Ejemplo n.º 1
0
void endingmenu(void)
  {
  int count;

  resetmenuitems();

  while (!menuitem[0].active && !windowinfo.shutdown)
    {
    glClearColor(0.0f,0.0f,0.0f,0.0f);
    glClear(GL_COLOR_BUFFER_BIT);

    numofmenuitems=0;
    createmenuitem("Next",(640|TEXT_END),0,16,1.0f,1.0f,1.0f,1.0f);
    setmenuitem(MO_HOTKEY,SCAN_ESC);

    checksystemmessages();
    checkkeyboard();
    checkmouse();
    checkjoystick();
    checkmenuitems();

    setuptextdisplay();

    glColor4f(1.0f,1.0f,1.0f,1.0f);
    displaybackground(580);

    count=192;
    if (game.exit==GAMEEXIT_WON)
      {
      drawbackground(520,(320|TEXT_CENTER),48,256,128,640,480);

      drawtext(TXT_ENDING_LINE1,64,count,14,1.0f,1.0f,1.0f,1.0f);
      count+=14;
      drawtext(TXT_ENDING_LINE2,64,count,14,1.0f,1.0f,1.0f,1.0f);
      count+=14;
      drawtext(TXT_ENDING_LINE3,64,count,14,1.0f,1.0f,1.0f,1.0f);
      count+=14;
      drawtext(TXT_ENDING_LINE4,64,count,14,1.0f,1.0f,1.0f,1.0f);
      count+=14;
      drawtext(TXT_ENDING_LINE5,64,count,14,1.0f,1.0f,1.0f,1.0f);
      count+=14;
      drawtext(TXT_ENDING_LINE6,64,count,14,1.0f,1.0f,1.0f,1.0f);
      count+=14;
      count+=14;
      drawtext(TXT_ENDING_LINE7,64,count,14,1.0f,1.0f,1.0f,1.0f);
      count+=14;
      drawtext(TXT_ENDING_LINE8,64,count,14,1.0f,1.0f,1.0f,1.0f);
      count+=14;
      drawtext(TXT_ENDING_LINE9,64,count,14,1.0f,1.0f,1.0f,1.0f);
      count+=14;
      drawtext(TXT_ENDING_LINE10,64,count,14,1.0f,1.0f,1.0f,1.0f);
      count+=14;
      drawtext(TXT_ENDING_LINE11,64,count,14,1.0f,1.0f,1.0f,1.0f);
      count+=14;
      drawtext(TXT_ENDING_LINE12,64,count,14,1.0f,1.0f,1.0f,1.0f);
      count+=14;
      }
    if (game.exit==GAMEXIT_WARPZONE)
      {
      drawbackground(519,(320|TEXT_CENTER),48,256,128,640,480);

      drawtext(TXT_ENDING_BAD_LINE1,64,count,14,1.0f,1.0f,1.0f,1.0f);
      count+=14;
      drawtext(TXT_ENDING_BAD_LINE2,64,count,14,1.0f,1.0f,1.0f,1.0f);
      count+=14;
      drawtext(TXT_ENDING_BAD_LINE3,64,count,14,1.0f,1.0f,1.0f,1.0f);
      count+=14;
      drawtext(TXT_ENDING_BAD_LINE4,64,count,14,1.0f,1.0f,1.0f,1.0f);
      count+=14;
      drawtext(TXT_ENDING_BAD_LINE5,64,count,14,1.0f,1.0f,1.0f,1.0f);
      count+=14;
      drawtext(TXT_ENDING_BAD_LINE6,64,count,14,1.0f,1.0f,1.0f,1.0f);
      count+=14;
      drawtext(TXT_ENDING_BAD_LINE7,64,count,14,1.0f,1.0f,1.0f,1.0f);
      count+=14;
      count+=14;
      drawtext(TXT_ENDING_BAD_LINE8,64,count,14,1.0f,1.0f,1.0f,1.0f);
      count+=14;
      drawtext(TXT_ENDING_BAD_LINE9,64,count,14,1.0f,1.0f,1.0f,1.0f);
      count+=14;
      drawtext(TXT_ENDING_BAD_LINE10,64,count,14,1.0f,1.0f,1.0f,1.0f);
      count+=14;
      drawtext(TXT_ENDING_BAD_LINE11,64,count,14,1.0f,1.0f,1.0f,1.0f);
      count+=14;
      drawtext(TXT_ENDING_BAD_LINE12,64,count,14,1.0f,1.0f,1.0f,1.0f);
      count+=14;
      drawtext(TXT_ENDING_BAD_LINE13,64,count,14,1.0f,1.0f,1.0f,1.0f);
      count+=14;
      }

