/************************************************************************* Return the current mouse cursor position in display resolution independant values. *************************************************************************/ Point MouseCursor::getDisplayIndependantPosition(void) const { Size dsz(System::getSingleton().getRenderer()->getDisplaySize()); return Point(d_position.d_x / (dsz.d_width - 1.0f), d_position.d_y / (dsz.d_height - 1.0f)); }
inline void deserialize(IRowInterfaces *rowif, size32_t memsz, const void *mem) { if (memsz) { RtlDynamicRowBuilder rowBuilder(rowif->queryRowAllocator()); //GH->NH This now has a higher overhead than you are likely to want at this point... CThorStreamDeserializerSource dsz(memsz,mem); size32_t size = rowif->queryRowDeserializer()->deserialize(rowBuilder,dsz); setown(rowBuilder.finalizeRowClear(size)); } else clear(); }
void RelativeMaxSize::set(PropertyReceiver* receiver, const String& value) { CEGUI::Size msz(PropertyHelper::stringToSize(value)); if (static_cast<Window*>(receiver)->getMetricsMode() == Absolute) { CEGUI::Size dsz(System::getSingleton().getRenderer()->getSize()); msz.d_width *= dsz.d_width; msz.d_height *= dsz.d_height; } static_cast<Window*>(receiver)->setMaximumSize(msz); }
String RelativeMaxSize::get(const PropertyReceiver* receiver) const { CEGUI::Size msz(static_cast<const Window*>(receiver)->getMaximumSize()); if (static_cast<const Window*>(receiver)->getMetricsMode() == Absolute) { CEGUI::Size dsz(System::getSingleton().getRenderer()->getSize()); msz.d_width /= dsz.d_width; msz.d_height /= dsz.d_height; } return PropertyHelper::sizeToString(msz); }
void ImageDataSource::createBuffers() { int scale=1<<mDownsampleCount; cv::Size dsz(mSourceSize.width/scale, mSourceSize.height/scale); mImgGray.create(dsz); mImgColor.create(dsz); releaseGl(); glGenTextures(1, &mSourceTextureId); glBindTexture(GL_TEXTURE_2D, mSourceTextureId); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, mSourceSize.width, mSourceSize.height, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); }
void crossCorr( const Mat& img, const Mat& _templ, Mat& corr, Size corrsize, int ctype, Point anchor, double delta, int borderType ) { const double blockScale = 4.5; const int minBlockSize = 256; std::vector<uchar> buf; Mat templ = _templ; int depth = img.depth(), cn = img.channels(); int tdepth = templ.depth(), tcn = templ.channels(); int cdepth = CV_MAT_DEPTH(ctype), ccn = CV_MAT_CN(ctype); CV_Assert( img.dims <= 2 && templ.dims <= 2 && corr.dims <= 2 ); if( depth != tdepth && tdepth != std::max(CV_32F, depth) ) { _templ.convertTo(templ, std::max(CV_32F, depth)); tdepth = templ.depth(); } CV_Assert( depth == tdepth || tdepth == CV_32F); CV_Assert( corrsize.height <= img.rows + templ.rows - 1 && corrsize.width <= img.cols + templ.cols - 1 ); CV_Assert( ccn == 1 || delta == 0 ); corr.create(corrsize, ctype); int maxDepth = depth > CV_8S ? CV_64F : std::max(std::max(CV_32F, tdepth), cdepth); Size blocksize, dftsize; blocksize.width = cvRound(templ.cols*blockScale); blocksize.width = std::max( blocksize.width, minBlockSize - templ.cols + 1 ); blocksize.width = std::min( blocksize.width, corr.cols ); blocksize.height = cvRound(templ.rows*blockScale); blocksize.height = std::max( blocksize.height, minBlockSize - templ.rows + 1 ); blocksize.height = std::min( blocksize.height, corr.rows ); dftsize.width = std::max(getOptimalDFTSize(blocksize.width + templ.cols - 1), 2); dftsize.height = getOptimalDFTSize(blocksize.height + templ.rows - 1); if( dftsize.width <= 0 || dftsize.height <= 0 ) CV_Error( CV_StsOutOfRange, "the input arrays are too big" ); // recompute