void Tp1Application::compileQuadGridList(FLOAT size, INT rowCount, INT columnCount, BOOL isOutsideNormal) { mQuadGridListId = glGenLists(1); glNewList(mQuadGridListId, GL_COMPILE); drawQuadGrid(size, rowCount, columnCount, isOutsideNormal); glEndList(); }
void Tp1Simulation1::compileNetList(FLOAT width, FLOAT length, INT rowCount, INT columnCount, BOOL isOutsideNormal) { mNetListId = glGenLists(1); glNewList(mNetListId, GL_COMPILE); { drawQuadGrid(width, length, rowCount, columnCount, isOutsideNormal); } glEndList(); }
void compileGrilleQuads(int listID, float size, int nbRows, int nbColums, bool outsideNormal) { glNewList(listID, GL_COMPILE); drawQuadGrid(size, nbRows, nbColums, outsideNormal); glEndList(); }