Ejemplo n.º 1
0
static void dumpInstanceTree(unsigned int& depth, String& text, SVGElementInstance* targetInstance)
{
    SVGElement* element = targetInstance->correspondingElement();
    ASSERT(element);

    if (element->hasTagName(SVGNames::useTag)) {
        if (toSVGUseElement(element)->cachedDocumentIsStillLoading())
            return;
    }

    SVGElement* shadowTreeElement = targetInstance->shadowTreeElement();
    ASSERT(shadowTreeElement);

    SVGUseElement* directUseElement = targetInstance->directUseElement();
    String directUseElementName = directUseElement ? directUseElement->nodeName() : "null";

    String elementId = element->getIdAttribute();
    String elementNodeName = element->nodeName();
    String shadowTreeElementNodeName = shadowTreeElement->nodeName();
    String parentNodeName = element->parentNode() ? element->parentNode()->nodeName() : "null";
    String firstChildNodeName = element->firstChild() ? element->firstChild()->nodeName() : "null";

    for (unsigned int i = 0; i < depth; ++i)
        text += "  ";

    text += String::format("SVGElementInstance this=%p, (parentNode=%s (%p), firstChild=%s (%p), correspondingElement=%s (%p), directUseElement=%s (%p), shadowTreeElement=%s (%p), id=%s)\n",
                           targetInstance, parentNodeName.latin1().data(), element->parentNode(), firstChildNodeName.latin1().data(), element->firstChild(),
                           elementNodeName.latin1().data(), element, directUseElementName.latin1().data(), directUseElement, shadowTreeElementNodeName.latin1().data(), shadowTreeElement, elementId.latin1().data());

    for (unsigned int i = 0; i < depth; ++i)
        text += "  ";

    const HashSet<SVGElementInstance*>& elementInstances = element->instancesForElement();
    text += "Corresponding element is associated with " + String::number(elementInstances.size()) + " instance(s):\n";

    const HashSet<SVGElementInstance*>::const_iterator end = elementInstances.end();
    for (HashSet<SVGElementInstance*>::const_iterator it = elementInstances.begin(); it != end; ++it) {
        for (unsigned int i = 0; i < depth; ++i)
            text += "  ";

        text += String::format(" -> SVGElementInstance this=%p, (refCount: %i, shadowTreeElement in document? %i)\n",
                               *it, (*it)->refCount(), (*it)->shadowTreeElement()->inDocument());
    }

    ++depth;

    for (SVGElementInstance* instance = targetInstance->firstChild(); instance; instance = instance->nextSibling())
        dumpInstanceTree(depth, text, instance);

    --depth;
}
Ejemplo n.º 2
0
void dumpInstanceTree(unsigned int& depth, String& text, SVGElementInstance* targetInstance)
{
    SVGElement* element = targetInstance->correspondingElement();
    ASSERT(element);

    String elementId = element->getIDAttribute();
    String elementNodeName = element->nodeName();
    String parentNodeName = element->parentNode() ? element->parentNode()->nodeName() : "null";
    String firstChildNodeName = element->firstChild() ? element->firstChild()->nodeName() : "null";

    for (unsigned int i = 0; i < depth; ++i)
        text += "  ";

    text += String::format("SVGElementInstance (parentNode=%s, firstChild=%s, correspondingElement=%s, id=%s)\n",
                           parentNodeName.latin1().data(), firstChildNodeName.latin1().data(), elementNodeName.latin1().data(), elementId.latin1().data());
 
    depth++;

    for (SVGElementInstance* instance = targetInstance->firstChild(); instance; instance = instance->nextSibling())
        dumpInstanceTree(depth, text, instance);

    depth--;
}
Ejemplo n.º 3
0
void SVGUseElement::buildShadowAndInstanceTree(SVGShadowTreeRootElement* shadowRoot)
{
    String id = SVGURIReference::getTarget(href());
    Element* targetElement = document()->getElementById(id);
    if (!targetElement) {
        // The only time we should get here is when the use element has not been
        // given a resource to target.
        ASSERT(m_resourceId.isEmpty());
        return;
    }

    // Do not build the shadow/instance tree for <use> elements living in a shadow tree.
    // The will be expanded soon anyway - see expandUseElementsInShadowTree().
    Node* parent = parentNode();
    while (parent) {
        if (parent->isShadowNode())
            return;

        parent = parent->parentNode();
    }
 
    SVGElement* target = 0;
    if (targetElement && targetElement->isSVGElement())
        target = static_cast<SVGElement*>(targetElement);

    if (m_targetElementInstance)
        m_targetElementInstance = 0;

    // Do not allow self-referencing.
    // 'target' may be null, if it's a non SVG namespaced element.
    if (!target || target == this)
        return;

    // Why a seperated instance/shadow tree? SVG demands it:
    // The instance tree is accesable from JavaScript, and has to
    // expose a 1:1 copy of the referenced tree, whereas internally we need
    // to alter the tree for correct "use-on-symbol", "use-on-svg" support.  
 
