Ejemplo n.º 1
0
void
draw_confg (ALLEGRO_BITMAP *bitmap, struct pos *p,
            enum em em, enum vm vm)
{
  draw_confg_no_top (bitmap, p, em, vm);
  draw_confg_top (bitmap, p, em, vm);
}
Ejemplo n.º 2
0
void
update_cache_pos (struct pos *p, enum changed_pos_reason reason,
                  enum em em, enum vm vm)
{
  static bool recursive = false, recursive_01 = false;

  int x, y;

  struct pos p0; p0 = *p;

  struct pos pbl; prel (p, &pbl, +1, -1);
  struct pos pb; prel (p, &pb, +1, +0);
  struct pos pbr; prel (p, &pbr, +1, +1);
  struct pos pl; prel (p, &pl, +0, -1);
  struct pos pr; prel (p, &pr, +0, +1);
  struct pos par; prel (p, &par, -1, +1);

  /* if (! recursive) */
  /*   printf ("%i,%i,%i,%i\n", p->room, p->floor, p->place, reason); */

  for (y = mr.h - 1; y >= 0; y--)
    for (x = 0; x < mr.w; x++)
      if (p->room && mr.cell[x][y].room == p->room) {
        room_view = p->room;
        mr.dx = x;
        mr.dy = y;
        con_caching = true;
        struct rect r;
        struct door *d;

        switch (reason) {
        case CHPOS_NONE: break;
        case CHPOS_UNHIDE_FLOOR:
        case CHPOS_MOUSE_SELECT:
        case CHPOS_MOUSE_DESELECT:
        case CHPOS_CLOSE_LEVEL_DOOR:
        case CHPOS_CARPET_DESIGN:
        case CHPOS_WALL:
          draw_conbg (mr.cell[x][y].cache, p, em, vm, true);
          break;
        case CHPOS_SHAKE_LOOSE_FLOOR:
        case CHPOS_RELEASE_LOOSE_FLOOR:
        case CHPOS_PRESS_OPENER_FLOOR:
        case CHPOS_UNPRESS_OPENER_FLOOR:
        case CHPOS_PRESS_CLOSER_FLOOR:
        case CHPOS_UNPRESS_CLOSER_FLOOR:
          new_rect (&r, p->room,
                    PLACE_WIDTH * p->place,
                    PLACE_HEIGHT * p->floor + 49,
                    58, 17);
          clear_rect_to_color (mr.cell[x][y].cache, &r, TRANSPARENT_COLOR);

          if (con (&pbl)->fg == LEVEL_DOOR || con (&pbl)->bg == BALCONY)
            draw_conbg (mr.cell[x][y].cache, &pbl, em, vm, true);
          if (con (&pb)->fg == LEVEL_DOOR || con (&pb)->bg == BALCONY)
            draw_conbg (mr.cell[x][y].cache, &pb, em, vm, true);
          if (con (&pbr)->fg == LEVEL_DOOR || con (&pbr)->bg == BALCONY)
            draw_conbg (mr.cell[x][y].cache, &pbr, em, vm, true);

          draw_confg_top (mr.cell[x][y].cache, &pb, em, vm, true);
          draw_conbg (mr.cell[x][y].cache, &pl, em, vm, true);
          draw_conbg (mr.cell[x][y].cache, p, em, vm, true);

          break;
        case CHPOS_LOOSE_FLOOR_FALL:
        case CHPOS_CHAIN_RELEASE_LOOSE_FLOOR:
          new_rect (&r, p->room,
                    PLACE_WIDTH * p->place,
                    PLACE_HEIGHT * p->floor + 49,
                    58, 17);
          clear_rect_to_color (mr.cell[x][y].cache, &r, TRANSPARENT_COLOR);

          if (con (&pbl)->fg == LEVEL_DOOR || con (&pbl)->bg == BALCONY)
            draw_conbg (mr.cell[x][y].cache, &pbl, em, vm, true);
          if (con (&pb)->fg == LEVEL_DOOR || con (&pb)->bg == BALCONY)
            draw_conbg (mr.cell[x][y].cache, &pb, em, vm, true);
          if (con (&pbr)->fg == LEVEL_DOOR || con (&pbr)->bg == BALCONY)
            draw_conbg (mr.cell[x][y].cache, &pbr, em, vm, true);

