Ejemplo n.º 1
0
void Game::draw() const
{
	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
	glLoadIdentity();

	gluLookAt(objCamera.mPos.x,  objCamera.mPos.y,  objCamera.mPos.z,	
			  objCamera.mView.x, objCamera.mView.y, objCamera.mView.z,	
			  objCamera.mUp.x,   objCamera.mUp.y,   objCamera.mUp.z);
	
	glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
	drawTunnel(false);
	glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
	drawTunnel(true);
}
Ejemplo n.º 2
0
void CloudsIntroSequence::selfDraw(){
  
	glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
	glEnable(GL_LINE_SMOOTH);
	glEnable(GL_VERTEX_PROGRAM_POINT_SIZE_ARB);	// allows per-point size
	glEnable(GL_POINT_SMOOTH);
	glDisable(GL_DEPTH_TEST);
	
	ofEnableBlendMode(OF_BLENDMODE_ADD);
	
	drawCloudsType();
#ifdef OCULUS_RIFT
	drawIntroNodes();
#endif
	drawTunnel();
	drawPortals();
	drawHelperType();
}