.", (level->locations[u.ux][u.uy].typ == STAIRS) ? "stairs" : "ladder"); return 1; } ttmp = maketrap(level, u.ux, u.uy, WEB); if (ttmp) { ttmp->tseen = 1; ttmp->madeby_u = 1; } newsym(u.ux, u.uy); return 1; }
enum loop_return loop(int toplevel, int justonce) { Eprog prog; int err, non_empty = 0; queue_signals(); pushheap(); if (!toplevel) zcontext_save(); for (;;) { freeheap(); if (stophist == 3) /* re-entry via preprompt() */ hend(NULL); hbegin(1); /* init history mech */ if (isset(SHINSTDIN)) { setblock_stdin(); if (interact && toplevel) { int hstop = stophist; stophist = 3; /* * Reset all errors including the interrupt error status * immediately, so preprompt runs regardless of what * just happened. We'll reset again below as a * precaution to ensure we get back to the command line * no matter what. */ errflag = 0; preprompt(); if (stophist != 3) hbegin(1); else stophist = hstop; /* * Reset all errors, including user interupts. * This is what allows ^C in an interactive shell * to return us to the command line. */ errflag = 0; } } use_exit_printed = 0; intr(); /* interrupts on */ lexinit(); /* initialize lexical state */ if (!(prog = parse_event(ENDINPUT))) { /* if we couldn't parse a list */ hend(NULL); if ((tok == ENDINPUT && !errflag) || (tok == LEXERR && (!isset(SHINSTDIN) || !toplevel)) || justonce) break; if (exit_pending) { /* * Something down there (a ZLE function?) decided * to exit when there was stuff to clear up. * Handle that now. */ stopmsg = 1; zexit(exit_pending >> 1, 0); } if (tok == LEXERR && !lastval) lastval = 1; continue; } if (hend(prog)) { enum lextok toksav = tok; non_empty = 1; if (toplevel && (getshfunc("preexec") || paramtab->getnode(paramtab, "preexec" HOOK_SUFFIX))) { LinkList args; char *cmdstr; /* * As we're about to freeheap() or popheap() * anyway, there's no gain in using permanent * storage here. */ args = newlinklist(); addlinknode(args, "preexec"); /* If curline got dumped from the history, we don't know * what the user typed. */ if (hist_ring && curline.histnum == curhist) addlinknode(args, hist_ring->node.nam); else addlinknode(args, ""); addlinknode(args, dupstring(getjobtext(prog, NULL))); addlinknode(args, cmdstr = getpermtext(prog, NULL, 0)); callhookfunc("preexec", args, 1, NULL); /* The only permanent storage is from getpermtext() */ zsfree(cmdstr); /* * Note this does *not* remove a user interrupt error * condition, even though we're at the top level loop: * that would be inconsistent with the case where * we didn't execute a preexec function. This is * an implementation detail that an interrupting user * does't care about. */ errflag &= ~ERRFLAG_ERROR; } if (stopmsg) /* unset 'you have stopped jobs' flag */ stopmsg--; execode(prog, 0, 0, toplevel ? "toplevel" : "file"); tok = toksav; if (toplevel) noexitct = 0; } if (ferror(stderr)) { zerr("write error"); clearerr(stderr); } if (subsh) /* how'd we get this far in a subshell? */ exit(lastval); if (((!interact || sourcelevel) && errflag) || retflag) break; if (isset(SINGLECOMMAND) && toplevel) { dont_queue_signals(); if (sigtrapped[SIGEXIT]) dotrap(SIGEXIT); exit(lastval); } if (justonce) break; }
/* #sit command */ int dosit() { /*JP static const char sit_message[] = "sit on the %s."; */ static const char sit_message[] = "%sに座った."; register struct trap *trap = t_at(u.ux, u.uy); register int typ = levl[u.ux][u.uy].typ; if (u.usteed) { /*JP You("are already sitting on %s.", mon_nam(u.usteed)); */ You("もう%sに座っている.", mon_nam(u.usteed)); return 0; } if (u.uundetected && is_hider(youmonst.data) && u.umonnum != PM_TRAPPER) u.uundetected = 0; /* no longer on the ceiling */ if (!can_reach_floor(FALSE)) { if (u.uswallow) /*JP There("are no seats in here!"); */ pline("ここには椅子がない!"); else if (Levitation) /*JP You("tumble in place."); */ You("その場で宙返りした."); else /*JP You("are sitting on air."); */ You("空中に座った."); return 0; } else if (u.ustuck && !sticks(youmonst.data)) { /* holding monster is next to hero rather than beneath, but hero is in no condition to actually sit at has/her own spot */ if (humanoid(u.ustuck->data)) /*JP pline("%s won't offer %s lap.", Monnam(u.ustuck), mhis(u.ustuck)); */ pline("%sはひざを出さなかった.", Monnam(u.ustuck)); else /*JP pline("%s has no lap.", Monnam(u.ustuck)); */ pline("%sにはひざがない.", Monnam(u.ustuck)); return 0; } else if (is_pool(u.ux, u.uy) && !Underwater) { /* water walking */ goto in_water; } if (OBJ_AT(u.ux, u.uy) /* ensure we're not standing on the precipice */ && !uteetering_at_seen_pit(trap)) { register struct obj *obj; obj = level.objects[u.ux][u.uy]; if (youmonst.data->mlet == S_DRAGON && obj->oclass == COIN_CLASS) { #if 0 /*JP*/ You("coil up around your %shoard.", (obj->quan + money_cnt(invent) < u.ulevel * 1000) ? "meager " : ""); #else You("%sお宝のまわりでとぐろを巻いた.", (obj->quan + money_cnt(invent) < u.ulevel * 1000) ? "わずかな" : ""); #endif } else { /*JP You("sit on %s.", the(xname(obj))); */ You("%sに座った.", the(xname(obj))); if (!(Is_box(obj) || objects[obj->otyp].oc_material == CLOTH)) /*JP pline("It's not very comfortable..."); */ pline("あまり座りごこちがよくない..."); } } else if (trap != 0 || (u.utrap && (u.utraptype >= TT_LAVA))) { if (u.utrap) { exercise(A_WIS, FALSE); /* you're getting stuck longer */ if (u.utraptype == TT_BEARTRAP) { /*JP You_cant("sit down with your %s in the bear trap.", */ pline("%sが熊の罠にはさまっているので座れない.", body_part(FOOT)); u.utrap++; } else if (u.utraptype == TT_PIT) { if (trap && trap->ttyp == SPIKED_PIT) { /*JP You("sit down on a spike. Ouch!"); */ You("トゲの上に座った.