Ejemplo n.º 1
0
/* effects of hitting */
void p_hit (struct monster *m,int dmg,int dtype)
{
  int dmult = 0;

  /* chance for critical hit..., 3/10 */
  switch (random_range(10)) {  
    case 0:
    if (random_range(100) < (Player.level
#ifdef INCLUDE_MONKS
 + Player.rank[MONKS]
#endif
	)) {
      strcpy(Str3,"You annihilate ");
      dmult = 1000;
    }
    else {
      strcpy(Str3,"You blast "); 
      dmult=5; 
    }
    break;
    case 1:
    case 2: 
    strcpy(Str3,"You smash "); 
    dmult=2; break;

    default: 
    dmult=1;
    if (random_range(10)) strcpy(Str3,"You hit ");
#ifdef NEW_QUOTES
    else switch(random_range(12)) {
#else
    else switch(random_range(4)) {
#endif
    case 0: strcpy(Str3,"You damage "); break;
    case 1: strcpy(Str3,"You inflict bodily harm on "); break;
    case 2: strcpy(Str3,"You injure "); break;
    case 3: strcpy(Str3,"You molest "); break;
    case 4: strcpy(Str3,"You tweak "); break;
    case 5: strcpy(Str3,"You smush "); break;
    case 6: strcpy(Str3,"You smurf "); break;
    case 7: strcpy(Str3,"You grind "); break;
    case 8: strcpy(Str3,"You hurt "); break;
    case 9: strcpy(Str3,"You bring pain to "); break;
    case 10: strcpy(Str3,"You recite nasty poetry at "); break;
    case 11: strcpy(Str3,"You smack "); break;
    }
    break;
  } 

  if (Lunarity == 1) dmult = dmult * 2;
  else if (Lunarity == -1) dmult = dmult / 2;
  if (m->uniqueness == COMMON) strcat(Str3,"the ");
  strcat(Str3,m->monstring);
  strcat(Str3,". ");
  if (Verbosity != TERSE) mprint(Str3);
  else mprint("You hit it.");

#ifdef INCLUDE_MONKS
  if (Player.possessions[O_WEAPON_HAND] == NULL) { /*barehanded*/
    if (Player.rank[MONKS] > MONK_MASTER_SIGHS) {
      /* high level monks do unstoppable hand damage */
      dtype = UNSTOPPABLE;
    }
  }
#endif    
  m_damage(m,dmult * random_range(dmg),dtype);
  if ((Verbosity != TERSE) && (random_range(10)==3) && (m->hp > 0))
    mprint("It laughs at the injury and fights on!");
}

/* and effects of missing */
void player_miss(struct monster *m,int dtype)
{
  if (random_range(30)==1) /* fumble 1 in 30 */
    p_fumble(dtype);
  else {
    if (Verbosity != TERSE) {
      if (random_range(10))
	strcpy(Str3,"You miss ");
      else switch(random_range(4)) {
      case 0: strcpy(Str3,"You flail lamely at "); break;
      case 1: strcpy(Str3,"You only amuse "); break;
      case 2: strcpy(Str3,"You fail to even come close to "); break;
      case 3: strcpy(Str3,"You totally avoid contact with "); break;
      }	
      if (m->uniqueness == COMMON) strcat(Str3,"the ");
      strcat(Str3,m->monstring);
      strcat(Str3,". ");
      mprint(Str3);
    }
    else mprint("You missed it.");
  }  
}

/* oh nooooo, a fumble.... */
void p_fumble(int dtype)
{
  mprint("Ooops! You fumbled....");
  switch(random_range(10)) {
    case 0:
    case 1:
    case 2:
    case 3: 
    case 4: 
    case 5: drop_weapon(); break;
    case 6:
    case 7:
    case 8: break_weapon(); break;
    case 9: mprint("Oh No! You hit yourself!");
	    p_damage(Player.dmg,dtype,"stupidity");
	    break;
  }
}	    
Ejemplo n.º 2
0
/* returns 1 if polymorph successful */
int polymon(int mntmp)
{
	boolean sticky = sticks(youmonst.data) && u.ustuck && !u.uswallow,
		was_blind = !!Blind, dochange = FALSE;
	boolean could_pass_walls = Passes_walls;
	int mlvl;

	if (mvitals[mntmp].mvflags & G_GENOD) {	/* allow G_EXTINCT */
		pline("You feel rather %s-ish.",mons[mntmp].mname);
		exercise(A_WIS, TRUE);
		return 0;
	}

