Ejemplo n.º 1
0
static int video_to_output_surface(struct vo *vo)
{
    struct vdpctx *vc = vo->priv;

    int r = render_video_to_output_surface(vo,
                                           vc->output_surfaces[vc->surface_num],
                                           &vc->out_rect_vid, &vc->src_rect_vid);
    draw_osd(vo);
    return r;
}
Ejemplo n.º 2
0
void OSystem_PalmBase::battery_handler() {
	// check battery level every 15secs
	if ((TimGetTicks() - _batCheckLast) > _batCheckTicks) {
		UInt16 voltage, warnThreshold, criticalThreshold;
		Boolean pluggedIn;
		voltage = SysBatteryInfoV20(false, &warnThreshold, &criticalThreshold, NULL, NULL, &pluggedIn);

		if (!pluggedIn) {
			if (voltage <= warnThreshold) {
				if (!_showBatLow) {
					_showBatLow = true;
					draw_osd(kDrawBatLow, _screenDest.w - 18, -16, true, 2);
					displayMessageOnOSD("Battery low.");
				}
			} else {
				if (_showBatLow) {
					_showBatLow = false;
					draw_osd(kDrawBatLow, _screenDest.w - 18, -16, false);
				}
			}

			if (voltage <= criticalThreshold) {
				::EventType event;
				event.eType = keyDownEvent;
				event.data.keyDown.chr = vchrPowerOff;
				event.data.keyDown.modifiers = commandKeyMask;
#if defined(COMPILE_OS5) && defined(PALMOS_ARM)
				SysEventAddToQueue(&event);
#else
				EvtAddEventToQueue(&event);
#endif
			}
		}

		_batCheckLast = TimGetTicks();
	}
}
Ejemplo n.º 3
0
void display(SDL_Surface *surface)
{
	/* Clear the colour and depth buffer */
	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

	/* Load indentity*/
	glLoadIdentity();


	/* Set the light position (gets multiplied by the modelview matrix) */
	//glLightfv(GL_LIGHT0, GL_POSITION, light0_position);
	if (renderstate.lightType)
		glLightfv(GL_LIGHT0, GL_POSITION, light0_directional);
	else
		glLightfv(GL_LIGHT0, GL_POSITION, light0_point);

	/* Camera transformation - called later so it is static */
	glTranslatef(0, 0, -camera_zoom);
	glRotatef(-camera_pitch, 1, 0, 0);
	glRotatef(-camera_heading, 0, 1, 0);


	/*Turn on Shaders if applicable*/
	if (renderstate.shaders) {
		glUseProgram(shader); /* Use our shader for future rendering */

		glUniform1i(uniform.object, renderstate.object);
		glUniform1i(uniform.lightingModel, renderstate.specularMode);
		glUniform1i(uniform.isLocalViewer, renderstate.lightModel);
		glUniform1i(uniform.isPerPixelLighting, renderstate.perPixel);
		glUniform1f(uniform.time, time_s);
	}

	/* Draw the scene */
	drawObject(object);
	//drawNormals(object);

	/* turn shaders off */
	glUseProgram(0);

	/*drawAxes once shader is turned off*/
	drawAxes(0,0,0,2);

	/* Draw framerate */
	draw_framerate(surface);
	if (renderstate.osd) draw_osd(surface);

	CHECKERROR;
}
Ejemplo n.º 4
0
bool OSystem_PalmBase::pollEvent(Event &event) {
	::EventType ev;
	Boolean handled;
	UInt32 keyCurrentState;
	Coord x, y;

	battery_handler();
	timer_handler();
	sound_handler();

	for(;;) {
#if defined(COMPILE_OS5) && defined(PALMOS_ARM)
		SysEventGet(&ev, evtNoWait);
#else
		EvtGetEvent(&ev, evtNoWait);
#endif
		// check for hardkey repeat for mouse emulation
		keyCurrentState = KeyCurrentState();
		// check_hard_keys();