いてっ!"); losehp(Half_physical_damage ? rn2(2) : 1, /*JP "sitting on an iron spike", KILLED_BY); */ "鉄のトゲの上に座って", KILLED_BY); exercise(A_STR, FALSE); } else /*JP You("sit down in the pit."); */ You("落し穴の中で座った."); u.utrap += rn2(5); } else if (u.utraptype == TT_WEB) { /*JP You("sit in the spider web and get entangled further!"); */ You("くもの巣の中で座ったら,ますます絡まった!"); u.utrap += rn1(10, 5); } else if (u.utraptype == TT_LAVA) { /* Must have fire resistance or they'd be dead already */ /*JP You("sit in the lava!"); */ You("溶岩の中に座った!"); if (Slimed) burn_away_slime(); u.utrap += rnd(4); /*JP losehp(d(2, 10), "sitting in lava", */ losehp(d(2, 10), "溶岩の中に座って", KILLED_BY); /* lava damage */ } else if (u.utraptype == TT_INFLOOR || u.utraptype == TT_BURIEDBALL) { /*JP You_cant("maneuver to sit!"); */ You("座るような動作ができない!"); u.utrap++; } } else { /*JP You("sit down."); */ You("座った."); dotrap(trap, 0); } } else if (Underwater || Is_waterlevel(&u.uz)) { if (Is_waterlevel(&u.uz)) /*JP There("are no cushions floating nearby."); */ pline("近くに浮いているクッションはない."); else /*JP You("sit down on the muddy bottom."); */ You("どろどろした底に座った."); } else if (is_pool(u.ux, u.uy)) { in_water: /*JP You("sit in the water."); */ You("水の中で座った."); if (!rn2(10) && uarm) /*JP (void) water_damage(uarm, "armor", TRUE); */ (void) water_damage(uarm, "鎧", TRUE); if (!rn2(10) && uarmf && uarmf->otyp != WATER_WALKING_BOOTS) /*JP (void) water_damage(uarm, "armor", TRUE); */ (void) water_damage(uarm, "鎧", TRUE); } else if (IS_SINK(typ)) { You(sit_message, defsyms[S_sink].explanation); /*JP Your("%s gets wet.", humanoid(youmonst.data) ? "rump" : "underside"); */ Your("%sは濡れた.", humanoid(youmonst.data) ? "尻" : "下部"); } else if (IS_ALTAR(typ)) { You(sit_message, defsyms[S_altar].explanation); altar_wrath(u.ux, u.uy); } else if (IS_GRAVE(typ)) { You(sit_message, defsyms[S_grave].explanation); } else if (typ == STAIRS) { /*JP You(sit_message, "stairs"); */ You(sit_message, "階段"); } else if (typ == LADDER) { /*JP You(sit_message, "ladder"); */ You(sit_message, "はしご"); } else if (is_lava(u.ux, u.uy)) { /* must be WWalking */ /*JP You(sit_message, "lava"); */ You(sit_message, "溶岩"); burn_away_slime(); if (likes_lava(youmonst.data)) { /*JP pline_The("lava feels warm."); */ pline("溶岩は暖かい."); return 1; } /*JP pline_The("lava burns you!"); */ You("溶岩で燃えた!"); losehp(d((Fire_resistance ? 2 : 10), 10), /* lava damage */ /*JP "sitting on lava", KILLED_BY); */ "溶岩に座って", KILLED_BY); } else if (is_ice(u.ux, u.uy)) { You(sit_message, defsyms[S_ice].explanation); if (!Cold_resistance) /*JP pline_The("ice feels cold."); */ pline("氷は冷たく感じた."); } else if (typ == DRAWBRIDGE_DOWN) { /*JP You(sit_message, "drawbridge"); */ You(sit_message, "跳ね橋"); } else if (IS_THRONE(typ)) { You(sit_message, defsyms[S_throne].explanation); if (rnd(6) > 4) { switch (rnd(13)) { case 1: (void) adjattrib(rn2(A_MAX), -rn1(4, 3), FALSE); /*JP losehp(rnd(10), "cursed throne", KILLED_BY_AN); */ losehp(rnd(10), "呪われた玉座で", KILLED_BY_AN); break; case 2: (void) adjattrib(rn2(A_MAX), 1, FALSE); break; case 3: #if 0 /*JP*/ pline("A%s electric shock shoots through your body!", (Shock_resistance) ? "n" : " massive"); #else pline("%s電気があなたの体を走り抜けた!", (Shock_resistance) ? "" : "激しい"); #endif /*JP losehp(Shock_resistance ? rnd(6) : rnd(30), "electric chair", */ losehp(Shock_resistance ? rnd(6) : rnd(30), "電気椅子で", KILLED_BY_AN); exercise(A_CON, FALSE); break; case 4: /*JP You_feel("much, much better!"); */ You_feel("とても,とても元気になったような気がした!"); if (Upolyd) { if (u.mh >= (u.mhmax - 5)) u.mhmax += 4; u.mh = u.mhmax; } if (u.uhp >= (u.uhpmax - 5)) u.uhpmax += 4; u.uhp = u.uhpmax; make_blinded(0L, TRUE); make_sick(0L, (char *) 0, FALSE, SICK_ALL); heal_legs(); context.botl = 1; break; case 5: take_gold(); break; case 6: if (u.uluck + rn2(5) < 0) { /*JP You_feel("your luck is changing."); */ pline("運が向いてきた気がする."); change_luck(1); } else makewish(); break; case 7: { int cnt = rnd(10); /* Magical voice not affected by deafness */ /*JP pline("A voice echoes:"); */ pline("声が響いた:"); #if 0 /*JP*/ verbalize("Thy audience hath been summoned, %s!", flags.female ? "Dame" : "Sire"); #else verbalize("%sよ!汝の聴衆召喚されし.", flags.female ? "女" : "男"); #endif while (cnt--) (void) makemon(courtmon(), u.ux, u.uy, NO_MM_FLAGS); break; } case 8: /* Magical voice not affected by deafness */ /*JP pline("A voice echoes:"); */ pline("声が響いた:"); #if 0 /*JP*/ verbalize("By thine Imperious order, %s...", flags.female ? "Dame" : "Sire"); #else verbalize("%sよ!汝の傲慢聞きいれようぞ.", flags.female ? "女" : "男"); #endif do_genocide(5); /* REALLY|ONTHRONE, see do_genocide() */ break; case 9: /* Magical voice not affected by deafness */ /*JP pline("A voice echoes:"); */ pline("声が響いた:"); verbalize( /*JP "A curse upon thee for sitting upon this most holy throne!"); */ "聖なる玉座に座りし汝に呪いあれ!"); if (Luck > 0) { make_blinded(Blinded + rn1(100, 250), TRUE); } else rndcurse(); break; case 10: if (Luck < 0 || (HSee_invisible & INTRINSIC)) { if (level.flags.nommap) { /*JP pline("A terrible drone fills your head!"); */ pline("恐しいブンブンという音が頭に響いた!"); make_confused((HConfusion & TIMEOUT) + (long) rnd(30), FALSE); } else { /*JP pline("An image forms in your mind."); */ pline("あるイメージが頭に浮んだ."); do_mapping(); } } else { /*JP Your("vision becomes clear."); */ Your("視界は冴え渡った."); HSee_invisible |= FROMOUTSIDE; newsym(u.ux, u.uy); } break; case 11: if (Luck < 0) { /*JP You_feel("threatened."); */ You("脅迫されているような気がした."); aggravate(); } else { /*JP You_feel("a wrenching sensation."); */ You("ねじられたような感覚を感じた."); tele(); /* teleport him */ } break; case 12: /*JP You("are granted an insight!"); */ You("洞察力を得た!"); if (invent) { /* rn2(5) agrees w/seffects() */ identify_pack(rn2(5), FALSE); } break; case 13: /*JP Your("mind turns into a pretzel!"); */ Your("心はクネクネになった!"); make_confused((HConfusion & TIMEOUT) + (long) rn1(7, 16), FALSE); break; default: impossible("throne effect"); break; } } else { if (is_prince(youmonst.data)) /*JP You_feel("very comfortable here."); */ You("ここはとても落ち着く."); else /*JP You_feel("somehow out of place..."); */ You("何か場違いの気がした..."); } if (!rn2(3) && IS_THRONE(levl[u.ux][u.uy].typ)) { /* may have teleported */ levl[u.ux][u.uy].typ = ROOM; /*JP pline_The("throne vanishes in a puff of logic."); */ pline("玉座はふっと消えた."); newsym(u.ux, u.uy); } } else if (lays_eggs(youmonst.data)) { struct obj *uegg; if (!flags.female) { #if 0 /*JP*/ pline("%s can't lay eggs!", Hallucination ? "You may think you are a platypus, but a male still" : "Males"); #else pline("%s雄は卵を産めない!", Hallucination ? "あなたは自分がカモノハシだと思っているかもしれないが,やっぱり" : ""); #endif return 0; } else if (u.uhunger < (int) objects[EGG].oc_nutrition) { /*JP You("don't have enough energy to lay an egg."); */ You("卵を産むだけのエネルギーがない."); return 0; } uegg = mksobj(EGG, FALSE, FALSE); uegg->spe = 1; uegg->quan = 1L; uegg->owt = weight(uegg); /* this sets hatch timers if appropriate */ set_corpsenm(uegg, egg_type_from_parent(u.umonnum, FALSE)); uegg->known = uegg->dknown = 1; /*JP You("lay an egg."); */ You("卵を産んだ."); dropy(uegg); stackobj(uegg); morehungry((int) objects[EGG].oc_nutrition); } else { /*JP pline("Having fun sitting on the %s?", surface(u.ux, u.uy)); */ pline("%sに座って楽しいかい?", surface(u.ux,u.uy)); } return 1; }
void evaltree(union node *n, int flags) { int do_etest; do_etest = 0; if (n == NULL) { TRACE(("evaltree(NULL) called\n")); exitstatus = 0; goto out; } #ifndef NO_HISTORY displayhist = 1; /* show history substitutions done with fc */ #endif TRACE(("evaltree(%p: %d) called\n", (void *)n, n->type)); switch (n->type) { case NSEMI: evaltree(n->nbinary.ch1, flags & ~EV_EXIT); if (evalskip) goto out; evaltree(n->nbinary.ch2, flags); break; case NAND: evaltree(n->nbinary.ch1, EV_TESTED); if (evalskip || exitstatus != 0) { goto out; } evaltree(n->nbinary.ch2, flags); break; case NOR: evaltree(n->nbinary.ch1, EV_TESTED); if (evalskip || exitstatus == 0) goto out; evaltree(n->nbinary.ch2, flags); break; case NREDIR: oexitstatus = exitstatus; expredir(n->nredir.redirect); redirect(n->nredir.redirect, REDIR_PUSH); evaltree(n->nredir.n, flags); popredir(); break; case NSUBSHELL: evalsubshell(n, flags); do_etest = !(flags & EV_TESTED); break; case NBACKGND: evalsubshell(n, flags); break; case NIF: { evaltree(n->nif.test, EV_TESTED); if (evalskip) goto out; if (exitstatus == 0) evaltree(n->nif.ifpart, flags); else if (n->nif.elsepart) evaltree(n->nif.elsepart, flags); else exitstatus = 0; break; } case NWHILE: case NUNTIL: evalloop(n, flags & ~EV_EXIT); break; case NFOR: evalfor(n, flags & ~EV_EXIT); break; case NCASE: evalcase(n, flags); break; case NDEFUN: defun(n->narg.text, n->narg.next); exitstatus = 0; break; case NNOT: evaltree(n->nnot.com, EV_TESTED); exitstatus = !exitstatus; break; case NPIPE: evalpipe(n); do_etest = !(flags & EV_TESTED); break; case NCMD: evalcommand(n, flags, (struct backcmd *)NULL); do_etest = !(flags & EV_TESTED); break; default: out1fmt("Node type = %d\n", n->type); flushout(&output); break; } out: if (pendingsigs) dotrap(); if ((flags & EV_EXIT) || (eflag && exitstatus != 0 && do_etest)) exitshell(exitstatus); }
int dosit() { static const char *sit_message = "sit on the %s."; register struct trap *trap; register int typ = levl[u.ux][u.uy].typ; if(Levitation) { pline("You're sitting on air."); return 0; } if(OBJ_AT(u.ux, u.uy)) { register struct obj *obj; obj = level.objects[u.ux][u.uy]; You("sit on %s.", the(xname(obj))); if(!Is_box(obj)) pline("It's not very comfortable..."); } else if ((trap = t_at(u.ux, u.uy)) != 0) { if (u.utrap) { exercise(A_WIS, FALSE); /* you're getting stuck longer */ if(u.utraptype == TT_BEARTRAP) { You("can't sit down with your %s in the bear trap.", body_part(FOOT)); u.utrap++; } else if(u.utraptype == TT_PIT) { if(trap->ttyp == SPIKED_PIT) { You("sit down on a spike. Ouch!"); losehp(1, "sitting on an iron spike", KILLED_BY); exercise(A_STR, FALSE); } else You("sit down in the pit."); u.utrap += rn2(5); } else if(u.utraptype == TT_WEB) { You("sit in the spider web and get entangled further!"); u.utrap += rn1(10, 5); } else if(u.utraptype == TT_LAVA) { /* Must have fire resistance or they'd be dead already */ You("sit in the lava!"); u.utrap += rnd(4); losehp(d(2,10), "sitting in lava", KILLED_BY); } else if(u.utraptype == TT_INFLOOR) { You("can't maneuver to sit!"); u.utrap++; } } else { You("sit down."); dotrap(trap); } } else if(Underwater || Is_waterlevel(&u.uz)) { if (Is_waterlevel(&u.uz)) pline("There are no cushions floating nearby."); else You("sit down in the muddy bottom."); } else if(is_pool(u.ux, u.uy)) { You("sit in the water."); if (!rn2(10) && uarm) (void) rust_dmg(uarm, "armor", 1, TRUE); #ifdef POLYSELF /* Note: without POLYSELF, this can't _happen_ without */ /* water walking boots.... */ if (!rn2(10) && uarmf && uarmf->otyp != WATER_WALKING_BOOTS) (void) rust_dmg(uarm, "armor", 1, TRUE); #endif #ifdef SINKS } else if(IS_SINK(typ)) { You(sit_message, defsyms[S_sink].explanation); Your("%s gets wet.", humanoid(uasmon) ? "rump" : "underside"); #endif } else if(IS_ALTAR(typ)) { You(sit_message, defsyms[S_altar].explanation); altar_wrath(u.ux, u.uy); } else if(typ == STAIRS) { You(sit_message, "stairs"); } else if(typ == LADDER) { You(sit_message, "ladder"); } else if (is_lava(u.ux, u.uy)) { /* must be WWalking */ You(sit_message, "lava"); pline("The lava burns you!"); losehp(d((Fire_resistance ? 