	/* KMH, conduct */
	u.uconduct.polyselfs++;

	if (!Upolyd) {
		/* Human to monster; save human stats */
		u.macurr = u.acurr;
		u.mamax = u.amax;
		u.mfemale = flags.female;
	} else {
		/* Monster to monster; restore human stats, to be
		 * immediately changed to provide stats for the new monster
		 */
		u.acurr = u.macurr;
		u.amax = u.mamax;
		flags.female = u.mfemale;
	}

	if (youmonst.m_ap_type) {
	    /* stop mimicking immediately */
	    if (multi < 0) unmul("");
	} else if (mons[mntmp].mlet != S_MIMIC) {
	    /* as in polyman() */
	    youmonst.m_ap_type = M_AP_NOTHING;
	}
	if (is_male(&mons[mntmp])) {
		if (flags.female) dochange = TRUE;
	} else if (is_female(&mons[mntmp])) {
		if (!flags.female) dochange = TRUE;
	} else if (!is_neuter(&mons[mntmp]) && mntmp != u.ulycn) {
		if (!rn2(10)) dochange = TRUE;
	}
	if (dochange) {
		flags.female = !flags.female;
		pline("You %s %s%s!",
		    (u.umonnum != mntmp) ? "turn into a" : "feel like a new",
		    (is_male(&mons[mntmp]) || is_female(&mons[mntmp])) ? "" :
			flags.female ? "female " : "male ",
		    mons[mntmp].mname);
	} else {
		if (u.umonnum != mntmp)
			pline("You turn into %s!", an(mons[mntmp].mname));
		else
			pline("You feel like a new %s!", mons[mntmp].mname);
	}
	if (Stoned && poly_when_stoned(&mons[mntmp])) {
		/* poly_when_stoned already checked stone golem genocide */
		pline("You turn to stone!");
		mntmp = PM_STONE_GOLEM;
		Stoned = 0;
		delayed_killer = 0;
	}

	u.mtimedone = rn1(500, 500);
	u.umonnum = mntmp;
	set_uasmon();

	/* New stats for monster, to last only as long as polymorphed.
	 * Currently only strength gets changed.
	 */
	if (strongmonst(&mons[mntmp])) ABASE(A_STR) = AMAX(A_STR) = STR18(100);

	if (Stone_resistance && Stoned) { /* [email protected] */
		Stoned = 0;
		delayed_killer = 0;
		pline("You no longer seem to be petrifying.");
	}
	if (Sick_resistance && Sick) {
		make_sick(0L, NULL, FALSE, SICK_ALL);
		pline("You no longer feel sick.");
	}
	if (Slimed) {
	    if (flaming(youmonst.data)) {
		pline("The slime burns away!");
		Slimed = 0L;
		iflags.botl = 1;
	    } else if (mntmp == PM_GREEN_SLIME) {
		/* do it silently */
		Slimed = 0L;
		iflags.botl = 1;
	    }
	}
	if (nohands(youmonst.data)) Glib = 0;

	/*
	mlvl = adj_lev(&mons[mntmp]);
	 * We can't do the above, since there's no such thing as an
	 * "experience level of you as a monster" for a polymorphed character.
	 */
	mlvl = (int)mons[mntmp].mlevel;
	if (youmonst.data->mlet == S_DRAGON && mntmp >= PM_GRAY_DRAGON) {
		u.mhmax = In_endgame(&u.uz) ? (8*mlvl) : (4*mlvl + dice(mlvl,4));
	} else if (is_golem(youmonst.data)) {
		u.mhmax = golemhp(mntmp);
	} else {
		if (!mlvl) u.mhmax = rnd(4);
		else u.mhmax = dice(mlvl, 8);
		if (is_home_elemental(&u.uz, &mons[mntmp])) u.mhmax *= 3;
	}
	u.mh = u.mhmax;

