Ejemplo n.º 1
0
int DRAWING_TOOL::DrawKeepout( const TOOL_EVENT& aEvent )
{
    SCOPED_DRAW_MODE scopedDrawMode( m_mode, MODE::KEEPOUT );
    m_frame->SetToolID( ID_PCB_KEEPOUT_AREA_BUTT, wxCURSOR_PENCIL, _( "Add keepout" ) );

    return drawZone( true );
}
Ejemplo n.º 2
0
int DRAWING_TOOL::DrawZone( const TOOL_EVENT& aEvent )
{
    SCOPED_DRAW_MODE scopedDrawMode( m_mode, MODE::ZONE );
    m_frame->SetToolID( ID_PCB_ZONES_BUTT, wxCURSOR_PENCIL, _( "Add zones" ) );

    return drawZone( false );
}
Ejemplo n.º 3
0
void Parallaction::updateZones() {
	debugC(9, kDebugExec, "Parallaction::updateZones()\n");

	// go through all animations and mark/unmark each of them for display
	for (AnimationList::iterator ait = _location._animations.begin(); ait != _location._animations.end(); ++ait) {
		AnimationPtr anim = *ait;
		if ((anim->_flags & kFlagsRemove) != 0)	{
			// marks the animation as invisible for this frame
			_gfx->showGfxObj(anim->gfxobj, false);
			anim->_flags &= ~(kFlagsActive | kFlagsRemove);
		} else {
			// updates animation parameters
			drawAnimation(anim);
		}
	}

	// go through all zones and mark/unmark each of them for display
	for (ZoneList::iterator zit = _location._zones.begin(); zit != _location._zones.end(); ++zit) {
		drawZone(*zit);
	}

	debugC(9, kDebugExec, "Parallaction::updateZones done()\n");
}
Ejemplo n.º 4
0
void Renderer::draw()
{
	ofClear(191);

	// afficher la zone de sélection
	if(isMouseButtonPressed)
	{
		ofSetColor(255);
		ofSetLineWidth(3);
		ofNoFill();

		drawZone(
			xMousePress,
			yMousePress,
			xMouseCurrent,
			yMouseCurrent);
	}

	// afficher le curseur
	ofSetLineWidth(2);
	ofSetColor(32);

	drawCursor(xMouseCurrent, yMouseCurrent);
}
Ejemplo n.º 5
0
int DRAWING_TOOL::DrawKeepout( const TOOL_EVENT& aEvent )
{
    m_frame->SetToolID( ID_PCB_KEEPOUT_AREA_BUTT, wxCURSOR_PENCIL, _( "Add keepout" ) );

    return drawZone( true );
}
Ejemplo n.º 6
0
int DRAWING_TOOL::DrawZone( const TOOL_EVENT& aEvent )
{
    m_frame->SetToolID( ID_PCB_ZONES_BUTT, wxCURSOR_PENCIL, _( "Add zones" ) );

    return drawZone( false );
}