    drawtext(TXT_TOTAL_POINTS":/i",64,400,16,1.0f,1.0f,1.0f,1.0f,game.totalscore);
    if (player[playernum].difficulty==1 || player[playernum].difficulty==2)
      drawtext(TXT_NEW_VS_MODE,64,416,16,1.0f,1.0f,1.0f,1.0f);
    if (player[playernum].difficulty==2)
      drawtext(TXT_NEW_VS_LEVEL,64,432,16,1.0f,1.0f,1.0f,1.0f);
    if (player[playernum].difficulty==3)
      drawtext(TXT_MINI_GISH_MODE,64,432,16,1.0f,1.0f,1.0f,1.0f);
    drawmenuitems();

    drawmousecursor(768+font.cursornum,mouse.x,mouse.y,16,1.0f,1.0f,1.0f,1.0f);

    SDL_GL_SwapBuffers();
    }

  resetmenuitems();

  while (!menuitem[0].active && !windowinfo.shutdown)
    {
    glClearColor(0.0f,0.0f,0.0f,0.0f);
    glClear(GL_COLOR_BUFFER_BIT);

    numofmenuitems=0;
    createmenuitem(TXT_BACK,0,0,16,1.0f,1.0f,1.0f,1.0f);
    setmenuitem(MO_HOTKEY,SCAN_ESC);

    checksystemmessages();
    checkkeyboard();
    checkmouse();
    checkjoystick();
    checkmenuitems();

    setuptextdisplay();

    glColor4f(1.0f,1.0f,1.0f,1.0f);
    displaybackground(560);

    if (game.exit==GAMEXIT_WARPZONE)
      drawbackground(256+68,288,320,96,96,640,480);

    drawmenuitems();

    drawmousecursor(768+font.cursornum,mouse.x,mouse.y,16,1.0f,1.0f,1.0f,1.0f);

    SDL_GL_SwapBuffers();
    }

  resetmenuitems();
  }
Ejemplo n.º 2
0
void postgamemenu(void)
  {
  int count;
  int scoretemp;
  int scorecountdelay;
  int simtimer;
  int simcount;

  savereplay(game.levelnum+100);

  scoretemp=game.totalscore;
  scorecountdelay=0;

  simtimer=SDL_GetTicks();

  resetmenuitems();

  joymenunum=1;

  while (!menuitem[0].active && !menuitem[1].active && !windowinfo.shutdown)
    {
    glClearColor(0.0f,0.0f,0.0f,0.0f);
    glClear(GL_COLOR_BUFFER_BIT);

    numofmenuitems=0;
    createmenuitem(TXT_BACK,0,0,16,1.0f,1.0f,1.0f,1.0f);
    setmenuitem(MO_HOTKEY,SCAN_ESC);
    if (game.levelnum!=34)
      {
      createmenuitem(TXT_NEXTLEVEL,(640|TEXT_END),0,16,1.0f,1.0f,1.0f,1.0f);
      setmenuitem(MO_HOTKEY,SCAN_N);
      }
    else
      {
      createmenuitem(TXT_ENDING,(640|TEXT_END),0,16,1.0f,1.0f,1.0f,1.0f);
      setmenuitem(MO_HOTKEY,SCAN_N);
      }

    checksystemmessages();
    checkkeyboard();
    checkmouse();
    checkjoystick();
    checkmenuitems();

    soundsimulation(view.position,view.orientation);

    setuptextdisplay();

    glColor4f(1.0f,1.0f,1.0f,1.0f);
    displaybackground(580);

    drawbackground(468,(320|TEXT_CENTER),48,384,64,640,480);
    drawbackground(469,400,160,128,128,640,480);