	if (u.ulevel < mlvl) {
	/* Low level characters can't become high level monsters for long */
		u.mtimedone = u.mtimedone * u.ulevel / mlvl;
	}

	if (uskin && mntmp != armor_to_dragon(uskin->otyp))
		skinback(FALSE);
	break_armor();
	drop_weapon(1);
	if (hides_under(youmonst.data))
		u.uundetected = OBJ_AT(u.ux, u.uy);
	else if (youmonst.data->mlet == S_EEL)
		u.uundetected = is_pool(level, u.ux, u.uy);
	else
		u.uundetected = 0;

	if (u.utraptype == TT_PIT) {
	    if (could_pass_walls && !Passes_walls) {
		u.utrap = rn1(6,2);
	    } else if (!could_pass_walls && Passes_walls) {
		u.utrap = 0;
	    }
	}
	if (was_blind && !Blind) {	/* previous form was eyeless */
	    Blinded = 1L;
	    make_blinded(0L, TRUE);	/* remove blindness */
	}
	newsym(u.ux,u.uy);		/* Change symbol */

	if (!sticky && !u.uswallow && u.ustuck && sticks(youmonst.data)) u.ustuck = 0;
	else if (sticky && !sticks(youmonst.data)) uunstick();
	if (u.usteed) {
	    if (touch_petrifies(u.usteed->data) &&
	    		!Stone_resistance && rnl(3)) {
	    	char buf[BUFSZ];

	    	pline("No longer petrifying-resistant, you touch %s.",
	    			mon_nam(u.usteed));
	    	sprintf(buf, "riding %s", an(u.usteed->data->mname));
	    	instapetrify(buf);
 	    }
	    if (!can_ride(u.usteed)) dismount_steed(DISMOUNT_POLY);
	}

	if (flags.verbose) {
	    static const char use_thec[] = "Use the command #%s to %s.";
	    static const char monsterc[] = "monster";
	    if (can_breathe(youmonst.data))
		pline(use_thec,monsterc,"use your breath weapon");
	    if (attacktype(youmonst.data, AT_SPIT))
		pline(use_thec,monsterc,"spit venom");
	    if (youmonst.data->mlet == S_NYMPH)
		pline(use_thec,monsterc,"remove an iron ball");
	    if (attacktype(youmonst.data, AT_GAZE))
		pline(use_thec,monsterc,"gaze at monsters");
	    if (is_hider(youmonst.data))
		pline(use_thec,monsterc,"hide");
	    if (is_were(youmonst.data))
		pline(use_thec,monsterc,"summon help");
	    if (webmaker(youmonst.data))
		pline(use_thec,monsterc,"spin a web");
	    if (u.umonnum == PM_GREMLIN)
		pline(use_thec,monsterc,"multiply in a fountain");
	    if (is_unicorn(youmonst.data))
		pline(use_thec,monsterc,"use your horn");
	    if (is_mind_flayer(youmonst.data))
		pline(use_thec,monsterc,"emit a mental blast");
	    if (youmonst.data->msound == MS_SHRIEK) /* worthless, actually */
		pline(use_thec,monsterc,"shriek");
	    if (lays_eggs(youmonst.data) && flags.female)
		pline(use_thec,"sit","lay an egg");
	}
	/* you now know what an egg of your type looks like */
	if (lays_eggs(youmonst.data)) {
	    learn_egg_type(u.umonnum);
	    /* make queen bees recognize killer bee eggs */
	    learn_egg_type(egg_type_from_parent(u.umonnum, TRUE));
	}
	find_ac();
	if ((!Levitation && !u.ustuck && !Flying &&
	    (is_pool(level, u.ux,u.uy) || is_lava(level, u.ux,u.uy))) ||
	   (Underwater && !Swimming))
	    spoteffects(TRUE);
	if (Passes_walls && u.utrap && u.utraptype == TT_INFLOOR) {
	    u.utrap = 0;
	    pline("The rock seems to no longer trap you.");
	} else if (likes_lava(youmonst.data) && u.utrap && u.utraptype == TT_LAVA) {
	    u.utrap = 0;
	    pline("The lava now feels soothing.");
	}
	if (amorphous(youmonst.data) || is_whirly(youmonst.data) || unsolid(youmonst.data)) {
	    if (Punished) {
		pline("You slip out of the iron chain.");
		unpunish();
	    }
	}
	if (u.utrap && (u.utraptype == TT_WEB || u.utraptype == TT_BEARTRAP) &&
		(amorphous(youmonst.data) || is_whirly(youmonst.data) || unsolid(youmonst.data) ||
		  (youmonst.data->msize <= MZ_SMALL && u.utraptype == TT_BEARTRAP))) {
	    pline("You are no longer stuck in the %s.",
		    u.utraptype == TT_WEB ? "web" : "bear trap");
	    /* probably should burn webs too if PM_FIRE_ELEMENTAL */
	    u.utrap = 0;
	}
	if (webmaker(youmonst.data) && u.utrap && u.utraptype == TT_WEB) {
	    pline("You orient yourself on the web.");
	    u.utrap = 0;
	}
	iflags.botl = 1;
	vision_full_recalc = 1;
	see_monsters();
	exercise(A_CON, FALSE);
	exercise(A_WIS, TRUE);
	encumber_msg();
	return 1;
}
Ejemplo n.º 3
0
static void break_armor(void)
{
    struct obj *otmp;