    // Build instance tree. Create root SVGElementInstance object for the first sub-tree node.
    //
    // Spec: If the 'use' element references a simple graphics element such as a 'rect', then there is only a
    // single SVGElementInstance object, and the correspondingElement attribute on this SVGElementInstance object
    // is the SVGRectElement that corresponds to the referenced 'rect' element.
    m_targetElementInstance = SVGElementInstance::create(this, target);

    // Eventually enter recursion to build SVGElementInstance objects for the sub-tree children
    bool foundProblem = false;
    buildInstanceTree(target, m_targetElementInstance.get(), foundProblem);

    // SVG specification does not say a word about <use> & cycles. My view on this is: just ignore it!
    // Non-appearing <use> content is easier to debug, then half-appearing content.
    if (foundProblem) {
        m_targetElementInstance = 0;
        return;
    }

    // Assure instance tree building was successfull
    ASSERT(m_targetElementInstance);
    ASSERT(!m_targetElementInstance->shadowTreeElement());
    ASSERT(m_targetElementInstance->correspondingUseElement() == this);
    ASSERT(m_targetElementInstance->correspondingElement() == target);

    // Build shadow tree from instance tree
    // This also handles the special cases: <use> on <symbol>, <use> on <svg>.
    buildShadowTree(shadowRoot, target, m_targetElementInstance.get());

#if ENABLE(SVG) && ENABLE(SVG_USE)
    // Expand all <use> elements in the shadow tree.
    // Expand means: replace the actual <use> element by what it references.
    expandUseElementsInShadowTree(shadowRoot, shadowRoot);

    // Expand all <symbol> elements in the shadow tree.
    // Expand means: replace the actual <symbol> element by the <svg> element.
    expandSymbolElementsInShadowTree(shadowRoot, shadowRoot);
#endif

    // Now that the shadow tree is completly expanded, we can associate
    // shadow tree elements <-> instances in the instance tree.
    associateInstancesWithShadowTreeElements(shadowRoot->firstChild(), m_targetElementInstance.get());

    // If no shadow tree element is present, this means that the reference root
    // element was removed, as it is disallowed (ie. <use> on <foreignObject>)
    // Do NOT leave an inconsistent instance tree around, instead destruct it.
    if (!m_targetElementInstance->shadowTreeElement()) {
        shadowRoot->removeAllChildren();
        m_targetElementInstance = 0;
        return;
    }

    // Consistency checks - this is assumed in updateContainerOffset().
    ASSERT(m_targetElementInstance->shadowTreeElement()->parentNode() == shadowRoot);

    // Eventually dump instance tree
#ifdef DUMP_INSTANCE_TREE
    String text;
    unsigned int depth = 0;

    dumpInstanceTree(depth, text, m_targetElementInstance.get());
    fprintf(stderr, "\nDumping <use> instance tree:\n%s\n", text.latin1().data());
#endif

    // Eventually dump shadow tree
#ifdef DUMP_SHADOW_TREE
    ExceptionCode ec = 0;

    PassRefPtr<XMLSerializer> serializer = XMLSerializer::create();

    String markup = serializer->serializeToString(shadowRoot, ec);
    ASSERT(!ec);

    fprintf(stderr, "Dumping <use> shadow tree markup:\n%s\n", markup.latin1().data());
#endif

    // Transfer event listeners assigned to the referenced element to our shadow tree elements.
    transferEventListenersToShadowTree(m_targetElementInstance.get());

    // Update container offset/size
    updateContainerOffsets();
    updateContainerSizes();
}
Ejemplo n.º 4
0
void SVGUseElement::buildShadowAndInstanceTree(SVGElement* target)
{
    ASSERT(!m_targetElementInstance);

    // Do not build the shadow/instance tree for <use> elements living in a shadow tree.
    // The will be expanded soon anyway - see expandUseElementsInShadowTree().
    if (isInShadowTree())
        return;

    // Do not allow self-referencing.
    // 'target' may be null, if it's a non SVG namespaced element.
    if (!target || target == this)
        return;

    // Why a seperated instance/shadow tree? SVG demands it:
    // The instance tree is accesable from JavaScript, and has to
    // expose a 1:1 copy of the referenced tree, whereas internally we need
    // to alter the tree for correct "use-on-symbol", "use-on-svg" support.