    if (!game.bosslevel)
      {
      count=128;
      drawtext(TXT_SMALL_AMBER" /i///i",64,count,16,1.0f,1.0f,1.0f,1.0f,game.bonus[5],game.numofbonus[5]);
      count+=16;
      drawtext(TXT_MEDIUM_AMBER" /i///i",64,count,16,1.0f,1.0f,1.0f,1.0f,game.bonus[6],game.numofbonus[6]);
      count+=16;
      drawtext(TXT_LARGE_AMBER" /i///i",64,count,16,1.0f,1.0f,1.0f,1.0f,game.bonus[7],game.numofbonus[7]);
      count+=16;
      drawtext(TXT_TARBALLS" /i///i",64,count,16,1.0f,1.0f,1.0f,1.0f,game.bonus[4],game.numofbonus[4]);
      count+=16;
      drawtext(TXT_EXTRA_LIVES" /i///i",64,count,16,1.0f,1.0f,1.0f,1.0f,game.bonus[3],game.numofbonus[3]);
      count+=16;
      drawtext(TXT_SECRETS" /i///i",64,count,16,1.0f,1.0f,1.0f,1.0f,game.bonus[8],game.numofbonus[8]);
      count+=16;

      drawtext(TXT_LIFE_BONUS":/i",64,352,16,1.0f,1.0f,1.0f,1.0f,(object[0].hitpoints/50)*10);
      drawtext(TXT_LEVEL_POINTS":/i",64,368,16,1.0f,1.0f,1.0f,1.0f,game.score[0]-(object[0].hitpoints/50)*10);
      }
    else
      {
      if (game.levelnum==34 && game.exit==GAMEEXIT_WON)
        drawtext(TXT_GF_RESCUING_BONUS,64,336,16,1.0f,1.0f,1.0f,1.0f);
      drawtext(TXT_LIFE_BONUS":/i",64,352,16,1.0f,1.0f,1.0f,1.0f,(object[0].hitpoints/50)*10);
      if (game.levelnum==34 && game.exit==GAMEEXIT_WON)
        drawtext(TXT_BOSS_POINTS":/i",64,368,16,1.0f,1.0f,1.0f,1.0f,game.score[0]-(object[0].hitpoints/50)*10-1);
      else
        drawtext(TXT_BOSS_POINTS":/i",64,368,16,1.0f,1.0f,1.0f,1.0f,game.score[0]-(object[0].hitpoints/50)*10);
      }

    drawtext(TXT_TOTAL_POINTS":/i",64,384,16,1.0f,1.0f,1.0f,1.0f,scoretemp);
    drawtext("+/i",64+19*16,384,16,1.0f,1.0f,1.0f,1.0f,game.score[0]-(scoretemp-game.totalscore));

    drawmenuitems();

    drawmousecursor(768+font.cursornum,mouse.x,mouse.y,16,1.0f,1.0f,1.0f,1.0f);

    SDL_GL_SwapBuffers();

    simcount=0;
    while (SDL_GetTicks()-simtimer>20 && simcount<5)
      {
      simcount++;
      count=SDL_GetTicks()-simtimer-20;
      simtimer=SDL_GetTicks()-count;

      scorecountdelay++;

      if (scorecountdelay>=25)
      if (scoretemp<game.totalscore+game.score[0])
        {
        if (scoretemp<=game.totalscore+game.score[0]-10)
          scoretemp+=10;
        else
          scoretemp++;
        if ((scorecountdelay&1)==1)
          playsound(15,view.position,NULL,0.2f,0,1.0f,-1,0);
        }
      }
    }

  if (menuitem[0].active) {
    game.exit=GAMEEXIT_EXITGAME;
  }
  for (count=numofsounds-1;count>=0;count--)
    deletesound(count);

