Ejemplo n.º 1
0
void
MainWindow::setupMenu() {
  connect(ui->actionGUIExit,            SIGNAL(triggered()), this, SLOT(close()));
  connect(ui->actionGUIPreferences,     SIGNAL(triggered()), this, SLOT(editPreferences()));

#if defined(HAVE_CURL_EASY_H)
  connect(ui->actionGUICheckForUpdates, SIGNAL(triggered()), this, SLOT(checkForUpdates()));
#else
  ui->actionGUICheckForUpdates->setVisible(false);
#endif  // HAVE_CURL_EASY_H

  connect(ui->actionHelpFAQ,                   &QAction::triggered, this, &MainWindow::visitHelpURL);
  connect(ui->actionHelpKnownProblems,         &QAction::triggered, this, &MainWindow::visitHelpURL);
  connect(ui->actionHelpMkvmergeDocumentation, &QAction::triggered, this, &MainWindow::visitHelpURL);
  connect(ui->actionHelpWebSite,               &QAction::triggered, this, &MainWindow::visitHelpURL);
}
bool MainWindow::qt_invoke( int _id, QUObject* _o )
{
    switch ( _id - staticMetaObject()->slotOffset() ) {
    case 0:
        showProperties((QObject*)static_QUType_ptr.get(_o+1));
        break;
    case 1:
        updateProperties((QObject*)static_QUType_ptr.get(_o+1));
        break;
    case 2:
        showDialogHelp();
        break;
    case 3:
        showDebugStep((QObject*)static_QUType_ptr.get(_o+1),(int)static_QUType_int.get(_o+2));
        break;
    case 4:
        showStackFrame((QObject*)static_QUType_ptr.get(_o+1),(int)static_QUType_int.get(_o+2));
        break;
    case 5:
        showErrorMessage((QObject*)static_QUType_ptr.get(_o+1),(int)static_QUType_int.get(_o+2),(const QString&)static_QUType_QString.get(_o+3));
        break;
    case 6:
        finishedRun();
        break;
    case 7:
        breakPointsChanged();
        break;
    case 8:
        fileNew();
        break;
    case 9:
        fileNewDialog();
        break;
    case 10:
        fileNewFile();
        break;
    case 11:
        fileClose();
        break;
    case 12:
        fileQuit();
        break;
    case 13:
        fileCloseProject();
        break;
    case 14:
        fileOpen();
        break;
    case 15:
        fileOpen((const QString&)static_QUType_QString.get(_o+1),(const QString&)static_QUType_QString.get(_o+2));
        break;
    case 16:
        fileOpen((const QString&)static_QUType_QString.get(_o+1),(const QString&)static_QUType_QString.get(_o+2),(const QString&)static_QUType_QString.get(_o+3));
        break;
    case 17:
        fileOpen((const QString&)static_QUType_QString.get(_o+1),(const QString&)static_QUType_QString.get(_o+2),(const QString&)static_QUType_QString.get(_o+3),(bool)static_QUType_bool.get(_o+4));
        break;
    case 18:
        static_QUType_bool.set(_o,fileSave());
        break;
    case 19:
        static_QUType_bool.set(_o,fileSaveForm());
        break;
    case 20:
        static_QUType_bool.set(_o,fileSaveProject());
        break;
    case 21:
        static_QUType_bool.set(_o,fileSaveAs());
        break;
    case 22:
        fileSaveAll();
        break;
    case 23:
        fileCreateTemplate();
        break;
    case 24:
        editUndo();
        break;
    case 25:
        editRedo();
        break;
    case 26:
        editCut();
        break;
    case 27:
        editCopy();
        break;
    case 28:
        editPaste();
        break;
    case 29:
        editDelete();
        break;
    case 30:
        editSelectAll();
        break;
    case 31:
        editLower();
        break;
    case 32:
        editRaise();
        break;
    case 33:
        editAdjustSize();
        break;
    case 34:
        editLayoutHorizontal();
        break;
    case 35:
        editLayoutVertical();
        break;
    case 36:
        editLayoutHorizontalSplit();
        break;
    case 37:
        editLayoutVerticalSplit();
        break;
    case 38:
        editLayoutGrid();
        break;
    case 39:
        editLayoutContainerHorizontal();
        break;
    case 40:
        editLayoutContainerVertical();
        break;
    case 41:
        editLayoutContainerGrid();
        break;
    case 42:
        editBreakLayout();
        break;
    case 43:
        editAccels();
        break;
    case 44:
        editFunctions();
        break;
    case 45:
        editConnections();
        break;
    case 46:
        static_QUType_ptr.set(_o,editSource());
        break;
    case 47:
        static_QUType_ptr.set(_o,editSource((SourceFile*)static_QUType_ptr.get(_o+1)));
        break;
    case 48:
        static_QUType_ptr.set(_o,openSourceEditor());
        break;
    case 49:
        static_QUType_ptr.set(_o,createSourceEditor((QObject*)static_QUType_ptr.get(_o+1),(Project*)static_QUType_ptr.get(_o+2)));
        break;
    case 50:
        static_QUType_ptr.set(_o,createSourceEditor((QObject*)static_QUType_ptr.get(_o+1),(Project*)static_QUType_ptr.get(_o+2),(const QString&)static_QUType_QString.get(_o+3)));
        break;
    case 51:
        static_QUType_ptr.set(_o,createSourceEditor((QObject*)static_QUType_ptr.get(_o+1),(Project*)static_QUType_ptr.get(_o+2),(const QString&)static_QUType_QString.get(_o+3),(const QString&)static_QUType_QString.get(_o+4)));
        break;
    case 52:
        static_QUType_ptr.set(_o,createSourceEditor((QObject*)static_QUType_ptr.get(_o+1),(Project*)static_QUType_ptr.get(_o+2),(const QString&)static_QUType_QString.get(_o+3),(const QString&)static_QUType_QString.get(_o+4),(bool)static_QUType_bool.get(_o+5)));
        break;
    case 53:
        editFormSettings();
        break;
    case 54:
        editProjectSettings();
        break;
    case 55:
        editPixmapCollection();
        break;
    case 56:
        editDatabaseConnections();
        break;
    case 57:
        editPreferences();
        break;
    case 58:
        projectInsertFile();
        break;
    case 59:
        searchFind();
        break;
    case 60:
        searchIncremetalFindMenu();
        break;
    case 61:
        searchIncremetalFind();
        break;
    case 62:
        searchIncremetalFindNext();
        break;
    case 63:
        searchReplace();
        break;
    case 64:
        searchGotoLine();
        break;
    case 65:
        previewForm();
        break;
    case 66:
        previewForm((const QString&)static_QUType_QString.get(_o+1));
        break;
    case 67:
        toolsCustomWidget();
        break;
    case 68:
        toolsConfigure();
        break;
    case 69:
        helpContents();
        break;
    case 70:
        helpManual();
        break;
    case 71:
        helpAbout();
        break;
    case 72:
        helpAboutQt();
        break;
    case 73:
        helpRegister();
        break;
    case 74:
        activeWindowChanged((QWidget*)static_QUType_ptr.get(_o+1));
        break;
    case 75:
        updateUndoRedo((bool)static_QUType_bool.get(_o+1),(bool)static_QUType_bool.get(_o+2),(const QString&)static_QUType_QString.get(_o+3),(const QString&)static_QUType_QString.get(_o+4));
        break;
    case 76:
        updateEditorUndoRedo();
        break;
    case 77:
        toolSelected((QAction*)static_QUType_ptr.get(_o+1));
        break;
    case 78:
        clipboardChanged();
        break;
    case 79:
        selectionChanged();
        break;
    case 80:
        windowsMenuActivated((int)static_QUType_int.get(_o+1));
        break;
    case 81:
        setupWindowActions();
        break;
    case 82:
        createNewTemplate();
        break;
    case 83:
        projectSelected((QAction*)static_QUType_ptr.get(_o+1));
        break;
    case 84:
        setupRecentlyFilesMenu();
        break;
    case 85:
        setupRecentlyProjectsMenu();
        break;
    case 86:
        recentlyFilesMenuActivated((int)static_QUType_int.get(_o+1));
        break;
    case 87:
        recentlyProjectsMenuActivated((int)static_QUType_int.get(_o+1));
        break;
    case 88:
        emitProjectSignals();
        break;
    case 89:
        showStartDialog();
        break;
    case 90:
        doFunctionsChanged();
        break;
    case 91:
        static_QUType_bool.set(_o,openProjectSettings((Project*)static_QUType_ptr.get(_o+1)));
        break;
    default:
        return QMainWindow::qt_invoke( _id, _o );
    }
    return TRUE;
}
Ejemplo n.º 3
0
MainWindow::MainWindow(const QString& initialFilename, QWidget *parent) :
    QMainWindow(parent),
    m_appSettings("OpenSource", "Sproxel"),
    m_activeFilename(""),
    m_project(new SproxelProject())
{
    // Project
    VoxelGridGroupPtr sprite(new VoxelGridGroup(Imath::V3i(DEFAULT_VOXGRID_SZ, DEFAULT_VOXGRID_SZ, DEFAULT_VOXGRID_SZ),
      ColorPalettePtr()));
    sprite->setName("unnamed");
    m_project->sprites.push_back(sprite);

    // Windows
    m_glModelWidget = new GLModelWidget(this, &m_appSettings, &m_undoManager, sprite);
    setCentralWidget(m_glModelWidget);

    // The docking palette widget
    m_paletteDocker = new QDockWidget(tr("Palette"), this);
    m_paletteDocker->setObjectName("paletteDocker");
    m_paletteDocker->setAllowedAreas(Qt::LeftDockWidgetArea | Qt::RightDockWidgetArea);
    m_paletteWidget = new PaletteWidget(this, &m_undoManager);
    m_paletteDocker->setWidget(m_paletteWidget);
    m_paletteWidget->setPalette(m_project->mainPalette);
    addDockWidget(Qt::RightDockWidgetArea, m_paletteDocker);

    // The docking project widget
    m_projectDocker=new QDockWidget(tr("Project"), this);
    m_projectDocker->setObjectName("projectDocker");
    m_projectWidget=new ProjectWidget(this, &m_undoManager, &m_appSettings);
    m_projectDocker->setWidget(m_projectWidget);
    m_projectWidget->setProject(m_project);
    addDockWidget(Qt::RightDockWidgetArea, m_projectDocker);

    // The docking layers widget
    //m_layersDocker = new QDockWidget(tr("Layers"), this);
    //m_layersDocker->setAllowedAreas(Qt::LeftDockWidgetArea | Qt::RightDockWidgetArea);
    //m_layersWidget = new LayersWidget(this);
    //m_layersDocker->setWidget(m_layersWidget);
    //addDockWidget(Qt::RightDockWidgetArea, m_layersDocker);

    // Connect some window signals together
    QObject::connect(m_paletteWidget, SIGNAL(activeColorChanged(Imath::Color4f, int)),
                     m_glModelWidget, SLOT(setActiveColor(Imath::Color4f, int)));
    QObject::connect(m_glModelWidget, SIGNAL(colorSampled(Imath::Color4f, int)),
                     m_paletteWidget, SLOT(setActiveColor(Imath::Color4f, int)));
    QObject::connect(&m_undoManager, SIGNAL(cleanChanged(bool)),
                     this, SLOT(reactToModified(bool)));

    QObject::connect(m_projectWidget, SIGNAL(spriteSelected(VoxelGridGroupPtr)),
      m_glModelWidget, SLOT(setSprite(VoxelGridGroupPtr)));


    // Toolbar
    m_toolbar = new QToolBar("Tools", this);
    m_toolbar->setObjectName("toolbar");
    m_toolbar->setOrientation(Qt::Vertical);
    addToolBar(Qt::LeftToolBarArea, m_toolbar);


    // Actions & Menus
    menuBar()->show();
    m_menuFile = menuBar()->addMenu("Fi&le");

    m_actFileNew = new QAction("&New", this);
    m_actFileNew->setShortcut(Qt::CTRL + Qt::Key_N);
    m_menuFile->addAction(m_actFileNew);
    connect(m_actFileNew, SIGNAL(triggered()),
            this, SLOT(newGrid()));

    m_menuFile->addSeparator();

    m_actFileOpen = new QAction("&Open", this);
    m_actFileOpen->setShortcut(Qt::CTRL + Qt::Key_O);
    m_menuFile->addAction(m_actFileOpen);
    connect(m_actFileOpen, SIGNAL(triggered()),
            this, SLOT(openFile()));

    m_actFileSave = new QAction("&Save", this);
    m_actFileSave->setShortcut(Qt::CTRL + Qt::Key_S);
    m_menuFile->addAction(m_actFileSave);
    connect(m_actFileSave, SIGNAL(triggered()),
            this, SLOT(saveFile()));

    m_actFileSaveAs = new QAction("Save &As", this);
    m_menuFile->addAction(m_actFileSaveAs);
    connect(m_actFileSaveAs, SIGNAL(triggered()),
            this, SLOT(saveFileAs()));

    m_menuFile->addSeparator();

    m_actFileImport = new QAction("&Import...", this);
    m_menuFile->addAction(m_actFileImport);
    connect(m_actFileImport, SIGNAL(triggered()),
            this, SLOT(import()));

    m_actFileExportGrid = new QAction("&Export...", this);
    m_menuFile->addAction(m_actFileExportGrid);
    connect(m_actFileExportGrid, SIGNAL(triggered()),
            this, SLOT(exportGrid()));

    m_menuFile->addSeparator();

    m_actQuit = new QAction("&Quit", this);
    m_actQuit->setShortcut(Qt::CTRL + Qt::Key_Q);
    m_menuFile->addAction(m_actQuit);
    connect(m_actQuit, SIGNAL(triggered()),
            this, SLOT(close()));


    // ------ edit menu
    m_menuEdit = menuBar()->addMenu("&Edit");

    m_actUndo=m_undoManager.createUndoAction(this, "Undo");
    m_actUndo->setShortcut(Qt::CTRL + Qt::Key_Z);
    m_menuEdit->addAction(m_actUndo);

    m_actRedo=m_undoManager.createRedoAction(this, "Redo");
    m_actRedo->setShortcut(Qt::CTRL + Qt::SHIFT + Qt::Key_Z);
    m_menuEdit->addAction(m_actRedo);

    m_menuEdit->addSeparator();

    m_actShiftUp = new QAction("Shift up", this);
    m_actShiftUp->setShortcut(Qt::CTRL + Qt::Key_BracketRight);
    m_menuEdit->addAction(m_actShiftUp);
    connect(m_actShiftUp, SIGNAL(triggered()),
            this, SLOT(shiftUp()));

    m_actShiftDown = new QAction("Shift down", this);
    m_actShiftDown->setShortcut(Qt::CTRL + Qt::Key_BracketLeft);
    m_menuEdit->addAction(m_actShiftDown);
    connect(m_actShiftDown, SIGNAL(triggered()),
            this, SLOT(shiftDown()));

    m_actShiftWrap = new QAction("Wrap shift ops", this);
    m_actShiftWrap->setCheckable(true);
    m_actShiftWrap->setChecked(m_glModelWidget->shiftWrap());
    m_menuEdit->addAction(m_actShiftWrap);
    connect(m_actShiftWrap, SIGNAL(toggled(bool)),
            m_glModelWidget, SLOT(setShiftWrap(bool)));

    m_actRotateCw = new QAction("Rotate clockwise", this);
    m_actRotateCw->setShortcut(Qt::CTRL + Qt::Key_Greater);
    m_menuEdit->addAction(m_actRotateCw);
    connect(m_actRotateCw, SIGNAL(triggered()),
            this, SLOT(rotateCw()));

    m_actRotateCcw = new QAction("Rotate counter-clockwise", this);
    m_actRotateCcw->setShortcut(Qt::CTRL + Qt::Key_Less);
    m_menuEdit->addAction(m_actRotateCcw);
    connect(m_actRotateCcw, SIGNAL(triggered()),
            this, SLOT(rotateCcw()));

    m_actMirror = new QAction("Mirror", this);
    m_actMirror->setShortcut(Qt::CTRL + Qt::Key_M);
    m_menuEdit->addAction(m_actMirror);
    connect(m_actMirror, SIGNAL(triggered()),
            this, SLOT(mirror()));

    m_menuEdit->addSeparator();

    m_actPreferences = new QAction("Preferences...", this);
    m_menuEdit->addAction(m_actPreferences);
    connect(m_actPreferences, SIGNAL(triggered()),
            this, SLOT(editPreferences()));