		if (!(keyCurrentState & _keyMouseMask)) {
			_lastKeyRepeat = 0;
		} else {
			if (getMillis() >= (_keyMouseRepeat + _keyMouseDelay)) {
				_keyMouseRepeat = getMillis();

				if (gVars->arrowKeys) {				
					if (keyCurrentState & _keyMouse.bitUp)
						event.kbd.keycode = 273;
					else if (keyCurrentState & _keyMouse.bitDown)
						event.kbd.keycode = 274;
					else if (keyCurrentState & _keyMouse.bitLeft)
						event.kbd.keycode = 276;
					else if (keyCurrentState & _keyMouse.bitRight)
						event.kbd.keycode = 275;
					else if (keyCurrentState & _keyMouse.bitButLeft)
						event.kbd.keycode = chrLineFeed;

					event.type = EVENT_KEYDOWN;
					event.kbd.ascii = event.kbd.keycode;
					event.kbd.flags = 0;

				} else {
					Int8 sx = 0;
					Int8 sy = 0;

					if (keyCurrentState & _keyMouse.bitUp)
						sy = -1;
					else if (keyCurrentState & _keyMouse.bitDown)
						sy = +1;
						
					if (keyCurrentState & _keyMouse.bitLeft)
						sx = -1;
					else if (keyCurrentState & _keyMouse.bitRight)
						sx = +1;

					if (sx || sy) {
						simulate_mouse(event, sx, sy, &x, &y);
						event.type = EVENT_MOUSEMOVE;
						_lastKey = kKeyMouseMove;

					} else {			
						x = _mouseCurState.x;
						y = _mouseCurState.y;

						if (keyCurrentState & _keyMouse.bitButLeft) {
							event.type = EVENT_LBUTTONDOWN;
							_lastKey = kKeyMouseLButton;

						} else if (_lastKey == kKeyMouseLButton) {
							event.type = EVENT_LBUTTONUP;
							_lastKey = kKeyNone;
						}
					}

					event.mouse.x = x;
					event.mouse.y = y;
					warpMouse(x, y);
		//			updateCD();
				}
				return true;
			}
		}

		if (ev.eType == keyDownEvent) {
			switch (ev.data.keyDown.chr) {
			// ESC key
			case vchrLaunch:
				_lastKey = kKeyNone;
				event.type = EVENT_KEYDOWN;
				event.kbd.keycode = 27;
				event.kbd.ascii = 27;
				event.kbd.flags = 0;
				return true;

			// F5 = menu
			case vchrMenu:
				_lastKey = kKeyNone;
				event.type = EVENT_KEYDOWN;
				event.kbd.keycode = 319;
				event.kbd.ascii = 319;
				event.kbd.flags = 0;
				return true;

			// if hotsync pressed, etc...
			case vchrHardCradle:
			case vchrHardCradle2:
			case vchrLowBattery:
			case vchrFind:
//			case vchrBrightness:	// volume control on Zodiac, let other backends disable it
			case vchrContrast:
				// do nothing
				_lastKey = kKeyNone;
				return true;
			}
		}

		if (check_event(event, &ev))
			return true;
		_lastKey = kKeyNone;

		// prevent crash when alarm is raised
		handled = ((ev.eType == keyDownEvent) && 
						(ev.data.keyDown.modifiers & commandKeyMask) && 
						((ev.data.keyDown.chr == vchrAttnStateChanged) || 
						(ev.data.keyDown.chr == vchrAttnUnsnooze))); 

		// graffiti strokes, auto-off, etc...
		if (!handled)
			if (SysHandleEvent(&ev))
				continue;

		switch(ev.eType) {
		case penMoveEvent:
			get_coordinates(&ev, x, y);

			if (y > _screenHeight || y < 0 || x > _screenWidth || x < 0)
				return false;

			if (_lastEvent != penMoveEvent && (abs(y - event.mouse.y) <= 2 || abs(x - event.mouse.x) <= 2)) // move only if
				return false;

			_lastEvent = penMoveEvent;
			event.type = EVENT_MOUSEMOVE;
			event.mouse.x = x;
			event.mouse.y = y;
			warpMouse(x, y);
			return true;

		case penDownEvent:
			get_coordinates(&ev, x, y);