  resetmenuitems();
  }
Ejemplo n.º 3
0
int main(int argc, char* argv[]) {
    bool finished;
    int ch;
    engine_t engine;
    /* Initialize */
    rand_init();							/* must be called before engine_init () */
    engine_init(&engine, score_function);	/* must be called before using engine.curshape */
    finished = shownext = FALSE;
    memset(shapecount, 0, NUMSHAPES * sizeof(int));
    shapecount[engine.curshape]++;
    parse_options(argc,argv);				/* must be called after initializing variables */
    if (level < MINLEVEL) {
        choose_level();
    }
    io_init();
    drawbackground();
    in_timeout(DELAY);
    /* Main loop */
    do {
        /* draw shape */
        showstatus(&engine);
        drawboard(engine.board);
        out_refresh();
        /* Check if user pressed a key */
        if ((ch = in_getch ()) != ERR) {
            switch (ch) {
            case 'j':
            case KEY_LEFT:
                engine_move(&engine,ACTION_LEFT);
                break;
            case 'k':
            case '\n':
                engine_move(&engine,ACTION_ROTATE);
                break;
            case 'l':
            case KEY_RIGHT:
                engine_move(&engine,ACTION_RIGHT);
                break;
            case ' ':
            case KEY_DOWN:
                engine_move(&engine,ACTION_DROP);
                break;
                /* show next piece */
            case 's':
                shownext = TRUE;
                break;
                /* toggle dotted lines */
            case 'd':
                dottedlines = !dottedlines;
                break;
                /* next level */
            case 'a':
            case KEY_UP:
                if (level < MAXLEVEL) {
                    level++;
                    in_timeout(DELAY);
                }
                else out_beep();
                break;
                /* quit */
            case 'q':
                finished = TRUE;
                break;
                /* pause */
            case 'p':
                out_setcolor(COLOR_WHITE,COLOR_BLACK);
                out_gotoxy((out_width() - 34) / 2,out_height() - 2);
                out_printf("Paused - Press any key to continue");
                while ((ch = in_getch ()) == ERR) ;	/* Wait for a key to be pressed */
                in_flush();							/* Clear keyboard buffer */
                out_gotoxy((out_width() - 34) / 2, out_height() - 2);
                out_printf("                                  ");
                break;
                /* unknown keypress */
            default:
                out_beep();
            }
            in_flush();
        } else {
            switch (engine_evaluate(&engine)) {
            /* game over (board full) */
            case -1:
                if ((level < MAXLEVEL) && ((engine.status.droppedlines / 10) > level)) level++;
                finished = TRUE;
                break;
                /* shape at bottom, next one released */
            case 0:
                if ((level < MAXLEVEL) && ((engine.status.droppedlines / 10) > level)) {
                    level++;
                    in_timeout(DELAY);
                }
                shapecount[engine.curshape]++;
                break;
                /* shape moved down one line */
            case 1:
                break;
            }
        }
    } while (!finished);
    /* Restore console settings and exit */
    io_close();
    /* Don't bother the player if he want's to quit */
    if (ch != 'q') {
        showplayerstats(&engine);
        savescores(GETSCORE(engine.score));
    }
    exit(EXIT_SUCCESS);
}
Ejemplo n.º 4
0
void pregamemenu(void)
  {
  int count,count2;
  int simtimer;
  int simcount;
  int startdelay;

  game.exit=GAMEEXIT_NONE;

  startdelay=0;
  simtimer=SDL_GetTicks();

  resetmenuitems();

  joymenunum=1;

  while (!menuitem[0].active && !windowinfo.shutdown)
    {
    glClearColor(0.0f,0.0f,0.0f,0.0f);
    glClear(GL_COLOR_BUFFER_BIT);

    numofmenuitems=0;
    createmenuitem(TXT_BACK,0,0,16,1.0f,1.0f,1.0f,1.0f);
    setmenuitem(MO_HOTKEY,SCAN_ESC);

    createmenuitem(TXT_START,(320|TEXT_CENTER),320,16,1.0f,1.0f,1.0f,1.0f);
    setmenuitem(MO_HOTKEY,SCAN_S);

    checksystemmessages();
    checkkeyboard();
    checkmouse();
    checkjoystick();
    checkmenuitems();

    setuptextdisplay();

    glColor4f(1.0f,1.0f,1.0f,1.0f);
    displaybackground(540);