2 : 10), 10), "sitting on lava", KILLED_BY); } else if (is_ice(u.ux, u.uy)) { You(sit_message, defsyms[S_ice].explanation); if (!Cold_resistance) pline("The ice feels cold."); } else if (typ == DRAWBRIDGE_DOWN) { You(sit_message, "drawbridge"); } else if(IS_THRONE(typ)) { You(sit_message, defsyms[S_throne].explanation); if (rnd(6) > 4) { switch (rnd(13)) { case 1: (void) adjattrib(rn2(A_MAX), -rn1(4,3), FALSE); losehp(rnd(10), "cursed throne", KILLED_BY_AN); break; case 2: (void) adjattrib(rn2(A_MAX), 1, FALSE); break; case 3: pline("A%s electric shock shoots through your body!", (Shock_resistance) ? "" : " massive"); losehp(Shock_resistance ? rnd(6) : rnd(30), "electric chair", KILLED_BY_AN); exercise(A_CON, FALSE); break; case 4: You("feel much, much better!"); if(u.uhp >= (u.uhpmax - 5)) u.uhpmax += 4; u.uhp = u.uhpmax; make_blinded(0L,TRUE); make_sick(0L,FALSE); heal_legs(); flags.botl = 1; break; case 5: take_gold(); break; case 6: if(u.uluck + rn2(5) < 0) { You("feel your luck is changing."); change_luck(1); } else makewish(); break; case 7: { register int cnt = rnd(10); pline("A voice echoes:"); verbalize("Thy audience hath been summoned, %s!", flags.female ? "Dame" : "Sire"); while(cnt--) (void) makemon(courtmon(), u.ux, u.uy); break; } case 8: pline("A voice echoes:"); verbalize("By thy Imperious order, %s...", flags.female ? "Dame" : "Sire"); do_genocide(1); break; case 9: pline("A voice echoes:"); verbalize("A curse upon thee for sitting upon this most holy throne!"); if (Luck > 0) { make_blinded(Blinded + rn1(100,250),TRUE); } else rndcurse(); break; case 10: if (Luck < 0 || (HSee_invisible & INTRINSIC)) { if (level.flags.nommap) { pline( "A terrible drone fills your head!"); make_confused(HConfusion + rnd(30), FALSE); } else { pline("An image forms in your mind."); do_mapping(); } } else { Your("vision becomes clear."); HSee_invisible |= FROMOUTSIDE; newsym(u.ux, u.uy); } break; case 11: if (Luck < 0) { You("feel threatened."); aggravate(); } else { You("feel a wrenching sensation."); tele(); /* teleport him */ } break; case 12: You("are granted an insight!"); if (invent) { int ret, cval = rn2(5); /* agrees w/seffects() */ /* use up `cval' "charges"; 0 is special case */ do { ret = ggetobj("identify", identify, cval); if (ret < 0) break; /* quit */ } while (ret == 0 || (cval -= ret) > 0); } break; case 13: Your("mind turns into a pretzel!"); make_confused(HConfusion + rn1(7,16),FALSE); break; default: impossible("throne effect"); break; } } else You("feel somehow out of place..."); if (!rn2(3) && IS_THRONE(levl[u.ux][u.uy].typ)) { /* may have teleported */ pline("The throne vanishes in a puff of logic."); levl[u.ux][u.uy].typ = ROOM; if(Invisible) newsym(u.ux,u.uy); } #ifdef POLYSELF } else if (lays_eggs(uasmon) || u.umonnum == PM_QUEEN_BEE) { struct obj *uegg; if (!flags.female) { pline("Males can't lay eggs!"); return 0; } if (u.uhunger < (int)objects[EGG].oc_nutrition) { You("don't have enough energy to lay an egg."); return 0; } uegg = mksobj(EGG, FALSE, FALSE); uegg->spe = 1; uegg->quan = 1; uegg->owt = weight(uegg); uegg->corpsenm = (u.umonnum==PM_QUEEN_BEE ? PM_KILLER_BEE : monsndx(uasmon)); uegg->known = uegg->dknown = 1; You("lay an egg."); dropy(uegg); stackobj(uegg); morehungry((int)objects[EGG].oc_nutrition); #endif } else if (u.uswallow) pline("There are no seats in here!"); else pline("Having fun sitting on the %s?", surface(u.ux,u.uy)); return(1); }
enum loop_return loop(int toplevel, int justonce) { Eprog prog; int err, non_empty = 0; pushheap(); if (!toplevel) lexsave(); for (;;) { freeheap(); if (stophist == 3) /* re-entry via preprompt() */ hend(NULL); hbegin(1); /* init history mech */ if (isset(SHINSTDIN)) { setblock_stdin(); if (interact && toplevel) { int hstop = stophist; stophist = 3; preprompt(); if (stophist != 3) hbegin(1); else stophist = hstop; errflag = 0; } } use_exit_printed = 0; intr(); /* interrupts on */ lexinit(); /* initialize lexical state */ if (!(prog = parse_event())) { /* if we couldn't parse a list */ hend(NULL); if ((tok == ENDINPUT && !errflag) || (tok == LEXERR && (!isset(SHINSTDIN) || !toplevel)) || justonce) break; if (exit_pending) { /* * Something down there (a ZLE function?) decided * to exit when there was stuff to clear up. * Handle that now. */ stopmsg = 1; zexit(exit_pending >> 1, 0); } if (tok == LEXERR && !lastval) lastval = 1; continue; } if (hend(prog)) { int toksav = tok; non_empty = 1; if (toplevel && (getshfunc("preexec") || paramtab->getnode(paramtab, "preexec" HOOK_SUFFIX))) { LinkList args; char *cmdstr; /* * As we're about to freeheap() or popheap() * anyway, there's no gain in using permanent * storage here. */ args = newlinklist(); addlinknode(args, "preexec"); /* If curline got dumped from the history, we don't know * what the user typed. */ if (hist_ring && curline.histnum == curhist) addlinknode(args, hist_ring->node.nam); else addlinknode(args, ""); addlinknode(args, dupstring(getjobtext(prog, NULL))); addlinknode(args, cmdstr = getpermtext(prog, NULL, 0)); callhookfunc("preexec", args, 1, NULL); /* The only permanent storage is from getpermtext() */ zsfree(cmdstr); errflag = 0; } if (stopmsg) /* unset 'you have stopped jobs' flag */ stopmsg--; execode(prog, 0, 0, toplevel ? "toplevel" : "file"); tok = toksav; if (toplevel) noexitct = 0; } if (ferror(stderr)) { zerr("write error"); clearerr(stderr); } if (subsh) /* how'd we get this far in a subshell? */ exit(lastval); if (((!interact || sourcelevel) && errflag) || retflag) break; if (isset(SINGLECOMMAND) && toplevel) { if (sigtrapped[SIGEXIT]) dotrap(SIGEXIT); exit(lastval); } if (justonce) break; }
