static void drawboard() { draw_arena(); gotoxy(0,SCORE_ROW); cputs("Score: "); prnum(score); }
int main() { VDP_setScreenWidth320(); Vector2D speed = { FIX32(0.2), FIX32(0.2) }; Vector2D position = { FIX32( 1), FIX32( 1) }; // Init joy handler JOY_init(); JOY_setEventHandler( &joyAtkHandler ); // Under construction // SPR_init( (4 * 8) + (3 * 3 * 9) ); // Knighty is 2x2 tiles and 8 frames, Wizard is 3x3 and 9 frames SPR_init( (4 * 8) + (3 * 3 * 9) ); draw_arena(); init_player_wizard(140, 128); init_player_knighty(128, 128); spr_players[1] = WIZARD_SPR; spr_players[0] = KNIGHTY_SPR; // game loop while (1) { // directionalInput( &p1, &p2 ); wizard_control(&p1, JOY_1); knighty_control(&p2, JOY_2); bounceCharacter( &speed, &position ); debugPlayers(p1, p2, p1_dir, p2_dir); // control_wizard(&p1); SPR_update(spr_players, 2); // wait for the screen to refresh VDP_waitVSync(); } SPR_end(); return 0; }