void viewport_draw(viewport_t *viewport) { texture_iterate(viewport); // usleep(4000); draw_thing(viewport); viewport->current_texture = get_next_texture(viewport); viewport->status.frames++; update_status(&viewport->status); // if(!viewport->button_down) viewport->xrot += 0.1; };
void viewport_draw(viewport_t *viewport) { // usleep(14000); clear_viewport(); //printf("viewport_draw 2\n"); draw_thing(viewport); //printf("viewport_draw 3\n"); draw_overlays(); //printf("viewport_draw 4\n"); texture_iterate(viewport); viewport->status.frames++; update_status(&viewport->status); if(!viewport->button_down) viewport->xrot += 0.1; };