void evaltree(union node *n, int flags) { bool do_etest; do_etest = false; if (n == NULL || nflag) { TRACE(("evaltree(%s) called\n", n == NULL ? "NULL" : "-n")); if (nflag == 0) exitstatus = 0; goto out; } #ifndef SMALL displayhist = 1; /* show history substitutions done with fc */ #endif #ifdef NODETYPENAME TRACE(("pid %d, evaltree(%p: %s(%d), %#x) called\n", getpid(), n, NODETYPENAME(n->type), n->type, flags)); #else TRACE(("pid %d, evaltree(%p: %d, %#x) called\n", getpid(), n, n->type, flags)); #endif switch (n->type) { case NSEMI: evaltree(n->nbinary.ch1, flags & EV_TESTED); if (nflag || evalskip) goto out; evaltree(n->nbinary.ch2, flags); break; case NAND: evaltree(n->nbinary.ch1, EV_TESTED); if (nflag || evalskip || exitstatus != 0) goto out; evaltree(n->nbinary.ch2, flags); break; case NOR: evaltree(n->nbinary.ch1, EV_TESTED); if (nflag || evalskip || exitstatus == 0) goto out; evaltree(n->nbinary.ch2, flags); break; case NREDIR: expredir(n->nredir.redirect); redirect(n->nredir.redirect, REDIR_PUSH | REDIR_KEEP); evaltree(n->nredir.n, flags); popredir(); break; case NSUBSHELL: evalsubshell(n, flags); do_etest = !(flags & EV_TESTED); break; case NBACKGND: evalsubshell(n, flags); break; case NIF: { evaltree(n->nif.test, EV_TESTED); if (nflag || evalskip) goto out; if (exitstatus == 0) evaltree(n->nif.ifpart, flags); else if (n->nif.elsepart) evaltree(n->nif.elsepart, flags); else exitstatus = 0; break; } case NWHILE: case NUNTIL: evalloop(n, flags); break; case NFOR: evalfor(n, flags); break; case NCASE: evalcase(n, flags); break; case NDEFUN: defun(n->narg.text, n->narg.next); exitstatus = 0; break; case NNOT: evaltree(n->nnot.com, EV_TESTED); exitstatus = !exitstatus; break; case NPIPE: evalpipe(n); do_etest = !(flags & EV_TESTED); break; case NCMD: evalcommand(n, flags, NULL); do_etest = !(flags & EV_TESTED); break; default: #ifdef NODETYPENAME out1fmt("Node type = %d(%s)\n", n->type, NODETYPENAME(n->type)); #else out1fmt("Node type = %d\n", n->type); #endif flushout(&output); break; } out: if (pendingsigs) dotrap(); if ((flags & EV_EXIT) != 0 || (eflag && exitstatus != 0 && do_etest)) exitshell(exitstatus); }
int dosit() { static const char sit_message[] = "sit on the %s."; register struct trap *trap; register int typ = levl[u.ux][u.uy].typ; #ifdef STEED if (u.usteed) { You("are already sitting on %s.", mon_nam(u.usteed)); return (0); } #endif if(!can_reach_floor()) { if (Levitation) You("tumble in place."); else You("are sitting on air."); return 0; } else if (is_pool(u.ux, u.uy) && !Underwater) { /* water walking */ goto in_water; } if(OBJ_AT(u.ux, u.uy)) { register struct obj *obj; obj = level.objects[u.ux][u.uy]; You("sit on %s.", the(xname(obj))); if (!(Is_box(obj) || objects[obj->otyp].oc_material == CLOTH)) pline("It's not very comfortable..."); } else if ((trap = t_at(u.ux, u.uy)) != 0 || (u.utrap && (u.utraptype >= TT_LAVA))) { if (u.utrap) { exercise(A_WIS, FALSE); /* you're getting stuck longer */ if(u.utraptype == TT_BEARTRAP) { You_cant("sit down with your %s in the bear trap.", body_part(FOOT)); u.utrap++; } else if(u.utraptype == TT_PIT) { if(trap->ttyp == SPIKED_PIT) { You("sit down on a spike. Ouch!"); losehp(1, "sitting on an iron spike", KILLED_BY); exercise(A_STR, FALSE); } else You("sit down in the pit."); u.utrap += rn2(5); } else if(u.utraptype == TT_WEB) { You("sit in the spider web and get entangled further!"); u.utrap += rn1(10, 5); } else if(u.utraptype == TT_LAVA) { /* Must have fire resistance or they'd be dead already */ You("sit in the lava!"); u.utrap += rnd(4); losehp(d(2,10), "sitting in lava", KILLED_BY); } else if(u.utraptype == TT_INFLOOR) { You_cant("maneuver to sit!"); u.utrap++; } } else { You("sit down."); dotrap(trap, 0); } } else if(Underwater || Is_waterlevel(&u.uz)) { if (Is_waterlevel(&u.uz)) There("are no cushions floating nearby."); else You("sit down on the muddy bottom."); } else if(is_pool(u.ux, u.uy)) { in_water: You("sit in the water."); if (!rn2(10) && uarm) (void) rust_dmg(uarm, "armor", 1, TRUE, &youmonst); if (!rn2(10) && uarmf && uarmf->otyp != WATER_WALKING_BOOTS) (void) rust_dmg(uarm, "armor", 1, TRUE, &youmonst); #ifdef SINKS } else if(IS_SINK(typ)) { You(sit_message, defsyms[S_sink].explanation); Your("%s gets wet.", humanoid(youmonst.data) ? "rump" : "underside"); #endif } else if(IS_ALTAR(typ)) { You(sit_message, defsyms[S_altar].explanation); altar_wrath(u.ux, u.uy); } else if(IS_GRAVE(typ)) { You(sit_message, defsyms[S_grave].explanation); } else if(typ == STAIRS) { You(sit_message, "stairs"); } else if(typ == LADDER) { You(sit_message, "ladder"); } else if (is_lava(u.ux, u.uy)) { /* must be WWalking */ You(sit_message, "lava"); burn_away_slime(); if (likes_lava(youmonst.data)) { pline_The("lava feels warm."); return 1; } pline_The("lava burns you!"); losehp(d((Fire_resistance ? 2 : 10), 10), "sitting on lava", KILLED_BY); } else if (is_ice(u.ux, u.uy)) { You(sit_message, defsyms[S_ice].explanation); if (!Cold_resistance) pline_The("ice feels cold."); } else if (typ == DRAWBRIDGE_DOWN) { You(sit_message, "drawbridge"); } else if(IS_THRONE(typ)) { You(sit_message, defsyms[S_throne].explanation); if (rnd(6) > 4) { switch (rnd(13)) { case 1: (void) adjattrib(rn2(A_MAX), -rn1(4,3), FALSE); losehp(rnd(10), "cursed throne", KILLED_BY_AN); break; case 2: (void) adjattrib(rn2(A_MAX), 1, FALSE); break; case 3: pline("A%s electric shock shoots through your body!", (Shock_resistance) ? "n" : " massive"); losehp(Shock_resistance ? rnd(6) : rnd(30), "electric chair", KILLED_BY_AN); exercise(A_CON, FALSE); break; case 4: You_feel("much, much better!"); if (Upolyd) { if (u.mh >= (u.mhmax - 5)) u.mhmax += 4; u.mh = u.mhmax; } if(u.uhp >= (u.uhpmax - 5)) u.uhpmax += 4; u.uhp = u.uhpmax; make_blinded(0L,TRUE); make_sick(0L, (char *) 0, FALSE, SICK_ALL); heal_legs(); flags.botl = 1; break; case 5: take_gold(); break; case 6: if(u.uluck + rn2(5) < 0) { You_feel("your luck is changing."); change_luck(1); } else makewish(); break; case 7: { register int cnt = rnd(10); pline("A voice echoes:"); verbalize("Thy audience hath been summoned, %s!", flags.female ? "Dame" : "Sire"); while(cnt--) (void) makemon(courtmon(), u.ux, u.uy, NO_MM_FLAGS); break; } case 8: pline("A voice echoes:"); verbalize("By thy Imperious order, %s...", flags.female ? "Dame" : "Sire"); do_genocide(5); /* REALLY|ONTHRONE, see do_genocide() */ break; case 9: pline("A voice echoes:"); verbalize("A curse upon thee for sitting upon