          draw_confg_top (mr.cell[x][y].cache, &pbl, em, vm, true);
          draw_confg_top (mr.cell[x][y].cache, &pb, em, vm, true);
          draw_conbg (mr.cell[x][y].cache, &pl, em, vm, true);
          draw_conbg (mr.cell[x][y].cache, p, em, vm, true);
          draw_confg_base (mr.cell[x][y].cache, &pr, em, vm);
          draw_confg_left (mr.cell[x][y].cache, &pr, em, vm, true);
          break;
        case CHPOS_BREAK_LOOSE_FLOOR:
        case CHPOS_BREAK_OPENER_FLOOR:
        case CHPOS_BREAK_CLOSER_FLOOR:
        case CHPOS_BREAK_LEVEL_DOOR:
          new_rect (&r, p->room,
                    PLACE_WIDTH * p->place,
                    PLACE_HEIGHT * p->floor + 35,
                    57, 31);
          clear_rect_to_color (mr.cell[x][y].cache, &r, TRANSPARENT_COLOR);

          if (con (&pbl)->fg == LEVEL_DOOR || con (&pbl)->bg == BALCONY)
            draw_conbg (mr.cell[x][y].cache, &pbl, em, vm, true);
          if (con (&pb)->fg == LEVEL_DOOR || con (&pb)->bg == BALCONY)
            draw_conbg (mr.cell[x][y].cache, &pb, em, vm, true);
          if (con (&pbr)->fg == LEVEL_DOOR || con (&pbr)->bg == BALCONY)
            draw_conbg (mr.cell[x][y].cache, &pbr, em, vm, true);

          draw_confg_top (mr.cell[x][y].cache, &pb, em, vm, true);
          draw_conbg (mr.cell[x][y].cache, &pl, em, vm, true);
          draw_conbg (mr.cell[x][y].cache, p, em, vm, true);
          break;
        case CHPOS_OPEN_DOOR:
        case CHPOS_CLOSE_DOOR:
        case CHPOS_ABRUPTLY_CLOSE_DOOR:
          d = door_at_pos (p);

          int ch = 18 + d->i + 1;

          new_rect (&r, p->room,
                    PLACE_WIDTH * (p->place + 1),
                    PLACE_HEIGHT * p->floor - 6,
                    24, ch);
          clear_rect_to_color (mr.cell[x][y].cache, &r, TRANSPARENT_COLOR);

          draw_conbg (mr.cell[x][y].cache, p, em, vm, true);

          if (ch > PLACE_HEIGHT - 3)
            draw_confg_top (mr.cell[x][y].cache, &pb, em, vm, true);

          break;
        case CHPOS_OPEN_LEVEL_DOOR:
          new_rect (&r, p->room,
                    PLACE_WIDTH * p->place + 7,
                    PLACE_HEIGHT * p->floor - 1,
                    48, 51);
          clear_rect_to_color (mr.cell[x][y].cache, &r, TRANSPARENT_COLOR);

          draw_conbg (mr.cell[x][y].cache, p, em, vm, true);

          break;
        case CHPOS_SPIKES:
          new_rect (&r, p->room,
                    PLACE_WIDTH * p->place + 7,
                    PLACE_HEIGHT * p->floor + 34,
                    40, 24);
          clear_rect_to_color (mr.cell[x][y].cache, &r, TRANSPARENT_COLOR);

          draw_conbg (mr.cell[x][y].cache, &pl, em, vm, true);
          draw_conbg (mr.cell[x][y].cache, p, em, vm, true);

          break;
        case CHPOS_CHOPPER:
          new_rect (&r, p->room,
                    PLACE_WIDTH * p->place,
                    PLACE_HEIGHT * p->floor + 3,
                    27, 60);
          clear_rect_to_color (mr.cell[x][y].cache, &r, TRANSPARENT_COLOR);

          draw_conbg (mr.cell[x][y].cache, &pl, em, vm, true);
          draw_conbg (mr.cell[x][y].cache, p, em, vm, true);

          break;
        default:
          new_rect (&r, p->room,
                    PLACE_WIDTH * p->place - 1,
                    PLACE_HEIGHT * p->floor - 17,
                    2 * PLACE_WIDTH + 1, PLACE_HEIGHT + 3 + 17);
          clear_rect_to_color (mr.cell[x][y].cache, &r, TRANSPARENT_COLOR);

          for (p0.floor = p->floor + 1; p0.floor >= p->floor - 1; p0.floor--)
            for (p0.place = p->place - 2; p0.place <= p->place + 1; p0.place++)
              draw_conbg (mr.cell[x][y].cache, &p0, em, vm, true);

          break;
        }

        con_caching = false;
        goto end;
      }

 end:;