    // Build instance tree. Create root SVGElementInstance object for the first sub-tree node.
    //
    // Spec: If the 'use' element references a simple graphics element such as a 'rect', then there is only a
    // single SVGElementInstance object, and the correspondingElement attribute on this SVGElementInstance object
    // is the SVGRectElement that corresponds to the referenced 'rect' element.
    m_targetElementInstance = SVGElementInstance::create(this, this, target);

    // Eventually enter recursion to build SVGElementInstance objects for the sub-tree children
    bool foundProblem = false;
    buildInstanceTree(target, m_targetElementInstance.get(), foundProblem, false);

    if (instanceTreeIsLoading(m_targetElementInstance.get()))
        return;

    // SVG specification does not say a word about <use> & cycles. My view on this is: just ignore it!
    // Non-appearing <use> content is easier to debug, then half-appearing content.
    if (foundProblem) {
        clearResourceReferences();
        return;
    }

    // Assure instance tree building was successfull
    ASSERT(m_targetElementInstance);
    ASSERT(!m_targetElementInstance->shadowTreeElement());
    ASSERT(m_targetElementInstance->correspondingUseElement() == this);
    ASSERT(m_targetElementInstance->directUseElement() == this);
    ASSERT(m_targetElementInstance->correspondingElement() == target);

    ShadowRoot* shadowTreeRootElement = shadowRoot();
    ASSERT(shadowTreeRootElement);

    // Build shadow tree from instance tree
    // This also handles the special cases: <use> on <symbol>, <use> on <svg>.
    buildShadowTree(target, m_targetElementInstance.get());

    // Expand all <use> elements in the shadow tree.
    // Expand means: replace the actual <use> element by what it references.
    expandUseElementsInShadowTree(shadowTreeRootElement);

    // Expand all <symbol> elements in the shadow tree.
    // Expand means: replace the actual <symbol> element by the <svg> element.
    expandSymbolElementsInShadowTree(shadowTreeRootElement);

    // Now that the shadow tree is completly expanded, we can associate
    // shadow tree elements <-> instances in the instance tree.
    associateInstancesWithShadowTreeElements(shadowTreeRootElement->firstChild(), m_targetElementInstance.get());

    // If no shadow tree element is present, this means that the reference root
    // element was removed, as it is disallowed (ie. <use> on <foreignObject>)
    // Do NOT leave an inconsistent instance tree around, instead destruct it.
    if (!m_targetElementInstance->shadowTreeElement()) {
        clearResourceReferences();
        return;
    }

    ASSERT(m_targetElementInstance->shadowTreeElement()->parentNode() == shadowTreeRootElement);

    // Transfer event listeners assigned to the referenced element to our shadow tree elements.
    transferEventListenersToShadowTree(m_targetElementInstance.get());

    // Update relative length information.
    updateRelativeLengthsInformation();

    // Eventually dump instance tree
#ifdef DUMP_INSTANCE_TREE
    String text;
    unsigned int depth = 0;

    dumpInstanceTree(depth, text, m_targetElementInstance.get());
    fprintf(stderr, "\nDumping <use> instance tree:\n%s\n", text.latin1().data());
#endif

    // Eventually dump shadow tree
#ifdef DUMP_SHADOW_TREE
    RefPtr<XMLSerializer> serializer = XMLSerializer::create();
    String markup = serializer->serializeToString(shadowTreeRootElement, ASSERT_NO_EXCEPTION);
    fprintf(stderr, "Dumping <use> shadow tree markup:\n%s\n", markup.latin1().data());
#endif
}
Ejemplo n.º 5
0
void SVGUseElement::buildPendingResource()
{
    String id = SVGURIReference::getTarget(href());
    Element* targetElement = document()->getElementById(id);

    if (!targetElement) {
        // TODO: We want to deregister as pending resource, if our href() changed!
        // TODO: Move to svgAttributeChanged, once we're fixing use & the new dynamic update concept.
        document()->accessSVGExtensions()->addPendingResource(id, this);
        return;
    }

