static __DRIimage * dri2_create_image_from_renderbuffer(__DRIcontext *context, int renderbuffer, void *loaderPrivate) { struct dri_context *ctx = dri_context(context); if (!ctx->st->get_resource_for_egl_image) return NULL; /* TODO */ return NULL; }
static void dri2_invalidate_drawable(__DRIdrawable *dPriv) { struct dri_drawable *drawable = dri_drawable(dPriv); struct dri_context *ctx = dri_context(dPriv->driContextPriv); dri2InvalidateDrawable(dPriv); drawable->dPriv->lastStamp = *drawable->dPriv->pStamp; if (ctx) ctx->st->notify_invalid_framebuffer(ctx->st, &drawable->base); }
static GLboolean dri_make_current(__DRIcontext * cPriv, __DRIdrawable * driDrawPriv, __DRIdrawable * driReadPriv) { struct gl_context *mesaCtx; struct gl_framebuffer *mesaDraw; struct gl_framebuffer *mesaRead; TRACE; if (cPriv) { struct dri_context *ctx = dri_context(cPriv); struct dri_drawable *draw; struct dri_drawable *read; if (!driDrawPriv || !driReadPriv) return GL_FALSE; draw = dri_drawable(driDrawPriv); read = dri_drawable(driReadPriv); mesaCtx = &ctx->Base; mesaDraw = &draw->Base; mesaRead = &read->Base; /* check for same context and buffer */ if (mesaCtx == _mesa_get_current_context() && mesaCtx->DrawBuffer == mesaDraw && mesaCtx->ReadBuffer == mesaRead) { return GL_TRUE; } _glapi_check_multithread(); swrast_check_and_update_window_size(mesaCtx, mesaDraw); if (mesaRead != mesaDraw) swrast_check_and_update_window_size(mesaCtx, mesaRead); _mesa_make_current( mesaCtx, mesaDraw, mesaRead ); } else { /* unbind */ _mesa_make_current( NULL, NULL, NULL ); } return GL_TRUE; }
static void dri2_blit_image(__DRIcontext *context, __DRIimage *dst, __DRIimage *src, int dstx0, int dsty0, int dstwidth, int dstheight, int srcx0, int srcy0, int srcwidth, int srcheight, int flush_flag) { struct dri_context *ctx = dri_context(context); struct pipe_context *pipe = ctx->st->pipe; struct pipe_screen *screen; struct pipe_fence_handle *fence; struct pipe_blit_info blit; if (!dst || !src) return; memset(&blit, 0, sizeof(blit)); blit.dst.resource = dst->texture; blit.dst.box.x = dstx0; blit.dst.box.y = dsty0; blit.dst.box.width = dstwidth; blit.dst.box.height = dstheight; blit.dst.box.depth = 1; blit.dst.format = dst->texture->format; blit.src.resource = src->texture; blit.src.box.x = srcx0; blit.src.box.y = srcy0; blit.src.box.width = srcwidth; blit.src.box.height = srcheight; blit.src.box.depth = 1; blit.src.format = src->texture->format; blit.mask = PIPE_MASK_RGBA; blit.filter = PIPE_TEX_FILTER_NEAREST; pipe->blit(pipe, &blit); if (flush_flag == __BLIT_FLAG_FLUSH) { pipe->flush_resource(pipe, dst->texture); ctx->st->flush(ctx->st, 0, NULL); } else if (flush_flag == __BLIT_FLAG_FINISH) { screen = dri_screen(ctx->sPriv)->base.screen; pipe->flush_resource(pipe, dst->texture); ctx->st->flush(ctx->st, 0, &fence); (void) screen->fence_finish(screen, fence, PIPE_TIMEOUT_INFINITE); screen->fence_reference(screen, &fence, NULL); } }
static void dri_destroy_context(__DRIcontext * cPriv) { TRACE; if (cPriv) { struct dri_context *ctx = dri_context(cPriv); struct gl_context *mesaCtx; mesaCtx = &ctx->Base; _mesa_meta_free(mesaCtx); _swsetup_DestroyContext( mesaCtx ); _swrast_DestroyContext( mesaCtx ); _tnl_DestroyContext( mesaCtx ); _vbo_DestroyContext( mesaCtx ); _mesa_destroy_context( mesaCtx ); } }