    // ------ grid menu
    m_menuGrid = menuBar()->addMenu("&Grid");

    m_actExtendUp = new QAction("Extend grid dimension up", this);
    m_actExtendUp->setShortcut(Qt::CTRL + Qt::Key_Plus);
    m_menuGrid->addAction(m_actExtendUp);
    connect(m_actExtendUp, SIGNAL(triggered()),
            this, SLOT(extendUp()));

    m_actExtendDown = new QAction("Extend grid dimension down", this);
    m_actExtendDown->setShortcut(Qt::CTRL + Qt::Key_Minus);
    m_menuGrid->addAction(m_actExtendDown);
    connect(m_actExtendDown, SIGNAL(triggered()),
            this, SLOT(extendDown()));

    m_actContractUp = new QAction("Contract grid dimension from above", this);
    m_menuGrid->addAction(m_actContractUp);
    connect(m_actContractUp, SIGNAL(triggered()),
            this, SLOT(contractUp()));

    m_actContractDown = new QAction("Contract grid dimension from below", this);
    m_menuGrid->addAction(m_actContractDown);
    connect(m_actContractDown, SIGNAL(triggered()),
            this, SLOT(contractDown()));

    m_menuGrid->addSeparator();

    m_actUpRes = new QAction("Double grid resolution", this);
    m_menuGrid->addAction(m_actUpRes);
    connect(m_actUpRes, SIGNAL(triggered()),
            this, SLOT(upRes()));

    m_actDownRes = new QAction("Half grid resolution", this);
    m_menuGrid->addAction(m_actDownRes);
    connect(m_actDownRes, SIGNAL(triggered()),
            this, SLOT(downRes()));


    // ------ view menu
    m_menuView = menuBar()->addMenu("&View");

    QAction *action=new QAction(tr("Frame sprite"), this);
    action->setShortcut(Qt::Key_Z);
    m_menuView->addAction(action);
    connect(action, SIGNAL(triggered()),
      m_glModelWidget, SLOT(frameFull()));

    m_actViewGrid = new QAction("View Grid", this);
    m_actViewGrid->setShortcut(Qt::CTRL + Qt::Key_G);
    m_actViewGrid->setCheckable(true);
    m_actViewGrid->setChecked(m_glModelWidget->drawGrid());
    m_menuView->addAction(m_actViewGrid);
    connect(m_actViewGrid, SIGNAL(toggled(bool)),
            m_glModelWidget, SLOT(setDrawGrid(bool)));

    m_actViewVoxgrid = new QAction("Voxel Grid", this);
    m_actViewVoxgrid->setShortcut(Qt::Key_G);
    m_actViewVoxgrid->setCheckable(true);
    m_actViewVoxgrid->setChecked(m_glModelWidget->drawVoxelGrid());
    m_menuView->addAction(m_actViewVoxgrid);
    connect(m_actViewVoxgrid, SIGNAL(toggled(bool)),
            m_glModelWidget, SLOT(setDrawVoxelGrid(bool)));

    m_actViewBBox = new QAction("Bounding Box", this);
    m_actViewBBox->setShortcut(Qt::CTRL + Qt::Key_B);
    m_actViewBBox->setCheckable(true);
    m_actViewBBox->setChecked(m_glModelWidget->drawBoundingBox());
    m_menuView->addAction(m_actViewBBox);
    connect(m_actViewBBox, SIGNAL(toggled(bool)),
            m_glModelWidget, SLOT(setDrawBoundingBox(bool)));

    action=new QAction("Sprite Bounds", this);
    action->setShortcut(Qt::Key_B);
    action->setCheckable(true);
    action->setChecked(m_glModelWidget->drawSpriteBounds());
    m_menuView->addAction(action);
    connect(action, SIGNAL(toggled(bool)),
            m_glModelWidget, SLOT(setDrawSpriteBounds(bool)));


    // ------ window menu
    m_menuWindow = menuBar()->addMenu("&Window");
    m_menuWindow->addAction(m_toolbar->toggleViewAction());
    m_menuWindow->addAction(m_paletteDocker->toggleViewAction());
    m_menuWindow->addAction(m_projectDocker->toggleViewAction());
    //m_menuWindow->addAction(m_layersDocker->toggleViewAction());
    m_menuWindow->addAction(get_python_console_widget()->toggleViewAction());
    get_python_console_widget()->toggleViewAction()->setChecked(false);


    // ------ toolbar hookups
    // Icons from the brilliant icon pack located at : http://pen-art.ru/
    m_toolbarActionGroup = new QActionGroup(this);

    m_actToolSplat = new QAction("Splat", m_toolbarActionGroup);
    m_actToolSplat->setIcon(QIcon(QPixmap(":/icons/splat.png")));
    m_actToolSplat->setCheckable(true);
    connect(m_actToolSplat, SIGNAL(toggled(bool)), this, SLOT(setToolSplat(bool)));

    m_actToolReplace = new QAction("Replace", m_toolbarActionGroup);
    m_actToolReplace->setIcon(QIcon(QPixmap(":/icons/pencil.png")));
    m_actToolReplace->setCheckable(true);
    connect(m_actToolReplace, SIGNAL(toggled(bool)), this, SLOT(setToolReplace(bool)));

    m_actToolFlood = new QAction("Flood", m_toolbarActionGroup);
    m_actToolFlood->setIcon(QIcon(QPixmap(":/icons/paintBucket.png")));
    m_actToolFlood->setCheckable(true);
    connect(m_actToolFlood, SIGNAL(toggled(bool)), this, SLOT(setToolFlood(bool)));

    m_actToolDropper = new QAction("Dropper", m_toolbarActionGroup);
    m_actToolDropper->setIcon(QIcon(QPixmap(":/icons/eyeDropper.png")));
    m_actToolDropper->setCheckable(true);
    connect(m_actToolDropper, SIGNAL(toggled(bool)), this, SLOT(setToolDropper(bool)));

    m_actToolEraser = new QAction("Eraser", m_toolbarActionGroup);
    m_actToolEraser->setIcon(QIcon(QPixmap(":/icons/eraser.png")));
    m_actToolEraser->setCheckable(true);
    connect(m_actToolEraser, SIGNAL(toggled(bool)), this, SLOT(setToolEraser(bool)));

    m_actToolSlab = new QAction("Slab", m_toolbarActionGroup);
    m_actToolSlab->setIcon(QIcon(QPixmap(":/icons/slab.png")));
    m_actToolSlab->setCheckable(true);
    connect(m_actToolSlab, SIGNAL(toggled(bool)), this, SLOT(setToolSlab(bool)));

    m_actToolLine = new QAction("Line", m_toolbarActionGroup);
    m_actToolLine->setIcon(QIcon(QPixmap(":/icons/line.png")));
    m_actToolLine->setCheckable(true);
    connect(m_actToolLine, SIGNAL(toggled(bool)), this, SLOT(setToolLine(bool)));

    m_actToolBox = new QAction("Box", m_toolbarActionGroup);
    m_actToolBox->setIcon(QIcon(QPixmap(":/icons/box.png")));
    m_actToolBox->setCheckable(true);
    connect(m_actToolBox, SIGNAL(toggled(bool)), this, SLOT(setToolBox(bool)));

    m_actToolExtrude = new QAction("Extrude", m_toolbarActionGroup);
    m_actToolExtrude->setIcon(QIcon(QPixmap(":/icons/extrude.png")));
    m_actToolExtrude->setCheckable(true);
    connect(m_actToolExtrude, SIGNAL(toggled(bool)), this, SLOT(setToolExtrude(bool)));

    //m_actToolRay = new QAction("Ray", this);

    m_actToolSplat->setChecked(true);
    m_toolbar->addActions(m_toolbarActionGroup->actions());


    // Toolbar widgets for slicing
    m_toolbar->addSeparator();
    m_minSliceBox=new QSpinBox();
    m_maxSliceBox=new QSpinBox();
    m_toolbar->addWidget(m_maxSliceBox);
    m_toolbar->addWidget(m_minSliceBox);

    connect(m_glModelWidget, SIGNAL(sliceChanged(int, int, int)), this, SLOT(updateSlice(int, int, int)));
    connect(m_minSliceBox, SIGNAL(valueChanged(int)), m_glModelWidget, SLOT(setMinSlice(int)));
    connect(m_maxSliceBox, SIGNAL(valueChanged(int)), m_glModelWidget, SLOT(setMaxSlice(int)));

    // axis selection
    QActionGroup *axisGroup=new QActionGroup(this);

    QAction *a=new QAction("X", axisGroup);
    a->setCheckable(true);
    connect(a, SIGNAL(toggled(bool)), m_glModelWidget, SLOT(setAxisX()));
    m_actAxisX=a;

    a=new QAction("Y", axisGroup);
    a->setCheckable(true);
    connect(a, SIGNAL(toggled(bool)), m_glModelWidget, SLOT(setAxisY()));
    m_actAxisY=a;

    a=new QAction("Z", axisGroup);
    a->setCheckable(true);
    connect(a, SIGNAL(toggled(bool)), m_glModelWidget, SLOT(setAxisZ()));
    m_actAxisZ=a;

    m_toolbar->addSeparator();
    m_toolbar->addActions(axisGroup->actions());

    m_actAxisY->setChecked(true);


    // Remaining verbosity
    setWindowTitle(BASE_WINDOW_TITLE);
    statusBar()->showMessage(tr("Ready"));

    // Load up some settings
    if (m_appSettings.value("saveUILayout", true).toBool())
    {
        resize(m_appSettings.value("MainWindow/size", QSize(546, 427)).toSize());
        move(m_appSettings.value("MainWindow/position", QPoint(200, 200)).toPoint());
        setWindowState((Qt::WindowStates)m_appSettings.value("MainWindow/windowState", Qt::WindowActive).toInt());
        restoreState(m_appSettings.value("MainWindow/widgetsState").toByteArray());
        m_toolbar->setVisible(m_appSettings.value("toolbar/visibility", true).toBool());
        m_paletteDocker->setVisible(m_appSettings.value("paletteWindow/visibility", true).toBool());
        m_projectDocker->setVisible(m_appSettings.value("projectWindow/visibility", true).toBool());
        //m_layersDocker->setVisible(m_appSettings.value("layersWindow/visibility", true).toBool());
    }

    // Load the commandline supplied filename
    if (initialFilename != "")
    {
        openFile(initialFilename);
    }

    // Better way to keep the state in one place
    //std::cout << (m_toolbarActionGroup->checkedAction()->text() == "Splat") << std::endl;
    //std::cout << qPrintable(m_toolbarActionGroup->checkedAction()->text()) << std::endl;

    // Start things off focused on the GLWidget
    m_glModelWidget->setFocus();
}
Ejemplo n.º 4
0
Menu::Menu() {
    MenuWrapper * fileMenu = addMenu("File");
#ifdef Q_OS_MAC
    addActionToQMenuAndActionHash(fileMenu, MenuOption::AboutApp, 0, qApp, SLOT(aboutApp()), QAction::AboutRole);
#endif
    auto dialogsManager = DependencyManager::get<DialogsManager>();
    AccountManager& accountManager = AccountManager::getInstance();

    {
        addActionToQMenuAndActionHash(fileMenu, MenuOption::Login);

        // connect to the appropriate signal of the AccountManager so that we can change the Login/Logout menu item
        connect(&accountManager, &AccountManager::profileChanged,
                dialogsManager.data(), &DialogsManager::toggleLoginDialog);
        connect(&accountManager, &AccountManager::logoutComplete,
                dialogsManager.data(), &DialogsManager::toggleLoginDialog);
    }

    addDisabledActionAndSeparator(fileMenu, "Scripts");
    addActionToQMenuAndActionHash(fileMenu, MenuOption::LoadScript, Qt::CTRL | Qt::Key_O,
                                  qApp, SLOT(loadDialog()));
    addActionToQMenuAndActionHash(fileMenu, MenuOption::LoadScriptURL,
                                    Qt::CTRL | Qt::SHIFT | Qt::Key_O, qApp, SLOT(loadScriptURLDialog()));
    addActionToQMenuAndActionHash(fileMenu, MenuOption::StopAllScripts, 0, qApp, SLOT(stopAllScripts()));
    addActionToQMenuAndActionHash(fileMenu, MenuOption::ReloadAllScripts, Qt::CTRL | Qt::Key_R,
                                  qApp, SLOT(reloadAllScripts()));
    addActionToQMenuAndActionHash(fileMenu, MenuOption::RunningScripts, Qt::CTRL | Qt::Key_J,
                                  qApp, SLOT(toggleRunningScriptsWidget()));

    auto addressManager = DependencyManager::get<AddressManager>();

    addDisabledActionAndSeparator(fileMenu, "History");

    QAction* backAction = addActionToQMenuAndActionHash(fileMenu,
                                                        MenuOption::Back,
                                                        0,
                                                        addressManager.data(),
                                                        SLOT(goBack()));

    QAction* forwardAction = addActionToQMenuAndActionHash(fileMenu,
                                                           MenuOption::Forward,
                                                           0,
                                                           addressManager.data(),
                                                           SLOT(goForward()));

    // connect to the AddressManager signal to enable and disable the back and forward menu items
    connect(addressManager.data(), &AddressManager::goBackPossible, backAction, &QAction::setEnabled);
    connect(addressManager.data(), &AddressManager::goForwardPossible, forwardAction, &QAction::setEnabled);

    // set the two actions to start disabled since the stacks are clear on startup
    backAction->setDisabled(true);
    forwardAction->setDisabled(true);

    addDisabledActionAndSeparator(fileMenu, "Location");
    qApp->getBookmarks()->setupMenus(this, fileMenu);

    addActionToQMenuAndActionHash(fileMenu,
                                  MenuOption::AddressBar,
                                  Qt::CTRL | Qt::Key_L,
                                  dialogsManager.data(),
                                  SLOT(toggleAddressBar()));
    addActionToQMenuAndActionHash(fileMenu, MenuOption::CopyAddress, 0,
                                  addressManager.data(), SLOT(copyAddress()));
    addActionToQMenuAndActionHash(fileMenu, MenuOption::CopyPath, 0,
                                  addressManager.data(), SLOT(copyPath()));

    addActionToQMenuAndActionHash(fileMenu,
                                  MenuOption::Quit,
                                  Qt::CTRL | Qt::Key_Q,
                                  qApp,
                                  SLOT(quit()),
                                  QAction::QuitRole);


    MenuWrapper* editMenu = addMenu("Edit");

    QUndoStack* undoStack = qApp->getUndoStack();
    QAction* undoAction = undoStack->createUndoAction(editMenu);
    undoAction->setShortcut(Qt::CTRL | Qt::Key_Z);
    addActionToQMenuAndActionHash(editMenu, undoAction);

    QAction* redoAction = undoStack->createRedoAction(editMenu);
    redoAction->setShortcut(Qt::CTRL | Qt::SHIFT | Qt::Key_Z);
    addActionToQMenuAndActionHash(editMenu, redoAction);

    addActionToQMenuAndActionHash(editMenu,
                                  MenuOption::Preferences,
                                  Qt::CTRL | Qt::Key_Comma,
                                  dialogsManager.data(),
                                  SLOT(editPreferences()),
                                  QAction::PreferencesRole);

    addActionToQMenuAndActionHash(editMenu, MenuOption::Attachments, 0,
                                  dialogsManager.data(), SLOT(editAttachments()));
    addActionToQMenuAndActionHash(editMenu, MenuOption::Animations, 0,
                                  dialogsManager.data(), SLOT(editAnimations()));

    MenuWrapper* toolsMenu = addMenu("Tools");
    addActionToQMenuAndActionHash(toolsMenu, MenuOption::ScriptEditor,  Qt::ALT | Qt::Key_S,
                                  dialogsManager.data(), SLOT(showScriptEditor()));

#if defined(Q_OS_MAC) || defined(Q_OS_WIN)
    auto speechRecognizer = DependencyManager::get<SpeechRecognizer>();
    QAction* speechRecognizerAction = addCheckableActionToQMenuAndActionHash(toolsMenu, MenuOption::ControlWithSpeech,
                                                                             Qt::CTRL | Qt::SHIFT | Qt::Key_C,
                                                                             speechRecognizer->getEnabled(),
                                                                             speechRecognizer.data(),
                                                                             SLOT(setEnabled(bool)));
    connect(speechRecognizer.data(), SIGNAL(enabledUpdated(bool)), speechRecognizerAction, SLOT(setChecked(bool)));
#endif

    addActionToQMenuAndActionHash(toolsMenu, MenuOption::Chat,
                                  0, // QML Qt::Key_Backslash,
                                  dialogsManager.data(), SLOT(showIRCLink()));
    addActionToQMenuAndActionHash(toolsMenu, MenuOption::AddRemoveFriends, 0,
                                  qApp, SLOT(showFriendsWindow()));

    MenuWrapper* visibilityMenu = toolsMenu->addMenu("I Am Visible To");
    {
        QActionGroup* visibilityGroup = new QActionGroup(toolsMenu);
        auto discoverabilityManager = DependencyManager::get<DiscoverabilityManager>();