    if (breakarm(youmonst.data)) {
	if ((otmp = uarm) != 0) {
		if (donning(otmp)) cancel_don();
		pline("You break out of your armor!");
		exercise(A_STR, FALSE);
		Armor_gone();
		useup(otmp);
	}
	if ((otmp = uarmc) != 0) {
	    if (otmp->oartifact) {
		pline("Your %s falls off!", cloak_simple_name(otmp));
		Cloak_off();
		dropx(otmp);
	    } else {
		pline("Your %s tears apart!", cloak_simple_name(otmp));
		Cloak_off();
		useup(otmp);
	    }
	}
	if (uarmu) {
		pline("Your shirt rips to shreds!");
		useup(uarmu);
	}
    } else if (sliparm(youmonst.data)) {
	if (((otmp = uarm) != 0) && (racial_exception(&youmonst, otmp) < 1)) {
		if (donning(otmp)) cancel_don();
		pline("Your armor falls around you!");
		Armor_gone();
		dropx(otmp);
	}
	if ((otmp = uarmc) != 0) {
		if (is_whirly(youmonst.data))
			pline("Your %s falls, unsupported!", cloak_simple_name(otmp));
		else pline("You shrink out of your %s!", cloak_simple_name(otmp));
		Cloak_off();
		dropx(otmp);
	}
	if ((otmp = uarmu) != 0) {
		if (is_whirly(youmonst.data))
			pline("You seep right through your shirt!");
		else pline("You become much too small for your shirt!");
		setworn(NULL, otmp->owornmask & W_ARMU);
		dropx(otmp);
	}
    }
    if (has_horns(youmonst.data)) {
	if ((otmp = uarmh) != 0) {
	    if (is_flimsy(otmp) && !donning(otmp)) {
		char hornbuf[BUFSZ], yourbuf[BUFSZ];

		/* Future possiblities: This could damage/destroy helmet */
		sprintf(hornbuf, "horn%s", plur(num_horns(youmonst.data)));
		pline("Your %s %s through %s %s.", hornbuf, vtense(hornbuf, "pierce"),
		     shk_your(yourbuf, otmp), xname(otmp));
	    } else {
		if (donning(otmp)) cancel_don();
		pline("Your helmet falls to the %s!", surface(u.ux, u.uy));
		Helmet_off();
		dropx(otmp);
	    }
	}
    }
    if (nohands(youmonst.data) || verysmall(youmonst.data)) {
	if ((otmp = uarmg) != 0) {
	    if (donning(otmp)) cancel_don();
	    /* Drop weapon along with gloves */
	    pline("You drop your gloves%s!", uwep ? " and weapon" : "");
	    drop_weapon(0);
	    Gloves_off();
	    dropx(otmp);
	}
	if ((otmp = uarms) != 0) {
	    pline("You can no longer hold your shield!");
	    Shield_off();
	    dropx(otmp);
	}
	if ((otmp = uarmh) != 0) {
	    if (donning(otmp)) cancel_don();
	    pline("Your helmet falls to the %s!", surface(u.ux, u.uy));
	    Helmet_off();
	    dropx(otmp);
	}
    }
    if (nohands(youmonst.data) || verysmall(youmonst.data) ||
		slithy(youmonst.data) || youmonst.data->mlet == S_CENTAUR) {
	if ((otmp = uarmf) != 0) {
	    if (donning(otmp)) cancel_don();
	    if (is_whirly(youmonst.data))
		pline("Your boots fall away!");
	    else pline("Your boots %s off your feet!",
			verysmall(youmonst.data) ? "slide" : "are pushed");
	    Boots_off();
	    dropx(otmp);
	}
    }
}
Ejemplo n.º 4
0
static void
break_armor (void)
{
    struct obj *otmp;