static void * dri2_create_fence(__DRIcontext *_ctx) { struct pipe_context *ctx = dri_context(_ctx)->st->pipe; struct dri2_fence *fence = CALLOC_STRUCT(dri2_fence); if (!fence) return NULL; ctx->flush(ctx, &fence->pipe_fence, 0); if (!fence->pipe_fence) { FREE(fence); return NULL; } fence->driscreen = dri_screen(_ctx->driScreenPriv); return fence; }
GLboolean dri_make_current(__DRIcontext * cPriv, __DRIdrawable * driDrawPriv, __DRIdrawable * driReadPriv) { /* dri_util.c ensures cPriv is not null */ struct dri_context *ctx = dri_context(cPriv); struct dri_drawable *draw = dri_drawable(driDrawPriv); struct dri_drawable *read = dri_drawable(driReadPriv); struct st_context_iface *old_st = ctx->stapi->get_current(ctx->stapi); /* Flush the old context here so we don't have to flush on unbind() */ if (old_st && old_st != ctx->st) old_st->flush(old_st, ST_FLUSH_FRONT, NULL); ++ctx->bind_count; if (!driDrawPriv && !driReadPriv) return ctx->stapi->make_current(ctx->stapi, ctx->st, NULL, NULL); else if (!driDrawPriv || !driReadPriv) return GL_FALSE; if (ctx->dPriv != driDrawPriv) { ctx->dPriv = driDrawPriv; draw->texture_stamp = driDrawPriv->lastStamp - 1; } if (ctx->rPriv != driReadPriv) { ctx->rPriv = driReadPriv; read->texture_stamp = driReadPriv->lastStamp - 1; } ctx->stapi->make_current(ctx->stapi, ctx->st, &draw->base, &read->base); // This is ok to call here. If they are already init, it's a no-op. if (draw->textures[ST_ATTACHMENT_BACK_LEFT] && draw->textures[ST_ATTACHMENT_DEPTH_STENCIL] && ctx->pp) pp_init_fbos(ctx->pp, draw->textures[ST_ATTACHMENT_BACK_LEFT]->width0, draw->textures[ST_ATTACHMENT_BACK_LEFT]->height0); return GL_TRUE; }
/** * These are used for GLX_EXT_texture_from_pixmap */ static void dri_set_tex_buffer2(__DRIcontext *pDRICtx, GLint target, GLint format, __DRIdrawable *dPriv) { struct dri_context *ctx = dri_context(pDRICtx); struct st_context_iface *st = ctx->st; struct dri_drawable *drawable = dri_drawable(dPriv); struct pipe_resource *pt; if (st->thread_finish) st->thread_finish(st); dri_drawable_validate_att(ctx, drawable, ST_ATTACHMENT_FRONT_LEFT); /* Use the pipe resource associated with the X drawable */ pt = drawable->textures[ST_ATTACHMENT_FRONT_LEFT]; if (pt) { enum pipe_format internal_format = pt->format; if (format == __DRI_TEXTURE_FORMAT_RGB) { /* only need to cover the formats recognized by dri_fill_st_visual */ switch (internal_format) { case PIPE_FORMAT_BGRA8888_UNORM: internal_format = PIPE_FORMAT_BGRX8888_UNORM; break; case PIPE_FORMAT_ARGB8888_UNORM: internal_format = PIPE_FORMAT_XRGB8888_UNORM; break; default: break; } } drawable->update_tex_buffer(drawable, ctx, pt); ctx->st->teximage(ctx->st, (target == GL_TEXTURE_2D) ? ST_TEXTURE_2D : ST_TEXTURE_RECT, 0, internal_format, pt, FALSE); } }