        QAction* visibleToEveryone = addCheckableActionToQMenuAndActionHash(visibilityMenu, MenuOption::VisibleToEveryone,
            0, discoverabilityManager->getDiscoverabilityMode() == Discoverability::All,
            discoverabilityManager.data(), SLOT(setVisibility()));
        visibilityGroup->addAction(visibleToEveryone);

        QAction* visibleToFriends = addCheckableActionToQMenuAndActionHash(visibilityMenu, MenuOption::VisibleToFriends,
            0, discoverabilityManager->getDiscoverabilityMode() == Discoverability::Friends,
            discoverabilityManager.data(), SLOT(setVisibility()));
        visibilityGroup->addAction(visibleToFriends);

        QAction* visibleToNoOne = addCheckableActionToQMenuAndActionHash(visibilityMenu, MenuOption::VisibleToNoOne,
            0, discoverabilityManager->getDiscoverabilityMode() == Discoverability::None,
            discoverabilityManager.data(), SLOT(setVisibility()));
        visibilityGroup->addAction(visibleToNoOne);

        connect(discoverabilityManager.data(), &DiscoverabilityManager::discoverabilityModeChanged,
            discoverabilityManager.data(), &DiscoverabilityManager::visibilityChanged);
    }

    addActionToQMenuAndActionHash(toolsMenu,
                                  MenuOption::ToolWindow,
                                  Qt::CTRL | Qt::ALT | Qt::Key_T,
                                  dialogsManager.data(),
                                  SLOT(toggleToolWindow()));

    addActionToQMenuAndActionHash(toolsMenu,
                                  MenuOption::Console,
                                  Qt::CTRL | Qt::ALT | Qt::Key_J,
                                  DependencyManager::get<StandAloneJSConsole>().data(),
                                  SLOT(toggleConsole()));

    addActionToQMenuAndActionHash(toolsMenu,
                                  MenuOption::ResetSensors,
                                  0, // QML Qt::Key_Apostrophe,
                                  qApp,
                                  SLOT(resetSensors()));

    addActionToQMenuAndActionHash(toolsMenu, MenuOption::PackageModel, 0,
                                  qApp, SLOT(packageModel()));

    addMenu(DisplayPlugin::MENU_PATH());
    {
        MenuWrapper* displayModeMenu = addMenu(MenuOption::OutputMenu);
        QActionGroup* displayModeGroup = new QActionGroup(displayModeMenu);
        displayModeGroup->setExclusive(true);
    }

    MenuWrapper* avatarMenu = addMenu("Avatar");
    QObject* avatar = DependencyManager::get<AvatarManager>()->getMyAvatar();

    MenuWrapper* inputModeMenu = addMenu(MenuOption::InputMenu);
    QActionGroup* inputModeGroup = new QActionGroup(inputModeMenu);
    inputModeGroup->setExclusive(false);
    
    MenuWrapper* avatarSizeMenu = avatarMenu->addMenu("Size");
    addActionToQMenuAndActionHash(avatarSizeMenu,
                                  MenuOption::IncreaseAvatarSize,
                                  0, // QML Qt::Key_Plus,
                                  avatar,
                                  SLOT(increaseSize()));
    addActionToQMenuAndActionHash(avatarSizeMenu,
                                  MenuOption::DecreaseAvatarSize,
                                  0, // QML Qt::Key_Minus,
                                  avatar,
                                  SLOT(decreaseSize()));
    addActionToQMenuAndActionHash(avatarSizeMenu,
                                  MenuOption::ResetAvatarSize,
                                  0, // QML Qt::Key_Equal,
                                  avatar,
                                  SLOT(resetSize()));

    addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::KeyboardMotorControl,
            Qt::CTRL | Qt::SHIFT | Qt::Key_K, true, avatar, SLOT(updateMotionBehaviorFromMenu()));
    addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::ScriptedMotorControl, 0, true,
            avatar, SLOT(updateMotionBehaviorFromMenu()));
    addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::NamesAboveHeads, 0, true);
    addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::BlueSpeechSphere, 0, true);
    addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::EnableCharacterController, 0, true,
            avatar, SLOT(updateMotionBehaviorFromMenu()));

    MenuWrapper* viewMenu = addMenu("View");
    addActionToQMenuAndActionHash(viewMenu, MenuOption::ReloadContent, 0, qApp, SLOT(reloadResourceCaches()));

    MenuWrapper* cameraModeMenu = viewMenu->addMenu("Camera Mode");
    QActionGroup* cameraModeGroup = new QActionGroup(cameraModeMenu);
    cameraModeGroup->setExclusive(true);
    cameraModeGroup->addAction(addCheckableActionToQMenuAndActionHash(cameraModeMenu,
                                                                      MenuOption::FirstPerson, 0, // QML Qt:: Key_P
                                                                      false, qApp, SLOT(cameraMenuChanged())));
    cameraModeGroup->addAction(addCheckableActionToQMenuAndActionHash(cameraModeMenu,
                                                                      MenuOption::ThirdPerson, 0,
                                                                      true, qApp, SLOT(cameraMenuChanged())));
    cameraModeGroup->addAction(addCheckableActionToQMenuAndActionHash(cameraModeMenu,
                                                                      MenuOption::IndependentMode, 0,
                                                                      false, qApp, SLOT(cameraMenuChanged())));
    cameraModeGroup->addAction(addCheckableActionToQMenuAndActionHash(cameraModeMenu,
                                                                      MenuOption::CameraEntityMode, 0,
                                                                      false, qApp, SLOT(cameraMenuChanged())));
    cameraModeGroup->addAction(addCheckableActionToQMenuAndActionHash(cameraModeMenu,
                                                                      MenuOption::FullscreenMirror, 0, // QML Qt::Key_H,
                                                                      false, qApp, SLOT(cameraMenuChanged())));

    addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Mirror,
        0, //QML Qt::SHIFT | Qt::Key_H,
        true);
    addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::FullscreenMirror,
        0, // QML Qt::Key_H,
        false, qApp, SLOT(cameraMenuChanged()));
    
    addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::CenterPlayerInView,
                                           0, false, qApp, SLOT(rotationModeChanged()));

    addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::TurnWithHead, 0, false);

    addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::WorldAxes);

    addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Stats);
    addActionToQMenuAndActionHash(viewMenu, MenuOption::Log,
        Qt::CTRL | Qt::SHIFT | Qt::Key_L,
        qApp, SLOT(toggleLogDialog()));
    addActionToQMenuAndActionHash(viewMenu, MenuOption::AudioNetworkStats, 0,
                                  dialogsManager.data(), SLOT(audioStatsDetails()));
    addActionToQMenuAndActionHash(viewMenu, MenuOption::BandwidthDetails, 0,
                                  dialogsManager.data(), SLOT(bandwidthDetails()));
    addActionToQMenuAndActionHash(viewMenu, MenuOption::OctreeStats, 0,
                                  dialogsManager.data(), SLOT(octreeStatsDetails()));


    MenuWrapper* developerMenu = addMenu("Developer");

    MenuWrapper* renderOptionsMenu = developerMenu->addMenu("Render");
    addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Atmosphere,
        0, // QML Qt::SHIFT | Qt::Key_A,
        true);
    addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::DebugAmbientOcclusion);
    addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Antialiasing);

    MenuWrapper* ambientLightMenu = renderOptionsMenu->addMenu(MenuOption::RenderAmbientLight);
    QActionGroup* ambientLightGroup = new QActionGroup(ambientLightMenu);
    ambientLightGroup->setExclusive(true);
    ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLightGlobal, 0, true));
    ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight0, 0, false));
    ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight1, 0, false));
    ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight2, 0, false));
    ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight3, 0, false));
    ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight4, 0, false));
    ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight5, 0, false));
    ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight6, 0, false));
    ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight7, 0, false));
    ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight8, 0, false));
    ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight9, 0, false));

    addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::ThrottleFPSIfNotFocus, 0, true);

    MenuWrapper* resolutionMenu = renderOptionsMenu->addMenu(MenuOption::RenderResolution);
    QActionGroup* resolutionGroup = new QActionGroup(resolutionMenu);
    resolutionGroup->setExclusive(true);
    resolutionGroup->addAction(addCheckableActionToQMenuAndActionHash(resolutionMenu, MenuOption::RenderResolutionOne, 0, true));
    resolutionGroup->addAction(addCheckableActionToQMenuAndActionHash(resolutionMenu, MenuOption::RenderResolutionTwoThird, 0, false));
    resolutionGroup->addAction(addCheckableActionToQMenuAndActionHash(resolutionMenu, MenuOption::RenderResolutionHalf, 0, false));
    resolutionGroup->addAction(addCheckableActionToQMenuAndActionHash(resolutionMenu, MenuOption::RenderResolutionThird, 0, false));
    resolutionGroup->addAction(addCheckableActionToQMenuAndActionHash(resolutionMenu, MenuOption::RenderResolutionQuarter, 0, false));

    addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Stars,
        0, // QML Qt::Key_Asterisk,
        true);

    addActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::LodTools,
        0, // QML Qt::SHIFT | Qt::Key_L,
        dialogsManager.data(), SLOT(lodTools()));
    
    MenuWrapper* assetDeveloperMenu = developerMenu->addMenu("Assets");
    
    auto& assetDialogFactory = AssetUploadDialogFactory::getInstance();
    assetDialogFactory.setDialogParent(this);
    
    QAction* assetUpload = addActionToQMenuAndActionHash(assetDeveloperMenu,
                                                         MenuOption::UploadAsset,
                                                         0,
                                                         &assetDialogFactory,
                                                         SLOT(showDialog()));
    
    // disable the asset upload action by default - it gets enabled only if asset server becomes present
    assetUpload->setEnabled(false);
    
    auto& atpMigrator = ATPAssetMigrator::getInstance();
    atpMigrator.setDialogParent(this);
    
    addActionToQMenuAndActionHash(assetDeveloperMenu, MenuOption::AssetMigration,
                                                            0, &atpMigrator,
                                                            SLOT(loadEntityServerFile()));
    
    MenuWrapper* avatarDebugMenu = developerMenu->addMenu("Avatar");

    MenuWrapper* faceTrackingMenu = avatarDebugMenu->addMenu("Face Tracking");
    {
        QActionGroup* faceTrackerGroup = new QActionGroup(avatarDebugMenu);

        bool defaultNoFaceTracking = true;
#ifdef HAVE_DDE
        defaultNoFaceTracking = false;
#endif
        QAction* noFaceTracker = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::NoFaceTracking,
            0, defaultNoFaceTracking,
            qApp, SLOT(setActiveFaceTracker()));
        faceTrackerGroup->addAction(noFaceTracker);

#ifdef HAVE_FACESHIFT
        QAction* faceshiftFaceTracker = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::Faceshift,
            0, false,
            qApp, SLOT(setActiveFaceTracker()));
        faceTrackerGroup->addAction(faceshiftFaceTracker);
#endif
#ifdef HAVE_DDE
        QAction* ddeFaceTracker = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::UseCamera,
            0, true,
            qApp, SLOT(setActiveFaceTracker()));
        faceTrackerGroup->addAction(ddeFaceTracker);
#endif
    }
#ifdef HAVE_DDE
    faceTrackingMenu->addSeparator();
    QAction* binaryEyelidControl = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::BinaryEyelidControl, 0, true);
    binaryEyelidControl->setVisible(true);  // DDE face tracking is on by default
    QAction* coupleEyelids = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::CoupleEyelids, 0, true);
    coupleEyelids->setVisible(true);  // DDE face tracking is on by default
    QAction* useAudioForMouth = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::UseAudioForMouth, 0, true);
    useAudioForMouth->setVisible(true);  // DDE face tracking is on by default
    QAction* ddeFiltering = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::VelocityFilter, 0, true);
    ddeFiltering->setVisible(true);  // DDE face tracking is on by default
    QAction* ddeCalibrate = addActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::CalibrateCamera, 0,
        DependencyManager::get<DdeFaceTracker>().data(), SLOT(calibrate()));
    ddeCalibrate->setVisible(true);  // DDE face tracking is on by default
#endif
#if defined(HAVE_FACESHIFT) || defined(HAVE_DDE)
    faceTrackingMenu->addSeparator();
    addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::MuteFaceTracking,
        Qt::CTRL | Qt::SHIFT | Qt::Key_F, true);  // DDE face tracking is on by default
    addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::AutoMuteAudio, 0, false);
#endif

#ifdef HAVE_IVIEWHMD
    MenuWrapper* eyeTrackingMenu = avatarDebugMenu->addMenu("Eye Tracking");
    addCheckableActionToQMenuAndActionHash(eyeTrackingMenu, MenuOption::SMIEyeTracking, 0, false,
        qApp, SLOT(setActiveEyeTracker()));
    {
        MenuWrapper* calibrateEyeTrackingMenu = eyeTrackingMenu->addMenu("Calibrate");
        addActionToQMenuAndActionHash(calibrateEyeTrackingMenu, MenuOption::OnePointCalibration, 0,
            qApp, SLOT(calibrateEyeTracker1Point()));
        addActionToQMenuAndActionHash(calibrateEyeTrackingMenu, MenuOption::ThreePointCalibration, 0,
            qApp, SLOT(calibrateEyeTracker3Points()));
        addActionToQMenuAndActionHash(calibrateEyeTrackingMenu, MenuOption::FivePointCalibration, 0,
            qApp, SLOT(calibrateEyeTracker5Points()));
    }
    addCheckableActionToQMenuAndActionHash(eyeTrackingMenu, MenuOption::SimulateEyeTracking, 0, false,
        qApp, SLOT(setActiveEyeTracker()));
#endif

    auto avatarManager = DependencyManager::get<AvatarManager>();
    addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::AvatarReceiveStats, 0, false,
                                           avatarManager.data(), SLOT(setShouldShowReceiveStats(bool)));

    addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderSkeletonCollisionShapes);
    addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderHeadCollisionShapes);
    addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderBoundingCollisionShapes);
    addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderLookAtVectors, 0, false);
    addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderLookAtTargets, 0, false);
    addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderFocusIndicator, 0, false);
    addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::ShowWhosLookingAtMe, 0, false);
    addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::FixGaze, 0, false);
    addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::EnableAvatarUpdateThreading, 0, false,
                                           qApp, SLOT(setAvatarUpdateThreading(bool)));
    addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::EnableRigAnimations, 0, false,
                                           avatar, SLOT(setEnableRigAnimations(bool)));
    addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::EnableAnimGraph, 0, true,
                                           avatar, SLOT(setEnableAnimGraph(bool)));
    addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::AnimDebugDrawBindPose, 0, false,
                                           avatar, SLOT(setEnableDebugDrawBindPose(bool)));
    addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::AnimDebugDrawAnimPose, 0, false,
                                           avatar, SLOT(setEnableDebugDrawAnimPose(bool)));
    addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::MeshVisible, 0, true,
                                           avatar, SLOT(setEnableMeshVisible(bool)));
    addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::DisableEyelidAdjustment, 0, false);

    addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::ComfortMode, 0, true);

    MenuWrapper* handOptionsMenu = developerMenu->addMenu("Hands");
    addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::DisplayHandTargets, 0, false);
    addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::EnableHandMouseInput, 0, false);
    addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::LowVelocityFilter, 0, true,
                                           qApp, SLOT(setLowVelocityFilter(bool)));
    addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::ShowIKConstraints, 0, false);

    MenuWrapper* leapOptionsMenu = handOptionsMenu->addMenu("Leap Motion");
    addCheckableActionToQMenuAndActionHash(leapOptionsMenu, MenuOption::LeapMotionOnHMD, 0, false);

#ifdef HAVE_RSSDK
    MenuWrapper* realSenseOptionsMenu = handOptionsMenu->addMenu("RealSense");
    addActionToQMenuAndActionHash(realSenseOptionsMenu, MenuOption::LoadRSSDKFile, 0,
                                  RealSense::getInstance(), SLOT(loadRSSDKFile()));
#endif

    MenuWrapper* networkMenu = developerMenu->addMenu("Network");
    addActionToQMenuAndActionHash(networkMenu, MenuOption::ReloadContent, 0, qApp, SLOT(reloadResourceCaches()));
    addCheckableActionToQMenuAndActionHash(networkMenu, MenuOption::DisableNackPackets, 0, false,
                                           qApp->getEntityEditPacketSender(),
                                           SLOT(toggleNackPackets()));
    addCheckableActionToQMenuAndActionHash(networkMenu,
                                           MenuOption::DisableActivityLogger,
                                           0,
                                           false,
                                           &UserActivityLogger::getInstance(),
                                           SLOT(disable(bool)));
    addActionToQMenuAndActionHash(networkMenu, MenuOption::CachesSize, 0,
                                  dialogsManager.data(), SLOT(cachesSizeDialog()));
    addActionToQMenuAndActionHash(networkMenu, MenuOption::DiskCacheEditor, 0,
                                  dialogsManager.data(), SLOT(toggleDiskCacheEditor()));

    addActionToQMenuAndActionHash(networkMenu, MenuOption::ShowDSConnectTable, 0,
                                  dialogsManager.data(), SLOT(showDomainConnectionDialog()));