  /* if (is_room_visible (p->room)) printf ("%i,%i,%i\n", p->room, p->floor, p->place); */

  bool depedv =
    ((em == DUNGEON && vm == VGA)
     || (em == DUNGEON && vm == EGA)
     || (em == PALACE && vm == EGA));

  if (! recursive_01 && depedv && con (&pl)->fg == WALL) {
    recursive_01 = true;
    update_cache_pos (&pl, CHPOS_WALL, em, vm);
    recursive_01 = false;
  }

  if (! recursive && p->place == -1) {
    p0.room = roomd (&global_level, p->room, LEFT);
    p0.floor = p->floor;
    p0.place = PLACES - 1;
    recursive = true;
    update_cache_pos (&p0, reason, em, vm);
    recursive = false;
  }

  if (! recursive && p->floor == -1) {
    p0.room = roomd (&global_level, p->room, ABOVE);
    p0.floor = FLOORS - 1;
    p0.place = p->place;
    recursive = true;
    update_cache_pos (&p0, reason, em, vm);
    recursive = false;
  }

  if (! recursive && p->floor == 0) {
    p0.room = roomd (&global_level, p->room, ABOVE);
    p0.floor = FLOORS;
    p0.place = p->place;
    recursive = true;
    update_cache_pos (&p0, reason, em, vm);
    recursive = false;
  }

  if (! recursive && p->place == PLACES - 1) {
    p0.room = roomd (&global_level, p->room, RIGHT);
    p0.floor = p->floor;
    p0.place = -1;
    recursive = true;
    update_cache_pos (&p0, reason, em, vm);
    recursive = false;
  }

  if (! recursive && p->floor == FLOORS - 1) {
    p0.room = roomd (&global_level, p->room, BELOW);
    p0.floor = -1;
    p0.place = p->place;
    recursive = true;
    update_cache_pos (&p0, reason, em, vm);
    recursive = false;
  }

  if (! recursive && p->floor == -1 && p->place == -1) {
    p0.room = roomd (&global_level, p->room, ABOVE);
    p0.room = roomd (&global_level, p0.room, LEFT);
    p0.floor = FLOORS - 1;
    p0.place = PLACES - 1;
    recursive = true;
    update_cache_pos (&p0, reason, em, vm);
    recursive = false;
  }

  if (! recursive && p->floor == 0 && p->place == PLACES - 1) {
    p0.room = roomd (&global_level, p->room, ABOVE);
    p0.room = roomd (&global_level, p0.room, RIGHT);
    p0.floor = FLOORS;
    p0.place = -1;
    recursive = true;
    update_cache_pos (&p0, reason, em, vm);
    recursive = false;
  }

  if (! recursive && p->floor == -1 && p->place == PLACES - 1) {
    p0.room = roomd (&global_level, p->room, ABOVE);
    p0.room = roomd (&global_level, p0.room, RIGHT);
    p0.floor = FLOORS - 1;
    p0.place = -1;
    recursive = true;
    update_cache_pos (&p0, reason, em, vm);
    recursive = false;
  }

  if (! recursive && p->floor == FLOORS - 1 && p->place == -1) {
    p0.room = roomd (&global_level, p->room, LEFT);
    p0.room = roomd (&global_level, p0.room, BELOW);
    p0.floor = -1;
    p0.place = PLACES - 1;
    recursive = true;
    update_cache_pos (&p0, reason, em, vm);
    recursive = false;
  }

  if (! recursive && p->floor == FLOORS - 1 && p->place == PLACES - 1) {
    p0.room = roomd (&global_level, p->room, BELOW);
    p0.room = roomd (&global_level, p0.room, RIGHT);
    p0.floor = -1;
    p0.place = -1;
    recursive = true;
    update_cache_pos (&p0, reason, em, vm);
    recursive = false;
  }

  /* if (is_room_visible (p->room) && ! recursive) printf ("----------------------------\n"); */
}