block size blocksize.width = dftsize.width - templ.cols + 1; blocksize.width = MIN( blocksize.width, corr.cols ); blocksize.height = dftsize.height - templ.rows + 1; blocksize.height = MIN( blocksize.height, corr.rows ); Mat dftTempl( dftsize.height*tcn, dftsize.width, maxDepth ); Mat dftImg( dftsize, maxDepth ); int i, k, bufSize = 0; if( tcn > 1 && tdepth != maxDepth ) bufSize = templ.cols*templ.rows*CV_ELEM_SIZE(tdepth); if( cn > 1 && depth != maxDepth ) bufSize = std::max( bufSize, (blocksize.width + templ.cols - 1)* (blocksize.height + templ.rows - 1)*CV_ELEM_SIZE(depth)); if( (ccn > 1 || cn > 1) && cdepth != maxDepth ) bufSize = std::max( bufSize, blocksize.width*blocksize.height*CV_ELEM_SIZE(cdepth)); buf.resize(bufSize); // compute DFT of each template plane for( k = 0; k < tcn; k++ ) { int yofs = k*dftsize.height; Mat src = templ; Mat dst(dftTempl, Rect(0, yofs, dftsize.width, dftsize.height)); Mat dst1(dftTempl, Rect(0, yofs, templ.cols, templ.rows)); if( tcn > 1 ) { src = tdepth == maxDepth ? dst1 : Mat(templ.size(), tdepth, &buf[0]); int pairs[] = {k, 0}; mixChannels(&templ, 1, &src, 1, pairs, 1); } if( dst1.data != src.data ) src.convertTo(dst1, dst1.depth()); if( dst.cols > templ.cols ) { Mat part(dst, Range(0, templ.rows), Range(templ.cols, dst.cols)); part = Scalar::all(0); } dft(dst, dst, 0, templ.rows); } int tileCountX = (corr.cols + blocksize.width - 1)/blocksize.width; int tileCountY = (corr.rows + blocksize.height - 1)/blocksize.height; int tileCount = tileCountX * tileCountY; Size wholeSize = img.size(); Point roiofs(0,0); Mat img0 = img; if( !(borderType & BORDER_ISOLATED) ) { img.locateROI(wholeSize, roiofs); img0.adjustROI(roiofs.y, wholeSize.height-img.rows-roiofs.y, roiofs.x, wholeSize.width-img.cols-roiofs.x); } borderType |= BORDER_ISOLATED; // calculate correlation by blocks for( i = 0; i < tileCount; i++ ) { int x = (i%tileCountX)*blocksize.width; int y = (i/tileCountX)*blocksize.height; Size bsz(std::min(blocksize.width, corr.cols - x), std::min(blocksize.height, corr.rows - y)); Size dsz(bsz.width + templ.cols - 1, bsz.height + templ.rows - 1); int x0 = x - anchor.x + roiofs.x, y0 = y - anchor.y + roiofs.y; int x1 = std::max(0, x0), y1 = std::max(0, y0); int x2 = std::min(img0.cols, x0 + dsz.width); int y2 = std::min(img0.rows, y0 + dsz.height); Mat src0(img0, Range(y1, y2), Range(x1, x2)); Mat dst(dftImg, Rect(0, 0, dsz.width, dsz.height)); Mat dst1(dftImg, Rect(x1-x0, y1-y0, x2-x1, y2-y1)); Mat cdst(corr, Rect(x, y, bsz.width, bsz.height)); for( k = 0; k < cn; k++ ) { Mat src = src0; dftImg = Scalar::all(0); if( cn > 1 ) { src = depth == maxDepth ? dst1 : Mat(y2-y1, x2-x1, depth, &buf[0]); int pairs[] = {k, 0}; mixChannels(&src0, 1, &src, 1, pairs, 1); } if( dst1.data != src.data ) src.convertTo(dst1, dst1.depth()); if( x2 - x1 < dsz.width || y2 - y1 < dsz.height ) copyMakeBorder(dst1, dst, y1-y0, dst.rows-dst1.rows-(y1-y0), x1-x0, dst.cols-dst1.cols-(x1-x0), borderType); dft( dftImg, dftImg, 0, dsz.height ); Mat dftTempl1(dftTempl, Rect(0, tcn > 1 ? k*dftsize.height : 0, dftsize.width, dftsize.height)); mulSpectrums(dftImg, dftTempl1, dftImg, 0, true); dft( dftImg, dftImg, DFT_INVERSE + DFT_SCALE, bsz.height ); src = dftImg(Rect(0, 0, bsz.width, bsz.height)); if( ccn > 1 ) { if( cdepth != maxDepth ) { Mat plane(bsz, cdepth, &buf[0]); src.convertTo(plane, cdepth, 1, delta); src = plane; } int pairs[] = {0, k}; mixChannels(&src, 1, &cdst, 1, pairs, 1); } else { if( k == 0 ) src.convertTo(cdst, cdepth, 1, delta); else { if( maxDepth != cdepth ) { Mat plane(bsz, cdepth, &buf[0]); src.convertTo(plane, cdepth); src = plane; } add(src, cdst, cdst); } } } } }