    MenuWrapper* timingMenu = developerMenu->addMenu("Timing and Stats");

    MenuWrapper* perfTimerMenu = timingMenu->addMenu("Performance Timer");
    addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::DisplayDebugTimingDetails, 0, false);
    addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::OnlyDisplayTopTen, 0, true);
    addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::ExpandUpdateTiming, 0, false);
    addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::ExpandMyAvatarTiming, 0, false);
    addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::ExpandMyAvatarSimulateTiming, 0, false);
    addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::ExpandOtherAvatarTiming, 0, false);
    addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::ExpandPaintGLTiming, 0, false);

    addCheckableActionToQMenuAndActionHash(timingMenu, MenuOption::FrameTimer);
    addActionToQMenuAndActionHash(timingMenu, MenuOption::RunTimingTests, 0, qApp, SLOT(runTests()));
    addCheckableActionToQMenuAndActionHash(timingMenu, MenuOption::PipelineWarnings);
    addCheckableActionToQMenuAndActionHash(timingMenu, MenuOption::LogExtraTimings);
    addCheckableActionToQMenuAndActionHash(timingMenu, MenuOption::SuppressShortTimings);
    addCheckableActionToQMenuAndActionHash(timingMenu, MenuOption::ShowRealtimeEntityStats);

    auto audioIO = DependencyManager::get<AudioClient>();
    MenuWrapper* audioDebugMenu = developerMenu->addMenu("Audio");
    addCheckableActionToQMenuAndActionHash(audioDebugMenu, MenuOption::AudioNoiseReduction,
                                           0,
                                           true,
                                           audioIO.data(),
                                           SLOT(toggleAudioNoiseReduction()));

    addCheckableActionToQMenuAndActionHash(audioDebugMenu, MenuOption::EchoServerAudio, 0, false,
                                           audioIO.data(), SLOT(toggleServerEcho()));
    addCheckableActionToQMenuAndActionHash(audioDebugMenu, MenuOption::EchoLocalAudio, 0, false,
                                           audioIO.data(), SLOT(toggleLocalEcho()));
    addCheckableActionToQMenuAndActionHash(audioDebugMenu, MenuOption::MuteAudio,
                                           Qt::CTRL | Qt::Key_M,
                                           false,
                                           audioIO.data(),
                                           SLOT(toggleMute()));
    addActionToQMenuAndActionHash(audioDebugMenu,
                                  MenuOption::MuteEnvironment,
                                  0,
                                  audioIO.data(),
                                  SLOT(sendMuteEnvironmentPacket()));

    auto scope = DependencyManager::get<AudioScope>();

    MenuWrapper* audioScopeMenu = audioDebugMenu->addMenu("Audio Scope");
    addCheckableActionToQMenuAndActionHash(audioScopeMenu, MenuOption::AudioScope,
                                           Qt::CTRL | Qt::Key_P, false,
                                           scope.data(),
                                           SLOT(toggle()));
    addCheckableActionToQMenuAndActionHash(audioScopeMenu, MenuOption::AudioScopePause,
                                           Qt::CTRL | Qt::SHIFT | Qt::Key_P ,
                                           false,
                                           scope.data(),
                                           SLOT(togglePause()));
    addDisabledActionAndSeparator(audioScopeMenu, "Display Frames");
    {
        QAction *fiveFrames = addCheckableActionToQMenuAndActionHash(audioScopeMenu, MenuOption::AudioScopeFiveFrames,
                                               0,
                                               true,
                                               scope.data(),
                                               SLOT(selectAudioScopeFiveFrames()));

        QAction *twentyFrames = addCheckableActionToQMenuAndActionHash(audioScopeMenu, MenuOption::AudioScopeTwentyFrames,
                                               0,
                                               false,
                                               scope.data(),
                                               SLOT(selectAudioScopeTwentyFrames()));

        QAction *fiftyFrames = addCheckableActionToQMenuAndActionHash(audioScopeMenu, MenuOption::AudioScopeFiftyFrames,
                                               0,
                                               false,
                                               scope.data(),
                                               SLOT(selectAudioScopeFiftyFrames()));

        QActionGroup* audioScopeFramesGroup = new QActionGroup(audioScopeMenu);
        audioScopeFramesGroup->addAction(fiveFrames);
        audioScopeFramesGroup->addAction(twentyFrames);
        audioScopeFramesGroup->addAction(fiftyFrames);
    }

    MenuWrapper* physicsOptionsMenu = developerMenu->addMenu("Physics");
    addCheckableActionToQMenuAndActionHash(physicsOptionsMenu, MenuOption::PhysicsShowOwned);
    addCheckableActionToQMenuAndActionHash(physicsOptionsMenu, MenuOption::PhysicsShowHulls);

    addCheckableActionToQMenuAndActionHash(developerMenu, MenuOption::DisplayCrashOptions, 0, true);
    addActionToQMenuAndActionHash(developerMenu, MenuOption::CrashInterface, 0, qApp, SLOT(crashApplication()));

    MenuWrapper* helpMenu = addMenu("Help");
    addActionToQMenuAndActionHash(helpMenu, MenuOption::EditEntitiesHelp, 0, qApp, SLOT(showEditEntitiesHelp()));

#ifndef Q_OS_MAC
    QAction* aboutAction = helpMenu->addAction(MenuOption::AboutApp);
    connect(aboutAction, SIGNAL(triggered()), qApp, SLOT(aboutApp()));
#endif
}
Ejemplo n.º 5
0
/**
 * Constructor.
 * @param window The main application window.
 * @param toolbar The main toolbar
 * @param fileDescription The description of the document file type as it is
 *                        to appear in file dialogs
 * @param fileExtension The file extension of the document file type (do not
 *                      include the period)
 * @param newFileLaunchesDialog True if creating a new file launches a dialog
 *                              to set additional parameters, false otherwise
 */
QQMenuHelper::QQMenuHelper(QMainWindow *window, QToolBar *toolbar,
                           const QString &fileDescription,
                           const QString &fileExtension,
                           bool newFileLaunchesDialog)
 : QObject(window), mainWindow(window), mainToolBar(toolbar),
   description(fileDescription), extension(fileExtension), file(0), help(0)
{
    QChar ellipsis(8230);

    // Some phrases need to be handled differently on Mac OS X
    QString prefsText = menuText(tr("Pr&eferences"));
    QString macPrefsText = QMenuBar::tr("Preferences");
    QString quitText = menuText(tr("&Quit"));
    QString macQuitText = QMenuBar::tr("Quit %1");
    QString helpText = tr("Help Contents");
    QString macHelpText = tr("%1 Help").arg(qApp->applicationName());
    QString aboutText = menuText(tr("&About %1")).arg(qApp->applicationName());
    QString macAboutText = QMenuBar::tr("About %1");
    QString aboutQtText = menuText(tr("About &Qt"));
    QString macAboutQtText = QMenuBar::tr("About Qt");
#ifdef Q_WS_MAC
    prefsText = macPrefsText;
    quitText = macQuitText;
    helpText = macHelpText;
    aboutText = macAboutText;
    aboutQtText = macAboutQtText;
#endif

    // File menu actions
    QString fileNewText(tr("&New"));
    if (newFileLaunchesDialog) {
      fileNewText += ellipsis;
    }
    fileNewAction = new QAction(QIcon(":/icons/new.png"), menuText(fileNewText), window);
    fileNewAction->setStatusTip(tr("Create a new file"));
    fileNewAction->setToolTip(fileNewAction->statusTip());
    fileNewAction->setShortcut(QKeySequence::New);
    connect(fileNewAction, SIGNAL(triggered()), this, SLOT(emitNewFile()));

    fileOpenAction = new QAction(QIcon(":/icons/open.png"), menuText(tr("&Open")) + ellipsis, window);
    fileOpenAction->setStatusTip(tr("Open an existing file"));
    fileOpenAction->setToolTip(fileOpenAction->statusTip());
    fileOpenAction->setShortcut(QKeySequence::Open);
    connect(fileOpenAction, SIGNAL(triggered()), this, SLOT(emitOpenFile()));

    quitAction = new QAction(QIcon(":/icons/quit.png"), quitText, window);
    quitAction->setStatusTip(tr("Quit the application"));
#if !defined(Q_WS_HILDON)
    quitAction->setShortcut(QKeySequence::Quit);
#endif
    quitAction->setMenuRole(QAction::QuitRole);
    connect(quitAction, SIGNAL(triggered()), this, SIGNAL(quit()));

    fileSaveAction = new QAction(QIcon(":/icons/save.png"), menuText(tr("&Save")), window);
    fileSaveAction->setStatusTip(tr("Save the current file"));
    fileSaveAction->setToolTip(fileSaveAction->statusTip());
    fileSaveAction->setShortcut(QKeySequence::Save);
    connect(fileSaveAction, SIGNAL(triggered()), this, SIGNAL(saveFile()));

    for (int i = 0; i < MAX_RECENT_FILES; i++) {
        // we'll set the actual paths later; just need actions that stick
        // around after a file is opened
        recentActions[i] = new QAction("", window);
        connect(recentActions[i], SIGNAL(triggered()), this, SLOT(openRecent()));
    }

    fileSeparatorAction = new QAction(this);
    fileSeparatorAction->setSeparator(true);

    closeAction = new QAction(QIcon(":/icons/close.png"), menuText(tr("&Close")), window);
    closeAction->setStatusTip(tr("Close the current file"));
    closeAction->setShortcut(QKeySequence::Close);
    connect(closeAction, SIGNAL(triggered()), this, SIGNAL(closeFile()));

    prefsAction = new QAction(prefsText, window);
    prefsAction->setStatusTip(tr("Change the application settings"));
#if !defined(Q_WS_HILDON)
    prefsAction->setShortcut(QKeySequence::Preferences);
#endif
    prefsAction->setMenuRole(QAction::PreferencesRole);
    connect(prefsAction, SIGNAL(triggered()), this, SIGNAL(editPreferences()));

#if defined(Q_WS_MAC) || defined(Q_WS_HILDON) || defined(Q_WS_MAEMO_5)
    fileNewAction->setIconVisibleInMenu(false);
    fileOpenAction->setIconVisibleInMenu(false);
    quitAction->setIconVisibleInMenu(false);
    fileSaveAction->setIconVisibleInMenu(false);
    closeAction->setIconVisibleInMenu(false);
#endif
#if defined(Q_WS_MAC)
    docIcon = QIcon(":/icons/document_small.png");
    modifiedDocIcon = QIcon(darkenPixmap(QPixmap(":/icons/document_small.png")));
#endif

    // File menu basic setup
    file = new QMenu(menuText(tr("&File")), window);
    recent = new QMenu(menuText(tr("Open &Recent")), window);
    file->addAction(fileNewAction);
    file->addAction(fileOpenAction);
    file->addMenu(recent);
    file->addAction(fileSaveAction);
    file->addAction(fileSeparatorAction);
    file->addAction(closeAction);
    file->addAction(prefsAction);
    insertionPoint = fileSeparatorAction;
#if !defined(Q_WS_MAC)
    file->addSeparator();
#endif
    file->addAction(quitAction);
#if !defined(Q_WS_HILDON) && !defined(Q_WS_MAEMO_5)
    window->menuBar()->addMenu(file);
#endif

    // Help menu actions
    helpAction = new QAction(helpText, window);
    helpAction->setStatusTip(helpText);
    helpAction->setShortcut(QKeySequence::HelpContents);
    connect(helpAction, SIGNAL(triggered()), this, SLOT(showHelp()));

    aboutAction = new QAction(aboutText, window);
    aboutAction->setStatusTip(aboutText);
    aboutAction->setMenuRole(QAction::AboutRole);
    connect(aboutAction, SIGNAL(triggered()), this, SIGNAL(aboutApplication()));

    aboutQtAction = new QAction(aboutQtText, window);
    aboutQtAction->setStatusTip(aboutQtText);
    aboutQtAction->setMenuRole(QAction::AboutQtRole);
    connect(aboutQtAction, SIGNAL(triggered()), this, SLOT(aboutQt()));

    // Help menu setup
    help = new QMenu(menuText(tr("&Help")), window);
#if !defined(Q_WS_HILDON) && !defined(Q_WS_MAEMO_5)
    help->addAction(helpAction);
#if !defined(Q_WS_MAC)
    // skip this on the mac, since both "About.." actions get moved elsewhere
    help->addSeparator();
#endif
    help->addAction(aboutAction);
    help->addAction(aboutQtAction);
    window->menuBar()->addMenu(help);
#endif

    // toolbar setup
    addToToolBar(fileNewAction);
    addToToolBar(fileOpenAction);
    addToToolBar(fileSaveAction);

    // build the actions hash
    actions[New] = fileNewAction;
    actions[Open] = fileOpenAction;
    actions[Save] = fileSaveAction;
    actions[Recent1] = recentActions[0];
    actions[Recent2] = recentActions[1];
    actions[Recent3] = recentActions[2];
    actions[Recent4] = recentActions[3];
    actions[Recent5] = recentActions[4];
    actions[Separator] = fileSeparatorAction;
    actions[Close] = closeAction;
    actions[Preferences] = prefsAction;
    actions[Quit] = quitAction;
    actions[Help] = helpAction;
    actions[About] = aboutAction;
    actions[AboutQt] = aboutQtAction;
}
Ejemplo n.º 6
0
Menu::Menu() {
    auto dialogsManager = DependencyManager::get<DialogsManager>();
    AccountManager& accountManager = AccountManager::getInstance();

    // File/Application menu ----------------------------------
    MenuWrapper* fileMenu = addMenu("File");

    // File > Login menu items
    {
        addActionToQMenuAndActionHash(fileMenu, MenuOption::Login);

        // connect to the appropriate signal of the AccountManager so that we can change the Login/Logout menu item
        connect(&accountManager, &AccountManager::profileChanged,
                dialogsManager.data(), &DialogsManager::toggleLoginDialog);
        connect(&accountManager, &AccountManager::logoutComplete,
                dialogsManager.data(), &DialogsManager::toggleLoginDialog);
    }

    // File > Update -- FIXME: needs implementation
    auto updateAction = addActionToQMenuAndActionHash(fileMenu, "Update");
    updateAction->setDisabled(true);

    // File > Help
    addActionToQMenuAndActionHash(fileMenu, MenuOption::Help, 0, qApp, SLOT(showHelp()));

    // File > Crash Reporter...-- FIXME: needs implementation
    auto crashReporterAction = addActionToQMenuAndActionHash(fileMenu, "Crash Reporter...");
    crashReporterAction->setDisabled(true);

    // File > About
    addActionToQMenuAndActionHash(fileMenu, MenuOption::AboutApp, 0, qApp, SLOT(aboutApp()), QAction::AboutRole);

    // File > Quit
    addActionToQMenuAndActionHash(fileMenu, MenuOption::Quit, Qt::CTRL | Qt::Key_Q, qApp, SLOT(quit()), QAction::QuitRole);


    // Edit menu ----------------------------------
    MenuWrapper* editMenu = addMenu("Edit");

    // Edit > Undo
    QUndoStack* undoStack = qApp->getUndoStack();
    QAction* undoAction = undoStack->createUndoAction(editMenu);
    undoAction->setShortcut(Qt::CTRL | Qt::Key_Z);
    addActionToQMenuAndActionHash(editMenu, undoAction);

    // Edit > Redo
    QAction* redoAction = undoStack->createRedoAction(editMenu);
    redoAction->setShortcut(Qt::CTRL | Qt::SHIFT | Qt::Key_Z);
    addActionToQMenuAndActionHash(editMenu, redoAction);

    // Edit > Running Sccripts
    addActionToQMenuAndActionHash(editMenu, MenuOption::RunningScripts, Qt::CTRL | Qt::Key_J,
        qApp, SLOT(toggleRunningScriptsWidget()));

    // Edit > Open and Run Script from File... [advanced]
    addActionToQMenuAndActionHash(editMenu, MenuOption::LoadScript, Qt::CTRL | Qt::Key_O,
        qApp, SLOT(loadDialog()),
        QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");

    // Edit > Open and Run Script from Url... [advanced]
    addActionToQMenuAndActionHash(editMenu, MenuOption::LoadScriptURL,
        Qt::CTRL | Qt::SHIFT | Qt::Key_O, qApp, SLOT(loadScriptURLDialog()),
        QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");

    auto scriptEngines = DependencyManager::get<ScriptEngines>();
    // Edit > Stop All Scripts... [advanced]
    addActionToQMenuAndActionHash(editMenu, MenuOption::StopAllScripts, 0, 
        scriptEngines.data(), SLOT(stopAllScripts()),
        QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");