this most holy throne!"); if (Luck > 0) { make_blinded(Blinded + rn1(100,250),TRUE); } else rndcurse(); break; case 10: if (Luck < 0 || (HSee_invisible & INTRINSIC)) { if (level.flags.nommap) { pline( "A terrible drone fills your head!"); make_confused(HConfusion + rnd(30), FALSE); } else { pline("An image forms in your mind."); do_mapping(); } } else { Your("vision becomes clear."); HSee_invisible |= FROMOUTSIDE; newsym(u.ux, u.uy); } break; case 11: if (Luck < 0) { You_feel("threatened."); aggravate(); } else { You_feel("a wrenching sensation."); tele(); /* teleport him */ } break; case 12: You("are granted an insight!"); if (invent) { /* rn2(5) agrees w/seffects() */ identify_pack(rn2(5)); } break; case 13: Your("mind turns into a pretzel!"); make_confused(HConfusion + rn1(7,16),FALSE); break; default: impossible("throne effect"); break; } } else { if (is_prince(youmonst.data)) You_feel("very comfortable here."); else You_feel("somehow out of place..."); } if (!rn2(3) && IS_THRONE(levl[u.ux][u.uy].typ)) { /* may have teleported */ levl[u.ux][u.uy].typ = ROOM; pline_The("throne vanishes in a puff of logic."); newsym(u.ux,u.uy); } } else if (lays_eggs(youmonst.data)) { struct obj *uegg; if (!flags.female) { pline("Males can't lay eggs!"); return 0; } if (u.uhunger < (int)objects[EGG].oc_nutrition) { You("don't have enough energy to lay an egg."); return 0; } uegg = mksobj(EGG, FALSE, FALSE); uegg->spe = 1; uegg->quan = 1; uegg->owt = weight(uegg); uegg->corpsenm = egg_type_from_parent(u.umonnum, FALSE); uegg->known = uegg->dknown = 1; attach_egg_hatch_timeout(uegg); You("lay an egg."); dropy(uegg); stackobj(uegg); morehungry((int)objects[EGG].oc_nutrition); } else if (u.uswallow) There("are no seats in here!"); else pline("Having fun sitting on the %s?", surface(u.ux,u.uy)); return(1); }
int dosit() { static const char sit_message[] = "VERB_SITZEN auf OBJECT KASUS_DATIV ARTIKEL_BESTIMMTER %s."; /* EN static const char sit_message[] = "sit on the %s."; */ register struct trap *trap; register int typ = levl[u.ux][u.uy].typ; #ifdef STEED if (u.usteed) { You("VERB_SITZEN bereits auf KASUS_DATIV %s.", mon_nam(u.usteed)); /* EN You("are already sitting on %s.", mon_nam(u.usteed)); */ return (0); } #endif if(!can_reach_floor()) { if (Levitation) You("VERB_SCHLAGEN Purzelbäume."); /* EN You("tumble in place."); */ else You("VERB_SITZEN auf Luft."); /* EN You("are sitting on air."); */ return 0; } else if (is_pool(u.ux, u.uy) && !Underwater) { /* water walking */ goto in_water; } if(OBJ_AT(u.ux, u.uy)) { register struct obj *obj; obj = level.objects[u.ux][u.uy]; You("VERB_SITZEN auf OBJECT KASUS_DATIV %s.", the(xname(obj))); /* EN You("sit on %s.", the(xname(obj))); */ if (!(Is_box(obj) || objects[obj->otyp].oc_material == CLOTH)) pline("Das ist nicht sehr bequem ..."); /* EN pline("It's not very comfortable..."); */ } else if ((trap = t_at(u.ux, u.uy)) != 0 || (u.utrap && (u.utraptype >= TT_LAVA))) { if (u.utrap) { exercise(A_WIS, FALSE); /* you're getting stuck longer */ if(u.utraptype == TT_BEARTRAP) { pline("Mit KASUS_DATIV PRONOMEN_POSSESSIV %s in KASUS_DATIV ARTIKEL_BESTIMMTER NOUN_BEARTRAP SUBJECT_IM_SATZ VERB_KOENNEN PRONOMEN_PERSONAL OBJECT PRONOMEN_PERSONAL nicht hinsetzen.", body_part(FOOT)); /* EN You_cant("sit down with your %s in the bear trap.", body_part(FOOT)); */ u.utrap++; } else if(u.utraptype == TT_PIT) { if(trap->ttyp == SPIKED_PIT) { You("VERB_SETZEN OBJECT PRONOMEN_PERSONAL auf einen Stachel. Aua!"); /* EN You("sit down on a spike. Ouch!"); */ losehp(1, "durch Sitzen auf einen Eisenstachel", KILLED_WITHOUT_PREPOSITION); /* EN losehp(1, "sitting on an iron spike", KILLED_BY); */ exercise(A_STR, FALSE); } else You("VERB_SETZEN OBJECT PRONOMEN_PERSONAL in die Grube."); /* EN You("sit down in the pit."); */ u.utrap += rn2(5); } else if(u.utraptype == TT_WEB) { You("VERB_SETZEN OBJECT PRONOMEN_PERSONAL ins Spinnenetz und VERB_VERHEDDERN OBJECT PRONOMEN_PERSONAL noch mehr!"); /* EN You("sit in the spider web and get entangled further!"); */ u.utrap += rn1(10, 5); } else if(u.utraptype == TT_LAVA) { /* Must have fire resistance or they'd be dead already */ You("VERB_SETZEN OBJECT PRONOMEN_PERSONAL in die Lava!"); /* EN You("sit in the lava!"); */ u.utrap += rnd(4); losehp(d(2,10), "durch Sitzen in Lava", KILLED_WITHOUT_PREPOSITION); /* EN losehp(d(2,10), "sitting in lava", KILLED_BY); */ } else if(u.utraptype == TT_INFLOOR) { You("VERB_CAN OBJECT PRONOMEN_PERSONAL nicht richtig hinsetzen!"); /* EN You_cant("maneuver to sit!"); */ u.utrap++; } } else { You("VERB_SETZEN OBJECT PRONOMEN_PERSONAL hin."); /* EN You("sit down."); */ dotrap(trap, 0); } } else if(Underwater || Is_waterlevel(&u.uz)) { if (Is_waterlevel(&u.uz)) pline("Hier gibt es keine Sitzkissen."); /* EN There("are no cushions floating nearby."); */ else You("VERB_SETZEN OBJECT PRONOMEN_PERSONAL auf den schlammigen Untergrund."); /* EN You("sit down on the muddy bottom."); */ } else if(is_pool(u.ux, u.uy)) { in_water: You("VERB_SITZEN im Wasser."); /* EN You("sit in the water."); */ if (!rn2(10) && uarm) (void) rust_dmg(uarm, "NOUN_ARMOR", 1, TRUE, &youmonst); /* EN (void) rust_dmg(uarm, "armor", 1, TRUE, &youmonst); */ if (!rn2(10) && uarmf && uarmf->otyp != WATER_WALKING_BOOTS) (void) rust_dmg(uarm, "NOUN_ARMOR", 1, TRUE, &youmonst); /* EN (void) rust_dmg(uarm, "armor", 1, TRUE, &youmonst); */ #ifdef SINKS } else if(IS_SINK(typ)) { You(sit_message, defsyms[S_sink].explanation); Your("%s VERB_WERDEN nass.", humanoid(youmonst.data) ? "NOUN_HINTERTEIL" : "NOUN_UNTERSEITE"); /* EN Your("%s gets wet.", humanoid(youmonst.data) ? "rump" : "underside"); */ #endif } else if(IS_ALTAR(typ)) { You(sit_message, defsyms[S_altar].explanation); altar_wrath(u.ux, u.uy); } else if(IS_GRAVE(typ)) { You(sit_message, defsyms[S_grave].explanation); } else if(typ == STAIRS) { You(sit_message, "NOUN_STUFEs"); /* EN You(sit_message, "stairs"); */ } else if(typ == LADDER) { You(sit_message, "NOUN_LADDER"); /* EN You(sit_message, "ladder"); */ } else if (is_lava(u.ux, u.uy)) { /* must be WWalking */ You(sit_message, "NOUN_LAVA"); /* EN You(sit_message, "lava"); */ burn_away_slime(); if (likes_lava(youmonst.data)) { pline_The("NOUN_LAVA fühlt sich warm an."); /* EN pline_The("lava feels warm."); */ return 1; } pline_The("NOUN_LAVA VERB_VERBRENNEN OBJECT PRONOMEN_PERSONAL!"); /* EN pline_The("lava burns you!"); */ losehp(d((Fire_resistance ? 