Ejemplo n.º 1
0
static void startContinuous(void){
	// Method for continuing the Continuous mode
	resetContinuous();
	drawGallow();
	int i;
	for (i=0; i<try; i++){
		if (i==0){
			drawHead();
		}
		else if (i==1){
			drawBody();
		}
		else if (i==2){
			drawRightArm();
		}
		else if (i==3){
			drawLeftArm();
		}
		else if (i==4){
			drawRightLeg();
		}
	}
	static char puc_score[10];
	usprintf(puc_score, "Score: %d", score);
    RIT128x96x4StringDraw(puc_score, 69, 0, 15);
	displayAlphabet();
	drawUnderscore(0, 83);
	drawHiddenWord();
}

static void startClassic(void){
	// Method for starting the Classic mode
	resetClassic();
	drawGallow();
	static char puc_score[10];
	usprintf(puc_score, "Score: %d", score);
    RIT128x96x4StringDraw(puc_score, 69, 0, 15);
	displayAlphabet();
    drawUnderscore(0, 83);
	drawHiddenWord();
}
Ejemplo n.º 2
0
void glutDisplay() {
  glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  loadGlobalCoord();

  glShadeModel(GL_SMOOTH);
  glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
  glEnable(GL_DEPTH_TEST);
  glEnable(GL_LIGHTING);
                      
  glEnable(GL_LIGHT0);
  glLightfv(GL_LIGHT0, GL_AMBIENT, AMBIENT_LIGHT);
  glLightfv(GL_LIGHT0, GL_DIFFUSE, DIFFUSE_LIGHT);
  glLightfv(GL_LIGHT0, GL_SPECULAR, SPECULAR_LIGHT);
  glLightfv(GL_LIGHT0, GL_POSITION, LIGHT_POSITION);
                                    
  glEnable(GL_LIGHT1);
  glLightfv(GL_LIGHT1, GL_AMBIENT, AMBIENT_SUB_LIGHT);
  glLightfv(GL_LIGHT1, GL_DIFFUSE, DIFFUSE_SUB_LIGHT);
  glLightfv(GL_LIGHT1, GL_SPECULAR, SPECULAR_LIGHT);
  glLightfv(GL_LIGHT1, GL_POSITION, SUB_LIGHT_POSITION);

  glEnable(GL_COLOR_MATERIAL); 
  glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, MATERIAL_AMBIENT); 
  glMaterialfv(GL_FRONT, GL_SPECULAR, MATERIAL_SPECULAR);
  glMateriali(GL_FRONT, GL_SHININESS, 48);

  glTranslatef(0, 0, baseTrans);
  glRotatef(bodyRot, 0, 0, 1);
  glRotatef(90.0f, 1, 0, 0);
  glColor3f(1.0, 1.0, 0); // Yellow color
  
  GLUquadricObj* body = gluNewQuadric();
  gluCylinder(body, 5.5, 7.0, 17, 100, 10);
  gluDeleteQuadric(body);

  glPushMatrix();
    drawLeftArm();
  glPopMatrix();

  glPushMatrix();
    drawRightArm();
  glPopMatrix();

  glPushMatrix();
    drawLeftLeg();
  glPopMatrix();

  glPushMatrix();
    drawRightLeg();
  glPopMatrix();
  
  glPushMatrix();
    drawTail();      
    
    glPushMatrix();
      drawBall();
    glPopMatrix();
  glPopMatrix();

  glPushMatrix();
    drawHead();  
 
    glPushMatrix();
      drawLeftEye();
    glPopMatrix();

    glPushMatrix();
      drawRightEye();
    glPopMatrix();

    glPushMatrix();
      drawLeftCheek();
    glPopMatrix();

    glPushMatrix();
      drawRightCheek();
    glPopMatrix();

    glPushMatrix();
      drawMouse();  
    glPopMatrix();

    glPushMatrix();
      drawLeftEar();
    glPopMatrix();

    glPushMatrix();
      drawRightEar();
    glPopMatrix();
  glPopMatrix();
  
  glutSwapBuffers();
}