    // Edit > Reload All Scripts... [advanced]
    addActionToQMenuAndActionHash(editMenu, MenuOption::ReloadAllScripts, Qt::CTRL | Qt::Key_R,
        scriptEngines.data(), SLOT(reloadAllScripts()),
        QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");

    // Edit > Scripts Editor... [advanced]
    addActionToQMenuAndActionHash(editMenu, MenuOption::ScriptEditor, Qt::ALT | Qt::Key_S,
        dialogsManager.data(), SLOT(showScriptEditor()),
        QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");

    // Edit > Console... [advanced]
    addActionToQMenuAndActionHash(editMenu, MenuOption::Console, Qt::CTRL | Qt::ALT | Qt::Key_J,
        DependencyManager::get<StandAloneJSConsole>().data(),
        SLOT(toggleConsole()),
        QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");

    // Edit > Reload All Content [advanced]
    addActionToQMenuAndActionHash(editMenu, MenuOption::ReloadContent, 0, qApp, SLOT(reloadResourceCaches()),
        QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");


    // Edit > Package Model... [advanced]
    addActionToQMenuAndActionHash(editMenu, MenuOption::PackageModel, 0,
        qApp, SLOT(packageModel()),
        QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");


    // Audio menu ----------------------------------
    MenuWrapper* audioMenu = addMenu("Audio");
    auto audioIO = DependencyManager::get<AudioClient>();

    // Audio > Mute
    addCheckableActionToQMenuAndActionHash(audioMenu, MenuOption::MuteAudio, Qt::CTRL | Qt::Key_M, false, 
        audioIO.data(), SLOT(toggleMute()));

    // Audio > Level Meter  [advanced] -- FIXME: needs implementation
    auto levelMeterAction = addCheckableActionToQMenuAndActionHash(audioMenu, "Level Meter", 0, false, NULL, NULL, UNSPECIFIED_POSITION, "Advanced");
    levelMeterAction->setDisabled(true);


    // Avatar menu ----------------------------------
    MenuWrapper* avatarMenu = addMenu("Avatar");
    auto avatarManager = DependencyManager::get<AvatarManager>();
    QObject* avatar = avatarManager->getMyAvatar();

    // Avatar > Attachments...
    addActionToQMenuAndActionHash(avatarMenu, MenuOption::Attachments, 0,
        dialogsManager.data(), SLOT(editAttachments()));

    // Avatar > Size
    MenuWrapper* avatarSizeMenu = avatarMenu->addMenu("Size");

    // Avatar > Size > Increase
    addActionToQMenuAndActionHash(avatarSizeMenu,
        MenuOption::IncreaseAvatarSize,
        0, // QML Qt::Key_Plus,
        avatar, SLOT(increaseSize()));

    // Avatar > Size > Decrease
    addActionToQMenuAndActionHash(avatarSizeMenu,
        MenuOption::DecreaseAvatarSize,
        0, // QML Qt::Key_Minus,
        avatar, SLOT(decreaseSize()));

    // Avatar > Size > Reset
    addActionToQMenuAndActionHash(avatarSizeMenu,
        MenuOption::ResetAvatarSize,
        0, // QML Qt::Key_Equal,
        avatar, SLOT(resetSize()));

    // Avatar > Reset Sensors
    addActionToQMenuAndActionHash(avatarMenu,
        MenuOption::ResetSensors,
        0, // QML Qt::Key_Apostrophe,
        qApp, SLOT(resetSensors()));


    // Display menu ----------------------------------
    // FIXME - this is not yet matching Alan's spec because it doesn't have
    // menus for "2D"/"3D" - we need to add support for detecting the appropriate
    // default 3D display mode
    addMenu(DisplayPlugin::MENU_PATH());
    MenuWrapper* displayModeMenu = addMenu(MenuOption::OutputMenu);
    QActionGroup* displayModeGroup = new QActionGroup(displayModeMenu);
    displayModeGroup->setExclusive(true);


    // View menu ----------------------------------
    MenuWrapper* viewMenu = addMenu("View");
    QActionGroup* cameraModeGroup = new QActionGroup(viewMenu);

    // View > [camera group]
    cameraModeGroup->setExclusive(true);

    // View > First Person
    cameraModeGroup->addAction(addCheckableActionToQMenuAndActionHash(viewMenu,
        MenuOption::FirstPerson, 0, // QML Qt:: Key_P
        false, qApp, SLOT(cameraMenuChanged())));

    // View > Third Person
    cameraModeGroup->addAction(addCheckableActionToQMenuAndActionHash(viewMenu,
        MenuOption::ThirdPerson, 0,
        true, qApp, SLOT(cameraMenuChanged())));

    // View > Mirror
    cameraModeGroup->addAction(addCheckableActionToQMenuAndActionHash(viewMenu,
        MenuOption::FullscreenMirror, 0, // QML Qt::Key_H,
        false, qApp, SLOT(cameraMenuChanged())));

    // View > Independent [advanced]
    cameraModeGroup->addAction(addCheckableActionToQMenuAndActionHash(viewMenu,
        MenuOption::IndependentMode, 0,
        false, qApp, SLOT(cameraMenuChanged()),
        UNSPECIFIED_POSITION, "Advanced"));

    // View > Entity Camera [advanced]
    cameraModeGroup->addAction(addCheckableActionToQMenuAndActionHash(viewMenu,
        MenuOption::CameraEntityMode, 0,
        false, qApp, SLOT(cameraMenuChanged()),
        UNSPECIFIED_POSITION, "Advanced"));

    viewMenu->addSeparator();

    // View > Mini Mirror
    addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::MiniMirror, 0, false);


    // Navigate menu ----------------------------------
    MenuWrapper* navigateMenu = addMenu("Navigate");

    // Navigate > Home -- FIXME: needs implementation
    auto homeAction = addActionToQMenuAndActionHash(navigateMenu, "Home");
    homeAction->setDisabled(true);

    addActionToQMenuAndActionHash(navigateMenu, MenuOption::AddressBar, Qt::CTRL | Qt::Key_L,
        dialogsManager.data(), SLOT(toggleAddressBar()));

    // Navigate > Directory -- FIXME: needs implementation
    addActionToQMenuAndActionHash(navigateMenu, "Directory");

    // Navigate > Bookmark related menus -- Note: the Bookmark class adds its own submenus here.
    qApp->getBookmarks()->setupMenus(this, navigateMenu);

    // Navigate > Copy Address [advanced]
    auto addressManager = DependencyManager::get<AddressManager>();
    addActionToQMenuAndActionHash(navigateMenu, MenuOption::CopyAddress, 0,
        addressManager.data(), SLOT(copyAddress()),
        QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");

    // Navigate > Copy Path [advanced]
    addActionToQMenuAndActionHash(navigateMenu, MenuOption::CopyPath, 0,
        addressManager.data(), SLOT(copyPath()),
        QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");


    // Settings menu ----------------------------------
    MenuWrapper* settingsMenu = addMenu("Settings");

    // Settings > Advance Menus
    addCheckableActionToQMenuAndActionHash(settingsMenu, "Advanced Menus", 0, false, this, SLOT(toggleAdvancedMenus()));

    // Settings > Developer Menus
    addCheckableActionToQMenuAndActionHash(settingsMenu, "Developer Menus", 0, false, this, SLOT(toggleDeveloperMenus()));

    // Settings > General...
    addActionToQMenuAndActionHash(settingsMenu, MenuOption::Preferences, Qt::CTRL | Qt::Key_Comma,
        dialogsManager.data(), SLOT(editPreferences()), QAction::PreferencesRole);

    // Settings > Avatar...-- FIXME: needs implementation
    auto avatarAction = addActionToQMenuAndActionHash(settingsMenu, "Avatar...");
    avatarAction->setDisabled(true);

    // Settings > Audio...-- FIXME: needs implementation
    auto audioAction = addActionToQMenuAndActionHash(settingsMenu, "Audio...");
    audioAction->setDisabled(true);

    // Settings > LOD...-- FIXME: needs implementation
    auto lodAction = addActionToQMenuAndActionHash(settingsMenu, "LOD...");
    lodAction->setDisabled(true);

    // Settings > Control with Speech [advanced]
#if defined(Q_OS_MAC) || defined(Q_OS_WIN)
    auto speechRecognizer = DependencyManager::get<SpeechRecognizer>();
    QAction* speechRecognizerAction = addCheckableActionToQMenuAndActionHash(settingsMenu, MenuOption::ControlWithSpeech,
        Qt::CTRL | Qt::SHIFT | Qt::Key_C,
        speechRecognizer->getEnabled(),
        speechRecognizer.data(),
        SLOT(setEnabled(bool)),
        UNSPECIFIED_POSITION, "Advanced");
    connect(speechRecognizer.data(), SIGNAL(enabledUpdated(bool)), speechRecognizerAction, SLOT(setChecked(bool)));
#endif

    // Settings > Input Devices
    MenuWrapper* inputModeMenu = addMenu(MenuOption::InputMenu, "Advanced");
    QActionGroup* inputModeGroup = new QActionGroup(inputModeMenu);
    inputModeGroup->setExclusive(false);


    // Developer menu ----------------------------------
    MenuWrapper* developerMenu = addMenu("Developer", "Developer");

    // Developer > Render >>>
    MenuWrapper* renderOptionsMenu = developerMenu->addMenu("Render");
    addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Atmosphere, 0, true);
    addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::DebugAmbientOcclusion);
    addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Antialiasing);

    // Developer > Render > Ambient Light
    MenuWrapper* ambientLightMenu = renderOptionsMenu->addMenu(MenuOption::RenderAmbientLight);
    QActionGroup* ambientLightGroup = new QActionGroup(ambientLightMenu);
    ambientLightGroup->setExclusive(true);
    ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLightGlobal, 0, true));
    ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight0, 0, false));
    ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight1, 0, false));
    ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight2, 0, false));
    ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight3, 0, false));
    ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight4, 0, false));
    ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight5, 0, false));
    ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight6, 0, false));
    ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight7, 0, false));
    ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight8, 0, false));
    ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight9, 0, false));

    // Developer > Render > Throttle FPS If Not Focus
    addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::ThrottleFPSIfNotFocus, 0, true);

    // Developer > Render > Resolution
    MenuWrapper* resolutionMenu = renderOptionsMenu->addMenu(MenuOption::RenderResolution);
    QActionGroup* resolutionGroup = new QActionGroup(resolutionMenu);
    resolutionGroup->setExclusive(true);
    resolutionGroup->addAction(addCheckableActionToQMenuAndActionHash(resolutionMenu, MenuOption::RenderResolutionOne, 0, true));
    resolutionGroup->addAction(addCheckableActionToQMenuAndActionHash(resolutionMenu, MenuOption::RenderResolutionTwoThird, 0, false));
    resolutionGroup->addAction(addCheckableActionToQMenuAndActionHash(resolutionMenu, MenuOption::RenderResolutionHalf, 0, false));
    resolutionGroup->addAction(addCheckableActionToQMenuAndActionHash(resolutionMenu, MenuOption::RenderResolutionThird, 0, false));
    resolutionGroup->addAction(addCheckableActionToQMenuAndActionHash(resolutionMenu, MenuOption::RenderResolutionQuarter, 0, false));

    // Developer > Render > Stars
    addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Stars,
        0, // QML Qt::Key_Asterisk,
        true);

    // Developer > Render > LOD Tools
    addActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::LodTools,
        0, // QML Qt::SHIFT | Qt::Key_L,
        dialogsManager.data(), SLOT(lodTools()));

    // Developer > Assets >>>
    MenuWrapper* assetDeveloperMenu = developerMenu->addMenu("Assets");
    auto& assetDialogFactory = AssetUploadDialogFactory::getInstance();
    assetDialogFactory.setDialogParent(this);
    QAction* assetUpload = addActionToQMenuAndActionHash(assetDeveloperMenu,
        MenuOption::UploadAsset,
        0,
        &assetDialogFactory,
        SLOT(showDialog()));

    // disable the asset upload action by default - it gets enabled only if asset server becomes present
    assetUpload->setEnabled(false);

    auto& atpMigrator = ATPAssetMigrator::getInstance();
    atpMigrator.setDialogParent(this);

    addActionToQMenuAndActionHash(assetDeveloperMenu, MenuOption::AssetMigration,
        0, &atpMigrator,
        SLOT(loadEntityServerFile()));

    // Developer > Avatar >>>
    MenuWrapper* avatarDebugMenu = developerMenu->addMenu("Avatar");

    // Developer > Avatar > Face Tracking
    MenuWrapper* faceTrackingMenu = avatarDebugMenu->addMenu("Face Tracking");
    {
        QActionGroup* faceTrackerGroup = new QActionGroup(avatarDebugMenu);

        bool defaultNoFaceTracking = true;
#ifdef HAVE_DDE
        defaultNoFaceTracking = false;
#endif
        QAction* noFaceTracker = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::NoFaceTracking,
            0, defaultNoFaceTracking,
            qApp, SLOT(setActiveFaceTracker()));
        faceTrackerGroup->addAction(noFaceTracker);

#ifdef HAVE_FACESHIFT
        QAction* faceshiftFaceTracker = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::Faceshift,
            0, false,
            qApp, SLOT(setActiveFaceTracker()));
        faceTrackerGroup->addAction(faceshiftFaceTracker);
#endif
#ifdef HAVE_DDE
        QAction* ddeFaceTracker = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::UseCamera,
            0, true,
            qApp, SLOT(setActiveFaceTracker()));
        faceTrackerGroup->addAction(ddeFaceTracker);
#endif
    }
#ifdef HAVE_DDE
    faceTrackingMenu->addSeparator();
    QAction* binaryEyelidControl = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::BinaryEyelidControl, 0, true);
    binaryEyelidControl->setVisible(true);  // DDE face tracking is on by default
    QAction* coupleEyelids = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::CoupleEyelids, 0, true);
    coupleEyelids->setVisible(true);  // DDE face tracking is on by default
    QAction* useAudioForMouth = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::UseAudioForMouth, 0, true);
    useAudioForMouth->setVisible(true);  // DDE face tracking is on by default
    QAction* ddeFiltering = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::VelocityFilter, 0, true);
    ddeFiltering->setVisible(true);  // DDE face tracking is on by default
    QAction* ddeCalibrate = addActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::CalibrateCamera, 0,
        DependencyManager::get<DdeFaceTracker>().data(), SLOT(calibrate()));
    ddeCalibrate->setVisible(true);  // DDE face tracking is on by default
#endif
#if defined(HAVE_FACESHIFT) || defined(HAVE_DDE)
    faceTrackingMenu->addSeparator();
    addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::MuteFaceTracking,
        Qt::CTRL | Qt::SHIFT | Qt::Key_F, true);  // DDE face tracking is on by default
    addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::AutoMuteAudio, 0, false);
#endif

#ifdef HAVE_IVIEWHMD
    // Developer > Avatar > Eye Tracking
    MenuWrapper* eyeTrackingMenu = avatarDebugMenu->addMenu("Eye Tracking");
    addCheckableActionToQMenuAndActionHash(eyeTrackingMenu, MenuOption::SMIEyeTracking, 0, false,
        qApp, SLOT(setActiveEyeTracker()));
    {
        MenuWrapper* calibrateEyeTrackingMenu = eyeTrackingMenu->addMenu("Calibrate");
        addActionToQMenuAndActionHash(calibrateEyeTrackingMenu, MenuOption::OnePointCalibration, 0,
            qApp, SLOT(calibrateEyeTracker1Point()));
        addActionToQMenuAndActionHash(calibrateEyeTrackingMenu, MenuOption::ThreePointCalibration, 0,
            qApp, SLOT(calibrateEyeTracker3Points()));
        addActionToQMenuAndActionHash(calibrateEyeTrackingMenu, MenuOption::FivePointCalibration, 0,
            qApp, SLOT(calibrateEyeTracker5Points()));
    }
    addCheckableActionToQMenuAndActionHash(eyeTrackingMenu, MenuOption::SimulateEyeTracking, 0, false,
        qApp, SLOT(setActiveEyeTracker()));
#endif

    addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::AvatarReceiveStats, 0, false,
        avatarManager.data(), SLOT(setShouldShowReceiveStats(bool)));

    addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderBoundingCollisionShapes);
    addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderLookAtVectors, 0, false);
    addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderLookAtTargets, 0, false);
    addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderFocusIndicator, 0, false);
    addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::ShowWhosLookingAtMe, 0, false);
    addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::FixGaze, 0, false);
    addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::AnimDebugDrawDefaultPose, 0, false,
        avatar, SLOT(setEnableDebugDrawDefaultPose(bool)));
    addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::AnimDebugDrawAnimPose, 0, false,
        avatar, SLOT(setEnableDebugDrawAnimPose(bool)));
    addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::AnimDebugDrawPosition, 0, false,
        avatar, SLOT(setEnableDebugDrawPosition(bool)));
    addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::MeshVisible, 0, true,
        avatar, SLOT(setEnableMeshVisible(bool)));
    addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::DisableEyelidAdjustment, 0, false);
    addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::TurnWithHead, 0, false);
    addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::ComfortMode, 0, true);

    addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::KeyboardMotorControl,
        Qt::CTRL | Qt::SHIFT | Qt::Key_K, true, avatar, SLOT(updateMotionBehaviorFromMenu()),
        UNSPECIFIED_POSITION, "Developer");

    addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::ScriptedMotorControl, 0, true,
        avatar, SLOT(updateMotionBehaviorFromMenu()),
        UNSPECIFIED_POSITION, "Developer");

    addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::EnableCharacterController, 0, true,
        avatar, SLOT(updateMotionBehaviorFromMenu()),
        UNSPECIFIED_POSITION, "Developer");

