Flag(glm::vec3 material_kd,  glm::vec3 material_ks,
         float pole_length, float pole_width,
         float fabric_length, float fabric_width,
         unsigned int gl_program_shader_phong,
         unsigned int gl_program_shader_wave)
    {
        this->gl_program_shader_phong = gl_program_shader_phong;
        this->gl_program_shader_wave = gl_program_shader_wave;

        this->material_kd = material_kd;
        this->material_ks = material_ks;

        this->pole_length = pole_length;
        this->pole_width = pole_width;
        this->fabric_length = fabric_length;
        this->fabric_width = fabric_width;
        
        start = std::chrono::high_resolution_clock::now();

        drawPole();
        drawFabric();
	}
Ejemplo n.º 2
0
void Asteroid::draw(){
    glMatrixMode( GL_MODELVIEW );		// Setup model transformations
    glPushMatrix();
    
    applyTrans();
    	
    drawPole(poles[0], xpos);
    drawPole(poles[1], ypos);
    drawPole(poles[2], xneg);
    drawPole(poles[3], yneg);
    drawPole(poles[4], zpos);
    drawPole(poles[5], zneg);
    
    glPopMatrix();
	glFlush();				// Flush OpenGL queue
           
}