    if (game.levelnum<35)
      {
      count=(game.levelnum-1)/7+1;
      count2=(game.levelnum-1)%7+1;
      if (count==1)
        drawbackground(521,(320|TEXT_CENTER),48,192,192,640,480);
      if (count==2)
        drawbackground(522,(320|TEXT_CENTER),48,192,192,640,480);
      if (count==3)
        drawbackground(523,(320|TEXT_CENTER),48,192,192,640,480);
      if (count==4)
        drawbackground(524,(320|TEXT_CENTER),48,192,192,640,480);
      if (count==5)
        drawbackground(525,(320|TEXT_CENTER),48,192,192,640,480);

      drawtext("/i-/i",(320|TEXT_CENTER),256,16,1.0f,1.0f,1.0f,1.0f,count,count2);
      drawtext(TXT_LIVES" /i",(320|TEXT_CENTER),272,16,1.0f,1.0f,1.0f,1.0f,game.numoflives);
      drawtext(TXT_POINTS" /i",(320|TEXT_CENTER),288,16,1.0f,1.0f,1.0f,1.0f,game.totalscore);
      }
    if (game.levelnum==64)
      {
      drawbackground(526,(320|TEXT_CENTER),48,192,192,640,480);
      drawtext(" -1",(320|TEXT_CENTER),256,16,1.0f,1.0f,1.0f,1.0f);
      }
    if (game.levelnum==65)
      {
      drawbackground(526,(320|TEXT_CENTER),48,192,192,640,480);
      drawtext(" -2",(320|TEXT_CENTER),256,16,1.0f,1.0f,1.0f,1.0f);
      }
    if (game.levelnum==66)
      {
      drawbackground(526,(320|TEXT_CENTER),48,192,192,640,480);
      drawtext(" -3",(320|TEXT_CENTER),256,16,1.0f,1.0f,1.0f,1.0f);
      }
    if (game.levelnum==67)
      {
      drawbackground(526,(320|TEXT_CENTER),48,192,192,640,480);
      drawtext(TXT_ISLE_OF_THE,(320|TEXT_CENTER),256,16,1.0f,1.0f,1.0f,1.0f);
      drawtext(TXT_DEAD,(320|TEXT_CENTER),272,16,1.0f,1.0f,1.0f,1.0f);
      }
    if (game.levelnum==68)
      {
      drawbackground(526,(320|TEXT_CENTER),48,192,192,640,480);
      drawtext(TXT_SATANS_LAIR,(320|TEXT_CENTER),256,16,1.0f,1.0f,1.0f,1.0f);
      }

    drawmenuitems();

    drawmousecursor(768+font.cursornum,mouse.x,mouse.y,16,1.0f,1.0f,1.0f,1.0f);

    SDL_GL_SwapBuffers();

    if (menuitem[1].active)// || startdelay>=150)
      {
      loadstorylevel(game.levelnum);

      gameloop();

      if (game.exit==GAMEEXIT_EXITGAME || game.exit==GAMEEXIT_DIED)
      if (game.levelnum<64)
        {
        if (game.numoflives<99)
          game.numoflives--;
        if (game.numoflives<0)
          {
          if (player[playernum].highscore<game.totalscore)
            player[playernum].highscore=game.totalscore;

          game.totalscore=0;
          game.numoflives=5;
          if (game.difficulty==1)
            {
            count2=(game.levelnum-1)%7+1;
            if (count2!=7)
              {
              count=(game.levelnum-1)/7;
              game.levelnum=count*7+1;
              }
            }
          if (game.difficulty>=2)
            game.levelnum=0;

          gameovermenu();

          goto changelevelbypass;
          }
        }

      if (game.levelnum==34)
      if (game.exit==GAMEEXIT_WON || game.exit==GAMEXIT_WARPZONE)
        {
        game.score[0]=10000;
        if (game.levelnum==34 && game.exit==GAMEEXIT_WON)
          game.score[0]+=1;

        game.score[0]+=(object[0].hitpoints/50)*10;
        postgamemenu();
        game.totalscore+=game.score[0];

        endingmenu();
        menuitem[0].active=1;

        game.levelnum=35;

        goto changelevelbypass;
        }

      if (game.exit==GAMEEXIT_WON)
        {
        //if (!game.bosslevel)
        if (game.levelnum!=68 || game.dialog==0)
          {
          if (game.levelnum==6)
            game.score[0]=1000;
          if (game.levelnum==13)
            game.score[0]=2000;
          if (game.levelnum==20)
            game.score[0]=3000;
          if (game.levelnum==27)
            game.score[0]=4000;
          if (game.levelnum==33)
            game.score[0]=5000;
          if (game.levelnum==34)
            game.score[0]=10000;
          if (game.levelnum==68)
            game.score[0]=20000;