    // Developer > Hands >>>
    MenuWrapper* handOptionsMenu = developerMenu->addMenu("Hands");
    addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::DisplayHandTargets, 0, false);
    addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::LowVelocityFilter, 0, true,
        qApp, SLOT(setLowVelocityFilter(bool)));

    MenuWrapper* leapOptionsMenu = handOptionsMenu->addMenu("Leap Motion");
    addCheckableActionToQMenuAndActionHash(leapOptionsMenu, MenuOption::LeapMotionOnHMD, 0, false);

    // Developer > Network >>>
    MenuWrapper* networkMenu = developerMenu->addMenu("Network");
    addActionToQMenuAndActionHash(networkMenu, MenuOption::ReloadContent, 0, qApp, SLOT(reloadResourceCaches()));
    addCheckableActionToQMenuAndActionHash(networkMenu, MenuOption::DisableNackPackets, 0, false,
        qApp->getEntityEditPacketSender(),
        SLOT(toggleNackPackets()));
    addCheckableActionToQMenuAndActionHash(networkMenu,
        MenuOption::DisableActivityLogger,
        0,
        false,
        &UserActivityLogger::getInstance(),
        SLOT(disable(bool)));
    addActionToQMenuAndActionHash(networkMenu, MenuOption::CachesSize, 0,
        dialogsManager.data(), SLOT(cachesSizeDialog()));
    addActionToQMenuAndActionHash(networkMenu, MenuOption::DiskCacheEditor, 0,
        dialogsManager.data(), SLOT(toggleDiskCacheEditor()));

    addActionToQMenuAndActionHash(networkMenu, MenuOption::ShowDSConnectTable, 0,
        dialogsManager.data(), SLOT(showDomainConnectionDialog()));

    // Developer > Timing and Stats >>>
    MenuWrapper* timingMenu = developerMenu->addMenu("Timing and Stats");
    MenuWrapper* perfTimerMenu = timingMenu->addMenu("Performance Timer");
    addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::DisplayDebugTimingDetails, 0, false);
    addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::OnlyDisplayTopTen, 0, true);
    addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::ExpandUpdateTiming, 0, false);
    addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::ExpandMyAvatarTiming, 0, false);
    addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::ExpandMyAvatarSimulateTiming, 0, false);
    addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::ExpandOtherAvatarTiming, 0, false);
    addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::ExpandPaintGLTiming, 0, false);

    addCheckableActionToQMenuAndActionHash(timingMenu, MenuOption::FrameTimer);
    addActionToQMenuAndActionHash(timingMenu, MenuOption::RunTimingTests, 0, qApp, SLOT(runTests()));
    addCheckableActionToQMenuAndActionHash(timingMenu, MenuOption::PipelineWarnings);
    addCheckableActionToQMenuAndActionHash(timingMenu, MenuOption::LogExtraTimings);
    addCheckableActionToQMenuAndActionHash(timingMenu, MenuOption::SuppressShortTimings);
    addCheckableActionToQMenuAndActionHash(timingMenu, MenuOption::ShowRealtimeEntityStats);

    // Developer > Audio >>>
    MenuWrapper* audioDebugMenu = developerMenu->addMenu("Audio");
    addCheckableActionToQMenuAndActionHash(audioDebugMenu, MenuOption::AudioNoiseReduction, 0, true, 
        audioIO.data(), SLOT(toggleAudioNoiseReduction()));
    addCheckableActionToQMenuAndActionHash(audioDebugMenu, MenuOption::EchoServerAudio, 0, false,
        audioIO.data(), SLOT(toggleServerEcho()));
    addCheckableActionToQMenuAndActionHash(audioDebugMenu, MenuOption::EchoLocalAudio, 0, false,
        audioIO.data(), SLOT(toggleLocalEcho()));
    addActionToQMenuAndActionHash(audioDebugMenu, MenuOption::MuteEnvironment, 0,
        audioIO.data(), SLOT(sendMuteEnvironmentPacket()));

    auto scope = DependencyManager::get<AudioScope>();
    MenuWrapper* audioScopeMenu = audioDebugMenu->addMenu("Audio Scope");
    addCheckableActionToQMenuAndActionHash(audioScopeMenu, MenuOption::AudioScope, Qt::CTRL | Qt::Key_P, false,
        scope.data(), SLOT(toggle()));
    addCheckableActionToQMenuAndActionHash(audioScopeMenu, MenuOption::AudioScopePause, Qt::CTRL | Qt::SHIFT | Qt::Key_P, false,
        scope.data(), SLOT(togglePause()));

    addDisabledActionAndSeparator(audioScopeMenu, "Display Frames");
    {
        QAction* fiveFrames = addCheckableActionToQMenuAndActionHash(audioScopeMenu, MenuOption::AudioScopeFiveFrames,
            0, true, scope.data(), SLOT(selectAudioScopeFiveFrames()));

        QAction* twentyFrames = addCheckableActionToQMenuAndActionHash(audioScopeMenu, MenuOption::AudioScopeTwentyFrames,
            0, false, scope.data(), SLOT(selectAudioScopeTwentyFrames()));

        QAction* fiftyFrames = addCheckableActionToQMenuAndActionHash(audioScopeMenu, MenuOption::AudioScopeFiftyFrames,
            0, false, scope.data(), SLOT(selectAudioScopeFiftyFrames()));

        QActionGroup* audioScopeFramesGroup = new QActionGroup(audioScopeMenu);
        audioScopeFramesGroup->addAction(fiveFrames);
        audioScopeFramesGroup->addAction(twentyFrames);
        audioScopeFramesGroup->addAction(fiftyFrames);
    }

    // Developer > Physics >>>
    MenuWrapper* physicsOptionsMenu = developerMenu->addMenu("Physics");
    addCheckableActionToQMenuAndActionHash(physicsOptionsMenu, MenuOption::PhysicsShowOwned);
    addCheckableActionToQMenuAndActionHash(physicsOptionsMenu, MenuOption::PhysicsShowHulls);

    // Developer > Display Crash Options
    addCheckableActionToQMenuAndActionHash(developerMenu, MenuOption::DisplayCrashOptions, 0, true);
    // Developer > Crash Application
    addActionToQMenuAndActionHash(developerMenu, MenuOption::CrashInterface, 0, qApp, SLOT(crashApplication()));

    // Developer > Log...
    addActionToQMenuAndActionHash(developerMenu, MenuOption::Log, Qt::CTRL | Qt::SHIFT | Qt::Key_L,
         qApp, SLOT(toggleLogDialog()));

    // Developer > Stats
    addCheckableActionToQMenuAndActionHash(developerMenu, MenuOption::Stats);

    // Developer > Audio Stats...
    addActionToQMenuAndActionHash(developerMenu, MenuOption::AudioNetworkStats, 0,
        dialogsManager.data(), SLOT(audioStatsDetails()));

    // Developer > Bandwidth Stats...
    addActionToQMenuAndActionHash(developerMenu, MenuOption::BandwidthDetails, 0,
        dialogsManager.data(), SLOT(bandwidthDetails()));

    // Developer > Entity Stats...
    addActionToQMenuAndActionHash(developerMenu, MenuOption::OctreeStats, 0,
        dialogsManager.data(), SLOT(octreeStatsDetails()));

    // Developer > World Axes
    addCheckableActionToQMenuAndActionHash(developerMenu, MenuOption::WorldAxes);



#if 0 ///  -------------- REMOVED FOR NOW --------------
    addDisabledActionAndSeparator(navigateMenu, "History");
    QAction* backAction = addActionToQMenuAndActionHash(navigateMenu, MenuOption::Back, 0, addressManager.data(), SLOT(goBack()));
    QAction* forwardAction = addActionToQMenuAndActionHash(navigateMenu, MenuOption::Forward, 0, addressManager.data(), SLOT(goForward()));

    // connect to the AddressManager signal to enable and disable the back and forward menu items
    connect(addressManager.data(), &AddressManager::goBackPossible, backAction, &QAction::setEnabled);
    connect(addressManager.data(), &AddressManager::goForwardPossible, forwardAction, &QAction::setEnabled);

    // set the two actions to start disabled since the stacks are clear on startup
    backAction->setDisabled(true);
    forwardAction->setDisabled(true);

    MenuWrapper* toolsMenu = addMenu("Tools");
    addActionToQMenuAndActionHash(toolsMenu,
                                  MenuOption::ToolWindow,
                                  Qt::CTRL | Qt::ALT | Qt::Key_T,
                                  dialogsManager.data(),
                                  SLOT(toggleToolWindow()),
                                  QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");


    addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::NamesAboveHeads, 0, true, 
                NULL, NULL, UNSPECIFIED_POSITION, "Advanced");
    
    addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::CenterPlayerInView,
                                           0, false, qApp, SLOT(rotationModeChanged()),
                                           UNSPECIFIED_POSITION, "Advanced");

#endif
}
Ejemplo n.º 7
0
Archivo: Menu.cpp Proyecto: polac/hifi
Menu::Menu() {
    MenuWrapper * fileMenu = addMenu("File");
#ifdef Q_OS_MAC
    addActionToQMenuAndActionHash(fileMenu, MenuOption::AboutApp, 0, qApp, SLOT(aboutApp()), QAction::AboutRole);
#endif
    auto dialogsManager = DependencyManager::get<DialogsManager>();
    AccountManager& accountManager = AccountManager::getInstance();

    {
        addActionToQMenuAndActionHash(fileMenu, MenuOption::Login);

        // connect to the appropriate signal of the AccountManager so that we can change the Login/Logout menu item
        connect(&accountManager, &AccountManager::profileChanged,
                dialogsManager.data(), &DialogsManager::toggleLoginDialog);
        connect(&accountManager, &AccountManager::logoutComplete,
                dialogsManager.data(), &DialogsManager::toggleLoginDialog);
    }

    addDisabledActionAndSeparator(fileMenu, "Scripts");
    addActionToQMenuAndActionHash(fileMenu, MenuOption::LoadScript, Qt::CTRL | Qt::Key_O,
                                  qApp, SLOT(loadDialog()));
    addActionToQMenuAndActionHash(fileMenu, MenuOption::LoadScriptURL,
                                  Qt::CTRL | Qt::SHIFT | Qt::Key_O, qApp, SLOT(loadScriptURLDialog()));
    addActionToQMenuAndActionHash(fileMenu, MenuOption::StopAllScripts, 0, qApp, SLOT(stopAllScripts()));
    addActionToQMenuAndActionHash(fileMenu, MenuOption::ReloadAllScripts, Qt::CTRL | Qt::Key_R,
                                  qApp, SLOT(reloadAllScripts()));
    addActionToQMenuAndActionHash(fileMenu, MenuOption::RunningScripts, Qt::CTRL | Qt::Key_J,
                                  qApp, SLOT(toggleRunningScriptsWidget()));

    addDisabledActionAndSeparator(fileMenu, "Location");
    qApp->getBookmarks()->setupMenus(this, fileMenu);

    addActionToQMenuAndActionHash(fileMenu,
                                  MenuOption::AddressBar,
                                  Qt::CTRL | Qt::Key_L,
                                  dialogsManager.data(),
                                  SLOT(toggleAddressBar()));
    auto addressManager = DependencyManager::get<AddressManager>();
    addActionToQMenuAndActionHash(fileMenu, MenuOption::CopyAddress, 0,
                                  addressManager.data(), SLOT(copyAddress()));
    addActionToQMenuAndActionHash(fileMenu, MenuOption::CopyPath, 0,
                                  addressManager.data(), SLOT(copyPath()));

    addActionToQMenuAndActionHash(fileMenu,
                                  MenuOption::Quit,
                                  Qt::CTRL | Qt::Key_Q,
                                  qApp,
                                  SLOT(quit()),
                                  QAction::QuitRole);


    MenuWrapper* editMenu = addMenu("Edit");

    QUndoStack* undoStack = qApp->getUndoStack();
    QAction* undoAction = undoStack->createUndoAction(editMenu);
    undoAction->setShortcut(Qt::CTRL | Qt::Key_Z);
    addActionToQMenuAndActionHash(editMenu, undoAction);

    QAction* redoAction = undoStack->createRedoAction(editMenu);
    redoAction->setShortcut(Qt::CTRL | Qt::SHIFT | Qt::Key_Z);
    addActionToQMenuAndActionHash(editMenu, redoAction);

    addActionToQMenuAndActionHash(editMenu,
                                  MenuOption::Preferences,
                                  Qt::CTRL | Qt::Key_Comma,
                                  dialogsManager.data(),
                                  SLOT(editPreferences()),
                                  QAction::PreferencesRole);

    addActionToQMenuAndActionHash(editMenu, MenuOption::Attachments, 0,
                                  dialogsManager.data(), SLOT(editAttachments()));
    addActionToQMenuAndActionHash(editMenu, MenuOption::Animations, 0,
                                  dialogsManager.data(), SLOT(editAnimations()));

    MenuWrapper* toolsMenu = addMenu("Tools");
    addActionToQMenuAndActionHash(toolsMenu, MenuOption::ScriptEditor,  Qt::ALT | Qt::Key_S,
                                  dialogsManager.data(), SLOT(showScriptEditor()));

#if defined(Q_OS_MAC) || defined(Q_OS_WIN)
    auto speechRecognizer = DependencyManager::get<SpeechRecognizer>();
    QAction* speechRecognizerAction = addCheckableActionToQMenuAndActionHash(toolsMenu, MenuOption::ControlWithSpeech,
                                      Qt::CTRL | Qt::SHIFT | Qt::Key_C,
                                      speechRecognizer->getEnabled(),
                                      speechRecognizer.data(),
                                      SLOT(setEnabled(bool)));
    connect(speechRecognizer.data(), SIGNAL(enabledUpdated(bool)), speechRecognizerAction, SLOT(setChecked(bool)));
#endif

    addActionToQMenuAndActionHash(toolsMenu, MenuOption::Chat,
                                  0, // QML Qt::Key_Backslash,
                                  dialogsManager.data(), SLOT(showIRCLink()));
    addActionToQMenuAndActionHash(toolsMenu, MenuOption::AddRemoveFriends, 0,
                                  qApp, SLOT(showFriendsWindow()));

    MenuWrapper* visibilityMenu = toolsMenu->addMenu("I Am Visible To");
    {
        QActionGroup* visibilityGroup = new QActionGroup(toolsMenu);
        auto discoverabilityManager = DependencyManager::get<DiscoverabilityManager>();

        QAction* visibleToEveryone = addCheckableActionToQMenuAndActionHash(visibilityMenu, MenuOption::VisibleToEveryone,
                                     0, discoverabilityManager->getDiscoverabilityMode() == Discoverability::All,
                                     discoverabilityManager.data(), SLOT(setVisibility()));
        visibilityGroup->addAction(visibleToEveryone);

        QAction* visibleToFriends = addCheckableActionToQMenuAndActionHash(visibilityMenu, MenuOption::VisibleToFriends,
                                    0, discoverabilityManager->getDiscoverabilityMode() == Discoverability::Friends,
                                    discoverabilityManager.data(), SLOT(setVisibility()));
        visibilityGroup->addAction(visibleToFriends);

        QAction* visibleToNoOne = addCheckableActionToQMenuAndActionHash(visibilityMenu, MenuOption::VisibleToNoOne,
                                  0, discoverabilityManager->getDiscoverabilityMode() == Discoverability::None,
                                  discoverabilityManager.data(), SLOT(setVisibility()));
        visibilityGroup->addAction(visibleToNoOne);

        connect(discoverabilityManager.data(), &DiscoverabilityManager::discoverabilityModeChanged,
                discoverabilityManager.data(), &DiscoverabilityManager::visibilityChanged);
    }

    addActionToQMenuAndActionHash(toolsMenu,
                                  MenuOption::ToolWindow,
                                  Qt::CTRL | Qt::ALT | Qt::Key_T,
                                  dialogsManager.data(),
                                  SLOT(toggleToolWindow()));

    addActionToQMenuAndActionHash(toolsMenu,
                                  MenuOption::Console,
                                  Qt::CTRL | Qt::ALT | Qt::Key_J,
                                  DependencyManager::get<StandAloneJSConsole>().data(),
                                  SLOT(toggleConsole()));

    addActionToQMenuAndActionHash(toolsMenu,
                                  MenuOption::ResetSensors,
                                  0, // QML Qt::Key_Apostrophe,
                                  qApp,
                                  SLOT(resetSensors()));

    addActionToQMenuAndActionHash(toolsMenu, MenuOption::PackageModel, 0,
                                  qApp, SLOT(packageModel()));