GLboolean dri_unbind_context(__DRIcontext * cPriv) { /* dri_util.c ensures cPriv is not null */ struct dri_screen *screen = dri_screen(cPriv->driScreenPriv); struct dri_context *ctx = dri_context(cPriv); struct st_api *stapi = screen->st_api; if (--ctx->bind_count == 0) { if (ctx->st == ctx->stapi->get_current(ctx->stapi)) { /* For conformance, unbind is supposed to flush the context. * However, if we do it here we might end up flushing a partially * destroyed context. Instead, we flush in dri_make_current and * in dri_destroy_context which should cover all the cases. */ stapi->make_current(stapi, NULL, NULL, NULL); } } return GL_TRUE; }
void dri_destroy_context(__DRIcontext * cPriv) { struct dri_context *ctx = dri_context(cPriv); if (ctx->hud) { hud_destroy(ctx->hud); } /* No particular reason to wait for command completion before * destroying a context, but we flush the context here * to avoid having to add code elsewhere to cope with flushing a * partially destroyed context. */ ctx->st->flush(ctx->st, 0, NULL); ctx->st->destroy(ctx->st); if (ctx->pp) pp_free(ctx->pp); free(ctx); }
void dri_destroy_context(__DRIcontext * cPriv) { struct dri_context *ctx = dri_context(cPriv); /* note: we are freeing values and nothing more because * driParseConfigFiles allocated values only - the rest * is owned by screen optionCache. */ FREE(ctx->optionCache.values); /* No particular reason to wait for command completion before * destroying a context, but we flush the context here * to avoid having to add code elsewhere to cope with flushing a * partially destroyed context. */ ctx->st->flush(ctx->st, 0, NULL); ctx->st->destroy(ctx->st); if (ctx->pp) pp_free(ctx->pp); FREE(ctx); }
static __DRIimage * dri2_create_from_texture(__DRIcontext *context, int target, unsigned texture, int depth, int level, unsigned *error, void *loaderPrivate) { __DRIimage *img; struct gl_context *ctx = ((struct st_context *)dri_context(context)->st)->ctx; struct gl_texture_object *obj; struct pipe_resource *tex; GLuint face = 0; obj = _mesa_lookup_texture(ctx, texture); if (!obj || obj->Target != target) { *error = __DRI_IMAGE_ERROR_BAD_PARAMETER; return NULL; } tex = st_get_texobj_resource(obj); if (!tex) { *error = __DRI_IMAGE_ERROR_BAD_PARAMETER; return NULL; } if (target == GL_TEXTURE_CUBE_MAP) face = depth; _mesa_test_texobj_completeness(ctx, obj); if (!obj->_BaseComplete || (level > 0 && !obj->_MipmapComplete)) { *error = __DRI_IMAGE_ERROR_BAD_PARAMETER; return NULL; } if (level < obj->BaseLevel || level > obj->_MaxLevel) { *error = __DRI_IMAGE_ERROR_BAD_MATCH; return NULL; } if (target == GL_TEXTURE_3D && obj->Image[face][level]->Depth < depth) { *error = __DRI_IMAGE_ERROR_BAD_MATCH; return NULL; } img = CALLOC_STRUCT(__DRIimageRec); if (!img) { *error = __DRI_IMAGE_ERROR_BAD_ALLOC; return NULL; } img->level = level; img->layer = depth; img->dri_format = driGLFormatToImageFormat(obj->Image[face][level]->TexFormat); img->loader_private = loaderPrivate; if (img->dri_format == __DRI_IMAGE_FORMAT_NONE) { *error = __DRI_IMAGE_ERROR_BAD_PARAMETER; free(img); return NULL; } pipe_resource_reference(&img->texture, tex); *error = __DRI_IMAGE_ERROR_SUCCESS; return img; }