2 : 10), 10), "durch Sitzen auf Lava", KILLED_WITHOUT_PREPOSITION); /* EN "sitting on lava", KILLED_BY); */ } else if (is_ice(u.ux, u.uy)) { You(sit_message, defsyms[S_ice].explanation); if (!Cold_resistance) pline_The("NOUN_ICE fühlt sich kalt an."); /* EN if (!Cold_resistance) pline_The("ice feels cold."); */ } else if (typ == DRAWBRIDGE_DOWN) { You(sit_message, "NOUN_DRAWBRIDGE"); /* EN You(sit_message, "drawbridge"); */ } else if(IS_THRONE(typ)) { You(sit_message, defsyms[S_throne].explanation); if (rnd(6) > 4) { switch (rnd(13)) { case 1: (void) adjattrib(rn2(A_MAX), -rn1(4,3), FALSE); losehp(rnd(10), "ADJEKTIV_CURSED NOUN_THRON", KILLED_BY_AN); /* EN losehp(rnd(10), "cursed throne", KILLED_BY_AN); */ break; case 2: (void) adjattrib(rn2(A_MAX), 1, FALSE); break; case 3: pline("SUBJECT ARTIKEL_UNBESTIMMTER%s elektrischer NOUN_SCHLAG VERB_SCHIESSEN OBJECT durch PRONOMEN_POSSESSIV NOUN_BODY!", /* EN pline("A%s electric shock shoots through your body!", */ (Shock_resistance) ? "" : " massiver"); /* EN (Shock_resistance) ? "n" : " massive"); */ losehp(Shock_resistance ? rnd(6) : rnd(30), "ADJEKTIV_ELEKTRISCH NOUN_STUHL", KILLED_BY_AN); /* EN "electric chair", KILLED_BY_AN); */ exercise(A_CON, FALSE); break; case 4: Du_fuehlst_dich("viel, viel besser!"); /* EN You_feel("much, much better!"); */ if (Upolyd) { if (u.mh >= (u.mhmax - 5)) u.mhmax += 4; u.mh = u.mhmax; } if(u.uhp >= (u.uhpmax - 5)) u.uhpmax += 4; u.uhp = u.uhpmax; make_blinded(0L,TRUE); make_sick(0L, (char *) 0, FALSE, SICK_ALL); heal_legs(); flags.botl = 1; break; case 5: take_gold(); break; case 6: if(u.uluck + rn2(5) < 0) { You("VERB_FUEHLEN, NEUER_SATZ SUBJECT_IM_SATZ wie PRONOMEN_POSSESSIV NOUN_LUCK sich ändert."); /* EN You_feel("your luck is changing."); */ change_luck(1); } else makewish(); break; case 7: { register int cnt = rnd(10); pline("Eine Stimme ertönt:"); /* EN pline("A voice echoes:"); */ verbalize("Euer Auditorium erwartet Euch bereits, %s!", /* EN verbalize("Thy audience hath been summoned, %s!", */ flags.female ? "Gebieterin" : "Gebieter"); /* EN flags.female ? "Dame" : "Sire"); */ while(cnt--) (void) makemon(courtmon(), u.ux, u.uy, NO_MM_FLAGS); break; } case 8: pline("Eine Stimme ertönt:"); /* EN pline("A voice echoes:"); */ verbalize("Wie es Euch beliebt, %s...", /* EN verbalize("By thy Imperious order, %s...", */ flags.female ? "Gebieterin" : "Gebieter"); /* EN flags.female ? "Dame" : "Sire"); */ do_genocide(5); /* REALLY|ONTHRONE, see do_genocide() */ break; case 9: pline("Eine Stimme ertönt:"); /* EN pline("A voice echoes:"); */ verbalize("SATZBEGINN MODIFIER_VERB_IMPERATIV VERB_SEIN verflucht dafür, NEUER_SATZ dass SUBJECT_IM_SATZ PRONOMEN_PERSONAL OBJECT PRONOMEN_PERSONAL auf diesem allerheiligsten Thron niedergelassen VERB_HABEN!"); /* EN verbalize("A curse upon thee for sitting upon this most holy throne!"); */ if (Luck > 0) { make_blinded(Blinded + rn1(100,250),TRUE); } else rndcurse(); break; case 10: if (Luck < 0 || (HSee_invisible & INTRINSIC)) { if (level.flags.nommap) { pline( "Ein schreckliches Dröhnen erfüllt KASUS_AKKUSATIV PRONOMEN_POSSESSIV NOUN_KOPF!"); /* EN "A terrible drone fills your head!"); */ make_confused(HConfusion + rnd(30), FALSE); } else { pline("Ein Bild formt sich in KASUS_DATIV PRONOMEN_POSSESSIV NOUN_GEDANKEs."); /* EN pline("An image forms in your mind."); */ do_mapping(); } } else { Your("NOUN_BLICK klärt sich."); /* EN Your("vision becomes clear."); */ HSee_invisible |= FROMOUTSIDE; newsym(u.ux, u.uy); } break; case 11: if (Luck < 0) { Du_fuehlst_dich("bedroht."); /* EN You_feel("threatened."); */ aggravate(); } else { Du_spuerst("einen reißenden Schmerz."); /* EN You_feel("a wrenching sensation."); */ tele(); /* teleport him */ } break; case 12: Dir_wird("eine Einsicht gewährt!"); /* EN You("are granted an insight!"); */ if (invent) { /* rn2(5) agrees w/seffects() */ identify_pack(rn2(5)); } break; case 13: Your("NOUN_VERSTAND verknotet sich zu einer Bretzel!"); /* EN Your("mind turns into a pretzel!"); */ make_confused(HConfusion + rn1(7,16),FALSE); break; default: impossible("throne effect"); break; } } else { if (is_prince(youmonst.data)) Du_fuehlst_dich("hier sehr wohl."); /* EN You_feel("very comfortable here."); */ else Du_fuehlst_dich("irgendwie fehl am Platz ..."); /* EN You_feel("somehow out of place..."); */ } if (!rn2(3) && IS_THRONE(levl[u.ux][u.uy].typ)) { /* may have teleported */ levl[u.ux][u.uy].typ = ROOM; pline_The("NOUN_THRON VERB_AUFLOESEN sich in ein Logikwölkchen SATZKLAMMER."); /* EN pline_The("throne vanishes in a puff of logic."); */ newsym(u.ux,u.uy); } } else if (lays_eggs(youmonst.data)) { struct obj *uegg; if (!flags.female) { pline("Männchen können keine Eier legen!"); /* EN pline("Males can't lay eggs!"); */ return 0; } if (u.uhunger < (int)objects[EGG].oc_nutrition) { You("VERB_HAVE nicht genug Energie um ein Ei zu legen."); /* EN You("don't have enough energy to lay an egg."); */ return 0; } uegg = mksobj(EGG, FALSE, FALSE); uegg->spe = 1; uegg->quan = 1; uegg->owt = weight(uegg); uegg->corpsenm = egg_type_from_parent(u.umonnum, FALSE); uegg->known = uegg->dknown = 1; attach_egg_hatch_timeout(uegg); You("VERB_LEGEN ein Ei."); /* EN You("lay an egg."); */ dropy(uegg); stackobj(uegg); morehungry((int)objects[EGG].oc_nutrition); } else if (u.uswallow) pline("Hier gibt es keine Sitzmöglichkeiten!"); /* EN There("are no seats in here!"); */ else pline("Spaß daran, %s zu sitzen?", auf_dem_Boden(u.ux,u.uy)); /* EN pline("Having fun sitting on the %s?", surface(u.ux,u.uy)); */ return(1); }