    MenuWrapper* avatarMenu = addMenu("Avatar");
    QObject* avatar = DependencyManager::get<AvatarManager>()->getMyAvatar();

    MenuWrapper* avatarSizeMenu = avatarMenu->addMenu("Size");
    addActionToQMenuAndActionHash(avatarSizeMenu,
                                  MenuOption::IncreaseAvatarSize,
                                  0, // QML Qt::Key_Plus,
                                  avatar,
                                  SLOT(increaseSize()));
    addActionToQMenuAndActionHash(avatarSizeMenu,
                                  MenuOption::DecreaseAvatarSize,
                                  0, // QML Qt::Key_Minus,
                                  avatar,
                                  SLOT(decreaseSize()));
    addActionToQMenuAndActionHash(avatarSizeMenu,
                                  MenuOption::ResetAvatarSize,
                                  0, // QML Qt::Key_Equal,
                                  avatar,
                                  SLOT(resetSize()));

    addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::KeyboardMotorControl,
                                           Qt::CTRL | Qt::SHIFT | Qt::Key_K, true, avatar, SLOT(updateMotionBehavior()));
    addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::ScriptedMotorControl, 0, true,
                                           avatar, SLOT(updateMotionBehavior()));
    addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::NamesAboveHeads, 0, true);
    addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::GlowWhenSpeaking, 0, true);
    addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::BlueSpeechSphere, 0, true);
    addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::EnableCharacterController, 0, true,
                                           avatar, SLOT(updateMotionBehavior()));
    addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::ShiftHipsForIdleAnimations, 0, false,
                                           avatar, SLOT(updateMotionBehavior()));

    MenuWrapper* viewMenu = addMenu("View");

    addCheckableActionToQMenuAndActionHash(viewMenu,
                                           MenuOption::Fullscreen,
#ifdef Q_OS_MAC
                                           Qt::CTRL | Qt::META | Qt::Key_F,
#else
                                           Qt::CTRL | Qt::Key_F,
#endif
                                           false,
                                           qApp,
                                           SLOT(setFullscreen(bool)));

    addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::FirstPerson,
                                           0, // QML Qt::Key_P,
                                           true, qApp, SLOT(cameraMenuChanged()));
    addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Mirror,
                                           0, //QML Qt::SHIFT | Qt::Key_H,
                                           true);
    addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::FullscreenMirror,
                                           0, // QML Qt::Key_H,
                                           false, qApp, SLOT(cameraMenuChanged()));

    addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::HMDTools,
#ifdef Q_OS_MAC
                                           Qt::META | Qt::Key_H,
#else
                                           Qt::CTRL | Qt::Key_H,
#endif
                                           false,
                                           dialogsManager.data(),
                                           SLOT(hmdTools(bool)));

    addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::EnableVRMode, 0,
                                           false,
                                           qApp,
                                           SLOT(setEnableVRMode(bool)));

    addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Enable3DTVMode, 0,
                                           false,
                                           qApp,
                                           SLOT(setEnable3DTVMode(bool)));


    MenuWrapper* nodeBordersMenu = viewMenu->addMenu("Server Borders");
    NodeBounds& nodeBounds = qApp->getNodeBoundsDisplay();
    addCheckableActionToQMenuAndActionHash(nodeBordersMenu, MenuOption::ShowBordersEntityNodes,
                                           Qt::CTRL | Qt::SHIFT | Qt::Key_1, false,
                                           &nodeBounds, SLOT(setShowEntityNodes(bool)));

    addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::TurnWithHead, 0, false);

    addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Stats);
    addActionToQMenuAndActionHash(viewMenu, MenuOption::Log,
                                  Qt::CTRL | Qt::SHIFT | Qt::Key_L,
                                  qApp, SLOT(toggleLogDialog()));
    addActionToQMenuAndActionHash(viewMenu, MenuOption::BandwidthDetails, 0,
                                  dialogsManager.data(), SLOT(bandwidthDetails()));
    addActionToQMenuAndActionHash(viewMenu, MenuOption::OctreeStats, 0,
                                  dialogsManager.data(), SLOT(octreeStatsDetails()));


    MenuWrapper* developerMenu = addMenu("Developer");

    MenuWrapper* renderOptionsMenu = developerMenu->addMenu("Render");
    addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Atmosphere,
                                           0, // QML Qt::SHIFT | Qt::Key_A,
                                           true);
    addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::AmbientOcclusion);
    addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::DontFadeOnOctreeServerChanges);

    MenuWrapper* ambientLightMenu = renderOptionsMenu->addMenu(MenuOption::RenderAmbientLight);
    QActionGroup* ambientLightGroup = new QActionGroup(ambientLightMenu);
    ambientLightGroup->setExclusive(true);
    ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLightGlobal, 0, true));
    ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight0, 0, false));
    ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight1, 0, false));
    ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight2, 0, false));
    ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight3, 0, false));
    ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight4, 0, false));
    ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight5, 0, false));
    ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight6, 0, false));
    ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight7, 0, false));
    ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight8, 0, false));
    ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight9, 0, false));

    MenuWrapper* shadowMenu = renderOptionsMenu->addMenu("Shadows");
    QActionGroup* shadowGroup = new QActionGroup(shadowMenu);
    shadowGroup->addAction(addCheckableActionToQMenuAndActionHash(shadowMenu, "None", 0, true));
    shadowGroup->addAction(addCheckableActionToQMenuAndActionHash(shadowMenu, MenuOption::SimpleShadows, 0, false));
    shadowGroup->addAction(addCheckableActionToQMenuAndActionHash(shadowMenu, MenuOption::CascadedShadows, 0, false));

    {
        MenuWrapper* framerateMenu = renderOptionsMenu->addMenu(MenuOption::RenderTargetFramerate);
        QActionGroup* framerateGroup = new QActionGroup(framerateMenu);
        framerateGroup->setExclusive(true);
        framerateGroup->addAction(addCheckableActionToQMenuAndActionHash(framerateMenu, MenuOption::RenderTargetFramerateUnlimited, 0, true));
        framerateGroup->addAction(addCheckableActionToQMenuAndActionHash(framerateMenu, MenuOption::RenderTargetFramerate60, 0, false));
        framerateGroup->addAction(addCheckableActionToQMenuAndActionHash(framerateMenu, MenuOption::RenderTargetFramerate50, 0, false));
        framerateGroup->addAction(addCheckableActionToQMenuAndActionHash(framerateMenu, MenuOption::RenderTargetFramerate40, 0, false));
        framerateGroup->addAction(addCheckableActionToQMenuAndActionHash(framerateMenu, MenuOption::RenderTargetFramerate30, 0, false));

#if defined(Q_OS_MAC)
#else
        addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::RenderTargetFramerateVSyncOn, 0, true,
                                               qApp, SLOT(setVSyncEnabled()));
#endif
    }


    MenuWrapper* resolutionMenu = renderOptionsMenu->addMenu(MenuOption::RenderResolution);
    QActionGroup* resolutionGroup = new QActionGroup(resolutionMenu);
    resolutionGroup->setExclusive(true);
    resolutionGroup->addAction(addCheckableActionToQMenuAndActionHash(resolutionMenu, MenuOption::RenderResolutionOne, 0, true));
    resolutionGroup->addAction(addCheckableActionToQMenuAndActionHash(resolutionMenu, MenuOption::RenderResolutionTwoThird, 0, false));
    resolutionGroup->addAction(addCheckableActionToQMenuAndActionHash(resolutionMenu, MenuOption::RenderResolutionHalf, 0, false));
    resolutionGroup->addAction(addCheckableActionToQMenuAndActionHash(resolutionMenu, MenuOption::RenderResolutionThird, 0, false));
    resolutionGroup->addAction(addCheckableActionToQMenuAndActionHash(resolutionMenu, MenuOption::RenderResolutionQuarter, 0, false));

    addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Stars,
                                           0, // QML Qt::Key_Asterisk,
                                           true);
    addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::EnableGlowEffect, 0, true,
                                           DependencyManager::get<GlowEffect>().data(), SLOT(toggleGlowEffect(bool)));

    addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Wireframe, Qt::ALT | Qt::Key_W, false);
    addActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::LodTools,
                                  0, // QML Qt::SHIFT | Qt::Key_L,
                                  dialogsManager.data(), SLOT(lodTools()));

    MenuWrapper* avatarDebugMenu = developerMenu->addMenu("Avatar");

    MenuWrapper* faceTrackingMenu = avatarDebugMenu->addMenu("Face Tracking");
    {
        QActionGroup* faceTrackerGroup = new QActionGroup(avatarDebugMenu);

        bool defaultNoFaceTracking = true;
#ifdef HAVE_DDE
        defaultNoFaceTracking = false;
#endif
        QAction* noFaceTracker = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::NoFaceTracking,
                                 0, defaultNoFaceTracking,
                                 qApp, SLOT(setActiveFaceTracker()));
        faceTrackerGroup->addAction(noFaceTracker);

#ifdef HAVE_FACESHIFT
        QAction* faceshiftFaceTracker = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::Faceshift,
                                        0, false,
                                        qApp, SLOT(setActiveFaceTracker()));
        faceTrackerGroup->addAction(faceshiftFaceTracker);
#endif
#ifdef HAVE_DDE
        QAction* ddeFaceTracker = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::UseCamera,
                                  0, true,
                                  qApp, SLOT(setActiveFaceTracker()));
        faceTrackerGroup->addAction(ddeFaceTracker);
#endif
    }
#ifdef HAVE_DDE
    faceTrackingMenu->addSeparator();
    QAction* binaryEyelidControl = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::BinaryEyelidControl, 0, true);
    binaryEyelidControl->setVisible(true);  // DDE face tracking is on by default
    QAction* useAudioForMouth = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::UseAudioForMouth, 0, true);
    useAudioForMouth->setVisible(true);  // DDE face tracking is on by default
    QAction* ddeFiltering = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::VelocityFilter, 0, true);
    ddeFiltering->setVisible(true);  // DDE face tracking is on by default
    QAction* ddeCalibrate = addActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::CalibrateCamera, 0,
                            DependencyManager::get<DdeFaceTracker>().data(), SLOT(calibrate()));
    ddeCalibrate->setVisible(true);  // DDE face tracking is on by default
#endif
#if defined(HAVE_FACESHIFT) || defined(HAVE_DDE)
    faceTrackingMenu->addSeparator();
    addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::MuteFaceTracking,
                                           Qt::CTRL | Qt::SHIFT | Qt::Key_F, true,  // DDE face tracking is on by default
                                           qApp, SLOT(toggleFaceTrackerMute()));
#endif

    auto avatarManager = DependencyManager::get<AvatarManager>();
    addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::AvatarReceiveStats, 0, false,
                                           avatarManager.data(), SLOT(setShouldShowReceiveStats(bool)));

    addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderSkeletonCollisionShapes);
    addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderHeadCollisionShapes);
    addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderBoundingCollisionShapes);
    addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderLookAtVectors, 0, false);
    addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderFocusIndicator, 0, false);

    MenuWrapper* handOptionsMenu = developerMenu->addMenu("Hands");
    addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::AlignForearmsWithWrists, 0, false);
    addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::AlternateIK, 0, false);
    addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::DisplayHands, 0, true);
    addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::DisplayHandTargets, 0, false);
    addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::ShowIKConstraints, 0, false);

    MenuWrapper* sixenseOptionsMenu = handOptionsMenu->addMenu("Sixense");
#ifdef __APPLE__
    addCheckableActionToQMenuAndActionHash(sixenseOptionsMenu,
                                           MenuOption::SixenseEnabled,
                                           0, false,
                                           &SixenseManager::getInstance(),
                                           SLOT(toggleSixense(bool)));
#endif
    addCheckableActionToQMenuAndActionHash(sixenseOptionsMenu,
                                           MenuOption::FilterSixense,
                                           0,
                                           true,
                                           &SixenseManager::getInstance(),
                                           SLOT(setFilter(bool)));
    addCheckableActionToQMenuAndActionHash(sixenseOptionsMenu,
                                           MenuOption::LowVelocityFilter,
                                           0,
                                           true,
                                           qApp,
                                           SLOT(setLowVelocityFilter(bool)));
    addCheckableActionToQMenuAndActionHash(sixenseOptionsMenu, MenuOption::SixenseMouseInput, 0, true);
    addCheckableActionToQMenuAndActionHash(sixenseOptionsMenu, MenuOption::SixenseLasers, 0, false);

    MenuWrapper* leapOptionsMenu = handOptionsMenu->addMenu("Leap Motion");
    addCheckableActionToQMenuAndActionHash(leapOptionsMenu, MenuOption::LeapMotionOnHMD, 0, false);

#ifdef HAVE_RSSDK
    MenuWrapper* realSenseOptionsMenu = handOptionsMenu->addMenu("RealSense");
    addActionToQMenuAndActionHash(realSenseOptionsMenu, MenuOption::LoadRSSDKFile, 0,
                                  RealSense::getInstance(), SLOT(loadRSSDKFile()));
#endif

    MenuWrapper* networkMenu = developerMenu->addMenu("Network");
    addCheckableActionToQMenuAndActionHash(networkMenu, MenuOption::DisableNackPackets, 0, false);
    addCheckableActionToQMenuAndActionHash(networkMenu,
                                           MenuOption::DisableActivityLogger,
                                           0,
                                           false,
                                           &UserActivityLogger::getInstance(),
                                           SLOT(disable(bool)));
    addActionToQMenuAndActionHash(networkMenu, MenuOption::CachesSize, 0,
                                  dialogsManager.data(), SLOT(cachesSizeDialog()));
    addActionToQMenuAndActionHash(networkMenu, MenuOption::DiskCacheEditor, 0,
                                  dialogsManager.data(), SLOT(toggleDiskCacheEditor()));

    MenuWrapper* timingMenu = developerMenu->addMenu("Timing and Stats");
    MenuWrapper* perfTimerMenu = timingMenu->addMenu("Performance Timer");
    addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::DisplayDebugTimingDetails, 0, false);
    addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::OnlyDisplayTopTen, 0, true);
    addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::ExpandUpdateTiming, 0, false);
    addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::ExpandMyAvatarTiming, 0, false);
    addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::ExpandMyAvatarSimulateTiming, 0, false);
    addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::ExpandOtherAvatarTiming, 0, false);
    addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::ExpandPaintGLTiming, 0, false);

    addCheckableActionToQMenuAndActionHash(timingMenu, MenuOption::TestPing, 0, true);
    addCheckableActionToQMenuAndActionHash(timingMenu, MenuOption::FrameTimer);
    addActionToQMenuAndActionHash(timingMenu, MenuOption::RunTimingTests, 0, qApp, SLOT(runTests()));
    addCheckableActionToQMenuAndActionHash(timingMenu, MenuOption::PipelineWarnings);
    addCheckableActionToQMenuAndActionHash(timingMenu, MenuOption::SuppressShortTimings);

    auto audioIO = DependencyManager::get<AudioClient>();
    MenuWrapper* audioDebugMenu = developerMenu->addMenu("Audio");
    addCheckableActionToQMenuAndActionHash(audioDebugMenu, MenuOption::AudioNoiseReduction,
                                           0,
                                           true,
                                           audioIO.data(),
                                           SLOT(toggleAudioNoiseReduction()));

    addCheckableActionToQMenuAndActionHash(audioDebugMenu, MenuOption::EchoServerAudio, 0, false,
                                           audioIO.data(), SLOT(toggleServerEcho()));
    addCheckableActionToQMenuAndActionHash(audioDebugMenu, MenuOption::EchoLocalAudio, 0, false,
                                           audioIO.data(), SLOT(toggleLocalEcho()));
    addCheckableActionToQMenuAndActionHash(audioDebugMenu, MenuOption::MuteAudio,
                                           Qt::CTRL | Qt::Key_M,
                                           false,
                                           audioIO.data(),
                                           SLOT(toggleMute()));
    addActionToQMenuAndActionHash(audioDebugMenu,
                                  MenuOption::MuteEnvironment,
                                  0,
                                  audioIO.data(),
                                  SLOT(sendMuteEnvironmentPacket()));

    auto scope = DependencyManager::get<AudioScope>();