/** * DRI2 flush extension, the flush_with_flags function. * * \param context the context * \param drawable the drawable to flush * \param flags a combination of _DRI2_FLUSH_xxx flags * \param throttle_reason the reason for throttling, 0 = no throttling */ void dri_flush(__DRIcontext *cPriv, __DRIdrawable *dPriv, unsigned flags, enum __DRI2throttleReason reason) { struct dri_context *ctx = dri_context(cPriv); struct dri_drawable *drawable = dri_drawable(dPriv); unsigned flush_flags; boolean swap_msaa_buffers = FALSE; if (!ctx) { assert(0); return; } if (drawable) { /* prevent recursion */ if (drawable->flushing) return; drawable->flushing = TRUE; } else { flags &= ~__DRI2_FLUSH_DRAWABLE; } /* Flush the drawable. */ if ((flags & __DRI2_FLUSH_DRAWABLE) && drawable->textures[ST_ATTACHMENT_BACK_LEFT]) { struct pipe_context *pipe = ctx->st->pipe; if (drawable->stvis.samples > 1 && reason == __DRI2_THROTTLE_SWAPBUFFER) { /* Resolve the MSAA back buffer. */ dri_pipe_blit(ctx->st->pipe, drawable->textures[ST_ATTACHMENT_BACK_LEFT], drawable->msaa_textures[ST_ATTACHMENT_BACK_LEFT]); if (drawable->msaa_textures[ST_ATTACHMENT_FRONT_LEFT] && drawable->msaa_textures[ST_ATTACHMENT_BACK_LEFT]) { swap_msaa_buffers = TRUE; } /* FRONT_LEFT is resolved in drawable->flush_frontbuffer. */ } dri_postprocessing(ctx, drawable, ST_ATTACHMENT_BACK_LEFT); if (ctx->hud) { hud_draw(ctx->hud, drawable->textures[ST_ATTACHMENT_BACK_LEFT]); } pipe->flush_resource(pipe, drawable->textures[ST_ATTACHMENT_BACK_LEFT]); } flush_flags = 0; if (flags & __DRI2_FLUSH_CONTEXT) flush_flags |= ST_FLUSH_FRONT; if (reason == __DRI2_THROTTLE_SWAPBUFFER) flush_flags |= ST_FLUSH_END_OF_FRAME; /* Flush the context and throttle if needed. */ if (dri_screen(ctx->sPriv)->throttling_enabled && drawable && (reason == __DRI2_THROTTLE_SWAPBUFFER || reason == __DRI2_THROTTLE_FLUSHFRONT)) { /* Throttle. * * This pulls a fence off the throttling queue and waits for it if the * number of fences on the throttling queue has reached the desired * number. * * Then flushes to insert a fence at the current rendering position, and * pushes that fence on the queue. This requires that the st_context_iface * flush method returns a fence even if there are no commands to flush. */ struct pipe_screen *screen = drawable->screen->base.screen; struct pipe_fence_handle *fence; fence = swap_fences_pop_front(drawable); if (fence) { (void) screen->fence_finish(screen, fence, PIPE_TIMEOUT_INFINITE); screen->fence_reference(screen, &fence, NULL); } ctx->st->flush(ctx->st, flush_flags, &fence); if (fence) { swap_fences_push_back(drawable, fence); screen->fence_reference(screen, &fence, NULL); } } else if (flags & (__DRI2_FLUSH_DRAWABLE | __DRI2_FLUSH_CONTEXT)) { ctx->st->flush(ctx->st, flush_flags, NULL); } if (drawable) { drawable->flushing = FALSE; } /* Swap the MSAA front and back buffers, so that reading * from the front buffer after SwapBuffers returns what was * in the back buffer. */ if (swap_msaa_buffers) { struct pipe_resource *tmp = drawable->msaa_textures[ST_ATTACHMENT_FRONT_LEFT]; drawable->msaa_textures[ST_ATTACHMENT_FRONT_LEFT] = drawable->msaa_textures[ST_ATTACHMENT_BACK_LEFT]; drawable->msaa_textures[ST_ATTACHMENT_BACK_LEFT] = tmp; /* Now that we have swapped the buffers, this tells the state * tracker to revalidate the framebuffer. */ p_atomic_inc(&drawable->base.stamp); } }