Ejemplo n.º 1
0
editor_action* editor_action_chain::pop_first_action()
{
	if(empty()) {
		throw editor_action_exception("pop_first_action requested on an empty action_chain");
	}

	editor_action* last = actions_.front();
	actions_.pop_front();
	return last;
}
Ejemplo n.º 2
0
gamemap editor_map::mask_to(const gamemap& target) const
{
	if (target.w() != w() || target.h() != h()) {
		throw editor_action_exception(_("The size of the target map is different from the current map"));
	}
	gamemap mask(target);
	map_location iter;
	for (iter.x = -border_size(); iter.x < w() + border_size(); ++iter.x) {
		for (iter.y = -border_size(); iter.y < h() + border_size(); ++iter.y) {
			if (target.get_terrain(iter) == get_terrain(iter)) {
				mask.set_terrain(iter, t_translation::FOGGED);
			}
		}
	}
	return mask;
}
Ejemplo n.º 3
0
editor_action* editor_action_chain::pop_last_action() {
	if (empty()) throw editor_action_exception("pop_last_action requested on an empty action_chain");
	editor_action* last = actions_.back();
	actions_.pop_back();
	return last;
}