    if (breakarm(youmonst.data)) {
        if ((otmp = uarm) != 0) {
                if (donning(otmp)) cancel_don();
                You("break out of your armor!");
                exercise(A_STR, false);
                (void) Armor_gone();
                useup(otmp);
        }
        if ((otmp = uarmc) != 0) {
            if(otmp->oartifact) {
                Your("%s falls off!", cloak_simple_name(otmp));
                (void) Cloak_off();
                dropx(otmp);
            } else {
                Your("%s tears apart!", cloak_simple_name(otmp));
                (void) Cloak_off();
                useup(otmp);
            }
        }
        if (uarmu) {
                Your("shirt rips to shreds!");
                useup(uarmu);
        }
    } else if (sliparm(youmonst.data)) {
        if (((otmp = uarm) != 0) && (racial_exception(&youmonst, otmp) < 1)) {
                if (donning(otmp)) cancel_don();
                Your("armor falls around you!");
                (void) Armor_gone();
                dropx(otmp);
        }
        if ((otmp = uarmc) != 0) {
                if (is_whirly(youmonst.data))
                        Your("%s falls, unsupported!", cloak_simple_name(otmp));
                else You("shrink out of your %s!", cloak_simple_name(otmp));
                (void) Cloak_off();
                dropx(otmp);
        }
        if ((otmp = uarmu) != 0) {
                if (is_whirly(youmonst.data))
                        You("seep right through your shirt!");
                else You("become much too small for your shirt!");
                setworn((struct obj *)0, otmp->owornmask & W_ARMU);
                dropx(otmp);
        }
    }
    if (has_horns(youmonst.data)) {
        if ((otmp = uarmh) != 0) {
            if (is_flimsy(otmp) && !donning(otmp)) {
                /* Future possiblities: This could damage/destroy helmet */
                message_object(MSG_YOUR_HORNS_PIERCE_O, otmp);
            } else {
                if (donning(otmp)) cancel_don();
                Your("helmet falls to the %s!", surface(u.ux, u.uy));
                (void) Helmet_off();
                dropx(otmp);
            }
        }
    }
    if (nohands(youmonst.data) || verysmall(youmonst.data)) {
        if ((otmp = uarmg) != 0) {
            if (donning(otmp)) cancel_don();
            /* Drop weapon along with gloves */
            You("drop your gloves%s!", uwep ? " and weapon" : "");
            drop_weapon(0);
            (void) Gloves_off();
            dropx(otmp);
        }
        if ((otmp = uarms) != 0) {
            You("can no longer hold your shield!");
            (void) Shield_off();
            dropx(otmp);
        }
        if ((otmp = uarmh) != 0) {
            if (donning(otmp)) cancel_don();
            Your("helmet falls to the %s!", surface(u.ux, u.uy));
            (void) Helmet_off();
            dropx(otmp);
        }
    }
    if (nohands(youmonst.data) || verysmall(youmonst.data) ||
                slithy(youmonst.data) || youmonst.data->mlet == S_CENTAUR) {
        if ((otmp = uarmf) != 0) {
            if (donning(otmp)) cancel_don();
            if (is_whirly(youmonst.data))
                Your("boots fall away!");
            else Your("boots %s off your feet!",
                        verysmall(youmonst.data) ? "slide" : "are pushed");
            (void) Boots_off();
            dropx(otmp);
        }
    }
}