			// indy fight mode
			if (_useNumPad && !_overlayVisible) {
				char num = '1';
				num += 9 -
						(3 - (3 * x / _screenWidth )) -
						(3 * (3 * y / _screenHeight));
			
				event.type = EVENT_KEYDOWN;
				event.kbd.keycode = num;
				event.kbd.ascii = num;
				event.kbd.flags = 0;

				_lastEvent = keyDownEvent;
				return true;
			}

			_lastEvent = penDownEvent;				
			if (y > _screenHeight || y < 0 || x > _screenWidth || x < 0)
				return false;

			event.type = ((gVars->stylusClick || _overlayVisible) ? EVENT_LBUTTONDOWN : EVENT_MOUSEMOVE);
			event.mouse.x = x;
			event.mouse.y = y;
			warpMouse(x, y);
			return true;

		case penUpEvent:
			get_coordinates(&ev, x, y);

			event.type = ((gVars->stylusClick || _overlayVisible) ? EVENT_LBUTTONUP : EVENT_MOUSEMOVE);
			if (y > _screenHeight || y < 0 || x > _screenWidth || x < 0)
				return false;

			event.mouse.x = x;
			event.mouse.y = y;
			warpMouse(x, y);
			return true;
		
		case keyDownEvent:
			if (ev.data.keyDown.chr == vchrCommand &&
				(ev.data.keyDown.modifiers & commandKeyMask)) {

				_lastKeyModifier++;
				_lastKeyModifier %= kModifierCount;

				if (_lastKeyModifier)
					draw_osd((kDrawKeyState + _lastKeyModifier - 1), 2, _screenDest.h + 2, true);
				else
					draw_osd(kDrawKeyState, 2, _screenDest.h + 2, false);

				return false;
			}

			char mask = 0;
			UInt16 key = ev.data.keyDown.chr;

			if (_lastKeyModifier == kModifierNone) {
				// for keyboard mode
				if (ev.data.keyDown.modifiers & shiftKeyMask)	mask |= KBD_SHIFT;
				if (ev.data.keyDown.modifiers & controlKeyMask)	mask |= KBD_CTRL;
				if (ev.data.keyDown.modifiers & optionKeyMask)	mask |= KBD_ALT;
				if (ev.data.keyDown.modifiers & commandKeyMask) mask |= KBD_CTRL|KBD_ALT;
			} else {
				// for grafiti mode
				if (_lastKeyModifier == kModifierCommand)	mask = KBD_CTRL|KBD_ALT;
				if (_lastKeyModifier == kModifierAlt)		mask = KBD_ALT;
				if (_lastKeyModifier == kModifierCtrl)		mask = KBD_CTRL;
			}

			if (_lastKeyModifier)
				draw_osd(kDrawKeyState, 2, _screenDest.h + 2, false);
			_lastKeyModifier = kModifierNone;

			// F1 -> F10 key
			if  (key >= '0' && key <= '9' && mask == (KBD_CTRL|KBD_ALT)) {
				key = (key == '0') ? 324 : (315 + key - '1');
				mask = 0;

			// exit
			} else if  ((key == 'z' && mask == KBD_CTRL) || (mask == KBD_ALT && key == 'x')) {
				event.type = EVENT_QUIT;
				return true;
			
			// num pad (indy fight mode)
			} else if (key == 'n' && mask == (KBD_CTRL|KBD_ALT) && !_overlayVisible) {
				_useNumPad = !_useNumPad;
				draw_osd(kDrawFight, _screenDest.w - 34, _screenDest.h + 2, _useNumPad, 1);
				displayMessageOnOSD(_useNumPad ? "Fight mode on." : "Fight mode off.");
				return false;
			}
			
			// other keys
			event.type = EVENT_KEYDOWN;
			event.kbd.keycode = key;
			event.kbd.ascii = key;
			event.kbd.flags = mask;
			return true;

		default:
			return false;
		};
	}
}