    // Do not build the shadow/instance tree for <use> elements living in a shadow tree.
    // The will be expanded soon anyway - see expandUseElementsInShadowTree().
    Node* parent = parentNode();
    while (parent) {
        if (parent->isShadowNode())
            return;

        parent = parent->parentNode();
    }
 
    SVGElement* target = 0;
    if (targetElement && targetElement->isSVGElement())
        target = static_cast<SVGElement*>(targetElement);

    // Do not allow self-referencing.
    // 'target' may be null, if it's a non SVG namespaced element.
    if (!target || target == this) {
        m_targetElementInstance = 0;
        m_shadowTreeRootElement = 0;
        return;
    }

    // Why a seperated instance/shadow tree? SVG demands it:
    // The instance tree is accesable from JavaScript, and has to
    // expose a 1:1 copy of the referenced tree, whereas internally we need
    // to alter the tree for correct "use-on-symbol", "use-on-svg" support.  
 
    // Build instance tree. Create root SVGElementInstance object for the first sub-tree node.
    //
    // Spec: If the 'use' element references a simple graphics element such as a 'rect', then there is only a
    // single SVGElementInstance object, and the correspondingElement attribute on this SVGElementInstance object
    // is the SVGRectElement that corresponds to the referenced 'rect' element.
    m_targetElementInstance = new SVGElementInstance(this, target);

    // Eventually enter recursion to build SVGElementInstance objects for the sub-tree children
    bool foundProblem = false;
    buildInstanceTree(target, m_targetElementInstance.get(), foundProblem);

    // SVG specification does not say a word about <use> & cycles. My view on this is: just ignore it!
    // Non-appearing <use> content is easier to debug, then half-appearing content.
    if (foundProblem) {
        m_targetElementInstance = 0;
        m_shadowTreeRootElement = 0;
        return;
    }

    // Assure instance tree building was successfull
    ASSERT(m_targetElementInstance);
    ASSERT(m_targetElementInstance->correspondingUseElement() == this);

    // Setup shadow tree root node
    m_shadowTreeRootElement = new SVGGElement(SVGNames::gTag, document());
    m_shadowTreeRootElement->setInDocument();
    m_shadowTreeRootElement->setShadowParentNode(this);

    // Spec: An additional transformation translate(x,y) is appended to the end
    // (i.e., right-side) of the transform attribute on the generated 'g', where x
    // and y represent the values of the x and y attributes on the 'use' element. 
    if (x().value() != 0.0 || y().value() != 0.0) {
        String transformString = String::format("translate(%f, %f)", x().value(), y().value());
        m_shadowTreeRootElement->setAttribute(SVGNames::transformAttr, transformString);
    }

    // Build shadow tree from instance tree
    // This also handles the special cases: <use> on <symbol>, <use> on <svg>.
    buildShadowTree(target, m_targetElementInstance.get());

#if ENABLE(SVG) && ENABLE(SVG_USE)
    // Expand all <use> elements in the shadow tree.
    // Expand means: replace the actual <use> element by what it references.
    expandUseElementsInShadowTree(m_shadowTreeRootElement.get());

    // Expand all <symbol> elements in the shadow tree.
    // Expand means: replace the actual <symbol> element by the <svg> element.
    expandSymbolElementsInShadowTree(m_shadowTreeRootElement.get());

#endif

    // Now that the shadow tree is completly expanded, we can associate
    // shadow tree elements <-> instances in the instance tree.
    associateInstancesWithShadowTreeElements(m_shadowTreeRootElement->firstChild(), m_targetElementInstance.get());

    // Eventually dump instance tree
#ifdef DUMP_INSTANCE_TREE
    String text;
    unsigned int depth = 0;

    dumpInstanceTree(depth, text, m_targetElementInstance.get());
    fprintf(stderr, "\nDumping <use> instance tree:\n%s\n", text.latin1().data());
#endif

    // Eventually dump shadow tree
#ifdef DUMP_SHADOW_TREE
    ExceptionCode ec = 0;

    PassRefPtr<XMLSerializer> serializer = XMLSerializer::create();

    String markup = serializer->serializeToString(m_shadowTreeRootElement.get(), ec);
    ASSERT(ec == 0);

    fprintf(stderr, "Dumping <use> shadow tree markup:\n%s\n", markup.latin1().data());
#endif

    // The DOM side is setup properly. Now we have to attach the root shadow
    // tree element manually - using attach() won't work for "shadow nodes".
    attachShadowTree();
}