    MenuWrapper* audioScopeMenu = audioDebugMenu->addMenu("Audio Scope");
    addCheckableActionToQMenuAndActionHash(audioScopeMenu, MenuOption::AudioScope,
                                           Qt::CTRL | Qt::Key_P, false,
                                           scope.data(),
                                           SLOT(toggle()));
    addCheckableActionToQMenuAndActionHash(audioScopeMenu, MenuOption::AudioScopePause,
                                           Qt::CTRL | Qt::SHIFT | Qt::Key_P ,
                                           false,
                                           scope.data(),
                                           SLOT(togglePause()));
    addDisabledActionAndSeparator(audioScopeMenu, "Display Frames");
    {
        QAction *fiveFrames = addCheckableActionToQMenuAndActionHash(audioScopeMenu, MenuOption::AudioScopeFiveFrames,
                              0,
                              true,
                              scope.data(),
                              SLOT(selectAudioScopeFiveFrames()));

        QAction *twentyFrames = addCheckableActionToQMenuAndActionHash(audioScopeMenu, MenuOption::AudioScopeTwentyFrames,
                                0,
                                false,
                                scope.data(),
                                SLOT(selectAudioScopeTwentyFrames()));

        QAction *fiftyFrames = addCheckableActionToQMenuAndActionHash(audioScopeMenu, MenuOption::AudioScopeFiftyFrames,
                               0,
                               false,
                               scope.data(),
                               SLOT(selectAudioScopeFiftyFrames()));

        QActionGroup* audioScopeFramesGroup = new QActionGroup(audioScopeMenu);
        audioScopeFramesGroup->addAction(fiveFrames);
        audioScopeFramesGroup->addAction(twentyFrames);
        audioScopeFramesGroup->addAction(fiftyFrames);
    }

    auto statsRenderer = DependencyManager::get<AudioIOStatsRenderer>();
    addCheckableActionToQMenuAndActionHash(audioDebugMenu, MenuOption::AudioStats,
                                           Qt::CTRL | Qt::SHIFT | Qt::Key_A,
                                           false,
                                           statsRenderer.data(),
                                           SLOT(toggle()));

    addCheckableActionToQMenuAndActionHash(audioDebugMenu, MenuOption::AudioStatsShowInjectedStreams,
                                           0,
                                           false,
                                           statsRenderer.data(),
                                           SLOT(toggleShowInjectedStreams()));


    MenuWrapper* physicsOptionsMenu = developerMenu->addMenu("Physics");
    addCheckableActionToQMenuAndActionHash(physicsOptionsMenu, MenuOption::PhysicsShowOwned);
    addCheckableActionToQMenuAndActionHash(physicsOptionsMenu, MenuOption::PhysicsShowHulls);

    MenuWrapper* helpMenu = addMenu("Help");
    addActionToQMenuAndActionHash(helpMenu, MenuOption::EditEntitiesHelp, 0, qApp, SLOT(showEditEntitiesHelp()));

#ifndef Q_OS_MAC
    QAction* aboutAction = helpMenu->addAction(MenuOption::AboutApp);
    connect(aboutAction, SIGNAL(triggered()), qApp, SLOT(aboutApp()));
#endif
}
Ejemplo n.º 8
0
LDViewMainWindow::LDViewMainWindow(QApplication *a)
	:QMainWindow(),Ui::LDView(),
	fileSeparatorIndex(-1),
	toolbarMaxStep(new QLabel),
	toolbarCurrentStep(new QLabel),
	toolbarStepLabel(new QLabel("Step :")),
	toolbarViewAngle(NULL),
	toolbarWireframeMenu(new QMenu(this)),
	edgeMenu(new QMenu(this)),
	bfcMenu(new QMenu(this)),
	primitiveMenu(new QMenu(this))
{
    setupUi(this);
	toolbar->insertWidget(toolbarFirstStep,toolbarStepLabel);
	toolbar->insertWidget(toolbarFirstStep,toolbarCurrentStep);
	toolbar->insertWidget(toolbarFirstStep,toolbarMaxStep);
    if (modelViewer) modelViewer->setMainWindow(this);
    connect( fileOpenAction, SIGNAL( triggered() ), this, SLOT( fileOpen() ) );
    connect( fileSaveSettingsAction, SIGNAL( triggered() ), this, SLOT( fileSaveSettings() ) );
    connect( fileExportAction, SIGNAL( triggered() ), this, SLOT( fileExport() ) );
    connect( fileExportOptionAction, SIGNAL( triggered() ), this, SLOT( fileExportOption() ) );
	connect( file3DSExportOptionAction, SIGNAL( triggered() ), this, SLOT( file3DSExportOption() ) );
    connect( fileJPEGOptionsAction, SIGNAL( triggered() ), this, SLOT( fileJPEGOptions() ) );
    connect( fileSaveAction, SIGNAL( triggered() ), this, SLOT( fileSave() ) );
    connect( filePrintAction, SIGNAL( triggered() ), this, SLOT( filePrint() ) );
    connect( fileExitAction, SIGNAL( triggered() ), this, SLOT( fileExit() ) );
    connect( helpContentsAction, SIGNAL( triggered() ), this, SLOT( helpContents() ) );
    connect( helpAboutAction, SIGNAL( triggered() ), this, SLOT( helpAbout() ) );
    connect( helpAboutQtAction, SIGNAL( triggered() ), this, SLOT( helpAboutQt() ) );
    connect( editPreferencesAction, SIGNAL( triggered() ), this, SLOT( editPreferences() ) );
    connect( viewToolBarAction, SIGNAL( toggled(bool) ), this, SLOT( viewToolBar(bool) ) );
    connect( toolbarWireframeAction, SIGNAL( toggled(bool) ), this, SLOT( toolbarWireframe(bool) ) );
    connect( toolbarEdgeAction, SIGNAL( toggled(bool) ), this, SLOT( toolbarEdge(bool) ) );
    connect( toolbarPrimitiveSubstitutionAction, SIGNAL( toggled(bool) ), this, SLOT( toolbarPrimitiveSubstitution(bool) ) );
    connect( toolbarLightingAction, SIGNAL( toggled(bool) ), this, SLOT( toolbarLighting(bool) ) );
    connect( toolbarBFCAction, SIGNAL( toggled(bool) ), this, SLOT( toolbarBFC(bool) ) );
    connect( toolbarAxesAction, SIGNAL( toggled(bool) ), this, SLOT( toolbarAxes(bool) ) );
    connect( toolbarSeamsAction, SIGNAL( toggled(bool) ), this, SLOT( toolbarSeams(bool) ) );
    connect( viewStatusBarAction, SIGNAL( toggled(bool) ), this, SLOT( viewStatusBar(bool) ) );
    connect( viewLatitudeRotationAction, SIGNAL( toggled(bool) ), this, SLOT( latitudeRotation(bool) ) );
    connect( viewKeepRightSideUpAction, SIGNAL( toggled(bool) ), this, SLOT( keepRightSideUp(bool) ) );
    connect( viewFullScreenAction, SIGNAL( triggered() ), this, SLOT( viewFullScreen() ) );
    connect( viewResetViewAction, SIGNAL( triggered() ), this, SLOT( viewResetView() ) );
    connect( helpOpenGLDriverInfoAction, SIGNAL( triggered() ), this, SLOT( helpOpenGLDriverInfo() ) );
    connect( fileLDrawDirAction, SIGNAL( triggered() ), this, SLOT( fileLDrawDir() ) );
    connect( fileExtraDirAction, SIGNAL( triggered() ), this, SLOT( fileExtraDir() ) );
    connect( fileCheckForUpdatesAction, SIGNAL( triggered() ), this, SLOT( fileCheckForUpdates() ) );
    connect( fileReloadAction, SIGNAL( triggered() ), this, SLOT( fileReload() ) );
    connect( viewShowErrorsAction, SIGNAL( triggered() ), this, SLOT( viewShowErrors() ) );
    connect( pollActionGroup, SIGNAL( triggered(QAction*) ), this, SLOT( pollChanged(QAction*) ) );
    connect( viewZoomToFitAction, SIGNAL( triggered() ), this, SLOT( viewZoomToFit() ) );
	connect( viewRightSideUpAction, SIGNAL( triggered() ), this, SLOT( viewRightSideUp() ) );
    connect( viewModeActionGroup, SIGNAL( triggered(QAction*) ), this, SLOT( viewModeChanged(QAction*) ) );
    connect( frontViewAngleAction, SIGNAL( triggered() ), this, SLOT( frontViewAngle() ) );
    connect( backViewAngleAction, SIGNAL( triggered() ), this, SLOT( backViewAngle() ) );
    connect( leftViewAngleAction, SIGNAL( triggered() ), this, SLOT( leftViewAngle() ) );
    connect( rightViewAngleAction, SIGNAL( triggered() ), this, SLOT( rightViewAngle() ) );
    connect( topViewAngleAction, SIGNAL( triggered() ), this, SLOT( topViewAngle() ) );
    connect( bottomViewAngleAction, SIGNAL( triggered() ), this, SLOT( bottomViewAngle() ) );
    connect( latLongViewAngleAction, SIGNAL( triggered() ), this, SLOT( latLongViewAngle() ) );
    connect( isoViewAngleAction, SIGNAL( triggered() ), this, SLOT( isoViewAngle() ) );
    connect( saveDefaultViewAngleAction, SIGNAL( triggered() ), this, SLOT( saveDefaultViewAngle() ) );
    connect( fileCancelLoadAction, SIGNAL( triggered() ), this, SLOT( fileCancelLoad() ) );
    connect( showViewInfoAction, SIGNAL( triggered() ), this, SLOT( showViewInfo() ) );
    connect( showPovCameraAction, SIGNAL( triggered() ), this, SLOT( showPovCamera() ) );
    connect( showPovAspectRatioAction, SIGNAL( toggled(bool) ), this, SLOT( showPovAspectRatio(bool) ) );
    connect( toolsPartListAction, SIGNAL( triggered() ), this, SLOT( toolsPartList() ) );
    connect( toolbarPrevStep, SIGNAL( triggered() ), this, SLOT( prevStep() ) );
    connect( toolbarNextStep, SIGNAL( triggered() ), this, SLOT( nextStep() ) );
    connect( toolbarFirstStep, SIGNAL( triggered() ), this, SLOT( firstStep() ) );
    connect( toolbarLastStep, SIGNAL( triggered() ), this, SLOT( lastStep() ) );
    connect( stepGoto, SIGNAL( triggered() ), this, SLOT( gotoStep() ) );
    connect( toolsModelTreeAction, SIGNAL( triggered() ), this, SLOT( toolsModelTree() ) );
    connect( toolsBoundingBoxAction, SIGNAL( triggered() ), this, SLOT( toolsBoundingBox() ) );
    connect( toolsMpdModelSelectionAction, SIGNAL( triggered() ), this, SLOT( toolsMpdModelSelection() ) );

    connect(fileMenu, SIGNAL(aboutToShow()), this, SLOT(doFileMenuAboutToShow()));
    connect(editMenu, SIGNAL(aboutToShow()), this, SLOT(doEditMenuAboutToShow()));
    connect(viewMenu, SIGNAL(aboutToShow()), this, SLOT(doViewMenuAboutToShow()));
    connect(toolsMenu,SIGNAL(aboutToShow()), this, SLOT(doToolsMenuAboutToShow()));
    connect(helpMenu, SIGNAL(aboutToShow()), this, SLOT(doHelpMenuAboutToShow()));

	int cnt,i;
	QAction *item;
    for ( cnt = i = 0; ; i++)
    {
        item = fileMenu->actions()[i];
        if (item->isSeparator())
        {
            if (++cnt == 2)
                break;
        }
    }
    fileSeparatorIndex = i;
#ifdef __APPLE__
    fileMenu->removeItemAt(fileSeparatorIndex);
    fileSeparatorIndex = -1;
    openRecentMenu = new QMenu(this, "openRecentMenu");
    fileMenu->insertItem("Open Recent", openRecentMenu, -1, 1);
#endif // __APPLE__
    if (!recentFiles)
    {
        recentFiles = new TCStringArray(10);
        populateRecentFiles();
    }
    populateRecentFileMenuItems();
	setupStandardSizes();
#ifdef __APPLE__
        // Since Preferences is the only item in the edit menu, we need to
        // delete the edit menu on the Mac, since the item is going to get
        // magically moved to the LDView menu.  The problem is, if we delete
        // the edit menu, the magic stops working, since it's apparently all
        // done on the fly.  So, we're going to create a new fully-functional
        // Preferences menu item at the top of the File menu, and THEN delete
        // the edit menu.  This newly created menu item won't be visible to the
        // user, but it will make the other one continue to function after the
        // deletion of the edit menu.
        fileMenu->insertItem("Preferences", this, SLOT(doPreferences()),
            0, -1, 0);
        // Remove the (empty without Preferences) edit menu.
        menuBar->removeItem(menuBar->idAt(1));
#endif //__APPLE__
	toolbarViewAngle = new QToolButton(toolbar);
	toolbarViewAngle->setMenu(viewingAnglePopupMenu);
	toolbarViewAngle->setPopupMode(QToolButton::InstantPopup);
	toolbarViewAngle->setIcon(QPixmap( ":/images/images/toolbar_view.png"));
	toolbarViewAngle->setEnabled(false);
	toolbar->insertWidget(editPreferencesAction,toolbarViewAngle);
	connect( wireframeFogAction, SIGNAL( toggled(bool) ), this, SLOT( toolbarWireframeFog(bool) ) );
	connect( wireframeRemoveHiddenLinesAction, SIGNAL( toggled(bool) ), this, SLOT( toolbarWireframeRemoveHiddenLines(bool) ) );
	toolbarWireframeMenu->addAction(wireframeFogAction);
	toolbarWireframeMenu->addAction(wireframeRemoveHiddenLinesAction);
	QToolButton *toolbarWireframe =
		(QToolButton *)toolbar->widgetForAction(toolbarWireframeAction);	
	if (toolbarWireframe != NULL)
	{
		toolbarWireframe->setMenu(toolbarWireframeMenu);
		toolbarWireframe->setPopupMode(QToolButton::MenuButtonPopup);
	}
	connect( textureStudAction, SIGNAL( toggled(bool) ), this, SLOT( textureStud(bool) ) );
	primitiveMenu->addAction(textureStudAction);
	QToolButton *toolbarPrimitives =
		(QToolButton *)toolbar->widgetForAction(toolbarPrimitiveSubstitutionAction);
	if (toolbarPrimitives)
	{
		toolbarPrimitives->setMenu(primitiveMenu);
		toolbarPrimitives->setPopupMode(QToolButton::MenuButtonPopup);
	}
	connect( edgeShowEdgeOnlyAction, SIGNAL( toggled(bool) ), this, SLOT( edgeShowEdgeOnly(bool) ) );
	connect( edgeConditionalLineAction, SIGNAL( toggled(bool) ), this, SLOT( edgeConditionalLine(bool) ) );
	connect( edgeHighQualityAction, SIGNAL( toggled(bool) ), this, SLOT( edgeHighQuality(bool) ) );
	connect( edgeAlwaysBlackAction, SIGNAL( toggled(bool) ), this, SLOT( edgeAlwaysBlack(bool) ) );
	edgeMenu->addAction(edgeShowEdgeOnlyAction);
	edgeMenu->addAction(edgeConditionalLineAction);
	edgeMenu->addAction(edgeHighQualityAction);
	edgeMenu->addAction(edgeAlwaysBlackAction);
	QToolButton *toolbarEdge =
		(QToolButton *)toolbar->widgetForAction(toolbarEdgeAction);
	if (toolbarEdge)
	{
		toolbarEdge->setMenu(edgeMenu);
		toolbarEdge->setPopupMode(QToolButton::MenuButtonPopup);
	}
	connect( bfcRedBackFacesAction, SIGNAL( toggled(bool) ), this, SLOT( bfcRedBackFaces(bool) ) );
	connect( bfcGreenFrontFacesAction, SIGNAL( toggled(bool) ), this, SLOT( bfcGreenFrontFaces(bool) ) );
	connect( bfcBlueNeutralFacesAction, SIGNAL( toggled(bool) ), this, SLOT( bfcBlueNeutralFaces(bool) ) );
	bfcMenu->addAction(bfcRedBackFacesAction);
	bfcMenu->addAction(bfcGreenFrontFacesAction);
	bfcMenu->addAction(bfcBlueNeutralFacesAction);
	QToolButton *toolbarBfc =
		(QToolButton *)toolbar->widgetForAction(toolbarBFCAction);
	if (toolbarBfc)
	{
		toolbarBfc->setMenu(bfcMenu);
		toolbarBfc->setPopupMode(QToolButton::MenuButtonPopup);
	}
    modelViewer->setApplication(a);
}