void evaltree(shinstance *psh, union node *n, int flags) { if (n == NULL) { TRACE((psh, "evaltree(NULL) called\n")); psh->exitstatus = 0; goto out; } #ifndef SMALL psh->displayhist = 1; /* show history substitutions done with fc */ #endif TRACE((psh, "pid %d, evaltree(%p: %d, %d) called\n", sh_getpid(psh), n, n->type, flags)); switch (n->type) { case NSEMI: evaltree(psh, n->nbinary.ch1, flags & EV_TESTED); if (psh->evalskip) goto out; evaltree(psh, n->nbinary.ch2, flags); break; case NAND: evaltree(psh, n->nbinary.ch1, EV_TESTED); if (psh->evalskip || psh->exitstatus != 0) goto out; evaltree(psh, n->nbinary.ch2, flags); break; case NOR: evaltree(psh, n->nbinary.ch1, EV_TESTED); if (psh->evalskip || psh->exitstatus == 0) goto out; evaltree(psh, n->nbinary.ch2, flags); break; case NREDIR: expredir(psh, n->nredir.redirect); redirect(psh, n->nredir.redirect, REDIR_PUSH); evaltree(psh, n->nredir.n, flags); popredir(psh); break; case NSUBSHELL: evalsubshell(psh, n, flags); break; case NBACKGND: evalsubshell(psh, n, flags); break; case NIF: { evaltree(psh, n->nif.test, EV_TESTED); if (psh->evalskip) goto out; if (psh->exitstatus == 0) evaltree(psh, n->nif.ifpart, flags); else if (n->nif.elsepart) evaltree(psh, n->nif.elsepart, flags); else psh->exitstatus = 0; break; } case NWHILE: case NUNTIL: evalloop(psh, n, flags); break; case NFOR: evalfor(psh, n, flags); break; case NCASE: evalcase(psh, n, flags); break; case NDEFUN: defun(psh, n->narg.text, n->narg.next); psh->exitstatus = 0; break; case NNOT: evaltree(psh, n->nnot.com, EV_TESTED); psh->exitstatus = !psh->exitstatus; break; case NPIPE: evalpipe(psh, n); break; case NCMD: evalcommand(psh, n, flags, (struct backcmd *)NULL); break; default: out1fmt(psh, "Node type = %d\n", n->type); flushout(&psh->output); break; } out: if (psh->pendingsigs) dotrap(psh); if ((flags & EV_EXIT) != 0) exitshell(psh, psh->exitstatus); }
void evaltree(union node *n, int flags) { int do_etest; union node *next; struct stackmark smark; setstackmark(&smark); do_etest = 0; if (n == NULL) { TRACE(("evaltree(NULL) called\n")); exitstatus = 0; goto out; } do { next = NULL; #ifndef NO_HISTORY displayhist = 1; /* show history substitutions done with fc */ #endif TRACE(("evaltree(%p: %d) called\n", (void *)n, n->type)); switch (n->type) { case NSEMI: evaltree(n->nbinary.ch1, flags & ~EV_EXIT); if (evalskip) goto out; next = n->nbinary.ch2; break; case NAND: evaltree(n->nbinary.ch1, EV_TESTED); if (evalskip || exitstatus != 0) { goto out; } next = n->nbinary.ch2; break; case NOR: evaltree(n->nbinary.ch1, EV_TESTED); if (evalskip || exitstatus == 0) goto out; next = n->nbinary.ch2; break; case NREDIR: evalredir(n, flags); break; case NSUBSHELL: evalsubshell(n, flags); do_etest = !(flags & EV_TESTED); break; case NBACKGND: evalsubshell(n, flags); break; case NIF: { evaltree(n->nif.test, EV_TESTED); if (evalskip) goto out; if (exitstatus == 0) next = n->nif.ifpart; else if (n->nif.elsepart) next = n->nif.elsepart; else exitstatus = 0; break; } case NWHILE: case NUNTIL: evalloop(n, flags & ~EV_EXIT); break; case NFOR: evalfor(n, flags & ~EV_EXIT); break; case NCASE: next = evalcase(n); break; case NCLIST: next = n->nclist.body; break; case NCLISTFALLTHRU: if (n->nclist.body) { evaltree(n->nclist.body, flags & ~EV_EXIT); if (evalskip) goto out; } next = n->nclist.next; break; case NDEFUN: defun(n->narg.text, n->narg.next); exitstatus = 0; break; case NNOT: evaltree(n->nnot.com, EV_TESTED); if (evalskip) goto out; exitstatus = !exitstatus; break; case NPIPE: evalpipe(n); do_etest = !(flags & EV_TESTED); break; case NCMD: evalcommand(n, flags, (struct backcmd *)NULL); do_etest = !(flags & EV_TESTED); break; default: out1fmt("Node type = %d\n", n->type); flushout(&output); break; } n = next; popstackmark(&smark); setstackmark(&smark); } while (n != NULL); out: popstackmark(&smark); if (pendingsig) dotrap(); if (eflag && exitstatus != 0 && do_etest) exitshell(exitstatus); if (flags & EV_EXIT) exraise(EXEXIT); }
void loop(int toplevel, int justonce) { List list; #ifdef DEBUG int oasp = toplevel ? 0 : alloc_stackp; #endif pushheap(); for (;;) { freeheap(); errflag = 0; if (isset(SHINSTDIN)) { setblock_stdin(); if (interact) preprompt(); } hbegin(); /* init history mech */ intr(); /* interrupts on */ lexinit(); /* initialize lexical state */ if (!(list = parse_event())) { /* if we couldn't parse a list */ hend(); if ((tok == ENDINPUT && !errflag) || justonce) break; continue; } if (hend()) { int toksav = tok; List prelist; if (toplevel && (prelist = getshfunc("preexec")) != &dummy_list) { Histent he = gethistent(curhist); LinkList args; PERMALLOC { args = newlinklist(); addlinknode(args, "preexec"); if (he && he->text) addlinknode(args, he->text); } LASTALLOC; doshfunc(prelist, args, 0, 1); freelinklist(args, (FreeFunc) NULL); errflag = 0; } if (stopmsg) /* unset 'you have stopped jobs' flag */ stopmsg--; execlist(list, 0, 0); tok = toksav; if (toplevel) noexitct = 0; } DPUTS(alloc_stackp != oasp, "BUG: alloc_stackp changed in loop()"); if (ferror(stderr)) { zerr("write error", NULL, 0); clearerr(stderr); } if (subsh) /* how'd we get this far in a subshell? */ exit(lastval); if (((!interact || sourcelevel) && errflag) || retflag) break; if (trapreturn) { lastval = trapreturn; trapreturn = 0; } if (isset(SINGLECOMMAND) && toplevel) { if (sigtrapped[SIGEXIT]) dotrap(SIGEXIT); exit(lastval); } if (justonce) break; }