          //if (game.levelnum==34 && game.exit==won)
          //  game.score[0]+=10;

          game.oldschool=0;
          game.score[0]+=(object[0].hitpoints/50)*10;
          postgamemenu();
          game.totalscore+=game.score[0];
          if (game.exit==GAMEEXIT_EXITGAME)
            {
            game.exit=GAMEEXIT_WON;
            menuitem[0].active=1;
            }
          }
        if (game.levelnum<35)
          game.levelnum++;
        }
      if (game.levelnum==64)
        {
        game.levelnum=4;
        if (game.over==3)
          game.levelnum=22;
        if (game.over==4)
          game.levelnum=15;
        if (game.over==5)
          game.levelnum=8;

        goto changelevelbypass;
        }
      if (game.levelnum==65)
        {
        game.levelnum=9;

        goto changelevelbypass;
        }
      if (game.levelnum==66)
        {
        game.levelnum=26;

        goto changelevelbypass;
        }
      if (game.levelnum==67)
        {
        if (game.exit==GAMEEXIT_EXITGAME || game.exit==GAMEEXIT_DIED)
          game.levelnum=19;
        else
          game.levelnum=68;

        goto changelevelbypass;
        }
      if (game.levelnum==68)
        {
        game.levelnum=19;

        goto changelevelbypass;
        }
      if (game.exit==GAMEXIT_WARPZONE)
        {
        game.totalscore+=game.score[0];

        if (game.levelnum==3)
          game.levelnum=64;
        if (game.levelnum==4)
          game.levelnum=24;
        if (game.levelnum==8)
          game.levelnum=65;
        if (game.levelnum==18)
          game.levelnum=67;
        if (game.levelnum==25)
          game.levelnum=66;

        goto changelevelbypass;
        }

      changelevelbypass:;

      simtimer=SDL_GetTicks();
      startdelay=0;

      joymenunum=1;
      }

    simcount=0;
    while (SDL_GetTicks()-simtimer>20 && simcount<5)
      {
      simcount++;
      count=SDL_GetTicks()-simtimer-20;
      simtimer=SDL_GetTicks()-count;

      //startdelay++;
      }

    if (game.exit==GAMEEXIT_EXITGAME)
      menuitem[0].active=1;
    }

  resetmenuitems();
  }
Ejemplo n.º 5
0
void versusmodemenu(int versusnum)
  {
  int count;
  int unlocked;
  char filename[32];

  unlocked=0;
  for (count=0;count<6;count++)
  if (player[count].unlock[1])
    unlocked=1;

  resetmenuitems();

  joymenunum=1;

  while (!menuitem[0].active && !windowinfo.shutdown)
    {
    glClearColor(0.0f,0.0f,0.0f,0.0f);
    glClear(GL_COLOR_BUFFER_BIT);

    numofmenuitems=0;
    createmenuitem(TXT_EXIT,0,0,16,1.0f,1.0f,1.0f,1.0f);
    setmenuitem(MO_HOTKEY,SCAN_ESC);

    count=250;
    createmenuitem(TXT_LEVEL" 1",(320|TEXT_CENTER),count,20,1.0f,1.0f,1.0f,1.0f);
    setmenuitem(MO_HOTKEY,SCAN_1);
    count+=20;
    createmenuitem(TXT_LEVEL" 2",(320|TEXT_CENTER),count,20,1.0f,1.0f,1.0f,1.0f);
    setmenuitem(MO_HOTKEY,SCAN_2);
#ifdef DEMO
    setmenuitem(MO_HIGHLIGHT,0);
#endif
    count+=20;
    createmenuitem(TXT_LEVEL" 3",(320|TEXT_CENTER),count,20,1.0f,1.0f,1.0f,1.0f);
    setmenuitem(MO_HOTKEY,SCAN_3);
#ifdef DEMO
    setmenuitem(MO_HIGHLIGHT,0);
#endif
    count+=20;
#ifndef DEMO
    if (unlocked)
      {
      createmenuitem(TXT_LEVEL" 4",(320|TEXT_CENTER),count,20,1.0f,1.0f,1.0f,1.0f);
      setmenuitem(MO_HOTKEY,SCAN_4);
      count+=20;
      }
    else
      createmenuitemempty();
#endif
#ifndef DEMO
    count=360;
    if (versusnum==0 || versusnum==1)
      {
      createmenuitem(TXT_LEVEL" 5",(320|TEXT_CENTER),count,20,1.0f,1.0f,1.0f,1.0f);
      setmenuitem(MO_HOTKEY,SCAN_5);
      count+=20;
      createmenuitem(TXT_LEVEL" 6",(320|TEXT_CENTER),count,20,1.0f,1.0f,1.0f,1.0f);
      setmenuitem(MO_HOTKEY,SCAN_6);
      count+=20;
      }
#endif

    checksystemmessages();
    checkkeyboard();
    checkmouse();
    checkjoystick();
    checkmenuitems();

    updateogg();
    checkmusic();
    game.songnum=8;
    soundsimulation(view.position,view.orientation);

    setuptextdisplay();

    glColor4f(1.0f,1.0f,1.0f,1.0f);
    displaybackground(540);

    drawbackground(530+versusnum,(320|TEXT_CENTER),48,192,192,640,480);

    drawtext("2 "TXT_PLAYER,(320|TEXT_CENTER),234,16,1.0f,1.0f,1.0f,1.0f);
    if (versusnum==0 || versusnum==1)
      drawtext("4 "TXT_PLAYER,(320|TEXT_CENTER),344,16,1.0f,1.0f,1.0f,1.0f);

    drawmenuitems();

    drawmousecursor(768+font.cursornum,mouse.x,mouse.y,16,1.0f,1.0f,1.0f,1.0f);

    SDL_GL_SwapBuffers();

    if (versusnum==0)
      strcpy(filename,"bathhouse");
    if (versusnum==1)
      strcpy(filename,"field");
    if (versusnum==2)
      strcpy(filename,"amber");
    if (versusnum==3)
      strcpy(filename,"fight");
    if (versusnum==4)
      strcpy(filename,"dragster");
    if (versusnum==5)
      strcpy(filename,"colvs");
    if (versusnum==6)
      strcpy(filename,"racing");

    if (menuitem[1].active)
      {
      game.songnum=-1;
      checkmusic();

      game.levelnum=0;
      strcat(filename,".lvl");
      loadlevel(filename);
      gameloop();
      }
    if (menuitem[2].active)
      {
      game.songnum=-1;
      checkmusic();

      game.levelnum=0;
      strcat(filename,"2.lvl");
      loadlevel(filename);
      gameloop();
      }
    if (menuitem[3].active)
      {
      game.songnum=-1;
      checkmusic();

      game.levelnum=0;
      strcat(filename,"3.lvl");
      loadlevel(filename);
      gameloop();
      }
    if (menuitem[4].active)
      {
      game.songnum=-1;
      checkmusic();

      game.levelnum=0;
      strcat(filename,"4.lvl");
      loadlevel(filename);
      gameloop();
      }
    if (menuitem[5].active)
      {
      game.songnum=-1;
      checkmusic();

      if (versusnum==0)
        strcpy(filename,"4bath");
      if (versusnum==1)
        strcpy(filename,"4field");

      game.levelnum=0;
      strcat(filename,".lvl");
      loadlevel(filename);
      gameloop();
      }
    if (menuitem[6].active)
      {
      game.songnum=-1;
      checkmusic();

      if (versusnum==0)
        strcpy(filename,"4bath");
      if (versusnum==1)
        strcpy(filename,"4field");

      game.levelnum=0;
      strcat(filename,"2.lvl");
      loadlevel(filename);
      gameloop();
      }
    }

  resetmenuitems();
  }